VLDB 2026 Research / reviewers in the wild / expert
Bolei Zhou
dblp:46/8066
· DBLP profile ↗
116ranked-venue papers
18as first author
67since 2021 · last 2026
0000-0003-4030-0684ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 113 · 18 first-author · 65 since 2021Graphics, computer vision, multimedia, augmented reality and games · 68 · 12 first-author · 32 since 2021Systems, architecture and hardware · 6 · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DiSCo: Diffusion Sequence Copilots for Shared AutonomyabstractShared autonomy combines human user and AI copilot actions to control complex systems such as robotic arms. When a task is challenging, requires high dimensional control, or is subject to corruption, shared autonomy can significantly increase task performance by using a trained copilot to effectively correct user actions in a manner consistent with the user’s goals. To significantly improve the performance of shared autonomy, we introduce Diffusion Sequence Copilots (DiSCo): a method of shared autonomy with diffusion policy that plans action sequences consistent with past user actions. DiSCo seeds and inpaints the diffusion process with user-provided actions with hyperparameters to balance conformity to expert actions, alignment with user intent, and perceived responsiveness. We demonstrate that DiSCo substantially improves task performance in simulated driving and robotic arm tasks. Project website: https://sites.google.com/view/disco-shared-autonomy/ Xu Yan 0007, Brandon McMahan, Michael Zhou, Yuyang Yuan, Johannes Y. Lee, Ali Shreif, Matthew Li, Zhenghao Peng, Bolei Zhou, Yuchen Cui, Jonathan C. Kao |
HRI | 10 |
| 2025 | Embodied Scene Understanding for Vision Language Models via MetaVQAabstractVision Language Models (VLMs) demonstrate significant potential as embodied AI agents for various mobility applications. However, a standardized, closed-loop benchmark for evaluating their spatial reasoning and sequential decision-making capabilities is lacking. To address this, we present MetaVQA: a comprehensive benchmark designed to assess and enhance VLMs’ understanding of spatial relationships and scene dynamics through Visual Question Answering (VQA) and closed-loop simulations. MetaVQA leverages Set-of-Mark prompting and top-down view ground-truth annotations from nuScenes and Waymo datasets to automatically generate extensive question-answer pairs based on diverse real-world traffic scenarios, ensuring object-centric and context-rich instructions. Our experiments show that fine-tuning VLMs with the MetaVQA Dataset significantly improves their embodied scene understanding, which is evident not only in improved VQA accuracy but also in emerging safety-aware driving maneuvers. In addition, the learning exhibits strong transferability from simulation to real-world observation. The project webpage is at https://metadriverse.github.io/metavqa. Chenda Duan, Zhenghao Peng, Bolei Zhou |
CVPR | 5 |
| 2025 | Towards Autonomous Micromobility through Scalable Urban SimulationabstractMicromobility, which utilizes lightweight mobile machines moving in urban public spaces - such as delivery robots and electric wheelchairs - emerges as a promising alternative to vehicular mobility. Current micromobility depends mostly on human manual operation (in-person or remote control), which raises safety and efficiency concerns when navigating busy urban environments full of unpredictable obstacles and pedestrians. Assisting humans with AI agents in maneuvering micromobility devices presents a viable solution for enhancing safety and efficiency. In this work, we present a scalable urban simulation solution to advance autonomous micromobility. First, we build URBAN-SIM – a high-performance robot learning platform for large-scale training of embodied agents in interactive urban scenes. URBAN-SIM contains three critical modules: Hierarchical Urban Generation pipeline, Interactive Dynamics Generation strategy, and Asynchronous Scene Sampling scheme, to improve the diversity, realism, and efficiency of robot learning in simulation. Then, we propose URBAN-BENCH – a suite of essential tasks and benchmarks to gauge various capabilities of the AI agents in achieving autonomous micromobility. URBAN-BENCH includes eight tasks based on three core skills of the agents: Urban Locomotion, Urban Navigation, and Urban Traverse. We evaluate four robots with heterogeneous embodiments, such as the wheeled and legged robots, across these tasks. Experiments on diverse terrains and urban structures reveal each robot’s strengths and limitations. Project page: https://metadriverse.github.io/urban-sim/. Wayne Wu, Honglin He, Chaoyuan Zhang, Jack He, Seth Z. Zhao, Quanyi Li, Bolei Zhou |
CVPR | 8 |
| 2025 | Vid2Sim: Realistic and Interactive Simulation from Video for Urban NavigationabstractSim-to-real gap has long posed a significant challenge for robot learning in simulation, preventing the deployment of learned models in the real world. Previous work has primarily focused on domain randomization and system identification to mitigate this gap. However, these methods are often limited by the realism of the simulator and graphics engines renderings. In this work, we propose Vid2Sim, a novel framework that effectively bridges the sim2real gap through a scalable and cost-efficient real2sim pipeline with 3D scene reconstruction and simulation. Given a monocular video as input, Vid2Sim can generate photo-realistic and physically interactable 3D simulation environments to enable the reinforcement learning of visual navigation agents in complex urban environments. Extensive experiments demonstrate that Vid2Sim significantly improves the performance of urban navigation in the digital twins and real world by 31.2% and 68.3% in success rate compared with agents trained with prior simulation methods. Ziyang Xie, Zhizheng Liu, Zhenghao Peng, Wayne Wu, Bolei Zhou |
CVPR | 5 |
| 2025 | Occupancy Learning with Spatiotemporal Memory
Ziyang Leng, Wenlong Yi, Bolei Zhou |
ICCV | 4 |
| 2025 | X-Fusion: Introducing New Modality to Frozen Large Language ModelsabstractWe propose X-Fusion, a framework that extends pretrained Large Language Models (LLMs) for multimodal tasks while preserving their language capabilities. X-Fusion employs a dual-tower design with modality-specific weights, keeping the LLM's parameters frozen while integrating vision-specific information for both understanding and generation. Our experiments demonstrate that X-Fusion consistently outperforms alternative architectures on both image-to-text and text-to-image tasks. We find that incorporating understanding-focused data improves generation quality, reducing image data noise enhances overall performance, and feature alignment accelerates convergence for smaller models but has minimal impact on larger ones. Our findings provide valuable insights into building efficient unified multimodal models. Sicheng Mo, Siddharth Srinivasan Iyer, Yijun Li 0001, Yuchen Liu 0002, Abhishek Tandon, Eli Shechtman, Krishna Kumar Singh, Yong Jae Lee, Bolei Zhou |
ICCV | 11 |
| 2025 | Verbalized Representation Learning for Interpretable Few-Shot GeneralizationabstractHumans recognize objects after observing only a few examples, a remarkable capability enabled by their inherent language understanding of the real-world environment. Developing verbalized and interpretable representation can significantly improve model generalization in low-data settings. In this work, we propose Verbalized Representation Learning (VRL), a novel approach for automatically extracting human-interpretable features for object recognition using few-shot data. Our method uniquely captures inter-class differences and intra-class commonalities in the form of natural language by employing a Vision-Language Model (VLM) to identify key discriminative features between different classes and shared characteristics within the same class. These verbalized features are then mapped to numeric vectors through the VLM. The resulting feature vectors can be further utilized to train and infer with downstream classifiers. Experimental results show that, at the same model scale, VRL achieves a 24% absolute improvement over prior state-of-the-art methods while using 95% less data and a smaller mode. Furthermore, compared to human-labeled attributes, the features learned by VRL exhibit a 20% absolute gain when used for downstream classification tasks. Code is available at: https://github.com/joeyy5588/VRL/tree/main. Cheng-Fu Yang, Da Yin, Wenbo Hu 0006, Heng Ji 0001, Nanyun Peng 0001, Bolei Zhou, Kai-Wei Chang 0001 |
ICCV | 6 |
| 2025 | V2XPnP: Vehicle-to-Everything Spatio-Temporal Fusion for Multi-Agent Perception and PredictionabstractVehicle-to-everything (V2X) technologies offer a promising paradigm to mitigate the limitations of constrained observability in single-vehicle systems. Prior work primarily focuses on single-frame cooperative perception, which fuses agents' information across different spatial locations but ignores temporal cues and temporal tasks (e.g., temporal perception and prediction). In this paper, we focus on the spatio-temporal fusion in V2X scenarios and design one-step and multi-step communication strategies (when to transmit) as well as examine their integration with three fusion strategies - early, late, and intermediate (what to transmit), providing comprehensive benchmarks with 11 fusion models (how to fuse). Furthermore, we propose V2XPnP, a novel intermediate fusion framework within one-step communication for end-to-end perception and prediction. Our framework employs a unified Transformer-based architecture to effectively model complex spatio-temporal relationships across multiple agents, frames, and high-definition maps. Moreover, we introduce the V2XPnP Sequential Dataset that supports all V2X collaboration modes and addresses the limitations of existing real-world datasets, which are restricted to single-frame or single-mode cooperation. Extensive experiments demonstrate that our framework outperforms state-of-the-art methods in both perception and prediction tasks. Zewei Zhou, Hao Xiang 0001, Zhaoliang Zheng, Seth Z. Zhao, Mingyue Lei, Tianhui Cai, Johnson Liu, Maheswari Bajji, Xin Xia 0007, Zhiyu Huang, Bolei Zhou, Jiaqi Ma 0003 |
ICCV | 13 |
| 2025 | TurboTrain: Towards Efficient and Balanced Multi-Task Learning for Multi-Agent Perception and PredictionabstractEnd-to-end training of multi-agent systems offers significant advantages in improving multi-task performance. However, training such models remains challenging and requires extensive manual design and monitoring. In this work, we introduce TurboTrain, a novel and efficient training framework for multi-agent perception and prediction. TurboTrain comprises two key components: a multi-agent spatiotemporal pretraining scheme based on masked reconstruction learning and a balanced multi-task learning strategy based on gradient conflict suppression. By streamlining the training process, our framework eliminates the need for manually designing and tuning complex multi-stage training pipelines, substantially reducing training time and improving performance. We evaluate TurboTrain on a real-world cooperative driving dataset, V2XPnP-Seq, and demonstrate that it further improves the performance of state-of-the-art multi-agent perception and prediction models. Our results highlight that pretraining effectively captures spatiotemporal multi-agent features and significantly benefits downstream tasks. Moreover, the proposed balanced multi-task learning strategy enhances detection and prediction. Zewei Zhou, Seth Z. Zhao, Tianhui Cai, Zhiyu Huang, Bolei Zhou, Jiaqi Ma 0003 |
ICCV | 5 |
| 2025 | Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy LabelsabstractUnderstanding and modeling pedestrian movements in the real world is crucial for applications like motion forecasting and scene simulation. Many factors influence pedestrian movements, such as scene context, individual characteristics, and goals, which are often ignored by the existing human generation methods. Web videos contain natural pedestrian behavior and rich motion context, but annotating them with pre-trained predictors leads to noisy labels. In this work, we propose learning diverse pedestrian movements from web videos. We first curate a large-scale dataset called CityWalkers that captures diverse real-world pedestrian movements in urban scenes. Then, based on CityWalkers, we propose a generative model called PedGen for diverse pedestrian movement generation. PedGen introduces automatic label filtering to remove the low-quality labels and a mask embedding to train with partial labels. It also contains a novel context encoder that lifts the 2D scene context to 3D and can incorporate various context factors in generating realistic pedestrian movements in urban scenes. Experiments show that PedGen outperforms existing baseline methods for pedestrian movement generation by learning from noisy labels and incorporating the context factors. In addition, PedGen achieves zero-shot generalization in both real-world and simulated environments. The code, model, and data are available at https://genforce.github.io/PedGen/. Zhizheng Liu, Joe Lin, Wayne Wu, Bolei Zhou |
ICLR | 4 |
