VLDB 2026 Research / reviewers in the wild / expert
Adriano Baratè
dblp:45/1304
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21ranked-venue papers
13as first author
8since 2021 · last 2024
0000-0001-8435-8373ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 18 · 11 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 9 · 7 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A Multidimensional Taxonomy Model for Music Tangible User Interfaces
Adriano Baratè, Luca A. Ludovico |
MMM (3) | 1 |
| 2023 | A Mobile Serious Game to Foster Music Sight Reading with Different ClefsabstractThis work introduces a mobile app that aims to promote the sight-reading of music with different positions of the clef on the stave.Relying on the principles of game-based learning, the app offers applications primarily in the didactic field: by facilitating and encouraging the learning of this challenging aspect of music, the app on one side contributes to the preservation of intangible musical heritage and, on the other, serves practical educational purposes such as the preparation for Conservatory exams.The results of early experimentation show a general appreciation by test users as it concerns engagement, but also highlight a number of interaction aspects to be improved. Adriano Baratè, Andrea Brugaletta, Luca A. Ludovico |
CSEDU (1) | 1 |
| 2023 | Sonification of navigation instructions for people with visual impairmentabstractNavigation assistance services for people with visual impairment pose the challenge of providing accurate guidance through non-visual navigation instructions. This paper proposes two techniques to guide the user during navigation assistance, and in particular during turns and straight paths. Both techniques adopt a combination of speech and non-speech audio with the aim of providing continuous, accurate, and unobtrusive guidance. The two solutions differ in the sonification technique used to generate the non-speech audio. The techniques were evaluated in a real-world environment with nine participants having severe visual impairment. Experimental results show that one of the proposed techniques is significantly more effective than a baseline approach adopted in existing solutions, in terms of navigation accuracy during turns and straight paths. Thus, it is a practical and effective solution to the problem of non-visual navigation assistance for people with visual impairment. Dragan Ahmetovic, Federico Avanzini, Adriano Baratè, Cristian Bernareggi, Marco Ciardullo, Gabriele Galimberti, Luca A. Ludovico, Sergio Mascetti, Giorgio Presti |
Int. J. Hum. Comput. Stud. | 3 |
| 2022 | A Music Tangible User Interface for the Cognitive and Motor Rehabilitation of Elderly People
Adriano Baratè, Helene Korsten, Luca A. Ludovico |
CHIRA | 1 |
| 2022 | A Collaborative Digital Audio Workstation for Young LearnersabstractThis paper presents the early results of the project titled "A Band in the Cloud", conducted in cooperation between INDIRE, the agency of the Italian Ministry of Education for educational research and innovation, and LIM, the laboratory of sound and music computing of the University of Milan.The goal of the project is to foster the development of musical and extra-musical skills in young learners through a free web-based digital audio workstation.After presenting the state of the art and discussing the pedagogical aims of the initiative, we will describe the technical details of the platform and give details about the release plan. Adriano Baratè, Luca A. Ludovico, Giorgio Presti |
CSEDU (1) | 1 |
| 2022 | A GPU-Oriented Application Programming Interface for Digital Audio WorkstationsabstractA Digital Audio Workstation (DAW) is a hardware and/or software device aiming to ease those operations required for music production, such as arranging, recording, editing, mixing, and, more in general, modifying sounds creatively. A peculiarity of a DAW environment is that most of the work is highly parallelizable, since the basic architecture of a DAW consists in the simultaneous processing of different audio tracks, mainly independent from each other. In order to exploit such a feature, this paper proposes an interface that lets the DAW interact with the Graphics Processing Unit (GPU) in a standardized way. Despite some academic research and experimentation, the professional audio software industry almost never exploited GPUs when implementing entire DAWs, but only when realising very specific tools or third party extensions (plugins). This work also presents and discusses the outcomes of a number of tests conducted in order to choose the optimal architecture. As a result, a GPU-based approach turned to be a valid alternative to the use of CPUs in the computation of audio effects, such as the rendering of audio tracks after mixing and mastering operations, both in real time and offline. Daniele Bianchi, Federico Avanzini, Adriano Baratè, Luca A. Ludovico, Giorgio Presti |
IEEE Trans. Parallel Distributed Syst. | 3 |
