VLDB 2026 Research / reviewers in the wild / expert
Fei Deng 0001
dblp:46/10037-1
· DBLP profile ↗
15ranked-venue papers
4as first author
11since 2021 · last 2024
0000-0003-0690-1718ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 4 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | PRDP: Proximal Reward Difference Prediction for Large-Scale Reward Finetuning of Diffusion ModelsabstractReward finetuning has emerged as a promising approach to aligning foundation models with downstream objectives. Remarkable success has been achieved in the language domain by using reinforcement learning (RL) to maximize rewards that reflect human preference. However, in the vision domain, existing RL-based reward finetuning methods are limited by their instability in large-scale training, rendering them incapable of generalizing to complex, unseen prompts. In this paper, we propose Proximal Reward Difference Prediction (PRDP), enabling stable black-box reward finetuning for diffusion models for the first time on large-scale prompt datasets with over 100K prompts. Our key innovation is the Reward Difference Prediction (RDP) objective that has the same optimal solution as the RL objective while enjoying better training stability. Specifically, the RDP objective is a supervised regression objective that tasks the diffusion model with predicting the reward difference of generated image pairs from their denoising trajectories. We theoretically prove that the diffusion model that obtains perfect reward difference prediction is exactly the maximizer of the RL objective. We further develop an online algorithm with proximal updates to stably optimize the RDP objective. In experiments, we demonstrate that PRDP can match the reward maximization ability of well-established RL-based methods in small-scale training. Furthermore, through large-scale training on text prompts from the Human Preference Dataset v2 and the Pick-a-Pic v1 dataset, PRDP achieves superior generation quality on a diverse set of complex, unseen prompts whereas RL-based methods completely fail. Fei Deng 0001, Qifei Wang, Tingbo Hou, Matthias Grundmann 0002 |
CVPR | 1 |
| 2024 | Parrot: Pareto-Optimal Multi-reward Reinforcement Learning Framework for Text-to-Image Generation
Yinxiao Li, Junjie Ke, Innfarn Yoo, Han Zhang 0010, Qifei Wang, Fei Deng 0001, Glenn Entis, Junfeng He, Gang Li 0021, Sangpil Kim, Irfan A. Essa, Feng Yang 0008 |
ECCV (38) | 8 |
| 2024 | Simple Hierarchical Planning with DiffusionabstractDiffusion-based generative methods have proven effective in modeling trajectories with offline datasets. However, they often face computational challenges and can falter in generalization, especially in capturing temporal abstractions for long-horizon tasks. To overcome this, we introduce the Hierarchical Diffuser, a simple, fast, yet effective planning method combining the advantages of hierarchical and diffusion-based planning. Our model adopts a “jumpy” planning strategy at the high level, which allows it to have a larger receptive field but at a lower computational cost—a crucial factor for diffusion-based planning methods, as we have empirically verified. Additionally, the jumpy sub-goals guide our low-level planner, facilitating a fine-tuning stage and further improving our approach’s effectiveness. We conducted empirical evaluations on standard offline reinforcement learning benchmarks, demonstrating our method’s superior performance and efficiency in terms of training and planning speed compared to the non-hierarchical Diffuser as well as other hierarchical planning methods. Moreover, we explore our model’s generalization capability, particularly on how our method improves generalization capabilities on compositional out-of-distribution tasks. Fei Deng 0001, Kenji Kawaguchi, Caglar Gulcehre, Sungjin Ahn |
ICLR | 2 |
| 2024 | PlanDQ: Hierarchical Plan Orchestration via D-Conductor and Q-PerformerabstractDespite the recent advancements in offline RL, no unified algorithm could achieve superior performance across a broad range of tasks. Offline value function learning, in particular, struggles with sparse-reward, long-horizon tasks due to the difficulty of solving credit assignment and extrapolation errors that accumulates as the horizon of the task grows. On the other hand, models that can perform well in long-horizon tasks are designed specifically for goal-conditioned tasks, which commonly perform worse than value function learning methods on short-horizon, dense-reward scenarios. To bridge this gap, we propose a hierarchical planner designed for offline RL called PlanDQ. PlanDQ incorporates a diffusion-based planner at the high level, named D-Conductor, which guides the low-level policy through sub-goals. At the low level, we used a Q-learning based approach called the Q-Performer to accomplish these sub-goals. Our experimental results suggest that PlanDQ can achieve superior or competitive performance on D4RL continuous control benchmark tasks as well as AntMaze, Kitchen, and Calvin as long-horizon tasks. Junyeob Baek, Fei Deng 0001, Kenji Kawaguchi, Caglar Gulcehre, Sungjin Ahn |
ICML | 3 |
