VLDB 2026 Research / reviewers in the wild / expert
Baowen Zhang
dblp:46/440
· DBLP profile ↗
10ranked-venue papers
4as first author
8since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 3 since 2021Security and privacy · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
3D vision · 53% Face, body and person analysis · 47% | |
| Computer graphics and multimedia
1 paper |
Rendering · 77% Geometric modeling and processing · 23% |
Topics — the 13 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation |
1.7 | 3 | 2024 | EvHandPose: Event-Based 3D Hand Pose Estimation With Sparse Supervision · IEEE Trans. Pattern Anal. Mach. Intell. 2024 Interacting Two-Hand 3D Pose and Shape Reconstruction from Single Color Image · ICCV 2021 SRHandNet: Real-Time 2D Hand Pose Estimation With Simultaneous Region Localization · IEEE Trans. Image Process. 2020 |
Rendering
gaussian splatting |
1.0 | 1 | 2026 | RaDe-GS: Rasterizing Depth in Gaussian Splatting · ACM Trans. Graph. 2026 |
Rendering
novel view synthesis |
1.0 | 1 | 2026 | RaDe-GS: Rasterizing Depth in Gaussian Splatting · ACM Trans. Graph. 2026 |
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
weakly-supervised hand pose estimation |
0.8 | 1 | 2024 | EvHandPose: Event-Based 3D Hand Pose Estimation With Sparse Supervision · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Computer vision › 3D vision
3d shape representation |
0.7 | 1 | 2023 | Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable Objects · ICCV 2023 |
Computer vision › 3D vision › 3d shape representation
implicit function |
0.7 | 1 | 2023 | Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable Objects · ICCV 2023 |
Computer vision › 3D vision › pose estimation
hand pose and shape estimation |
0.5 | 1 | 2021 | Interacting Two-Hand 3D Pose and Shape Reconstruction from Single Color Image · ICCV 2021 |
Computer vision › Face, body and person analysis
human pose estimation |
0.5 | 1 | 2021 | Interacting Two-Hand 3D Pose and Shape Reconstruction from Single Color Image · ICCV 2021 |
Computer vision › Face, body and person analysis › human pose estimation
real-time pose estimation |
0.4 | 1 | 2020 | SRHandNet: Real-Time 2D Hand Pose Estimation With Simultaneous Region Localization · IEEE Trans. Image Process. 2020 |
Geometric modeling and processing
3d reconstruction |
0.3 | 1 | 2026 | RaDe-GS: Rasterizing Depth in Gaussian Splatting · ACM Trans. Graph. 2026 |
Geometric modeling and processing
surface reconstruction |
0.3 | 1 | 2026 | RaDe-GS: Rasterizing Depth in Gaussian Splatting · ACM Trans. Graph. 2026 |
Computer vision › 3D vision › 3d shape modeling
deformable object modeling |
0.2 | 1 | 2023 | Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable Objects · ICCV 2023 |
Computer vision › 3D vision › correspondence estimation
dense correspondence |
0.2 | 1 | 2023 | Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable Objects · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
surface normal rendering · 1.0gaussian primitive rasterization · 1.0depth map rendering · 1.0hand-edge constraints · 0.8contrast maximization · 0.8signed distance field · 0.7self-supervised learning · 0.7rigid constraint · 0.7hand pose-aware attention · 0.5context-aware cascaded refinement · 0.5region map · 0.4keypoint heatmap · 0.4encoder-decoder network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | VIM-Net: A voxel-interaction multimodal network for 3D object detection
Minghan Wang, Xijiong Wang, Yonghuai Liu, Ardhendu Behera, Baowen Zhang |
Pattern Recognit. | 7 |
| 2026 | RaDe-GS: Rasterizing Depth in Gaussian SplattingabstractGaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored. Existing methods often suffer from limited shape accuracy due to the discrete and unstructured nature of Gaussian primitives, which complicates the shape extraction. While recent techniques like 2D GS have attempted to improve shape reconstruction, they often reformulate the Gaussian primitives in ways that reduce both rendering quality and computational efficiency. To address these problems, our work introduces a rasterized approach to render the depth maps and surface normal maps of general 3D Gaussian primitives. Our method not only significantly enhances shape reconstruction accuracy but also maintains the computational efficiency intrinsic to Gaussian Splatting. It achieves a Chamfer distance error comparable to Neuralangelo Li et al. [ 2023 ] on the DTU dataset and maintains similar computational efficiency as the original 3D GS methods. Our method is a significant advancement in Gaussian Splatting and can be directly integrated into existing Gaussian Splatting-based methods. Baowen Zhang, Chuan Fang, Rakesh Shrestha, Yixun Liang, Xiaoxiao Long, Ping Tan 0002 |