| 2025 | MetaUrban: An Embodied AI Simulation Platform for Urban MicromobilityabstractPublic urban spaces such as streetscapes and plazas serve residents and accommodate social life in all its vibrant variations. Recent advances in robotics and embodied AI make public urban spaces no longer exclusive to humans. Food delivery bots and electric wheelchairs have started sharing sidewalks with pedestrians, while robot dogs and humanoids have recently emerged in the street. **Micromobility** enabled by AI for short-distance travel in public urban spaces plays a crucial component in future transportation systems. It is essential to ensure the generalizability and safety of AI models used for maneuvering mobile machines. In this work, we present **MetaUrban**, a *compositional* simulation platform for the AI-driven urban micromobility research. MetaUrban can construct an *infinite* number of interactive urban scenes from compositional elements, covering a vast array of ground plans, object placements, pedestrians, vulnerable road users, and other mobile agents' appearances and dynamics. We design point navigation and social navigation tasks as the pilot study using MetaUrban for urban micromobility research and establish various baselines of Reinforcement Learning and Imitation Learning. We conduct extensive evaluation across mobile machines, demonstrating that heterogeneous mechanical structures significantly influence the learning and execution of AI policies. We perform a thorough ablation study, showing that the compositional nature of the simulated environments can substantially improve the generalizability and safety of the trained mobile agents. MetaUrban will be made publicly available to provide research opportunities and foster safe and trustworthy embodied AI and micromobility in cities. The code and data have been released. Wayne Wu, Honglin He, Jack He, Chenda Duan, Zhizheng Liu, Quanyi Li, Bolei Zhou |
ICLR | 8 |
| 2025 | 3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian SplattingabstractScene image editing is crucial for entertainment, photography, and advertising design. Existing methods solely focus on either 2D individual object or 3D global scene editing. This results in a lack of a unified approach to effectively control and manipulate scenes at the 3D level with different levels of granularity. In this work, we propose 3DitScene, a novel and unified scene editing framework leveraging language-guided disentangled Gaussian Splatting that enables seamless editing from 2D to 3D, allowing precise control over scene composition and individual objects. We first incorporate 3D Gaussians that are refined through generative priors and optimization techniques. Language features from CLIP then introduce semantics into 3D geometry for object disentanglement. With the disentangled Gaussians, 3DitScene allows for manipulation at both the global and individual levels, revolutionizing creative expression and empowering control over scenes and objects. Experimental results demonstrate the effectiveness and versatility of 3DitScene in scene image editing. Qihang Zhang, Yinghao Xu 0001, Chaoyang Wang 0001, Hsin-Ying Lee 0001, Gordon Wetzstein, Bolei Zhou, Ceyuan Yang |
ICLR | 6 |
| 2025 | Robot-Gated Interactive Imitation Learning with Adaptive Intervention MechanismabstractInteractive Imitation Learning (IIL) allows agents to acquire desired behaviors through human interventions, but current methods impose high cognitive demands on human supervisors. We propose the Adaptive Intervention Mechanism (AIM), a novel robot-gated IIL algorithm that learns an adaptive criterion for requesting human demonstrations. AIM utilizes a proxy Q-function to mimic the human intervention rule and adjusts intervention requests based on the alignment between agent and human actions. By assigning high Q-values when the agent deviates from the expert and decreasing these values as the agent becomes proficient, the proxy Q-function enables the agent to assess the real-time alignment with the expert and request assistance when needed. Our expert-in-the-loop experiments reveal that AIM significantly reduces expert monitoring efforts in both continuous and discrete control tasks. Compared to the uncertainty-based baseline Thrifty-DAgger, our method achieves a 40% improvement in terms of human take-over cost and learning efficiency. Furthermore, AIM effectively identifies safety-critical states for expert assistance, thereby collecting higher-quality expert demonstrations and reducing overall expert data and environment interactions needed. Code and demo video are available at https://github.com/metadriverse/AIM. Zhenghao Peng, Bolei Zhou |
ICML | 3 |
| 2025 | WOMD-Reasoning: A Large-Scale Dataset for Interaction Reasoning in DrivingabstractLanguage models uncover unprecedented abilities in analyzing driving scenarios, owing to their limitless knowledge accumulated from text-based pre-training. Naturally, they should particularly excel in analyzing rule-based interactions, such as those triggered by traffic laws, which are well documented in texts. However, such interaction analysis remains underexplored due to the lack of dedicated language datasets that address it. Therefore, we propose Waymo Open Motion Dataset-Reasoning (WOMD-Reasoning), a comprehensive large-scale Q&As dataset built on WOMD focusing on describing and reasoning traffic rule-induced interactions in driving scenarios. WOMD-Reasoning also presents by far the largest multi-modal Q&A dataset, with 3 million Q&As on real-world driving scenarios, covering a wide range of driving topics from map descriptions and motion status descriptions to narratives and analyses of agents' interactions, behaviors, and intentions. To showcase the applications of WOMD-Reasoning, we design Motion-LLaVA, a motion-language model fine-tuned on WOMD-Reasoning. Quantitative and qualitative evaluations are performed on WOMD-Reasoning dataset as well as the outputs of Motion-LLaVA, supporting the data quality and wide applications of WOMD-Reasoning, in interaction predictions, traffic rule compliance plannings, etc. The dataset and its vision modal extension are available on https://waymo.com/open/download/. The codes & prompts to build it are available on https://github.com/yhli123/WOMD-Reasoning. Cunxin Fan, Chongjian Ge, Seth Z. Zhao, Chenran Li, Chenfeng Xu, Huaxiu Yao, Masayoshi Tomizuka, Bolei Zhou, Chen Tang 0001, Mingyu Ding |
ICML | 9 |
| 2025 | Hyper: Hyperparameter Robust Efficient Exploration in Reinforcement LearningabstractThe exploration \& exploitation dilemma poses significant challenges in reinforcement learning (RL). Recently, curiosity-based exploration methods achieved great success in tackling hard-exploration problems. However, they necessitate extensive hyperparameter tuning on different environments, which heavily limits the applicability and accessibility of this line of methods. In this paper, we characterize this problem via analysis of the agent behavior, concluding the fundamental difficulty of choosing a proper hyperparameter. We then identify the difficulty and the instability of the optimization when the agent learns with curiosity. We propose our method, hyperparameter robust exploration (\textbf{Hyper}), which extensively mitigates the problem by effectively regularizing the visitation of the exploration and decoupling the exploitation to ensure stable training. We theoretically justify that \textbf{Hyper} is provably efficient under function approximation setting and empirically demonstrate its appealing performance and robustness in various environments. Chenshu Liu, Sanae Amani, Bolei Zhou, Lin Yang 0011 |
ICML | 5 |
| 2025 | Data-Efficient Learning from Human Interventions for Mobile Robots
Zhenghao Peng, Zhizheng Liu, Bolei Zhou |
ICRA | 3 |
| 2025 | CooPre: Cooperative Pretraining for V2X Cooperative PerceptionabstractExisting Vehicle-to-Everything (V2X) cooperative perception methods rely on accurate multi-agent 3D annotations. Nevertheless, it is time-consuming and expensive to collect and annotate real-world data, especially for V2X systems. In this paper, we present a self-supervised learning framwork for V2X cooperative perception, which utilizes the vast amount of unlabeled 3D V2X data to enhance the perception performance. Specifically, multi-agent sensing information is aggregated to form a holistic view and a novel proxy task is formulated to reconstruct the LiDAR point clouds across multiple connected agents to better reason multi-agent spatial correlations. Besides, we develop a V2X bird-eye-view (BEV) guided masking strategy which effectively allows the model to pay attention to 3D features across heterogeneous V2X agents (i.e., vehicles and infrastructure) in the BEV space. Noticeably, such a masking strategy effectively pretrains the 3D encoder with a multi-agent LiDAR point cloud reconstruction objective and is compatible with mainstream cooperative perception backbones. Our approach, validated through extensive experiments on representative datasets (i.e., V2X-Real, V2V4Real, and OPV2V) and multiple state-of-the-art cooperative perception methods (i.e., AttFuse, F-Cooper, and V2X-ViT), leads to a performance boost across all V2X settings. Notably, CooPre achieves a 4% mAP improvement on V2X-Real dataset and surpasses baseline performance using only 50% of the training data, highlighting its data efficiency. Additionally, we demonstrate the framework’s powerful performance in cross-domain transferability and robustness under challenging scenarios. The code will be made publicly available at https://github.com/ucla-mobility/CooPre. Seth Z. Zhao, Hao Xiang 0001, Chenfeng Xu, Xin Xia 0007, Bolei Zhou, Jiaqi Ma 0003 |
IROS | 5 |
| 2025 | Predictive Preference Learning from Human InterventionsabstractLearning from human involvement aims to incorporate the human subject to monitor and correct agent behavior errors. Although most interactive imitation learning methods focus on correcting the agent’s action at the current state, they do not adjust its actions in future states, which may be potentially more hazardous. To address this, we introduce Predictive Preference Learning from Human Interventions (PPL), which leverages the implicit preference signals contained in human interventions to inform predictions of future rollouts. The key idea of PPL is to bootstrap each human intervention into L future time steps, called the preference horizon, with the assumption that the agent follows the same action and the human makes the same intervention in the preference horizon. By applying preference optimization on these future states, expert corrections are propagated into the safety-critical regions where the agent is expected to explore, significantly improving learning efficiency and reducing human demonstrations needed. We evaluate our approach with experiments on both autonomous driving and robotic manipulation benchmarks and demonstrate its efficiency and generality. Our theoretical analysis further shows that selecting an appropriate preference horizon L balances coverage of risky states with label correctness, thereby bounding the algorithmic optimality gap. Demo and code are available at: https://metadriverse.github.io/ppl. Zhenghao Peng, Bolei Zhou |
NeurIPS | 3 |
| 2025 | Adv-BMT: Bidirectional Motion Transformer for Safety-Critical Traffic Scenario GenerationabstractScenario-based testing is essential for validating the performance of autonomous driving (AD) systems. However, such testing is limited by the scarcity of long-tailed, safety-critical scenarios in existing datasets collected in the real world. To tackle the data issue, we propose the Adv-BMT framework, which augments real-world scenarios with diverse and realistic adversarial interactions. The core component of Adv-BMT is a bidirectional motion transformer (BMT) model to perform inverse traffic motion predictions, which takes the last frame of the scenario as input and reconstruct the traffic in the inverse of chronological order, till the initial time step. The Adv-BMT framework is a two-stage pipeline: it first conducts adversarial initializations and then inverse motion predictions. Different from previous work, we do not need any collision data for pretraining and are still able to generate realistic and diverse collision interactions. Our experimental results validate the quality of generated collision scenarios by Adv-BMT: training in our augmented dataset would reduce episode collision rates by 20\% compared to previous work. The code will be made available. Zhenghao Peng, Xuanhao Cui, Bolei Zhou |
NeurIPS | 4 |
| 2025 | AutoVLA: A Vision-Language-Action Model for End-to-End Autonomous Driving with Adaptive Reasoning and Reinforcement Fine-TuningabstractRecent advancements in Vision-Language-Action (VLA) models have shown promise for end-to-end autonomous driving by leveraging world knowledge and reasoning capabilities. However, current VLA models often struggle with physically infeasible action outputs, complex model structures, or unnecessarily long reasoning. In this paper, we propose AutoVLA, a novel VLA model that unifies reasoning and action generation within a single autoregressive generation model for end-to-end autonomous driving. AutoVLA performs semantic reasoning and trajectory planning directly from raw visual inputs and language instructions. We tokenize continuous trajectories into discrete, feasible actions, enabling direct integration into the language model. For training, we employ supervised fine-tuning to equip the model with dual thinking modes: fast thinking (trajectory-only) and slow thinking (enhanced with chain-of-thought reasoning). To further enhance planning performance and efficiency, we introduce a reinforcement fine-tuning method based on Group Relative Policy Optimization (GRPO), reducing unnecessary reasoning in straightforward scenarios. Extensive experiments across real-world and simulated datasets and benchmarks, including nuPlan, nuScenes, Waymo, and CARLA, demonstrate the competitive performance of AutoVLA in both open-loop and closed-loop settings. Qualitative results showcase the adaptive reasoning and accurate planning capabilities of AutoVLA in diverse scenarios. Zewei Zhou, Tianhui Cai, Seth Z. Zhao, Zhiyu Huang, Bolei Zhou, Jiaqi Ma 0003 |