| 2024 | Slot State Space ModelsabstractRecent State Space Models (SSMs) such as S4, S5, and Mamba have shown remarkable computational benefits in long-range temporal dependency modeling. However, in many sequence modeling problems, the underlying process is inherently modular and it is of interest to have inductive biases that mimic this modular structure. In this paper, we introduce SlotSSMs, a novel framework for incorporating independent mechanisms into SSMs to preserve or encourage separation of information. Unlike conventional SSMs that maintain a monolithic state vector, SlotSSMs maintains the state as a collection of multiple vectors called slots. Crucially, the state transitions are performed independently per slot with sparse interactions across slots implemented via the bottleneck of self-attention. In experiments, we evaluate our model in object-centric learning, 3D visual reasoning, and long-context video understanding tasks, which involve modeling multiple objects and their long-range temporal dependencies. We find that our proposed design offers substantial performance gains over existing sequence modeling methods. Project page is available at \url{https://slotssms.github.io/} Jindong Jiang, Fei Deng 0001, Gautam Singh, Minseung Lee, Sungjin Ahn |
NeurIPS | 2 |
| 2023 | Facing Off World Model Backbones: RNNs, Transformers, and S4abstractWorld models are a fundamental component in model-based reinforcement learning (MBRL). To perform temporally extended and consistent simulations of the future in partially observable environments, world models need to possess long-term memory. However, state-of-the-art MBRL agents, such as Dreamer, predominantly employ recurrent neural networks (RNNs) as their world model backbone, which have limited memory capacity. In this paper, we seek to explore alternative world model backbones for improving long-term memory. In particular, we investigate the effectiveness of Transformers and Structured State Space Sequence (S4) models, motivated by their remarkable ability to capture long-range dependencies in low-dimensional sequences and their complementary strengths. We propose S4WM, the first world model compatible with parallelizable SSMs including S4 and its variants. By incorporating latent variable modeling, S4WM can efficiently generate high-dimensional image sequences through latent imagination. Furthermore, we extensively compare RNN-, Transformer-, and S4-based world models across four sets of environments, which we have tailored to assess crucial memory capabilities of world models, including long-term imagination, context-dependent recall, reward prediction, and memory-based reasoning. Our findings demonstrate that S4WM outperforms Transformer-based world models in terms of long-term memory, while exhibiting greater efficiency during training and imagination. These results pave the way for the development of stronger MBRL agents. Fei Deng 0001, Junyeong Park, Sungjin Ahn |
NeurIPS | 1 |
| 2023 | Object-Centric Slot DiffusionabstractThe recent success of transformer-based image generative models in object-centric learning highlights the importance of powerful image generators for handling complex scenes. However, despite the high expressiveness of diffusion models in image generation, their integration into object-centric learning remains largely unexplored in this domain. In this paper, we explore the feasibility and potential of integrating diffusion models into object-centric learning and investigate the pros and cons of this approach. We introduce Latent Slot Diffusion (LSD), a novel model that serves dual purposes: it is the first object-centric learning model to replace conventional slot decoders with a latent diffusion model conditioned on object slots, and it is also the first unsupervised compositional conditional diffusion model that operates without the need for supervised annotations like text. Through experiments on various object-centric tasks, including the first application of the FFHQ dataset in this field, we demonstrate that LSD significantly outperforms state-of-the-art transformer-based decoders, particularly in more complex scenes, and exhibits superior unsupervised compositional generation quality. In addition, we conduct a preliminary investigation into the integration of pre-trained diffusion models in LSD and demonstrate its effectiveness in real-world image segmentation and generation. Project page is available at https://latentslotdiffusion.github.io Jindong Jiang, Fei Deng 0001, Gautam Singh, Sungjin Ahn |
NeurIPS | 2 |
| 2022 | Illiterate DALL-E Learns to Compose
Gautam Singh, Fei Deng 0001, Sungjin Ahn |
ICLR | 2 |
| 2022 | DreamerPro: Reconstruction-Free Model-Based Reinforcement Learning with Prototypical RepresentationsabstractReconstruction-based Model-Based Reinforcement Learning (MBRL) agents, such as Dreamer, often fail to discard task-irrelevant visual distractions that are prevalent in natural scenes. In this paper, we propose a reconstruction-free MBRL agent, called DreamerPro, that can enhance robustness to distractions. Motivated by the recent success of prototypical representations, a non-contrastive self-supervised learning approach in computer vision, DreamerPro combines Dreamer with prototypes. In order for the prototypes to benefit temporal dynamics learning in MBRL, we propose to additionally learn the prototypes from the recurrent states of the world model, thereby distilling temporal structures from past observations and actions into the prototypes. Experiments on the DeepMind Control suite show that DreamerPro achieves better overall performance than state-of-the-art contrastive MBRL agents when there are complex background distractions, and maintains similar performance as Dreamer in standard tasks where contrastive MBRL agents can perform much worse. Fei Deng 0001, Ingook Jang, Sungjin Ahn |
