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Courtney S. Sharp

dblp:45/2734 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorSystems, architecture and hardware · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot navigation and mapping · 38% 3D vision · 25% Multi-agent systems · 25%
Computer networks
1 paper
Internet of things and sensor networks · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Embedded and real-time systems · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Internet of things and sensor networks › wireless sensor network
sensor network applications
0.012003
Distributed control applications within sensor networks · Proc. IEEE 2003
Embedded and real-time systems
cyber-physical system platforms
0.012003
Distributed control applications within sensor networks · Proc. IEEE 2003
Robotics › Legged, aerial and field robots › aerial robot control
aerial robot landing
0.012001
A Vision System for Landing an Unmanned Aerial Vehicle · ICRA 2001
Computer vision › 3D vision
camera pose estimation
0.012001
A Vision System for Landing an Unmanned Aerial Vehicle · ICRA 2001
Robotics › Robot navigation and mapping
map building
0.012001
Pursuit-Evasion Games with Unmanned Ground and Aerial Vehicles · ICRA 2001
Computer vision › 3D vision › pose estimation
model-based pose estimation
0.012001
A Vision System for Landing an Unmanned Aerial Vehicle · ICRA 2001
Knowledge, reasoning and agents › Multi-agent systems
multi-robot coordination
0.012001
Pursuit-Evasion Games with Unmanned Ground and Aerial Vehicles · ICRA 2001
Robotics › Robot navigation and mapping › robot mapping
multi-robot mapping
0.012001
Pursuit-Evasion Games with Unmanned Ground and Aerial Vehicles · ICRA 2001
Knowledge, reasoning and agents › Multi-agent systems
pursuit-evasion
0.012001
Pursuit-Evasion Games with Unmanned Ground and Aerial Vehicles · ICRA 2001
Robotics › Robot navigation and mapping › visual navigation
vision-based landing
0.012001
A Vision System for Landing an Unmanned Aerial Vehicle · ICRA 2001

Methods — techniques the papers use, named apart from their topics

hybrid modeling · 0.1discrete event systems · 0.1multi-agent coordination · 0.0linear and nonlinear optimization · 0.0image segmentation · 0.0hierarchical control architecture · 0.0feature point extraction · 0.0
YearPublicationVenuePosition
2003 Distributed control applications within sensor networks
abstract
Sensor networks are gaining a central role in the research community. This paper addresses some of the issues arising from the use of sensor networks in control applications. Classical control theory proves to be insufficient in modeling distributed control problems where issues of communication delay, jitter, and time synchronization between components are not negligible. After discussing our hardware and software platform and our target application, we review useful models of computation and then suggest a mixed model for design, analysis, and synthesis of control algorithms within sensor networks. We present a hierarchical model composed of continuous time-trigger components at the low level and discrete event-triggered components at the high level.
Bruno Sinopoli, Courtney S. Sharp, Luca Schenato 0001, Shawn Schaffert, S. Shankar Sastry
Proc. IEEE2
2002 Multiple View Motion Estimation and Control for Landing an Unmanned Aerial Vehicle
abstract
We present a multiple view algorithm for vision based landing of an unmanned aerial vehicle. Our algorithm is based on our results in multiple view geometry which exploit the rank deficiency of the so called multiple view matrix. We show how the use of multiple views significantly improves motion and structure estimation. We compare our algorithm to our previous linear and non-linear two-view algorithms using an actual flight test. Our results show that the vision-based state estimates are accurate to within 7cm in each axis of translation and 4 degrees in each axis of rotation.
Omid Shakernia, René Vidal, Courtney S. Sharp, Yi Ma 0001, S. Shankar Sastry
ICRA3
2001 A Vision System for Landing an Unmanned Aerial Vehicle
abstract
We present the design and implementation of a real-time computer vision system for a rotor-craft unmanned aerial vehicle to land onto a known landing target. This vision system consists of customized software and off-the-shelf hardware which perform image processing, segmentation, feature point extraction, camera pan/tilt control, and motion estimation. We introduce the design of a landing target which significantly simplifies the computer vision tasks such as corner detection and correspondence matching. Customized algorithms are developed to allow for realtime computation at a frame rate of 30Hz. Such algorithms include certain linear and nonlinear optimization schemes for model-based camera pose estimation. We present results from an actual flight test which show the vision-based state estimates are accurate to within 5cm in each axis of translation and 5 degrees in each axis of rotation, making vision a viable sensor to be placed in the control loop of a hierarchical flight management system.
Courtney S. Sharp, Omid Shakernia, S. Shankar Sastry
ICRA1
2001 Pursuit-Evasion Games with Unmanned Ground and Aerial Vehicles
abstract
Presents the implementation of a hierarchical architecture for the coordination and control of a heterogeneous team of autonomous agents. We consider the problem of having a team of agents pursue a second team of evaders while building a map of the environment. The control architecture emphasizes the autonomy of each agent yet allows for coordinated efforts among them. We address the technical challenges and implementation issues of multi-agent operation. Finally we present experimental results of a pursuit-evasion game scenario between unmanned ground and aerial vehicles.
René Vidal, Shahid Rashid, Courtney S. Sharp, Omid Shakernia, S. Shankar Sastry
ICRA3