NeurIPS | 6 |
| 2024 | Efficient 3D Articulated Human Generation with Layered Surface VolumesabstractAccess to high-quality and diverse 3D articulated digital human assets is crucial in various applications, ranging from virtual reality to social platforms. Generative approaches, such as 3D generative adversarial networks (GANs), are rapidly replacing laborious manual content creation tools. Existing 3D GAN frameworks typically rely on explicit representations that are fast to render but offer limited quality, or implicit representations, which offer high capacity but are slow to render, thereby limiting the 3D fidelity in GAN settings. In this work, we introduce layered surface volumes (LSVs) as a new 3D representation for articulatable humans. LSVs represent a human body using multiple textured mesh layers around a conventional mesh template. The explicit mesh layers can be interpreted as a discretized volume with finite thickness located around the template manifold, as such it has the capacity to capture off-template details like hair or accessories, while at the same time it can profit from mesh rasterization for fast rendering. LSVs can be articulated, and they exhibit exceptional efficiency in GAN settings. Trained on unstructured, single-view 2D image datasets, our LSV-GAN generates high-quality and viewconsistent 3D articulated digital humans without the need for view-inconsistent 2D upsampling networks. Project page can be found here. Yinghao Xu 0001, Wang Yifan 0001, Alexander W. Bergman, Menglei Chai, Bolei Zhou, Gordon Wetzstein |
3DV | 5 |
| 2024 | FreeControl: Training-Free Spatial Control of Any Text-to-Image Diffusion Model with Any ConditionabstractRecent approaches such as ControlNet [59] offer users fine-grained spatial control over text-to-image (T2I) diffusion models. However, auxiliary modules have to be trained for each spatial condition type, model architecture, and checkpoint, putting them at odds with the diverse intents and preferences a human designer would like to convey to the AI models during the content creation process. In this work, we present FreeControl, a training-free approach for controllable T2I generation that supports multiple conditions, architectures, and checkpoints simultaneously. Free Control enforces structure guidance to facilitate the global alignment with a guidance image, and appearance guidance to collect visual details from images generated without control. Extensive qualitative and quantitative experiments demonstrate the superior performance of Free Control across a variety of pre-trained T2I models. In particular, FreeControl enables convenient training-free control over many different architectures and checkpoints, allows the challenging input conditions on which most of the existing training-free methods fail, and achieves competitive synthesis quality compared to training-based approaches. Project page: https://genforce.github.io/freecontrol/. Sicheng Mo, Fangzhou Mu, Kuan Heng Lin, Bochen Guan, Yin Li 0003, Bolei Zhou |
CVPR | 7 |
| 2024 | Towards Text-guided 3D Scene CompositionabstractWe are witnessing significant breakthroughs in the tech-nology for generating 3D objects from text. Existing approaches either leverage large text-to-image models to optimize a 3D representation or train 3D generators on object-centric datasets. Generating entire scenes, however, remains very challenging as a scene contains multiple 3D objects, diverse and scattered. In this work, we introduce SceneWiz3D - a novel approach to synthesize high-fidelity 3D scenes from text. We marry the locality of objects with globality of scenes by introducing a hybrid 3D representation - explicit for objects and implicit for scenes. Remarkably, an object, being represented explicitly, can be either generated from text using conventional text-to-3D approaches, or provided by users. To configure the layout of the scene and automatically place objects, we apply the Particle Swarm Optimization technique during the optimization process. Furthermore, it is difficult for certain parts of the scene (e.g., corners, occlusion) to receive multi-view supervision, leading to inferior geometry. We incor-porate an RGBD panorama diffusion model to mitigate it, resulting in high-quality geometry. Extensive evaluation supports that our approach achieves superior quality over previous approaches, enabling the generation of detailed and view-consistent 3D scenes. Our project website is at https://zqh0253.github.io/SceneWiz3D/. Qihang Zhang, Chaoyang Wang 0001, Aliaksandr Siarohin, Peiye Zhuang, Yinghao Xu 0001, Ceyuan Yang, Dahua Lin, Bolei Zhou, Sergey Tulyakov, Hsin-Ying Lee 0001 |
CVPR | 8 |
| 2024 | BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene GenerationabstractGenerating large-scale 3D scenes cannot simply apply existing 3D object synthesis technique since 3D scenes usually hold complex spatial configurations and consist of a number of objects at varying scales. We thus propose a practical and efficient 3D representation that incorporates an equivariant radiance field with the guidance of a bird's-eye view (BEV) map. Concretely, objects of synthesized 3D scenes could be easily manipulated through steering the corresponding BEV maps. Moreover, by adequately incorporating positional encoding and low-pass filters into the generator, the representation becomes equivariant to the given BEV map. Such equivariance allows us to produce large-scale, even infinite-scale, 3D scenes via synthesizing local scenes and then stitching them with smooth consistency. Extensive experiments on 3D scene datasets demonstrate the effectiveness of our approach. Our project web-site is at: https://zqh0253.github.io/BerfScene/. Qihang Zhang, Yinghao Xu 0001, Yujun Shen, Bo Dai 0002, Bolei Zhou, Ceyuan Yang |
CVPR | 5 |
| 2024 | Ctrl-X: Controlling Structure and Appearance for Text-To-Image Generation Without GuidanceabstractRecent controllable generation approaches such as FreeControl and Diffusion Self-Guidance bring fine-grained spatial and appearance control to text-to-image (T2I) diffusion models without training auxiliary modules. However, these methods optimize the latent embedding for each type of score function with longer diffusion steps, making the generation process time-consuming and limiting their flexibility and use. This work presents *Ctrl-X*, a simple framework for T2I diffusion controlling structure and appearance without additional training or guidance. Ctrl-X designs feed-forward structure control to enable the structure alignment with a structure image and semantic-aware appearance transfer to facilitate the appearance transfer from a user-input image. Extensive qualitative and quantitative experiments illustrate the superior performance of Ctrl-X on various condition inputs and model checkpoints. In particular, Ctrl-X supports novel structure and appearance control with arbitrary condition images of any modality, exhibits superior image quality and appearance transfer compared to existing works, and provides instant plug-and-play functionality to any T2I and text-to-video (T2V) diffusion model. See our project page for the code and an overview of the results: https://genforce.github.io/ctrl-x Kuan Heng Lin, Sicheng Mo, Ben Klingher, Fangzhou Mu, Bolei Zhou |
NeurIPS | 5 |
| 2024 | Shared Autonomy with IDA: Interventional Diffusion AssistanceabstractThe rapid development of artificial intelligence (AI) has unearthed the potential to assist humans in controlling advanced technologies. Shared autonomy (SA) facilitates control by combining inputs from a human pilot and an AI copilot. In prior SA studies, the copilot is constantly active in determining the action played at each time step. This limits human autonomy that may have deleterious effects on performance. In general, the amount of helpful copilot assistance varies greatly depending on the task dynamics. We therefore hypothesized that human autonomy and SA performance improves through dynamic and selective copilot intervention. To address this, we develop a goal-agnostic intervention assistance (IA) that dynamically shares control by having the copilot intervene only when the expected value of the copilot’s action exceeds that of the human’s action. We implement IA with a diffusion copilot (termed IDA) trained on expert demonstrations with goal masking. We prove that IDA performance is lower bounded by human performance, so that IDA does not negatively impact human control. In experiments with simulated human pilots, we show that IDA achieves higher performance than both pilot-only and traditional SA control in variants of the Reacher environment and Lunar Lander. We then demonstrate with human-in the-loop experiments that IDA achieves better control in Lunar Lander and that human participants experience greater autonomy and prefer IDA over pilot-only and traditional SA control. We attribute the success of IDA to preserving human autonomy while simultaneously offering assistance to prevent the human from entering universally bad states. Brandon McMahan, Zhenghao Peng, Bolei Zhou, Jonathan C. Kao |
NeurIPS | 3 |
| 2024 | SimGen: Simulator-conditioned Driving Scene GenerationabstractControllable synthetic data generation can substantially lower the annotation cost of training data. Prior works use diffusion models to generate driving images conditioned on the 3D object layout. However, those models are trained on small-scale datasets like nuScenes, which lack appearance and layout diversity. Moreover, overfitting often happens, where the trained models can only generate images based on the layout data from the validation set of the same dataset. In this work, we introduce a simulator-conditioned scene generation framework called SimGen that can learn to generate diverse driving scenes by mixing data from the simulator and the real world. It uses a novel cascade diffusion pipeline to address challenging sim-to-real gaps and multi-condition conflicts. A driving video dataset DIVA is collected to enhance the generative diversity of SimGen, which contains over 147.5 hours of real-world driving videos from 73 locations worldwide and simulated driving data from the MetaDrive simulator. SimGen achieves superior generation quality and diversity while preserving controllability based on the text prompt and the layout pulled from a simulator. We further demonstrate the improvements brought by SimGen for synthetic data augmentation on the BEV detection and segmentation task and showcase its capability in safety-critical data generation. Yunsong Zhou, Michael Simon, Zhenghao Peng, Sicheng Mo, Hongzi Zhu, Minyi Guo, Bolei Zhou |
NeurIPS | 7 |
| 2024 | Spatial Steerability of GANs via Self-Supervision from DiscriminatorabstractGenerative models make huge progress to the photorealistic image synthesis in recent years. To enable humans to steer the image generation process and customize the output, many works explore the interpretable dimensions of the latent space in GANs. Existing methods edit the attributes of the output image such as orientation or color scheme by varying the latent code along certain directions. However, these methods usually require additional human annotations for each pretrained model, and they mostly focus on editing global attributes. In this work, we propose a self-supervised approach to improve the spatial steerability of GANs without searching for steerable directions in the latent space or requiring extra annotations. Specifically, we design randomly sampled Gaussian heatmaps to be encoded into the intermediate layers of generative models as spatial inductive bias. Along with training the GAN model from scratch, these heatmaps are aligned with the emerging attention of the GAN's discriminator in a self-supervised learning manner. During inference, users can interact with the spatial heatmaps in an intuitive manner, enabling them to edit the output image by adjusting the scene layout, moving, or removing objects. Moreover, we incorporate DragGAN into our framework, which facilitates fine-grained manipulation within a reasonable time and supports a coarse-to-fine editing process. Extensive experiments show that the proposed method not only enables spatial editing over human faces, animal faces, outdoor scenes, and complicated multi-object indoor scenes but also brings improvement in synthesis quality. Lalit Bhagat, Ceyuan Yang, Yinghao Xu 0001, Yujun Shen, Hongdong Li, Bolei Zhou |
IEEE Trans. Pattern Anal. Mach. Intell. | 7 |
