Jun Yamada

dblp:46/4365 · DBLP profile ↗
← Back
5ranked-venue papers
4as first author
3since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 first-author · 3 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 46% Motion planning and robot control · 24% Transfer learning and domain adaptation · 17%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
0.812024
TWIST: Teacher-Student World Model Distillation for Efficient Sim-to-Real Transfer · ICRA 2024
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.812024
TWIST: Teacher-Student World Model Distillation for Efficient Sim-to-Real Transfer · ICRA 2024
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.812024
TWIST: Teacher-Student World Model Distillation for Efficient Sim-to-Real Transfer · ICRA 2024
Robotics › Motion planning and robot control › motion planning › optimization-based motion planning
gradient-based motion planning
0.712023
Leveraging Scene Embeddings for Gradient-Based Motion Planning in Latent Space · ICRA 2023
Machine learning › Reinforcement learning
representation learning for control
0.612022
Task-Induced Representation Learning · ICLR 2022
Robotics › Motion planning and robot control
robot learning
0.212024
TWIST: Teacher-Student World Model Distillation for Efficient Sim-to-Real Transfer · ICRA 2024
Robotics › Motion planning and robot control › motion planning
collision checking
0.212023
Leveraging Scene Embeddings for Gradient-Based Motion Planning in Latent Space · ICRA 2023

Methods — techniques the papers use, named apart from their topics

knowledge distillation · 0.8domain randomization · 0.8scene embeddings · 0.7gradient-based optimization · 0.7generative model · 0.7task-induced representation learning · 0.6
YearPublicationVenuePosition
2024 TWIST: Teacher-Student World Model Distillation for Efficient Sim-to-Real Transfer
abstract
Model-based RL is a promising approach for real-world robotics due to its improved sample efficiency and generalization capabilities compared to model-free RL. However, effective model-based RL solutions for vision-based real-world applications require bridging the sim-to-real gap for any world model learnt. Due to its significant computational cost, standard domain randomisation does not provide an effective solution to this problem. This paper proposes TWIST (Teacher-Student World Model Distillation for Sim-to-Real Transfer) to achieve efficient sim-to-real transfer of vision-based model-based RL using distillation. Specifically, TWIST leverages state observations as readily accessible, privileged information commonly garnered from a simulator to significantly accelerate sim-to-real transfer. Specifically, a teacher world model is trained efficiently on state information. At the same time, a matching dataset is collected of domain-randomised image observations. The teacher world model then supervises a student world model that takes the domain-randomised image observations as input. By distilling the learned latent dynamics model from the teacher to the student model, TWIST achieves efficient and effective sim-to-real transfer for vision-based model-based RL tasks. Experiments in simulated and real robotics tasks demonstrate that our approach outperforms naive domain randomisation and model-free methods in terms of sample efficiency and task performance of sim-to-real transfer.
Jun Yamada, Marc Rigter, Jack Collins, Ingmar Posner
ICRA1
2023 Leveraging Scene Embeddings for Gradient-Based Motion Planning in Latent Space
abstract
Motion planning framed as optimisation in structured latent spaces has recently emerged as competitive with traditional methods in terms of planning success while significantly outperforming them in terms of computational speed. However, the real-world applicability of recent work in this domain remains limited by the need to express obstacle information directly in state-space, involving simple geometric primitives. In this work we address this challenge by leveraging learned scene embeddings together with a generative model of the robot manipulator to drive the optimisation process. In addition, we introduce an approach for efficient collision checking which directly regularises the optimisation undertaken for planning. Using simulated as well as real-world experiments, we demonstrate that our approach, AMP-LS, is able to successfully plan in novel, complex scenes while outperforming traditional planning baselines in terms of computation speed by an order of magnitude. We show that the resulting system is fast enough to enable closed-loop planning in real-world dynamic scenes.
Jun Yamada, Chia-Man Hung, Jack Collins, Ioannis Havoutis, Ingmar Posner
ICRA1
2022 Task-Induced Representation Learning
Jun Yamada, Karl Pertsch, Anisha Gunjal, Joseph J. Lim
ICLR1
2020 Evolution of a Complex Predator-Prey Ecosystem on Large-scale Multi-Agent Deep Reinforcement Learning
abstract
Simulation of population dynamics is a central research theme in computational biology, which contributes to understanding the interactions between predators and preys. Conventional mathematical tools of this theme, however, are incapable of accounting for several important attributes of such systems, such as the intelligent and adaptive behavior exhibited by individual agents. This unrealistic setting is often insufficient to simulate properties of population dynamics found in the real-world. In this work, we leverage multi-agent deep reinforcement learning, and we propose a new model of large-scale predator-prey ecosystems. Using different variants of our proposed environment, we show that multi-agent simulations can exhibit key real-world dynamical properties. To obtain this behavior, we firstly define a mating mechanism such that existing agents reproduce new individuals bound by the conditions of the environment. Furthermore, we incorporate a real-time evolutionary algorithm and show that reinforcement learning enhances the evolution of the agents' physical properties such as speed, attack and resilience against attacks.
Jun Yamada, John Shawe-Taylor, Zafeirios Fountas
IJCNN1
1994 A common air interface for a cellular auxiliary personal communications service
abstract
There are several standards for cellular systems that are in use around the world. In the United States, the most prolific is that described in EIA/TIA 553 or as it is more commonly known AMPS. In designing an in-building microcellular PCS, using an existing cellular system standard provides some advantages. Since the two kinds of systems have different requirements, it is not possible to use a cellular system standard for an in-building microcellular PCS design without some changes. In the United States, this has been done by taking the EIA/TIA-553 standard and adapting it for in-building microcellular PCS. The development and the main points of this new standard for a cellular auxiliary personal communications service (CAPCS) are described in this paper. Also, some preliminary results of a field trial of an in-building microcellular PCS based on the CAPCS standard are presented.
John Avery, Jun Yamada
PIMRC2