VLDB 2026 Research / reviewers in the wild / expert
Shinichi Furuya
dblp:45/7556
· DBLP profile ↗
8ranked-venue papers
0as first author
7since 2021 · last 2026
0000-0003-1387-6645ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Interpretable Visualization of Expertise-Dependent Motor Skills Toward Supporting Piano PracticeabstractThe quality of piano performance depends on nuanced timing, articulation, and dynamic control, but practice feedback is often summary-based and hard to act on. We introduce Profy, a weakly supervised system that learns from take-level labels derived from aggregated listener ratings (expert-labeled vs. amateur-labeled) to produce time-aligned highlights for review during piano practice. We collected synchronized 1 kHz key-motion and audio from 73 pianists and used 1,083 valid takes for modeling and evaluation. The model outputs clip-level predictions together with evidence scores on a shared resampled model time base for visualization. On 20 amateur clips from short technique studies annotated by 21 expert pianists, the displayed highlight score aligns with passages that expert pianists marked for review despite training without localized labels (Pearson r=0.61, ROC-AUC 0.75). Rather than summarizing a take with a single global score, Profy helps learners decide where to inspect next by supporting scrubbing, looping, and focused replay of time-localized passages associated with expert-amateur differences. Kazuki Kawamura 0001, Fujiki Nakamura, Hayato Nishioka, Momoko Shioki, Shinichi Furuya, Jun Rekimoto |
DIS | 5 |
| 2026 | Visualising Pianists' Touch: Transcribing Expressive Piano Performance from Audio to Piano Key MotionabstractDetailed measurements of piano key motion capture touch, timing, and dynamic control, providing crucial performance insights. Such expressive gestures are overlooked in MIDI, which only records pitch onset, duration, and velocity. Here, we introduce a novel transcription technique that directly maps audio from expressive piano performance to continuous piano key motion. User studies reveal a preference to the transcribed key motion trajectories over MIDI in representing sound, and over 80% accuracy in matching transcribed trajectories to audio from contrasting piano expressions. Follow-up interviews further indicate that the visualised trajectories can reveal subtle performance nuances and provide actionable guidance for both teaching and practice. An interface example for pedagogy and performance analysis utilising our technique is also illustrated. By providing a physically grounded performance representation that musicians can interpret and act upon, this work establishes a foundation for future interactive tools in music pedagogy, performance feedback, and embodied musical learning. Jingjing Tang 0002, Shinichi Furuya, Hayato Nishioka, Momoko Shioki, Geraint A. Wiggins, György Fazekas, Vincent K. M. Cheung |
CHI | 2 |
| 2025 | PiaMuscle: Improving Piano Skill Acquisition by Cost-effectively Estimating and Visualizing Activities of Miniature Hand Muscles
Ruofan Liu 0001, Yichen Peng, Takanori Oku, Chen-Chieh Liao, Erwin Wu, Shinichi Furuya, Hideki Koike |
CHI | 6 |
| 2025 | LLaQo: Towards a Query-Based Coach in Expressive Music Performance AssessmentabstractResearch in music understanding has extensively explored composition-level attributes such as key, genre, and instrumentation through advanced representations, leading to cross-modal applications using large language models. However, aspects of musical performance such as stylistic expression and technique remain underexplored, along with the potential of using large language models to enhance educational outcomes with customized feedback. To bridge this gap, we introduce LLaQo, a Large Language Query-based music coach that leverages audio language modeling to provide detailed and formative assessments of music performances. We also introduce instruction-tuned query-response datasets that cover a variety of performance dimensions from pitch accuracy to articulation, as well as contextual performance understanding (such as difficulty and performance techniques). Utilizing AudioMAE encoder and Vicuna-7b LLM backend, our model achieved state-of-the-art (SOTA) results in predicting teachers’ performance ratings, as well as in identifying piece difficulty and playing techniques. Textual responses from LLaQo was moreover rated significantly higher compared to other baseline models in a user study using audio-text matching. Our proposed model can thus provide informative answers to open-ended questions related to musical performance from audio data. Huan Zhang 0001, Vincent K. M. Cheung, Hayato Nishioka, Simon Dixon, Shinichi Furuya |
