VLDB 2026 Research / reviewers in the wild / expert
Christopher J. Bishop
dblp:45/8522
· DBLP profile ↗
8ranked-venue papers
8as first author
3since 2021 · last 2023
0000-0002-8459-5448ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 first-author · 2 since 2021Theory of computation · 2 · 2 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Uniformly Acute Triangulations of PSLGs
Christopher J. Bishop |
Discret. Comput. Geom. | 1 |
| 2023 | Uniformly Acute Triangulations of Polygons
Christopher J. Bishop |
Discret. Comput. Geom. | 1 |
| 2022 | Optimal angle bounds for Steiner triangulations of polygonsabstractFor any simple polygon P we compute the optimal upper and lower angle bounds for triangulating P with Steiner points, and show that these bounds can be attained (except in one special case). The sharp angle bounds for an N-gon are computable in time O(N), even though the number of triangles needed to attain these bounds has no bound in terms of N alone. In general, the sharp upper and lower bounds cannot both be attained by a single triangulation, although this does happen in some cases. For example, we show that any polygon with minimal interior angle θ has a triangulation with all angles in the interval I = [θ, 90°–min(36°, θ)/2], and for θ ≤ 36° both bounds are best possible. Surprisingly, we prove the optimal angle bounds for polygonal triangulations are the same as for triangular dissections. The proof of this verifies, in a stronger form, a 1984 conjecture of Gerver. Christopher J. Bishop |
SODA | 1 |
| 2016 | Quadrilateral Meshes for PSLGs
Christopher J. Bishop |
Discret. Comput. Geom. | 1 |
| 2016 | Nonobtuse Triangulations of PSLGs
Christopher J. Bishop |
Discret. Comput. Geom. | 1 |
| 2012 | Mappings and meshesabstractIn my talk I will attempt to draw some connections between complex analysis and computational geometry, particularly between conformal mappings, hyperbolic geometry, the medial axis and optimal meshing. The Riemann mapping theorem says that there is a conformal (angle preserving) map of the unit disk, DISK, to the interior Ω of any simple n-gon. How much work is needed to compute this map? [MR2671015] We can compute the conformal map f: DISK -> Ω to within error ε in time O(n ⋅ log 1/ε log log 1/ε). Christopher J. Bishop |
SCG | 1 |
| 2010 | Optimal Angle Bounds for Quadrilateral Meshes
Christopher J. Bishop |
Discret. Comput. Geom. | 1 |
| 2010 | Conformal Mapping in Linear Time
Christopher J. Bishop |
Discret. Comput. Geom. | 1 |