| 2021 | An Ensemble of Tangible User Interfaces to Foster Music Awareness and Interaction in Vulnerable Learners
Adriano Baratè, Luca A. Ludovico, Eleonora Oriolo |
CHIRA | 1 |
| 2021 | Songs in Music Education: Design and Early Experimentation of a Web Tool for the Recognition of Harmonic ChangesabstractThis paper deals with Harmonic Touch, a Web platform designed to foster the practice of tonal harmony also in young children.The work focuses on one of the experiences provided by the framework, namely the gamification of harmonic change recognition in songs.The platform, specifically equipped with new features to accommodate the needs of teachers during the COVID-19 pandemic, has been tested in two Italian schools in February 2021.Early experimental results about the main difficulties encountered by the children during the games are presented and discussed. Federico Avanzini, Adriano Baratè, Luca A. Ludovico, Marcella Mandanici |
CSEDU (1) | 2 |
| 2020 | Developing Music Harmony Awareness in Young Students through an Augmented Reality ApproachabstractThis paper presents AREmbody, an augmented-reality mobile application for the development of tonal harmony awareness.Continuing from previous prototypes based on full body and desktop interaction, AREmbody benefits from a very simple portable setup which allows physical interaction and supports the activity of one or more users.The application combines in a single mobile device a video processor, a media player and a movement tracker, opening the way to the design of harmonic games with challenges and recordable scores.Thus the application not only fosters music education activities in the classroom, but also extends them outside the school times and places, promoting educational practices in informal and private contexts. Federico Avanzini, Adriano Baratè, Mauro Cottini, Luca A. Ludovico, Marcella Mandanici |
CHIRA | 2 |
| 2019 | WatchOut: Obstacle Sonification for People with Visual Impairment or BlindnessabstractIndependent mobility is one of the main challenges for blind or visually impaired (BVI) people. In particular, BVI people often need to identify and avoid nearby obstacles, for example a bicycle parked on the sidewalk. This is generally achieved with a combination of residual vision, hearing and haptic sensing using the white cane. However, in many cases, BVI people can only perceive obstacles at short distance (typically about 1m, i.e., the white cane detection range), in other situations obstacles are hard to detect (e.g., those elevated from the ground), while others should not be hit by the white cane (e.g., a standing person). Thus, some time and effort are required to identify the object in order to understand how to avoid it. A solution to these problems can be found in recent computer vision techniques that can run on mobile and wearable devices to detect obstacles at a distance. However, in addition to detecting obstacles, it is also necessary to convey information about them to a BVI user. This contribution presents WatchOut, a sonification technique for conveying real-time information about the main characteristics of an obstacle to a BVI person, who can then use this additional feedback to safely navigate in the environment. WatchOut was designed with a user-centric approach, involving two iterations of online questionnaires with BVI participants in order to define, improve and evaluate the sonification technique. WatchOut was implemented and tested as a module of a mobile app that detects obstacles using state-of-the-art computer vision technology. Results show that the system is considered usable, and can guide the users to avoid more than 85% of the obstacles. Giorgio Presti, Dragan Ahmetovic, Mattia Ducci, Cristian Bernareggi, Luca A. Ludovico, Adriano Baratè, Federico Avanzini, Sergio Mascetti |
ASSETS | 6 |
| 2019 | A Computer-based Approach to Teach Tonal Harmony to Young Students
Marcella Mandanici, Adriano Baratè, Luca A. Ludovico, Federico Avanzini |
CSEDU (1) | 2 |
| 2019 | Sonification of Rotation Instructions to Support Navigation of People with Visual ImpairmentabstractIndoor navigation services for people with visual impairment are being researched in academia, and working systems have already been deployed in public places. While previous research mainly focuses on computing the user's position with high accuracy, providing non-visual navigation instructions is also a challenge and naive approaches can fail in helping users reach their target destination or even expose them to hazards.In this paper we investigate the problem of guiding users to rotate towards a target direction. We propose three different sonification techniques that provide continuous guidance during rotation, and we compare them to a single-impulse baseline, used in previous works. We also explore three variations that reinforce the proposed techniques by combining them with the baseline. A preliminary study with 10 blind participants highlights two dominant techniques, which we analyze through a follow-up study with 18 participants, from 2 groups with very distant cultural backgrounds. While stark differences emerge in the performance from the two groups, we highlight two clear results common to both: 1) one of the proposed techniques significantly outperforms the baseline, reducing the average rotation error by a factor of 3.5 (from 11° to 3°); 2) the interaction speed of this technique, generally slower than the baseline, significantly improves when combined with the baseline technique. Dragan Ahmetovic, Federico Avanzini, Adriano Baratè, Cristian Bernareggi, Gabriele Galimberti, Luca A. Ludovico, Sergio Mascetti, Giorgio Presti |