ICML | 1 |
| 2021 | Generative Scene Graph Networks
Fei Deng 0001, Zhuo Zhi, Sungjin Ahn |
ICLR | 1 |
| 2021 | ROOTS: Object-Centric Representation and Rendering of 3D ScenesabstractA crucial ability of human intelligence is to build up models of individual 3D objects from partial scene observations. Recent works either achieve object-centric generation but without the ability to infer the representation, or achieve 3D scene representation learning but without object-centric compositionality. Therefore, learning to both represent and render 3D scenes with object-centric compositionality remains elusive. In this paper, we propose a probabilistic generative model for learning to build modular and compositional 3D object models from partial observations of a multi-object scene. The proposed model can (i) infer the 3D object representations by learning to search and group object areas, and also (ii) render from an arbitrary viewpoint not only individual objects but also the full scene by compositing the objects. The entire learning process is unsupervised and end-to-end. In experiments, in addition to generation quality, we also demonstrate that the learned representation permits object-wise manipulation and novel scene generation, and generalizes to various settings. Results can be found on our project website: https://sites.google.com/view/roots3d Fei Deng 0001, Sungjin Ahn |
J. Mach. Learn. Res. | 2 |
| 2020 | SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition
Zhixuan Lin, Yi-Fu Wu, Skand Vishwanath Peri, Weihao Sun, Gautam Singh, Fei Deng 0001, Jindong Jiang, Sungjin Ahn |
ICLR | 6 |
| 2020 | Emergent Inference of Hidden Markov Models in Spiking Neural Networks Through Winner-Take-AllabstractHidden Markov models (HMMs) underpin the solution to many problems in computational neuroscience. However, it is still unclear how to implement inference of HMMs with a network of neurons in the brain. The existing methods suffer from the problem of being nonspiking and inaccurate. Here, we build a precise equivalence between the inference equation of HMMs with time-invariant hidden variables and the dynamics of spiking winner-take-all (WTA) neural networks. We show that the membrane potential of each spiking neuron in the WTA circuit encodes the logarithm of the posterior probability of the hidden variable in each state, and the firing rate of each neuron is proportional to the posterior probability of the HMMs. We prove that the time course of the neural firing rate can implement posterior inference of HMMs. Theoretical analysis and experimental results show that the proposed WTA circuit can get accurate inference results of HMMs. Zhaofei Yu, Shangqi Guo, Fei Deng 0001, Qi Yan 0005, Keke Huang, Jian K. Liu, Feng Chen 0007 |
IEEE Trans. Cybern. | 3 |
| 2019 | Hierarchical Bayesian Inference and Learning in Spiking Neural NetworksabstractNumerous experimental data from neuroscience and psychological science suggest that human brain utilizes Bayesian principles to deal the complex environment. Furthermore, hierarchical Bayesian inference has been proposed as an appropriate theoretical framework for modeling cortical processing. However, it remains unknown how such a computation is organized in the network of biologically plausible spiking neurons. In this paper, we propose a hierarchical network of winner-take-all circuits which can carry out hierarchical Bayesian inference and learning through a spike-based variational expectation maximization (EM) algorithm. Particularly, we show how the firing activities of spiking neurons in response to the input stimuli and the spike-timing-dependent plasticity rule can be understood, respectively, as variational E-step and M-step of variational EM. Finally, we demonstrate the utility of this spiking neural network on the MNIST benchmark for unsupervised classification of handwritten digits. Shangqi Guo, Zhaofei Yu, Fei Deng 0001, Xiaolin Hu 0001, Feng Chen 0007 |
IEEE Trans. Cybern. | 3 |
| 2018 | Unification of MAP Estimation and Marginal Inference in Recurrent Neural NetworksabstractNumerous experimental data show that human brain can represent probability distributions and perform Bayesian inference. However, it remains unclear how the brain implements probabilistic inference in the form of neural circuits. Several models have been proposed that aim at explaining how the network of neurons carry out maximum a posterior inference (MAP) estimation and marginal inference, but they are all task specific in that they treat MAP estimation and marginal inference separately. In this brief, we propose that human brain could implement MAP estimation and marginal inference in the same network of neurons. We illustrate our result in hidden Markov models and prove that a recurrent neural network (RNN) implementation of belief propagation can be tuned to perform approximate Bayesian inference (to provide posterior or conditional distribution over the latent causes of observations) or identify the MAP or peak of the joint distribution. The key tuning parameter is a temperature parameter that controls the precision of probability distributions that are optimized. Theoretical analyses and experimental results demonstrate that RNNs can carry out near-optimal MAP estimation and marginal inference. Zhaofei Yu, Feng Chen 0007, Fei Deng 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 3 |