| 2024 | In-Domain GAN Inversion for Faithful Reconstruction and EditabilityabstractGenerative Adversarial Networks (GANs) have significantly advanced image synthesis through mapping randomly sampled latent codes to high-fidelity synthesized images. However, applying well-trained GANs to real image editing remains challenging. A common solution is to find an approximate latent code that can adequately recover the input image to edit, which is also known as GAN inversion. To invert a GAN model, prior works typically focus on reconstructing the target image at the pixel level, yet few studies are conducted on whether the inverted result can well support manipulation at the semantic level. This work fills in this gap by proposing in-domain GAN inversion, which consists of a domain-guided encoder and a domain-regularized optimizer, to regularize the inverted code in the native latent space of the pre-trained GAN model. In this way, we manage to sufficiently reuse the knowledge learned by GANs for image reconstruction, facilitating a wide range of editing applications without any retraining. We further make comprehensive analyses on the effects of the encoder structure, the starting inversion point, as well as the inversion parameter space, and observe the trade-off between the reconstruction quality and the editing property. Such a trade-off sheds light on how a GAN model represents an image with various semantics encoded in the learned latent distribution. Jiapeng Zhu 0001, Yujun Shen, Yinghao Xu 0001, Deli Zhao, Qifeng Chen 0001, Bolei Zhou |
IEEE Trans. Pattern Anal. Mach. Intell. | 6 |
| 2023 | V2V4Real: A Real-World Large-Scale Dataset for Vehicle-to-Vehicle Cooperative PerceptionabstractModern perception systems of autonomous vehicles are known to be sensitive to occlusions and lack the capability of long perceiving range. It has been one of the key bottlenecks that prevents Level 5 autonomy. Recent research has demonstrated that the Vehicle-to-Vehicle (V2V) cooperative perception system has great potential to revolutionize the autonomous driving industry. However, the lack of a real-world dataset hinders the progress of this field. To facilitate the development of cooperative perception, we present V2V4Real, the first large-scale real-world multi-modal dataset for V2V perception. The data is collected by two vehicles equipped with multi-modal sensors driving together through diverse scenarios. Our V2V4Real dataset covers a driving area of 410 km, comprising 20K LiDAR frames, 40K RGB frames, 240K annotated 3D bounding boxes for 5 classes, and HDMaps that cover all the driving routes. V2V4Real introduces three perception tasks, including cooperative 3D object detection, cooperative 3D object tracking, and Sim2Real domain adaptation for cooperative perception. We provide comprehensive benchmarks of recent cooperative perception algorithms on three tasks. The V2V4Real dataset can be found at research.seas.ucla.edu/mobility-lab/v2v4real/. Runsheng Xu, Xin Xia 0007, Hanzhao Li, Zhengzhong Tu, Zonglin Meng, Hao Xiang 0001, Rui Song 0007, Hongkai Yu, Bolei Zhou, Jiaqi Ma 0003 |
CVPR | 12 |
| 2023 | DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-aware Scene SynthesisabstractExisting 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3D-aware generative model for high-quality and controllable scene synthesis. The key ingredient of our method is a very abstract object-level representation (i.e., 3D bounding boxes without semantic annotation) as the scene layout prior, which is simple to obtain, general to describe various scene contents, and yet informative to disentangle objects and background. Moreover, it serves as an intuitive user control for scene editing. Based on such a prior, the proposed model spatially disentangles the whole scene into object-centric generative radiance fields by learning on only 2D images with the global-local discrimination. Our model obtains the generation fidelity and editing flexibility of individual objects while being able to efficiently compose objects and the background into a complete scene. We demonstrate state-of-the-art performance on many scene datasets, including the challenging Waymo outdoor dataset. Project page can be found here. Yinghao Xu 0001, Menglei Chai, Zifan Shi, Sida Peng, Ivan Skorokhodov, Aliaksandr Siarohin, Ceyuan Yang, Yujun Shen, Hsin-Ying Lee 0001, Bolei Zhou, Sergey Tulyakov |
CVPR | 10 |
| 2023 | One-Shot Generative Domain AdaptationabstractThis work aims to transfer a Generative Adversarial Network (GAN) pre-trained on one image domain to another domain referred to as few as just one reference image. The challenge is that, under limited supervision, it is extremely difficult to synthesize photo-realistic and highly diverse images while retaining the representative characters of the target domain. Different from existing approaches that adopt the vanilla fine-tuning strategy, we design two lightweight modules in the generator and the discriminator respectively. We first introduce an attribute adaptor in the generator and freeze the generator’s original parameters, which can reuse the prior knowledge to the most extent and maintain the synthesis quality and diversity. We then equip the well-learned discriminator with an attribute classifier to ensure that the generator with the attribute adaptor captures the appropriate characters of the reference image. Furthermore, considering the very limited diversity of the training data (i.e., as few as only one image), we propose to constrain the diversity of the latent space through truncation in the training process, alleviating the optimization difficulty. Our approach brings appealing results under various settings, substantially surpassing state-of-the-art alternatives, especially in terms of synthesis diversity. Noticeably, our method works well even with large domain gaps and robustly converges within a few minutes for each experiment. Code and models are available at https://genforce.github.io/genda/. Ceyuan Yang, Yujun Shen, Yinghao Xu 0001, Jiapeng Zhu 0001, Zhirong Wu, Bolei Zhou |
ICCV | 7 |
| 2023 | Guarded Policy Optimization with Imperfect Online Demonstrations
Zhenghai Xue, Zhenghao Peng, Quanyi Li, Bolei Zhou |
ICLR | 5 |
| 2023 | Towards Smooth Video Composition
Qihang Zhang, Ceyuan Yang, Yujun Shen, Yinghao Xu 0001, Bolei Zhou |
ICLR | 5 |
| 2023 | TrafficGen: Learning to Generate Diverse and Realistic Traffic ScenariosabstractDiverse and realistic traffic scenarios are crucial for evaluating the AI safety of autonomous driving systems in simulation. This work introduces a data-driven method called TrafficGen for traffic scenario generation. It learns from the fragmented human driving data collected in the real world and then generates realistic traffic scenarios. TrafficGen is an autoregressive neural generative model with an encoder-decoder architecture. In each autoregressive iteration, it first encodes the current traffic context with the attention mechanism and then decodes a vehicle's initial state followed by generating its long trajectory. We evaluate the trained model in terms of vehicle placement and trajectories, and the experimental result shows our method has substantial improvements over baselines for generating traffic scenarios. After training, TrafficGen can also augment existing traffic scenarios, by adding new vehicles and extending the fragmented trajectories. We further demonstrate that importing the generated scenarios into a simulator as an interactive training environment improves the performance and safety of a driving agent learned from reinforcement learning. Model and data are available at https://metadriverse.github.io/trafficgen. Lan Feng, Quanyi Li, Zhenghao Peng, Shuhan Tan, Bolei Zhou |
ICRA | 5 |
| 2023 | V2XP-ASG: Generating Adversarial Scenes for Vehicle-to-Everything PerceptionabstractRecent advancements in Vehicle-to-Everything communication technology have enabled autonomous vehicles to share sensory information to obtain better perception performance. With the rapid growth of autonomous vehicles and intelligent infrastructure, the V2X perception systems will soon be deployed at scale, which raises a safety-critical question: how can we evaluate and improve its performance under challenging traffic scenarios before the real-world deployment? Collecting diverse large-scale real-world test scenes seems to be the most straightforward solution, but it is expensive and time-consuming, and the collections can only cover limited scenarios. To this end, we propose the first open adversarial scene generator V2XP-ASG that can produce realistic, challenging scenes for modern LiDAR-based multi-agent perception systems. V2XP-ASG learns to construct an adversarial collaboration graph and simultaneously perturb multiple agents' poses in an adversarial and plausible manner. The experiments demonstrate that V2XP-ASG can effectively identify challenging scenes for a large range of V2X perception systems. Meanwhile, by training on the limited number of generated challenging scenes, the accuracy of V2X perception systems can be further improved by 12.3% on challenging and 4% on normal scenes. Our code will be released at https://github.com/XHwind/V2XP-ASG. Hao Xiang 0001, Runsheng Xu, Xin Xia 0007, Zhaoliang Zheng, Bolei Zhou, Jiaqi Ma 0003 |
ICRA | 5 |
| 2023 | ScenarioNet: Open-Source Platform for Large-Scale Traffic Scenario Simulation and ModelingabstractLarge-scale driving datasets such as Waymo Open Dataset and nuScenes substantially accelerate autonomous driving research, especially for perception tasks such as 3D detection and trajectory forecasting. Since the driving logs in these datasets contain HD maps and detailed object annotations which accurately reflect the real-world complexity of traffic behaviors, we can harvest a massive number of complex traffic scenarios and recreate their digital twins in simulation. Compared to the hand-crafted scenarios often used in existing simulators, data-driven scenarios collected from the real world can facilitate many research opportunities in machine learning and autonomous driving. In this work, we present ScenarioNet, an open-source platform for large-scale traffic scenario modeling and simulation. ScenarioNet defines a unified scenario description format and collects a large-scale repository of real-world traffic scenarios from the heterogeneous data in various driving datasets including Waymo, nuScenes, Lyft L5, and nuPlan datasets. These scenarios can be further replayed and interacted with in multiple views from Bird-Eye-View layout to realistic 3D rendering in MetaDrive simulator. This provides a benchmark for evaluating the safety of autonomous driving stacks in simulation before their real-world deployment. We further demonstrate the strengths of ScenarioNet on large-scale scenario generation, imitation learning, and reinforcement learning in both single-agent and multi-agent settings. Code, demo videos, and website are available at https://github.com/metadriverse/scenarionet Quanyi Li, Zhenghao Peng, Lan Feng, Zhizheng Liu, Chenda Duan, Wenjie Mo 0002, Bolei Zhou |
NeurIPS | 7 |
| 2023 | Learning from Active Human Involvement through Proxy Value PropagationabstractLearning from active human involvement enables the human subject to actively intervene and demonstrate to the AI agent during training. The interaction and corrective feedback from human brings safety and AI alignment to the learning process. In this work, we propose a new reward-free active human involvement method called Proxy Value Propagation for policy optimization. Our key insight is that a proxy value function can be designed to express human intents, wherein state- action pairs in the human demonstration are labeled with high values, while those agents’ actions that are intervened receive low values. Through the TD-learning framework, labeled values of demonstrated state-action pairs are further propagated to other unlabeled data generated from agents’ exploration. The proxy value function thus induces a policy that faithfully emulates human behaviors. Human- in-the-loop experiments show the generality and efficiency of our method. With minimal modification to existing reinforcement learning algorithms, our method can learn to solve continuous and discrete control tasks with various human control devices, including the challenging task of driving in Grand Theft Auto V. Demo video and code are available at: https://metadriverse.github.io/pvp. Zhenghao Peng, Wenjie Mo 0002, Chenda Duan, Quanyi Li, Bolei Zhou |
NeurIPS | 5 |
| 2023 | MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement LearningabstractDriving safely requires multiple capabilities from human and intelligent agents, such as the generalizability to unseen environments, the safety awareness of the surrounding traffic, and the decision-making in complex multi-agent settings. Despite the great success of Reinforcement Learning (RL), most of the RL research works investigate each capability separately due to the lack of integrated environments. In this work, we develop a new driving simulation platform called MetaDrive to support the research of generalizable reinforcement learning algorithms for machine autonomy. MetaDrive is highly compositional, which can generate an infinite number of diverse driving scenarios from both the procedural generation and the real data importing. Based on MetaDrive, we construct a variety of RL tasks and baselines in both single-agent and multi-agent settings, including benchmarking generalizability across unseen scenes, safe exploration, and learning multi-agent traffic. The generalization experiments conducted on both procedurally generated scenarios and real-world scenarios show that increasing the diversity and the size of the training set leads to the improvement of the RL agent's generalizability. We further evaluate various safe reinforcement learning and multi-agent reinforcement learning algorithms in MetaDrive environments and provide the benchmarks. Source code, documentation, and demo video are available at https://metadriverse.github.io/metadrive. Quanyi Li, Zhenghao Peng, Lan Feng, Qihang Zhang, Zhenghai Xue, Bolei Zhou |