PerCom | 3 |
| 2018 | Sonification of Pathways for People with Visual ImpairmentsabstractIndoor navigation is an important service, currently investigated both in industry and academia. While the main focus of research is the computation of users' position, the additional challenge of conveying guidance instructions arises when the target user is blind or visually impaired (BVI). This contribution presents our ongoing research aimed at adopting sonification techniques to guide a BVI person. In particular we introduce three sonification techniques to guide the user during rotations. Preliminary results, conducted with 7 BVI people, show that some of the proposed sonification technique outperform a benchmark solution adopted in previous contributions. Dragan Ahmetovic, Federico Avanzini, Adriano Baratè, Cristian Bernareggi, Gabriele Galimberti, Luca A. Ludovico, Sergio Mascetti, Giorgio Presti |
ASSETS | 3 |
| 2018 | Formalisms and Interfaces to Manipulate Music Information: The Case of Music Petri Nets
Adriano Baratè, Goffredo Haus, Luca A. Ludovico |
CHIRA | 1 |
| 2018 | The Leap Motion Controller in Clinical Music Therapy - A Computer-based Approach to Intellectual and Motor Disabilities
Adriano Baratè, Antonio Elia, Luca A. Ludovico, Eleonora Oriolo |
CSEDU (2) | 1 |
| 2017 | Fostering Computational Thinking in Secondary School through Music - An Educational Experience based on Google Blockly
Adriano Baratè, Andrea Formica, Luca A. Ludovico, Dario Malchiodi |
CSEDU (2) | 1 |
| 2017 | Fostering Computational Thinking in Primary School through a LEGO®-based Music NotationabstractThis paper presents a teaching methodology mixing elements from the domains of music and informatics as a key enabling to expose primary school pupils to basic aspects of computational thinking. This methodology is organized in two phases exploiting LEGO® bricks respectively as a physical tool and as a metaphor in order to let participants discover a simple notation encoding several basic concepts of the classical musical notation. The related activities, grounded on active learning theory, challenge groups of students to solve musical encoding problems of increasing difficulty. Adriano Baratè, Luca A. Ludovico, Dario Malchiodi |
KES | 1 |
| 2014 | A New Paradigm for Music Education: Creating Active E-books through the IEEE 1599 StandardabstractAfter a short review about music education and self-regulation in learning processes, this paper identifies the meta-cognitive strategies that music students should adopt during their instrumental practice. The goal is re-thinking the structure of a didactic e-book for instrumental music education. Thanks to the adoption of the IEEE 1599 standard, the paper outlines a model of active e-book able to improve learners' performances through proper cognitive and multi-modal scaffolds. Adriano Baratè, Luca A. Ludovico, Giuseppina Rita Mangione |
ICALT | 1 |
| 2013 | Serious Games for Music Education - A Mobile Application to Learn Clef Placement on the StaveabstractAccording to recent researches, gaming can be used in educational contexts to improve learning processes. In this work, at first serious games are introduced by defining their key features, then their applicability to the music education field will be discussed. Finally, the paper will present a specific case study focusing on real-time solfege of scores with frequent clef changes. The resulting pedagogical game, called iClef, has been designed and implemented to run on mobile devices such as the iPhone and iPad. Adriano Baratè, Luca A. Ludovico |
CSEDU | 1 |
| 2012 | New Frontiers in Music Education through the IEEE 1599 Standard
Adriano Baratè, Luca A. Ludovico |
CSEDU (1) | 1 |
| 2008 | Advanced interfaces for music enjoymentabstractMusic enjoyment in a digital format is more than listening to a binary file. An overall music description is made of many interdependent aspects, that should be taken into account in an integrated and synchronized way. In this article, a proposal for an advanced interface to enjoy music in all its aspects will be described. The encoding language that allows the design and implementation of such interface is the IEEE P1599 standard, an XML-based format known as MX. Adriano Baratè, Luca A. Ludovico |
AVI | 1 |