ACM Trans. Graph. | 1 |
| 2025 | Dynamic-demand vulnerability analysis of water networks using a two-index neural network algorithm
Baowen Zhang |
Eng. Appl. Artif. Intell. | 1 |
| 2024 | EvHandPose: Event-Based 3D Hand Pose Estimation With Sparse SupervisionabstractEvent camera shows great potential in 3D hand pose estimation, especially addressing the challenges of fast motion and high dynamic range in a low-power way. However, due to the asynchronous differential imaging mechanism, it is challenging to design event representation to encode hand motion information especially when the hands are not moving (causing motion ambiguity), and it is infeasible to fully annotate the temporally dense event stream. In this paper, we propose EvHandPose with novel hand flow representations in Event-to-Pose module for accurate hand pose estimation and alleviating the motion ambiguity issue. To solve the problem under sparse annotation, we design contrast maximization and hand-edge constraints in Pose-to-IWE (Image with Warped Events) module and formulate EvHandPose in a weakly-supervision framework. We further build EvRealHands, the first large-scale real-world event-based hand pose dataset on several challenging scenes to bridge the real-synthetic domain gap. Experiments on EvRealHands demonstrate that EvHandPose outperforms previous event-based methods under all evaluation scenes, achieves accurate and stable hand pose estimation with high temporal resolution in fast motion and strong light scenes compared with RGB-based methods, generalizes well to outdoor scenes and another type of event camera, and shows the potential for the hand gesture recognition task. Jiahe Li 0006, Baowen Zhang, Xiaoming Deng 0001, Boxin Shi |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2023 | Self-supervised Learning of Implicit Shape Representation with Dense Correspondence for Deformable ObjectsabstractLearning 3D shape representation with dense correspondence for deformable objects is a fundamental problem in computer vision. Existing approaches often need additional annotations of specific semantic domain, e.g., skeleton poses for human bodies or animals, which require extra annotation effort and suffer from error accumulation, and they are limited to specific domain. In this paper, we propose a novel self-supervised approach to learn neural implicit shape representation for deformable objects, which can represent shapes with a template shape and dense correspondence in 3D. Our method does not require the priors of skeleton and skinning weight, and only requires a collection of shapes represented in signed distance fields. To handle the large deformation, we constrain the learned template shape in the same latent space with the training shapes, design a new formulation of local rigid constraint that enforces rigid transformation in local region and addresses local reflection issue, and present a new hierarchical rigid constraint to reduce the ambiguity due to the joint learning of template shape and correspondences. Extensive experiments show that our model can represent shapes with large deformations. We also show that our shape representation can support two typical applications, such as texture transfer and shape editing, with competitive performance. The code and models are available at https://iscas3dv.github.io/deformshape. Baowen Zhang, Jiahe Li 0006, Xiaoming Deng 0001, Yinda Zhang 0001, CuiXia Ma, Hongan Wang |
ICCV | 1 |
| 2022 | SMART: A Robustness Evaluation Framework for Neural Networks
Yuanchun Xiong, Baowen Zhang |
ICONIP (4) | 2 |
| 2021 | Interacting Two-Hand 3D Pose and Shape Reconstruction from Single Color ImageabstractIn this paper, we propose a novel deep learning framework to reconstruct 3D hand poses and shapes of two interacting hands from a single color image. Previous methods designed for single hand cannot be easily applied for the two hand scenario because of the heavy inter-hand occlusion and larger solution space. In order to address the occlusion and similar appearance between hands that may confuse the network, we design a hand pose-aware attention module to extract features associated to each individual hand respectively. We then leverage the two hand context presented in interaction to propose a context-aware cascaded refinement that improves the hand pose and shape accuracy of each hand conditioned on the context between interacting hands. Extensive experiments on the main benchmark datasets demonstrate that our method predicts accurate 3D hand pose and shape from single color image, and achieves the state-of-the-art performance. Code is available in project webpage https://baowenz.github.io/Intershape/. Baowen Zhang, Yangang Wang 0001, Xiaoming Deng 0001, Yinda Zhang 0001, Ping Tan 0002, CuiXia Ma, Hongan Wang |
