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Yang Yu 0056

dblp:46/2181-56 · DBLP profile ↗
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4ranked-venue papers
4as first author
4since 2021 · last 2025
0000-0003-2711-7746ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Efficient and distributed learning · 28% Reinforcement learning · 26% Language models and text generation · 15%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Optimization for machine learning
bilevel optimization
0.912025
LLM Data Selection and Utilization via Dynamic Bi-level Optimization · ICML 2025
Machine learning › Efficient and distributed learning
data-efficient learning
0.912025
LLM Data Selection and Utilization via Dynamic Bi-level Optimization · ICML 2025
Natural language and speech › Language models and text generation
large language model
0.912025
LLM Data Selection and Utilization via Dynamic Bi-level Optimization · ICML 2025
Machine learning › Deep learning architectures and training › data-centric deep learning
sample weighting
0.912025
LLM Data Selection and Utilization via Dynamic Bi-level Optimization · ICML 2025
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning
0.812024
ADMN: Agent-Driven Modular Network for Dynamic Parameter Sharing in Cooperative Multi-Agent Reinforcement Learning · IJCAI 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.812024
ADMN: Agent-Driven Modular Network for Dynamic Parameter Sharing in Cooperative Multi-Agent Reinforcement Learning · IJCAI 2024
Machine learning › Efficient and distributed learning
parameter sharing
0.812024
ADMN: Agent-Driven Modular Network for Dynamic Parameter Sharing in Cooperative Multi-Agent Reinforcement Learning · IJCAI 2024

Methods — techniques the papers use, named apart from their topics

dynamic data selection · 0.9data weighting model · 0.9bi-level optimization · 0.9agent-driven modular network · 0.8
YearPublicationVenuePosition
2025 LLM Data Selection and Utilization via Dynamic Bi-level Optimization
abstract
While large-scale training data is fundamental for developing capable large language models (LLMs), strategically selecting high-quality data has emerged as a critical approach to enhance training efficiency and reduce computational costs. Current data selection methodologies predominantly rely on static, training-agnostic criteria, failing to account for the dynamic model training and data interactions. In this paper, we propose a new Data Weighting Model (DWM) to adjust the weight of selected data within each batch to achieve a dynamic data utilization during LLM training. Specially, to better capture the dynamic data preference of the trained model, a bi-level optimization framework is implemented to update the weighting model. Our experiments demonstrate that DWM enhances the performance of models trained with randomly-selected data, and the learned weighting model can be transferred to enhance other data selection methods and models of different sizes. Moreover, we further analyze how a model’s data preferences evolve throughout training, providing new insights into the data preference of the model during training.
Yang Yu 0056, Kai Han 0002, Yehui Tang 0001, Kaiqi Huang, Yunhe Wang 0001, Dacheng Tao
ICML1
2025 Relation-Aware Learning for Multitask Multiagent Cooperative Games
abstract
Collaboration among multiple tasks is advantageous for enhancing learning efficiency in multiagent reinforcement learning. To guide agents in cooperating with different teammates in multiple tasks, contemporary approaches encourage agents to exploit common cooperative patterns or identify the learning priorities of multiple tasks. Despite the progress made by these methods, they all assume that all cooperative tasks to be learned are related and desire similar agent policies. This is rarely the case in multiagent cooperation, where minor changes in team composition can lead to significant variations in cooperation, resulting in distinct cooperative strategies compete for limited learning resources. In this article, to tackle the challenge posed by multitask learning in potentially competing cooperative tasks, we propose a novel framework called relation-aware learning (RAL). RAL incorporates a relation awareness module in both task representation and task optimization, aiding in reasoning about task relationships and mitigating negative transfers among dissimilar tasks. To assess the performance of RAL, we conduct a comparative analysis with baseline methods in a multitaskStarCraftenvironment. The results demonstrate the superiority of RAL in multitask cooperative scenarios, particularly in scenarios involving multiple conflicting tasks.
Yang Yu 0056, Likun Yang, Zhourui Guo, Qiyue Yin, Junge Zhang, Kaiqi Huang
IEEE Trans. Games1
2024 ADMN: Agent-Driven Modular Network for Dynamic Parameter Sharing in Cooperative Multi-Agent Reinforcement Learning
Yang Yu 0056, Qiyue Yin, Junge Zhang, Pei Xu 0003, Kaiqi Huang
IJCAI1
2023 Underexplored Subspace Mining for Sparse-Reward Cooperative Multi-Agent Reinforcement Learning
abstract
Learning cooperation in sparse-reward multi-agent reinforcement learning is challenging, since agents need to explore in the large joint-state space with sparse feedback. However, in cooperative games, the cooperative target is often related to partial attributes, hence there is no need to treat the whole state space equally. Therefore, we propose Underexplored Subspace Mining (USM), a novel type of intrinsic reward that encourages agents to selectively explore partial attributes instead of wasting time on the whole state space to accelerate learning. Specially, considering that the target-related attributes are varying in different games and hard to predefine, we choose to focus on the underexplored subspace as an alternative, which is an automatic aggregation of the underexplored bottom-level dimensions without any human design or learning parameters. We evaluate our method in cooperative games with discrete and continuous state space separately. Results demonstrate that USM consistently outperforms existing state-of-the-art methods, and becomes the only method that has succeeded in sparse-reward games evaluated with larger state space or more complicated cooperation dynamics.
Yang Yu 0056, Qiyue Yin, Junge Zhang, Hao Chen 0103, Kaiqi Huang
IJCNN1