Christopher J. Bishop

dblp:45/8522 · DBLP profile ↗
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8ranked-venue papers
8as first author
3since 2021 · last 2023
0000-0002-8459-5448ORCID · corroborated

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Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 first-author · 2 since 2021Theory of computation · 2 · 2 first-author · 1 since 2021
YearPublicationVenuePosition
2023 Uniformly Acute Triangulations of PSLGs
Christopher J. Bishop
Discret. Comput. Geom.1
2023 Uniformly Acute Triangulations of Polygons
Christopher J. Bishop
Discret. Comput. Geom.1
2022 Optimal angle bounds for Steiner triangulations of polygons
abstract
For any simple polygon P we compute the optimal upper and lower angle bounds for triangulating P with Steiner points, and show that these bounds can be attained (except in one special case). The sharp angle bounds for an N-gon are computable in time O(N), even though the number of triangles needed to attain these bounds has no bound in terms of N alone. In general, the sharp upper and lower bounds cannot both be attained by a single triangulation, although this does happen in some cases. For example, we show that any polygon with minimal interior angle θ has a triangulation with all angles in the interval I = [θ, 90°–min(36°, θ)/2], and for θ ≤ 36° both bounds are best possible. Surprisingly, we prove the optimal angle bounds for polygonal triangulations are the same as for triangular dissections. The proof of this verifies, in a stronger form, a 1984 conjecture of Gerver.
Christopher J. Bishop
SODA1
2016 Quadrilateral Meshes for PSLGs
Christopher J. Bishop
Discret. Comput. Geom.1
2016 Nonobtuse Triangulations of PSLGs
Christopher J. Bishop
Discret. Comput. Geom.1
2012 Mappings and meshes
abstract
In my talk I will attempt to draw some connections between complex analysis and computational geometry, particularly between conformal mappings, hyperbolic geometry, the medial axis and optimal meshing. The Riemann mapping theorem says that there is a conformal (angle preserving) map of the unit disk, DISK, to the interior Ω of any simple n-gon. How much work is needed to compute this map? [MR2671015] We can compute the conformal map f: DISK -> Ω to within error ε in time O(n ⋅ log 1/ε log log 1/ε).
Christopher J. Bishop
SCG1
2010 Optimal Angle Bounds for Quadrilateral Meshes
Christopher J. Bishop
Discret. Comput. Geom.1
2010 Conformal Mapping in Linear Time
Christopher J. Bishop
Discret. Comput. Geom.1