IEEE Trans. Pattern Anal. Mach. Intell. | 6 |
| 2023 | GAN Inversion: A SurveyabstractGAN inversion aims to invert a given image back into the latent space of a pretrained GAN model so that the image can be faithfully reconstructed from the inverted code by the generator. As an emerging technique to bridge the real and fake image domains, GAN inversion plays an essential role in enabling pretrained GAN models, such as StyleGAN and BigGAN, for applications of real image editing. Moreover, GAN inversion interprets GAN's latent space and examines how realistic images can be generated. In this paper, we provide a survey of GAN inversion with a focus on its representative algorithms and its applications in image restoration and image manipulation. We further discuss the trends and challenges for future research. A curated list of GAN inversion methods, datasets, and other related information can be found at https://github.com/weihaox/awesome-gan-inversion. Weihao Xia 0001, Yulun Zhang 0001, Yujiu Yang 0001, Jing-Hao Xue, Bolei Zhou, Ming-Hsuan Yang 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2023 | GH-Feat: Learning Versatile Generative Hierarchical Features From GANsabstractRecent years witness the tremendous success of generative adversarial networks (GANs) in synthesizing photo-realistic images. GAN generator learns to compose realistic images and reproduce the real data distribution. Through that, a hierarchical visual feature with multi-level semantics spontaneously emerges. In this work we investigate that such a generative feature learned from image synthesis exhibits great potentials in solving a wide range of computer vision tasks, including both generative ones and more importantly discriminative ones. We first train an encoder by considering the pre-trained StyleGAN generator as a learned loss function. The visual features produced by our encoder, termed as Generative Hierarchical Features (GH-Feat), highly align with the layer-wise GAN representations, and hence describe the input image adequately from the reconstruction perspective. Extensive experiments support the versatile transferability of GH-Feat across a range of applications, such as image editing, image processing, image harmonization, face verification, landmark detection, layout prediction, image retrieval, etc. We further show that, through a proper spatial expansion, our developed GH-Feat can also facilitate fine-grained semantic segmentation using only a few annotations. Both qualitative and quantitative results demonstrate the appealing performance of GH-Feat. Code and models are available at https://genforce.github.io/ghfeat/. Yinghao Xu 0001, Yujun Shen, Jiapeng Zhu 0001, Ceyuan Yang, Bolei Zhou |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2022 | SimIPU: Simple 2D Image and 3D Point Cloud Unsupervised Pre-training for Spatial-Aware Visual RepresentationsabstractPre-training has become a standard paradigm in many computer vision tasks. However, most of the methods are generally designed on the RGB image domain. Due to the discrepancy between the two-dimensional image plane and the three-dimensional space, such pre-trained models fail to perceive spatial information and serve as sub-optimal solutions for 3D-related tasks. To bridge this gap, we aim to learn a spatial-aware visual representation that can describe the three-dimensional space and is more suitable and effective for these tasks. To leverage point clouds, which are much more superior in providing spatial information compared to images, we propose a simple yet effective 2D Image and 3D Point cloud Unsupervised pre-training strategy, called SimIPU. Specifically, we develop a multi-modal contrastive learning framework that consists of an intra-modal spatial perception module to learn a spatial-aware representation from point clouds and an inter-modal feature interaction module to transfer the capability of perceiving spatial information from the point cloud encoder to the image encoder, respectively. Positive pairs for contrastive losses are established by the matching algorithm and the projection matrix. The whole framework is trained in an unsupervised end-to-end fashion. To the best of our knowledge, this is the first study to explore contrastive learning pre-training strategies for outdoor multi-modal datasets, containing paired camera images and LIDAR point clouds. Zhenyu Li 0007, Liangji Fang, Qinhong Jiang, Xianming Liu 0005, Junjun Jiang, Bolei Zhou, Hang Zhao 0021 |
AAAI | 8 |
| 2022 | Visual Sound Localization in the Wild by Cross-Modal Interference ErasingabstractThe task of audiovisual sound source localization has been well studied under constrained scenes, where the audio recordings are clean. However, in real world scenarios, audios are usually contaminated by off screen sound and background noise. They will interfere with the procedure of identifying desired sources and building visual sound connections, making previous studies nonapplicable. In this work, we propose the Interference Eraser (IEr) framework, which tackles the problem of audiovisual sound source localization in the wild. The key idea is to eliminate the interference by redefining and carving discriminative audio representations. Specifically, we observe that the previous practice of learning only a single audio representation is insufficient due to the additive nature of audio signals. We thus extend the audio representation with our Audio Instance Identifier module, which clearly distinguishes sounding instances when audio signals of different volumes are unevenly mixed. Then we erase the influence of the audible but off screen sounds and the silent but visible objects by a Cross modal Referrer module with cross modality distillation. Quantitative and qualitative evaluations demonstrate that our framework achieves superior results on sound localization tasks, especially under real world scenarios. Rui Qian 0001, Hang Zhou 0009, Di Hu 0001, Weiyao Lin, Ziwei Liu 0002, Bolei Zhou, Xiaowei Zhou 0001 |
AAAI | 7 |
| 2022 | Learning Hierarchical Cross-Modal Association for Co-Speech Gesture GenerationabstractGenerating speech-consistent body and gesture movements is a long-standing problem in virtual avatar creation. Previous studies often synthesize pose movement in a holistic manner, where poses of all joints are generated simultaneously. Such a straightforward pipeline fails to generate fine-grained co-speech gestures. One observation is that the hierarchical semantics in speech and the hierarchical structures of human gestures can be naturally described into multiple granularities and associated together. To fully utilize the rich connections between speech audio and human gestures, we propose a novel framework named Hierarchical Audio-to-Gesture (HA2G) for co-speech gesture generation. In HA2G, a Hierarchical Audio Learner extracts audio representations across semantic granularities. A Hierarchical Pose Inferer subsequently renders the entire human pose gradually in a hierarchical manner. To enhance the quality of synthesized gestures, we develop a contrastive learning strategy based on audio-text alignment for better audio representations. Extensive experiments and human evaluation demonstrate that the proposed method renders realistic co-speech gestures and out-performs previous methods in a clear margin. Project page: https://alvinliu0.github.io/projects/HA2G. Qianyi Wu, Hang Zhou 0009, Yinghao Xu 0001, Rui Qian 0001, Xiaowei Zhou 0001, Wayne Wu, Bo Dai 0002, Bolei Zhou |
CVPR | 10 |
| 2022 | Improving GAN Equilibrium by Raising Spatial AwarenessabstractThe success of Generative Adversarial Networks (GANs) is largely built upon the adversarial training between a generator (G) and a discriminator (D). They are expected to reach a certain equilibrium where D cannot distinguish the generated images from the real ones. However, such an equilibrium is rarely achieved in practical GAN training, instead, D almost always surpasses G. We attribute one of its sources to the information asymmetry between D and G. We observe that D learns its own visual attention when determining whether an image is real or fake, but G has no explicit clue on which regions to focus on for a particular synthesis. To alleviate the issue of D dominating the competition in GANs, we aim to raise the spatial awareness of G. Randomly sampled multi-level heatmaps are encoded into the intermediate layers of G as an inductive bias. Thus G can purposefully improve the synthesis of certain image regions. We further propose to align the spatial awareness of G with the attention map induced from D. Through this way we effectively lessen the information gap between D and G. Extensive results show that our method pushes the two-player game in GANs closer to the equilibrium, leading to a better synthesis performance. As a byproduct, the intro-duced spatial awareness facilitates interactive editing over the output synthesis. Demo video and code are available at https://genforce.github.io/eqgan-sa/ Ceyuan Yang, Yinghao Xu 0001, Yujun Shen, Hongdong Li, Bolei Zhou |
CVPR | 6 |
| 2022 | 3D-aware Image Synthesis via Learning Structural and Textural RepresentationsabstractMaking generative models 3D-aware bridges the 2D image space and the 3D physical world yet remains challenging. Recent attempts equip a Generative Adversarial Network (GAN) with a Neural Radiance Field (NeRF), which maps 3D coordinates to pixel values, as a 3D prior. However, the implicit function in NeRF has a very local receptive field, making the generator hard to become aware of the global structure. Meanwhile, NeRF is built on volume rendering which can be too costly to produce high-resolution results, increasing the optimization difficulty. To alleviate these two problems, we propose a novel framework, termed as VolumeGAN, for high-fidelity 3D-aware image synthesis, through explicitly learning a structural representation and a textural representation. We first learn a feature volume to represent the underlying structure, which is then converted to a feature field using a NeRF-like model. The feature field is further accumulated into a 2D feature map as the textural representation, followed by a neural renderer for appearance synthesis. Such a design enables independent control of the shape and the appearance. Project page is at https://genforce.github.io/volumegan. Yinghao Xu 0001, Sida Peng, Ceyuan Yang, Yujun Shen, Bolei Zhou |
CVPR | 5 |
| 2022 | Cross-Model Pseudo-Labeling for Semi-Supervised Action RecognitionabstractSemi-supervised action recognition is a challenging but important task due to the high cost of data annotation. A common approach to this problem is to assign unlabeled data with pseudo-labels, which are then used as additional supervision in training. Typically in recent work, the pseudo-labels are obtained by training a model on the labeled data, and then using confident predictions from the model to teach itself. In this work, we propose a more effective pseudo-labeling scheme, called Cross-Model Pseudo-Labeling (CMPL). Concretely, we introduce a lightweight auxiliary network in addition to the primary backbone, and ask them to predict pseudo-labels for each other. We observe that, due to their different structural biases, these two models tend to learn complementary representations from the same video clips. Each model can thus benefit from its counterpart by utilizing cross-model predictions as supervision. Experiments on different data partition protocols demonstrate the significant improvement of our framework over existing alternatives. For example, CMPL achieves 17.6% and 25.1% Top-1 accuracy on Kinetics-400 and UCF-101 using only the RGB modality and 1% labeled data, outperforming our baseline model, FixMatch [17], by 9.0% and 10.3%, respectively.11Project page is at https://justimyhxu.github.io/projects/cmpl/. Yinghao Xu 0001, Fangyun Wei, Xiao Sun 0001, Ceyuan Yang, Yujun Shen, Bo Dai 0002, Bolei Zhou, Stephen Lin 0001 |
CVPR | 7 |
| 2022 | Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generation
Yinghao Xu 0001, Qianyi Wu, Hang Zhou 0009, Wayne Wu, Bolei Zhou |
ECCV (37) | 6 |
| 2022 | Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy Pretraining
Qihang Zhang, Zhenghao Peng, Bolei Zhou |
ECCV (26) | 3 |
| 2022 | Efficient Learning of Safe Driving Policy via Human-AI Copilot Optimization
Quanyi Li, Zhenghao Peng, Bolei Zhou |
ICLR | 3 |
| 2022 | AutoAlign: Pixel-Instance Feature Aggregation for Multi-Modal 3D Object DetectionabstractObject detection through either RGB images or the LiDAR point clouds has been extensively explored in autonomous driving. However, it remains challenging to make these two data sources complementary and beneficial to each other. In this paper, we propose AutoAlign, an automatic feature fusion strategy for 3D object detection. Instead of establishing deterministic correspondence with camera projection matrix, we model the mapping relationship between the image and point clouds with a learnable alignment map. This map enables our model to automate the alignment of non-homogenous features in a dynamic and data-driven manner. Specifically, a cross-attention feature alignment module is devised to adaptively aggregate pixel-level image features for each voxel. To enhance the semantic consistency during feature alignment, we also design a self-supervised cross-modal feature interaction module, through which the model can learn feature aggregation with instance-level feature guidance. Extensive experimental results show that our approach can lead to 2.3 mAP and 7.0 mAP improvements on the KITTI and nuScenes datasets respectively. Notably, our best model reaches 70.9 NDS on the nuScenes testing leaderboard, achieving competitive performance among various state-of-the-arts. Zhenyu Li 0007, Shiquan Zhang, Liangji Fang, Qinhong Jiang, Feng Zhao 0004, Bolei Zhou, Hang Zhao 0021 |