ICASSP | 5 |
| 2025 | From Pose to Muscle: Multimodal Learning for Piano Hand Muscle ElectromyographyabstractMuscle coordination is fundamental when humans interact with the world. Reliable estimation of hand muscle engagement can serve as a source of internal feedback, supporting the development of embodied intelligence and the acquisition of dexterous skills. However, contemporary electromyography (EMG) sensing techniques either require prohibitively expensive devices or are constrained to gross motor movements, which inherently involve large muscles. On the other hand, EMGs exhibit dependency on individual anatomical variability and task-specific contexts, resulting in limited generalization. In this work, we preliminarily investigate the latent pose-EMG correspondence using a general EMG gesture dataset. We further introduce a multimodal dataset, PianoKPM Dataset, and a hand muscle estimation framework, PianoKPM Net, to facilitate high-fidelity EMG inference. Subsequently, our approach is compared against reproducible competitive baselines. The generalization and adaptation across unseen users and tasks are evaluated by quantifying the training set scale and the included data amount. Ruofan Liu 0001, Yichen Peng, Takanori Oku, Chen-Chieh Liao, Erwin Wu, Shinichi Furuya, Hideki Koike |
NeurIPS | 6 |
| 2023 | PianoSyncAR: Enhancing Piano Learning through Visualizing Synchronized Hand Pose Discrepancies in Augmented RealityabstractMotor skill acquisition involves learning from spatiotemporal discrepancies between target and self-generated motions. However, in dexterous skills with numerous degrees of freedom, understanding and correcting these motor errors are challenging. This issue becomes crucial for experienced individuals who seek for mastering and sophisticating their skills, where even subtle errors need to be minimized. To enable efficient optimization of body posture in piano learning, we present PianoSyncAR, an augmented reality system that superimposes the time-varying complex hand postures of a teacher over the hand of a learner. Through a user study with 12 pianists, we demonstrate several advantages of the proposed system over conventional tablet-screen, which implicate the potential of AR training as a complementary tool for video-based skill learning in piano playing. Ruofan Liu 0001, Erwin Wu, Chen-Chieh Liao, Hayato Nishioka, Shinichi Furuya, Hideki Koike |
ISMAR | 5 |
| 2023 | Marker-removal Networks to Collect Precise 3D Hand Data for RGB-based Estimation and its Application in PianoabstractHand pose analysis is a key step to understanding dexterous hand performances of many high-level skills, such as playing the piano. Currently, most accurate hand tracking systems are using fabric-/marker-based sensing that potentially disturbs users’ performance. On the other hand, markerless computer vision-based methods rely on a precise bare-hand dataset for training, which is difficult to obtain. In this paper, we collect a large-scale high precision 3D hand pose dataset with a small workload using a marker-removal network (MR-Net). The proposed MR-Net translates the marked-hand images to realistic bare-hand images, and the corresponding 3D postures are captured by a motion capture thus few manual annotations are required. A baseline estimation network PiaNet is introduced and we report the accuracy of various metrics together with a blind qualitative test to show the practical effect. Erwin Wu, Hayato Nishioka, Shinichi Furuya, Hideki Koike |
WACV | 3 |
| 2019 | A Novel Vibrotactile Biofeedback Device for Optimizing Neuromuscular Control in Piano PlayingabstractAlong with advances in virtual reality technologies, augmented biofeedback technique has been getting attention as a feasible tool for guiding motor skill acquisition. To supervise the optimal way of muscular activation in skillful piano playing, we developed a vibrotactile biofeedback device for noticing excessive muscular activities to a learner. A pilot experiment indicates that training with the vibrotactile biofeedback device can potentially inhibit involuntarily-exerted excessive muscular activation without deteriorating fine motor control during playing the piano. Takanori Oku, Shinichi Furuya |
VR | 2 |