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Ramana Pidaparti

dblp:45/4036 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0003-1854-8456ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education › k-12 education
k-12 computing education
0.812024
ImageSTEAM: Teacher Professional Development for Integrating Visual Computing into Middle School Lessons · AAAI 2024
Computing education
teacher professional development
0.812024
ImageSTEAM: Teacher Professional Development for Integrating Visual Computing into Middle School Lessons · AAAI 2024
YearPublicationVenuePosition
2024 ImageSTEAM: Teacher Professional Development for Integrating Visual Computing into Middle School Lessons
abstract
Artificial intelligence (AI) and its teaching in the K-12 grades has been championed as a vital need for the United States due to the technology's future prominence in the 21st century. However, there remain several barriers to effective AI lessons at these age groups including the broad range of interdisciplinary knowledge needed and the lack of formal training or preparation for teachers to implement these lessons. In this experience report, we present ImageSTEAM, a teacher professional development for creating lessons surrounding computer vision, machine learning, and computational photography/cameras targeted for middle school grades 6-8 classes. Teacher professional development workshops were conducted in the states of Arizona and Georgia from 2021-2023 where lessons were co-created with teachers to introduce various specific visual computing concepts while aligning to state and national standards. In addition, the use of a variety of computer vision and image processing software including custom designed Python notebooks were created as technology activities and demonstrations to be used in the classroom. Educational research showed that teachers improved their self-efficacy and outcomes for concepts in computer vision, machine learning, and artificial intelligence when participating in the program. Results from the professional development workshops highlight key opportunities and challenges in integrating this content into the standard curriculum, the benefits of a co-creation pedagogy, and the positive impact on teacher and student's learning experiences. The open-source program curriculum is available at www.imagesteam.org.
Suren Jayasuriya, Kimberlee Swisher, Joshua D. Rego, Sreenithy Chandran, John M. Mativo, Terri Kurz, Cerenity E. Collins, Dawn T. Robinson, Ramana Pidaparti
AAAI9
2002 Analysis and design of fuzzy control systems with random delays using invariant cones
abstract
In this paper, a class of fuzzy stochastic control systems with random delays is examined. The fuzzy rule base used consists of a collection of r fuzzy IF-THEN rules defined as a function of the conditional variable. The method of theory of invariant cones is used to design a class of local fuzzy control law. A verifiable sufficient condition for stochastic stability of the fuzzy stochastic delay differential equation is given.
Akhouri S. C. Sinha, Ramana Pidaparti, Maher E. Rizkalla, Mohamed El-Sharkawy 0001
FUZZ-IEEE2