IJCAI | 7 |
| 2022 | Human-AI Shared Control via Policy DissectionabstractHuman-AI shared control allows human to interact and collaborate with autonomous agents to accomplish control tasks in complex environments. Previous Reinforcement Learning (RL) methods attempted goal-conditioned designs to achieve human-controllable policies at the cost of redesigning the reward function and training paradigm. Inspired by the neuroscience approach to investigate the motor cortex in primates, we develop a simple yet effective frequency-based approach called Policy Dissection to align the intermediate representation of the learned neural controller with the kinematic attributes of the agent behavior. Without modifying the neural controller or retraining the model, the proposed approach can convert a given RL-trained policy into a human-controllable policy. We evaluate the proposed approach on many RL tasks such as autonomous driving and locomotion. The experiments show that human-AI shared control system achieved by Policy Dissection in driving task can substantially improve the performance and safety in unseen traffic scenes. With human in the inference loop, the locomotion robots also exhibit versatile controllable motion skills even though they are only trained to move forward. Our results suggest the promising direction of implementing human-AI shared autonomy through interpreting the learned representation of the autonomous agents. Code and demo videos are available at https://metadriverse.github.io/policydissect Quanyi Li, Zhenghao Peng, Lan Feng, Bolei Zhou |
NeurIPS | 5 |
| 2022 | Exploit Reward Shifting in Value-Based Deep-RL: Optimistic Curiosity-Based Exploration and Conservative Exploitation via Linear Reward ShapingabstractIn this work, we study the simple yet universally applicable case of reward shaping in value-based Deep Reinforcement Learning (DRL). We show that reward shifting in the form of a linear transformation is equivalent to changing the initialization of the $Q$-function in function approximation. Based on such an equivalence, we bring the key insight that a positive reward shifting leads to conservative exploitation, while a negative reward shifting leads to curiosity-driven exploration. Accordingly, conservative exploitation improves offline RL value estimation, and optimistic value estimation improves exploration for online RL. We validate our insight on a range of RL tasks and show its improvement over baselines: (1) In offline RL, the conservative exploitation leads to improved performance based on off-the-shelf algorithms; (2) In online continuous control, multiple value functions with different shifting constants can be used to tackle the exploration-exploitation dilemma for better sample efficiency; (3) In discrete control tasks, a negative reward shifting yields an improvement over the curiosity-based exploration method. Lei Han 0001, Rui Yang 0010, Xiaoteng Ma, Bolei Zhou |
NeurIPS | 6 |
| 2022 | Improving GANs with A Dynamic DiscriminatorabstractDiscriminator plays a vital role in training generative adversarial networks (GANs) via distinguishing real and synthesized samples. While the real data distribution remains the same, the synthesis distribution keeps varying because of the evolving generator, and thus effects a corresponding change of the bi-classification task assigned to the discriminator. We argue that a discriminator with an on-the-fly adjustment on its capacity can better accommodate such a time-varying task. A comprehensive empirical study confirms that the proposed training strategy, termed as DynamicD, improves the synthesis performance without incurring any additional computation cost or training objectives. Two capacity adjusting schemes are developed for training GANs under different data regimes: i) given a sufficient amount of training data, the discriminator benefits from a progressively increased learning capacity, and ii) when the training data is limited, gradually decreasing the layer width mitigates the over-fitting issue of the discriminator. Experiments on both 2D and 3D-aware image synthesis tasks conducted on a range of datasets substantiate the generalizability of our DynamicD as well as its substantial improvement over the baselines. Furthermore, DynamicD is synergistic to other discriminator-improving approaches (including data augmentation, regularizers, and pre-training), and brings continuous performance gain when combined with them for learning GANs. Code will be made publicly available. Ceyuan Yang, Yujun Shen, Yinghao Xu 0001, Deli Zhao, Bo Dai 0002, Bolei Zhou |
NeurIPS | 6 |
| 2022 | Disentangled Inference for GANs With Latently Invertible Autoencoder
Jiapeng Zhu 0001, Deli Zhao, Bo Zhang 0047, Bolei Zhou |
Int. J. Comput. Vis. | 4 |
| 2022 | InterFaceGAN: Interpreting the Disentangled Face Representation Learned by GANsabstractAlthough generative adversarial networks (GANs) have made significant progress in face synthesis, there lacks enough understanding of what GANs have learned in the latent representation to map a random code to a photo-realistic image. In this work, we propose a framework called InterFaceGAN to interpret the disentangled face representation learned by the state-of-the-art GAN models and study the properties of the facial semantics encoded in the latent space. We first find that GANs learn various semantics in some linear subspaces of the latent space. After identifying these subspaces, we can realistically manipulate the corresponding facial attributes without retraining the model. We then conduct a detailed study on the correlation between different semantics and manage to better disentangle them via subspace projection, resulting in more precise control of the attribute manipulation. Besides manipulating the gender, age, expression, and presence of eyeglasses, we can even alter the face pose and fix the artifacts accidentally made by GANs. Furthermore, we perform an in-depth face identity analysis and a layer-wise analysis to evaluate the editing results quantitatively. Finally, we apply our approach to real face editing by employing GAN inversion approaches and explicitly training feed-forward models based on the synthetic data established by InterFaceGAN. Extensive experimental results suggest that learning to synthesize faces spontaneously brings a disentangled and controllable face representation. Yujun Shen, Ceyuan Yang, Xiaoou Tang, Bolei Zhou |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2021 | HiABP: Hierarchical Initialized ABP for Unsupervised Representation LearningabstractAlthough Markov chain Monte Carlo (MCMC) is useful for generating samples from the posterior distribution, it often suffers from intractability when dealing with large-scale datasets. To address this issue, we propose Hierarchical Initialized Alternating Back-propagation (HiABP) for efficient Bayesian inference. Especially, we endow Alternating Backpropagation (ABP) method with a well-designed initializer and hierarchical structure, composing the pipeline of Initializing, Improving, and Learning back-propagation. It saves much time for the generative model to initialize the latent variable by constraining a sampler to be close to the true posterior distribution. The initialized latent variable is then improved significantly by an MCMC sampler. Thus the proposed method has the strengths of both methods, i.e., the effectiveness of MCMC and the efficiency of variational inference. Experimental results validate our framework can outperform other popular deep generative models in modeling natural images and learning from incomplete data. We further demonstrate the unsupervised disentanglement of hierarchical latent representation with controllable image synthesis. Jiankai Sun, Bolei Zhou |
AAAI | 3 |
| 2021 | Multimodal Motion Prediction With Stacked TransformersabstractPredicting multiple plausible future trajectories of the nearby vehicles is crucial for the safety of autonomous driving. Recent motion prediction approaches attempt to achieve such multimodal motion prediction by implicitly regularizing the feature or explicitly generating multiple candidate proposals. However, it remains challenging since the latent features may concentrate on the most frequent mode of the data while the proposal-based methods depend largely on the prior knowledge to generate and select the proposals. In this work, we propose a novel transformer framework for multimodal motion prediction, termed as mmTransformer. A novel network architecture based on stacked transformers is designed to model the multimodality at feature level with a set of fixed independent proposals. A region-based training strategy is then developed to induce the multimodality of the generated proposals. Experiments on Argoverse dataset show that the proposed model achieves the state-of-the-art performance on motion prediction, substantially improving the diversity and the accuracy of the predicted trajectories. Demo video and code are available at https://decisionforce.github.io/mmTransformer. Jinghuai Zhang, Liangji Fang, Qinhong Jiang, Bolei Zhou |
CVPR | 5 |
| 2021 | Closed-Form Factorization of Latent Semantics in GANsabstractA rich set of interpretable dimensions has been shown to emerge in the latent space of the Generative Adversarial Networks (GANs) trained for synthesizing images. In order to identify such latent dimensions for image editing, previous methods typically annotate a collection of synthesized samples and train linear classifiers in the latent space. However, they require a clear definition of the target attribute as well as the corresponding manual annotations, limiting their applications in practice. In this work, we examine the internal representation learned by GANs to reveal the underlying variation factors in an unsupervised manner. In particular, we take a closer look into the generation mechanism of GANs and further propose a closedform factorization algorithm for latent semantic discovery by directly decomposing the pre-trained weights. With a lightning-fast implementation, our approach is capable of not only finding semantically meaningful dimensions comparably to the state-of-the-art supervised methods, but also resulting in far more versatile concepts across multiple GAN models trained on a wide range of datasets.1 Yujun Shen, Bolei Zhou |
CVPR | 2 |
| 2021 | Generative Hierarchical Features From Synthesizing ImagesabstractGenerative Adversarial Networks (GANs) have recently advanced image synthesis by learning the underlying distribution of the observed data. However, how the features learned from solving the task of image generation are applicable to other vision tasks remains seldom explored. In this work, we show that learning to synthesize images can bring remarkable hierarchical visual features that are generalizable across a wide range of applications. Specifically, we consider the pre-trained StyleGAN generator as a learned loss function and utilize its layer-wise representation to train a novel hierarchical encoder. The visual feature produced by our encoder, termed as Generative Hierarchical Feature (GH-Feat), has strong transferability to both generative and discriminative tasks, including image editing, image harmonization, image classification, face verification, landmark detection, and layout prediction. Extensive qualitative and quantitative experimental results demonstrate the appealing performance of GH-Feat.1 Yinghao Xu 0001, Yujun Shen, Jiapeng Zhu 0001, Ceyuan Yang, Bolei Zhou |
CVPR | 5 |
| 2021 | Positional Encoding As Spatial Inductive Bias in GANsabstractSinGAN shows impressive capability in learning internal patch distribution despite its limited effective receptive field. We are interested in knowing how such a translationinvariant convolutional generator could capture the global structure with just a spatially i.i.d. input. In this work, taking SinGAN and StyleGAN2 as examples, we show that such capability, to a large extent, is brought by the implicit positional encoding when using zero padding in the generators. Such positional encoding is indispensable for generating images with high fidelity. The same phenomenon is observed in other generative architectures such as DCGAN and PGGAN. We further show that zero padding leads to an unbalanced spatial bias with a vague relation between locations. To offer a better spatial inductive bias, we investigate alternative positional encodings and analyze their effects. Based on a more flexible positional encoding explicitly, we propose a new multi-scale training strategy and demonstrate its effectiveness in the state-of-the-art unconditional generator StyleGAN2. Besides, the explicit spatial inductive bias substantially improves SinGAN for more versatile image manipulation.1 Rui Xu 0014, Xintao Wang 0002, Kai Chen 0026, Bolei Zhou, Chen Change Loy |
CVPR | 4 |
