VLDB 2026 Research / reviewers in the wild / expert
Wenjun Song
dblp:45/10645
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 87% Computer animation and physical simulation · 13% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects · SIGGRAPH Asia 2025 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.9 | 1 | 2025 | AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects · SIGGRAPH Asia 2025 |
Rendering
material appearance |
0.9 | 1 | 2025 | AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects · SIGGRAPH Asia 2025 |
Rendering › physically based rendering
PBR material generation |
0.9 | 1 | 2025 | AniTex: Light-Geometry Consistent PBR Material Generation for Animatable Objects · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
intrinsic decomposition · 1.7hierarchical blending · 1.7diffusion model · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AniTex: Light-Geometry Consistent PBR Material Generation for Animatable ObjectsabstractHigh-quality Physically-Based Rendering (PBR) materials are crucial for visual realism in 3D asset creation, yet existing methods primarily target static objects, leading to challenges in maintaining multi-frame consistency for animatable entities. To tackle this issue, we introduce AniTex, the first generative pipeline that utilizes diffusion models to synthesize high-quality PBR materials for animatable objects based on text prompts. The pipeline consists of three key stages: First, sequences of RGB images are generated using a video diffusion model conditioned on depth, normals, irradiance, and motion vectors to ensure temporal coherence and geometric alignment across multiple frames and viewpoints. Second, these RGB image sequences are decomposed into per-view, per-frame PBR material maps (albedo, roughness, metallic) by a specialized Intrinsic Diffusion Model (IDM), which is conditioned on the RGB images along with consistent geometry and lighting cues to disentangle material from illumination. Finally, these per-view, per-frame PBR maps are hierarchically blended. This process first ensures temporal coherence within each view’s frame sequence, then amalgamates these into globally consistent PBR materials for the animatable object, maintaining overall temporal coherence and visual consistency throughout its animation. Extensive experiments show that AniTex produces more realistic PBR materials for both static and animated objects, outperforming baseline methods in visual appeal. Jieting Xu, Guoyuan An, Rengan Xie, Dianbing Xi, Wenjun Song, Rui Wang 0004, Yuchi Huo |
SIGGRAPH Asia | 8 |
| 2025 | Deep residual PLSR model with manifold optimization and Gaussian filter for enhanced image classification
Haoran Chen 0004, Wenjun Song, Hongwei Tao, Zuhe Li |
Vis. Comput. | 4 |
| 2023 | Content-adaptive mode decision for low complexity 3D-HEVC
Wenjun Song, Pu Dai, Qiuwen Zhang |
Multim. Tools Appl. | 1 |
| 2022 | Detail-Injection-Based Multiscale Asymmetric Residual Network for PansharpeningabstractAlthough the multiresolution analysis (MRA)-based pansharpening methods are able to generate high-resolution multispectral (HRMS) images with good spectral retention, they are prone to spatial distortion. To address this problem, this letter combines deep learning (DL) with the MRA methods and proposes a novel detail-injected-based multiscale asymmetric residual network. The difference strategy is combined with MRA methods and the corresponding injection coefficients are obtained using the multiscale residual block (MSRB) to effectively map spatial information to each waveband of the multispectral (MS) images. In addition, asymmetric convolution block (ACB) is embedded in the residual network to obtain more robust features, and an inception feature pyramid network (FPN) is designed to enrich the spatial information of the fusion results while fusing features at different levels. Experimental results show that the method proposed in this letter outperforms the state-of-the-art pansharpening methods. Ming Ju, Qiqiang Chen, Baohua Jin, Wenjun Song |
IEEE Geosci. Remote. Sens. Lett. | 5 |
| 2021 | On Workload-Aware DRAM Failure Prediction in Large-Scale Data CentersabstractDRAM failures are one of the major hardware threats to the reliability of large-scale data centers since the uncorrectable errors in DRAMs may cause servers to shut down. Existing works try to solve this problem by predicting DRAM failures in advance with Machine Learning models. In these works, correctable errors (CEs) are generally deemed as the most important feature. The major reason behind CEs' emergence is the accumulated stress caused by intensive workloads. Moreover, defective DRAMs will not manifest themselves as system errors until the defective cells are accessed by some specific workloads. Therefore, the running workloads on a server are also important for DRAM failure prediction. In this paper, we focus on the impact of workloads on DRAM failures. We design the workload features from both macroscopical and microscopical aspects, i.e. node-level performance metrics and cell-level DRAM access pattern, respectively. Furthermore, we propose Hierarchical DRAM Error Code (HiDEC) to represent the DRAM access pattern. We leverage several Decision Tree-based models for DRAM failure prediction to highlight the generality of our designed features. Experiments are carried out based on the dataset collected from a real-world commercial data center. The results show that both macroscopic and microscopic features can bring significant improvements to the prediction performance. Xingyi Wang, Yu Li 0007, Yiquan Chen, Yin Du, Yuzhong Zhang, Pinan Chen, Wenjun Song, Qiang Xu 0001, Li Jiang 0002 |
VTS | 10 |