ICCV | 1 |
| 2021 | DeepMark: Embedding Watermarks into Deep Neural Network Using PruningabstractWith the rapid development of artificial intelligence in recent years, the deep neural network model has been used in many fields such as speech and images due to its excellent performance, and has achieved remarkable results. As we all know, training a deep model requires a lot of time and resources. But these trained deep learning models are very easy to be copied and diffused. Therefore, the protection of intellectual property rights of the model has gradually attracted people’s attention. A series of algorithms or technologies came into being, and one of them is model watermarking technology. Model watermarks can function like digital watermarks. Once the model is stolen, watermarks can prove the copyright of model by verifying the watermarks, maintain its intellectual property rights, and protect the model. This paper proposes a model watermark generation method based on pruning. Where to prune is selected by the calculation result of connection sensitivity, and then the information is embedded by pruning. Compared with the four proposed model watermarking methods, our method has higher fidelity and reliability. Experiments show that our watermarking method is robust against fine-tuning and weight pruning. Chenqi Xie, Ping Yi, Baowen Zhang, Futai Zou |
ICTAI | 3 |
| 2020 | SRHandNet: Real-Time 2D Hand Pose Estimation With Simultaneous Region LocalizationabstractThis paper introduces a novel method for real-time 2D hand pose estimation from monocular color images, which is named as SRHandNet. Existing methods can not time efficiently obtain appropriate results for small hand. Our key idea is to simultaneously regress the hand region of interests (RoIs) and hand keypoints for a given color image, and iteratively take the hand RoIs as feedback information for boosting the performance of hand keypoints estimation with a single encoder-decoder network architecture. Different from previous region proposal network (RPN), a new lightweight bounding box representation, which is called region map, is proposed. The proposed bounding box representation map together with hand keypoints heatmaps are combined into the unified multi-channel feature maps, which can be easily acquired with only one forward network inference and thus improve the runtime efficiency of the network. Our proposed SRHandNet can run at 40fps for hand bounding box detection and up to 30fps accurate hand keypoints estimation under the desktop environment without implementation optimization. Experiments demonstrate the effectiveness of the proposed method. State-of-the-art results are also achieved out competing all recent methods. Yangang Wang 0001, Baowen Zhang, Cong Peng 0001 |
IEEE Trans. Image Process. | 2 |
| 2019 | An ontology-based approach to improve access policy administration of attribute-based access controlabstractAttribute-based access control (ABAC) needs a large number of policies to function by using attributes of visitors, resources, environmental conditions, etc. Efficient policy administration is vital for implementation of ABAC models. In this paper, an ontology-based approach is proposed to build up an ABAC model, which is named as an ontology-based ABAC model, OABACM. Underlying relationships among things such as attributes hierarchies in OABACM are identified and described in OABACM, which if treated improperly can directly lead to problems in policy administration. In addition, policy representation and reasoning mechanism are discussed within OABACM and inherent logical properties of this model are formalised in rules. With proper reasoners, these properties can be utilised to logically improve access policy administration by reducing policy redundancy and detecting policy conflicts. In experiments, a sample ontology is created and several enterprise access examples are tested upon OABACM, which validates the effects of our model on policy administration. Jiaying Li 0005, Baowen Zhang |
Int. J. Inf. Comput. Secur. | 2 |