| 2021 | Instance Localization for Self-Supervised Detection PretrainingabstractPrior research on self-supervised learning has led to considerable progress on image classification, but often with degraded transfer performance on object detection. The objective of this paper is to advance self-supervised pretrained models specifically for object detection. Based on the inherent difference between classification and detection, we propose a new self-supervised pretext task, called instance localization. Image instances are pasted at various locations and scales onto background images. The pretext task is to predict the instance category given the composited images as well as the foreground bounding boxes. We show that integration of bounding boxes into pretraining promotes better task alignment and architecture alignment for transfer learning. In addition, we propose an augmentation method on the bounding boxes to further enhance the feature alignment. As a result, our model becomes weaker at Imagenet semantic classification but stronger at image patch localization, with an overall stronger pretrained model for object detection. Experimental results demonstrate that our approach yields state-of-the-art transfer learning results for object detection on PASCAL VOC and MSCOCO1. Ceyuan Yang, Zhirong Wu, Bolei Zhou, Stephen Lin 0001 |
CVPR | 3 |
| 2021 | TS-CAM: Token Semantic Coupled Attention Map for Weakly Supervised Object LocalizationabstractWeakly supervised object localization (WSOL) is a challenging problem when given image category labels but requires to learn object localization models. Optimizing a convolutional neural network (CNN) for classification tends to activate local discriminative regions while ignoring complete object extent, causing the partial activation issue. In this paper, we argue that partial activation is caused by the intrinsic characteristics of CNN, where the convolution operations produce local receptive fields and experience difficulty to capture long-range feature dependency among pixels. We introduce the token semantic coupled attention map (TS-CAM) to take full advantage of the self-attention mechanism in visual transformer for long-range dependency extraction. TS-CAM first splits an image into a sequence of patch tokens for spatial embedding, which produce attention maps of long-range visual dependency to avoid partial activation. TS-CAM then re-allocates category-related semantics for patch tokens, enabling each of them to be aware of object categories. TS-CAM finally couples the patch tokens with the semantic-agnostic attention map to achieve semantic-aware localization. Experiments on the ILSVRC/CUB-200-2011 datasets show that TS-CAM outperforms its CNN-CAM counterparts by 7.1%/27.1% for WSOL, achieving state-of-the-art performance. Code is available at https://github.com/vasgaowei/TS-CAM Wei Gao 0050, Fang Wan 0001, Xingjia Pan, Zhiliang Peng, Qi Tian 0001, Zhenjun Han, Bolei Zhou, Qixiang Ye |
ICCV | 7 |
| 2021 | Learning to Simulate Self-driven Particles System with Coordinated Policy OptimizationabstractSelf-Driven Particles (SDP) describe a category of multi-agent systems common in everyday life, such as flocking birds and traffic flows. In a SDP system, each agent pursues its own goal and constantly changes its cooperative or competitive behaviors with its nearby agents. Manually designing the controllers for such SDP system is time-consuming, while the resulting emergent behaviors are often not realistic nor generalizable. Thus the realistic simulation of SDP systems remains challenging. Reinforcement learning provides an appealing alternative for automating the development of the controller for SDP. However, previous multi-agent reinforcement learning (MARL) methods define the agents to be teammates or enemies before hand, which fail to capture the essence of SDP where the role of each agent varies to be cooperative or competitive even within one episode. To simulate SDP with MARL, a key challenge is to coordinate agents' behaviors while still maximizing individual objectives. Taking traffic simulation as the testing bed, in this work we develop a novel MARL method called Coordinated Policy Optimization (CoPO), which incorporates social psychology principle to learn neural controller for SDP. Experiments show that the proposed method can achieve superior performance compared to MARL baselines in various metrics. Noticeably the trained vehicles exhibit complex and diverse social behaviors that improve performance and safety of the population as a whole. Demo video and source code are available at: https://decisionforce.github.io/CoPO/ Zhenghao Peng, Quanyi Li, Ka-Ming Hui, Bolei Zhou |
NeurIPS | 5 |
| 2021 | Data-Efficient Instance Generation from Instance DiscriminationabstractGenerative Adversarial Networks (GANs) have significantly advanced image synthesis, however, the synthesis quality drops significantly given a limited amount of training data. To improve the data efficiency of GAN training, prior work typically employs data augmentation to mitigate the overfitting of the discriminator yet still learn the discriminator with a bi-classification ($\textit{i.e.}$, real $\textit{vs.}$ fake) task. In this work, we propose a data-efficient Instance Generation ($\textit{InsGen}$) method based on instance discrimination. Concretely, besides differentiating the real domain from the fake domain, the discriminator is required to distinguish every individual image, no matter it comes from the training set or from the generator. In this way, the discriminator can benefit from the infinite synthesized samples for training, alleviating the overfitting problem caused by insufficient training data. A noise perturbation strategy is further introduced to improve its discriminative power. Meanwhile, the learned instance discrimination capability from the discriminator is in turn exploited to encourage the generator for diverse generation. Extensive experiments demonstrate the effectiveness of our method on a variety of datasets and training settings. Noticeably, on the setting of $2K$ training images from the FFHQ dataset, we outperform the state-of-the-art approach with 23.5\% FID improvement. Ceyuan Yang, Yujun Shen, Yinghao Xu 0001, Bolei Zhou |
NeurIPS | 4 |
| 2021 | Semantic Hierarchy Emerges in Deep Generative Representations for Scene Synthesis
Ceyuan Yang, Yujun Shen, Bolei Zhou |
Int. J. Comput. Vis. | 3 |
| 2021 | Texture Memory-Augmented Deep Patch-Based Image InpaintingabstractPatch-based methods and deep networks have been employed to tackle image inpainting problem, with their own strengths and weaknesses. Patch-based methods are capable of restoring a missing region with high-quality texture through searching nearest neighbor patches from the unmasked regions. However, these methods bring problematic contents when recovering large missing regions. Deep networks, on the other hand, show promising results in completing large regions. Nonetheless, the results often lack faithful and sharp details that resemble the surrounding area. By bringing together the best of both paradigms, we propose a new deep inpainting framework where texture generation is guided by a texture memory of patch samples extracted from unmasked regions. The framework has a novel design that allows texture memory retrieval to be trained end-to-end with the deep inpainting network. In addition, we introduce a patch distribution loss to encourage high-quality patch synthesis. The proposed method shows superior performance both qualitatively and quantitatively on three challenging image benchmarks, i.e., Places, CelebA-HQ, and Paris Street-View datasets (Code will be made publicly available in https://github.com/open-mmlab/mmediting). Rui Xu 0014, Jiaqi Wang 0003, Bolei Zhou, Chen Change Loy |
IEEE Trans. Image Process. | 5 |
| 2020 | Every Frame Counts: Joint Learning of Video Segmentation and Optical FlowabstractA major challenge for video semantic segmentation is the lack of labeled data. In most benchmark datasets, only one frame of a video clip is annotated, which makes most supervised methods fail to utilize information from the rest of the frames. To exploit the spatio-temporal information in videos, many previous works use pre-computed optical flows, which encode the temporal consistency to improve the video segmentation. However, the video segmentation and optical flow estimation are still considered as two separate tasks. In this paper, we propose a novel framework for joint video semantic segmentation and optical flow estimation. Semantic segmentation brings semantic information to handle occlusion for more robust optical flow estimation, while the non-occluded optical flow provides accurate pixel-level temporal correspondences to guarantee the temporal consistency of the segmentation. Moreover, our framework is able to utilize both labeled and unlabeled frames in the video through joint training, while no additional calculation is required in inference. Extensive experiments show that the proposed model makes the video semantic segmentation and optical flow estimation benefit from each other and outperforms existing methods under the same settings in both tasks. Mingyu Ding, Zhe Wang 0006, Bolei Zhou, Jianping Shi, Zhiwu Lu 0001, Ping Luo 0002 |
AAAI | 3 |
| 2020 | TPNet: Trajectory Proposal Network for Motion PredictionabstractMaking accurate motion prediction of the surrounding traffic agents such as pedestrians, vehicles, and cyclists is crucial for autonomous driving. Recent data-driven motion prediction methods have attempted to learn to directly regress the exact future position or its distribution from massive amount of trajectory data. However, it remains difficult for these methods to provide multimodal predictions as well as integrate physical constraints such as traffic rules and movable areas. In this work we propose a novel two-stage motion prediction framework, Trajectory Proposal Network (TPNet). TPNet first generates a candidate set of future trajectories as hypothesis proposals, then makes the final predictions by classifying and refining the proposals which meets the physical constraints. By steering the proposal generation process, safe and multimodal predictions are realized. Thus this framework effectively mitigates the complexity of motion prediction problem while ensuring the multimodal output. Experiments on four large-scale trajectory prediction datasets, i.e. the ETH, UCY, Apollo and Argoverse datasets, show that TPNet achieves the state-of-the-art results both quantitatively and qualitatively. Liangji Fang, Qinhong Jiang, Jianping Shi, Bolei Zhou |
CVPR | 4 |
| 2020 | Image Processing Using Multi-Code GAN PriorabstractDespite the success of Generative Adversarial Networks (GANs) in image synthesis, applying trained GAN models to real image processing remains challenging. Previous methods typically invert a target image back to the latent space either by back-propagation or by learning an additional encoder. However, the reconstructions from both of the methods are far from ideal. In this work, we propose a novel approach, called mGANprior, to incorporate the well-trained GANs as effective prior to a variety of image processing tasks. In particular, we employ multiple latent codes to generate multiple feature maps at some intermediate layer of the generator, then compose them with adaptive channel importance to recover the input image. Such an over-parameterization of the latent space significantly improves the image reconstruction quality, outperforming existing competitors. The resulting high-fidelity image reconstruction enables the trained GAN models as prior to many real-world applications, such as image colorization, super-resolution, image inpainting, and semantic manipulation. We further analyze the properties of the layer-wise representation learned by GAN models and shed light on what knowledge each layer is capable of representing. Jinjin Gu, Yujun Shen, Bolei Zhou |
CVPR | 3 |
| 2020 | A Local-to-Global Approach to Multi-Modal Movie Scene SegmentationabstractScene, as the crucial unit of storytelling in movies, contains complex activities of actors and their interactions in a physical environment. Identifying the composition of scenes serves as a critical step towards semantic understanding of movies. This is very challenging - compared to the videos studied in conventional vision problems, e.g. action recognition, as scenes in movies usually contain much richer temporal structures and more complex semantic information. Towards this goal, we scale up the scene segmentation task by building a large-scale video dataset MovieScenes, which contains 21K annotated scene segments from 150 movies. We further propose a local-to-global scene segmentation framework, which integrates multi-modal information across three levels, i.e. clip, segment, and movie. This framework is able to distill complex semantics from hierarchical temporal structures over a long movie, providing top-down guidance for scene segmentation. Our experiments show that the proposed network is able to segment a movie into scenes with high accuracy, consistently outperforming previous methods. We also found that pretraining on our MovieScenes can bring significant improvements to the existing approaches. Anyi Rao, Linning Xu, Qingqiu Huang, Bolei Zhou, Dahua Lin |
CVPR | 6 |
