Demo Data from VLDB 2026 / reviewers in the wild / expert
Courtney S. Sharp
dblp:45/2734
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-authorSystems, architecture and hardware · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot navigation and mapping · 38% 3D vision · 25% Multi-agent systems · 25% | |
| Computer networks
1 paper |
Internet of things and sensor networks · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Embedded and real-time systems · 100% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Internet of things and sensor networks › wireless sensor network
sensor network applications |
0.0 | 1 | 2003 | Distributed control applications within sensor networks · Proc. IEEE 2003 |
Embedded and real-time systems
cyber-physical system platforms |
0.0 | 1 | 2003 | Distributed control applications within sensor networks · Proc. IEEE 2003 |
Robotics › Legged, aerial and field robots › aerial robot control
aerial robot landing |
0.0 | 1 | 2001 | A Vision System for Landing an Unmanned Aerial Vehicle · ICRA 2001 |
Computer vision › 3D vision
camera pose estimation |
0.0 | 1 | 2001 | A Vision System for Landing an Unmanned Aerial Vehicle · ICRA 2001 |
Robotics › Robot navigation and mapping
map building |
0.0 | 1 | 2001 | Pursuit-Evasion Games with Unmanned Ground and Aerial Vehicles · ICRA 2001 |
Computer vision › 3D vision › pose estimation
model-based pose estimation |
0.0 | 1 | 2001 | A Vision System for Landing an Unmanned Aerial Vehicle · ICRA 2001 |
Knowledge, reasoning and agents › Multi-agent systems
multi-robot coordination |
0.0 | 1 | 2001 | Pursuit-Evasion Games with Unmanned Ground and Aerial Vehicles · ICRA 2001 |
Robotics › Robot navigation and mapping › robot mapping
multi-robot mapping |
0.0 | 1 | 2001 | Pursuit-Evasion Games with Unmanned Ground and Aerial Vehicles · ICRA 2001 |
Knowledge, reasoning and agents › Multi-agent systems
pursuit-evasion |
0.0 | 1 | 2001 | Pursuit-Evasion Games with Unmanned Ground and Aerial Vehicles · ICRA 2001 |
Robotics › Robot navigation and mapping › visual navigation
vision-based landing |
0.0 | 1 | 2001 | A Vision System for Landing an Unmanned Aerial Vehicle · ICRA 2001 |
Methods — techniques the papers use, named apart from their topics
hybrid modeling · 0.1discrete event systems · 0.1multi-agent coordination · 0.0linear and nonlinear optimization · 0.0image segmentation · 0.0hierarchical control architecture · 0.0feature point extraction · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Distributed control applications within sensor networksabstractSensor networks are gaining a central role in the research community. This paper addresses some of the issues arising from the use of sensor networks in control applications. Classical control theory proves to be insufficient in modeling distributed control problems where issues of communication delay, jitter, and time synchronization between components are not negligible. After discussing our hardware and software platform and our target application, we review useful models of computation and then suggest a mixed model for design, analysis, and synthesis of control algorithms within sensor networks. We present a hierarchical model composed of continuous time-trigger components at the low level and discrete event-triggered components at the high level. Bruno Sinopoli, Courtney S. Sharp, Luca Schenato 0001, Shawn Schaffert, S. Shankar Sastry |
Proc. IEEE | 2 |
| 2002 | Multiple View Motion Estimation and Control for Landing an Unmanned Aerial VehicleabstractWe present a multiple view algorithm for vision based landing of an unmanned aerial vehicle. Our algorithm is based on our results in multiple view geometry which exploit the rank deficiency of the so called multiple view matrix. We show how the use of multiple views significantly improves motion and structure estimation. We compare our algorithm to our previous linear and non-linear two-view algorithms using an actual flight test. Our results show that the vision-based state estimates are accurate to within 7cm in each axis of translation and 4 degrees in each axis of rotation. Omid Shakernia, René Vidal, Courtney S. Sharp, Yi Ma 0001, S. Shankar Sastry |
ICRA | 3 |
| 2001 | A Vision System for Landing an Unmanned Aerial VehicleabstractWe present the design and implementation of a real-time computer vision system for a rotor-craft unmanned aerial vehicle to land onto a known landing target. This vision system consists of customized software and off-the-shelf hardware which perform image processing, segmentation, feature point extraction, camera pan/tilt control, and motion estimation. We introduce the design of a landing target which significantly simplifies the computer vision tasks such as corner detection and correspondence matching. Customized algorithms are developed to allow for realtime computation at a frame rate of 30Hz. Such algorithms include certain linear and nonlinear optimization schemes for model-based camera pose estimation. We present results from an actual flight test which show the vision-based state estimates are accurate to within 5cm in each axis of translation and 5 degrees in each axis of rotation, making vision a viable sensor to be placed in the control loop of a hierarchical flight management system. Courtney S. Sharp, Omid Shakernia, S. Shankar Sastry |
ICRA | 1 |
| 2001 | Pursuit-Evasion Games with Unmanned Ground and Aerial VehiclesabstractPresents the implementation of a hierarchical architecture for the coordination and control of a heterogeneous team of autonomous agents. We consider the problem of having a team of agents pursue a second team of evaders while building a map of the environment. The control architecture emphasizes the autonomy of each agent yet allows for coordinated efforts among them. We address the technical challenges and implementation issues of multi-agent operation. Finally we present experimental results of a pursuit-evasion game scenario between unmanned ground and aerial vehicles. René Vidal, Shahid Rashid, Courtney S. Sharp, Omid Shakernia, S. Shankar Sastry |
ICRA | 3 |