| 2020 | Interpreting the Latent Space of GANs for Semantic Face EditingabstractDespite the recent advance of Generative Adversarial Networks (GANs) in high-fidelity image synthesis, there lacks enough understanding of how GANs are able to map a latent code sampled from a random distribution to a photo-realistic image. Previous work assumes the latent space learned by GANs follows a distributed representation but observes the vector arithmetic phenomenon. In this work, we propose a novel framework, called InterFaceGAN, for semantic face editing by interpreting the latent semantics learned by GANs. In this framework, we conduct a detailed study on how different semantics are encoded in the latent space of GANs for face synthesis. We find that the latent code of well-trained generative models actually learns a disentangled representation after linear transformations. We explore the disentanglement between various semantics and manage to decouple some entangled semantics with subspace projection, leading to more precise control of facial attributes. Besides manipulating gender, age, expression, and the presence of eyeglasses, we can even vary the face pose as well as fix the artifacts accidentally generated by GAN models. The proposed method is further applied to achieve real image manipulation when combined with GAN inversion methods or some encoder-involved models. Extensive results suggest that learning to synthesize faces spontaneously brings a disentangled and controllable facial attribute representation. Yujun Shen, Jinjin Gu, Xiaoou Tang, Bolei Zhou |
CVPR | 4 |
| 2020 | Temporal Pyramid Network for Action RecognitionabstractVisual tempo characterizes the dynamics and the temporal scale of an action. Modeling such visual tempos of different actions facilitates their recognition. Previous works often capture the visual tempo through sampling raw videos at multiple rates and constructing an input-level frame pyramid, which usually requires a costly multi-branch network to handle. In this work we propose a generic Temporal Pyramid Network (TPN) at the feature-level, which can be flexibly integrated into 2D or 3D backbone networks in a plug-and-play manner. Two essential components of TPN, the source of features and the fusion of features, form a feature hierarchy for the backbone so that it can capture action instances at various tempos. TPN also shows consistent improvements over other challenging baselines on several action recognition datasets. Specifically, when equipped with TPN, the 3D ResNet-50 with dense sampling obtains a 2\% gain on the validation set of Kinetics-400. A further analysis also reveals that TPN gains most of its improvements on action classes that have large variances in their visual tempos, validating the effectiveness of TPN. Ceyuan Yang, Yinghao Xu 0001, Jianping Shi, Bo Dai 0002, Bolei Zhou |
CVPR | 5 |
| 2020 | TransMoMo: Invariance-Driven Unsupervised Video Motion RetargetingabstractWe present a lightweight video motion retargeting approach TransMoMo that is capable of transferring motion of a person in a source video realistically to another video of a target person. Without using any paired data for supervision, the proposed method can be trained in an unsupervised manner by exploiting invariance properties of three orthogonal factors of variation including motion, structure, and view-angle. Specifically, with loss functions carefully derived based on invariance, we train an auto-encoder to disentangle the latent representations of such factors given the source and target video clips. This allows us to selectively transfer motion extracted from the source video seamlessly to the target video in spite of structural and view-angle disparities between the source and the target. The relaxed assumption of paired data allows our method to be trained on a vast amount of videos needless of manual annotation of source-target pairing, leading to improved robustness against large structural variations and extreme motion in videos. We demonstrate the effectiveness of our method over the state-of-the-art methods. Code, model and data are publicly available on our project page (https://yzhq97.github.io/transmomo). Zhuoqian Yang, Wentao Zhu 0004, Wayne Wu, Chen Qian 0006, Qiang Zhou 0001, Bolei Zhou, Chen Change Loy |
CVPR | 6 |
| 2020 | A Unified Framework for Shot Type Classification Based on Subject Centric Lens
Anyi Rao, Linning Xu, Xuekun Jiang, Qingqiu Huang, Bolei Zhou, Dahua Lin |
ECCV (11) | 6 |
| 2020 | In-Domain GAN Inversion for Real Image Editing
Jiapeng Zhu 0001, Yujun Shen, Deli Zhao, Bolei Zhou |
ECCV (17) | 4 |
| 2020 | Moments in Time Dataset: One Million Videos for Event UnderstandingabstractWe present the Moments in Time Dataset, a large-scale human-annotated collection of one million short videos corresponding to dynamic events unfolding within three seconds. Modeling the spatial-audio-temporal dynamics even for actions occurring in 3 second videos poses many challenges: meaningful events do not include only people, but also objects, animals, and natural phenomena; visual and auditory events can be symmetrical in time ("opening" is "closing" in reverse), and either transient or sustained. We describe the annotation process of our dataset (each video is tagged with one action or activity label among 339 different classes), analyze its scale and diversity in comparison to other large-scale video datasets for action recognition, and report results of several baseline models addressing separately, and jointly, three modalities: spatial, temporal and auditory. The Moments in Time dataset, designed to have a large coverage and diversity of events in both visual and auditory modalities, can serve as a new challenge to develop models that scale to the level of complexity and abstract reasoning that a human processes on a daily basis. Mathew Monfort, Carl Vondrick, Aude Oliva, Alex Andonian, Bolei Zhou, Kandan Ramakrishnan, Sarah Adel Bargal, Tom Yan, Lisa M. Brown, Quanfu Fan, Dan Gutfreund |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2019 | Deep Flow-Guided Video InpaintingabstractVideo inpainting, which aims at filling in missing regions in a video, remains challenging due to the difficulty of preserving the precise spatial and temporal coherence of video contents. In this work we propose a novel flow-guided video inpainting approach. Rather than filling in the RGB pixels of each frame directly, we consider the video inpainting as a pixel propagation problem. We first synthesize a spatially and temporally coherent optical flow field across video frames using a newly designed Deep Flow Completion network, then use the synthesized flow fields to guide the propagation of pixels to fill up the missing regions in the video. Specifically, the Deep Flow Competion network follows a coarse-to-fine refinement strategy to complete the flow fields, while their quality is further improved by hard flow example mining. Following the guide of the completed flow fields, the missing video regions can be filled up precisely. Our method is evaluated on DAVIS and YouTubeVOS datasets qualitatively and quantitatively, achieving the state-of-the-art performance in terms of inpainting quality and speed. Rui Xu 0014, Bolei Zhou, Chen Change Loy |
CVPR | 3 |
| 2019 | DrivingStereo: A Large-Scale Dataset for Stereo Matching in Autonomous Driving ScenariosabstractGreat progress has been made on estimating disparity maps from stereo images. However, with the limited stereo data available in the existing datasets and unstable ranging precision of current stereo methods, industry-level stereo matching in autonomous driving remains challenging. In this paper, we construct a novel large-scale stereo dataset named DrivingStereo. It contains over 180k images covering a diverse set of driving scenarios, which is hundreds of times larger than the KITTI Stereo dataset. High-quality labels of disparity are produced by a model-guided filtering strategy from multi-frame LiDAR points. For better evaluations, we present two new metrics for stereo matching in the driving scenes, i.e. a distance-aware metric and a semantic-aware metric. Extensive experiments show that compared with the models trained on FlyingThings3D or Cityscapes, the models trained on our DrivingStereo achieve higher generalization accuracy in real-world driving scenes, while the proposed metrics better evaluate the stereo methods on all-range distances and across different classes. Our dataset and code are available at https://drivingstereo-dataset.github.io. Guorun Yang, Chaoqin Huang, Zhidong Deng, Jianping Shi, Bolei Zhou |
CVPR | 6 |
| 2019 | Seeing What a GAN Cannot GenerateabstractDespite the success of Generative Adversarial Networks (GANs), mode collapse remains a serious issue during GAN training. To date, little work has focused on understanding and quantifying which modes have been dropped by a model. In this work, we visualize mode collapse at both the distribution level and the instance level. First, we deploy a semantic segmentation network to compare the distribution of segmented objects in the generated images with the target distribution in the training set. Differences in statistics reveal object classes that are omitted by a GAN. Second, given the identified omitted object classes, we visualize the GAN's omissions directly. In particular, we compare specific differences between individual photos and their approximate inversions by a GAN. To this end, we relax the problem of inversion and solve the tractable problem of inverting a GAN layer instead of the entire generator. Finally, we use this framework to analyze several recent GANs trained on multiple datasets and identify their typical failure cases. David Bau, Jun-Yan Zhu, Jonas Wulff, William S. Peebles, Bolei Zhou, Hendrik Strobelt, Antonio Torralba 0001 |
ICCV | 5 |
| 2019 | Reasoning About Human-Object Interactions Through Dual Attention NetworksabstractObjects are entities we act upon, where the functionality of an object is determined by how we interact with it. In this work we propose a Dual Attention Network model which reasons about human-object interactions. The dual-attentional framework weights the important features for objects and actions respectively. As a result, the recognition of objects and actions mutually benefit each other. The proposed model shows competitive classification performance on the human-object interaction dataset Something-Something. Besides, it can perform weak spatiotemporal localization and affordance segmentation, despite being trained only with video-level labels. The model not only finds when an action is happening and which object is being manipulated, but also identifies which part of the object is being interacted with. Tete Xiao, Quanfu Fan, Dan Gutfreund, Mathew Monfort, Aude Oliva, Bolei Zhou |
ICCV | 6 |
| 2019 | A Graph-Based Framework to Bridge Movies and SynopsesabstractInspired by the remarkable advances in video analytics, research teams are stepping towards a greater ambition - movie understanding. However, compared to those activity videos in conventional datasets, movies are significantly different. Generally, movies are much longer and consist of much richer temporal structures. More importantly, the interactions among characters play a central role in expressing the underlying story. To facilitate the efforts along this direction, we construct a dataset called Movie Synopses Associations (MSA) over 327 movies, which provides a synopsis for each movie, together with annotated associations between synopsis paragraphs and movie segments. On top of this dataset, we develop a framework to perform matching between movie segments and synopsis paragraphs. This framework integrates different aspects of a movie, including event dynamics and character interactions, and allows them to be matched with parsed paragraphs, based on a graph-based formulation. Our study shows that the proposed framework remarkably improves the matching accuracy over conventional feature-based methods. It also reveals the importance of narrative structures and character interactions in movie understanding. Dataset and code are available at: https://ycxioooong.github.io/projects/moviesyn. Qingqiu Huang, Lingfeng Guo, Hang Zhou 0009, Bolei Zhou, Dahua Lin |
ICCV | 5 |
| 2019 | GAN Dissection: Visualizing and Understanding Generative Adversarial Networks
David Bau, Jun-Yan Zhu, Hendrik Strobelt, Bolei Zhou, Josh Tenenbaum, William T. Freeman, Antonio Torralba 0001 |
ICLR (Poster) | 4 |
| 2019 | Policy Continuation with Hindsight Inverse DynamicsabstractSolving goal-oriented tasks is an important but challenging problem in reinforcement learning (RL). For such tasks, the rewards are often sparse, making it difficult to learn a policy effectively. To tackle this difficulty, we propose a new approach called Policy Continuation with Hindsight Inverse Dynamics (PCHID). This approach learns from Hindsight Inverse Dynamics based on Hindsight Experience Replay. Enabling the learning process in a self-imitated manner and thus can be trained with supervised learning. This work also extends it to multi-step settings with Policy Continuation. The proposed method is general, which can work in isolation or be combined with other on-policy and off-policy algorithms. On two multi-goal tasks GridWorld and FetchReach, PCHID significantly improves the sample efficiency as well as the final performance. Zhizhong Li 0002, Bolei Zhou, Dahua Lin |
NeurIPS | 4 |
| 2019 | Semantic Understanding of Scenes Through the ADE20K Dataset
Bolei Zhou, Hang Zhao 0021, Xavier Puig, Tete Xiao, Sanja Fidler, Adela Barriuso, Antonio Torralba 0001 |
Int. J. Comput. Vis. | 1 |
| 2019 | Interpreting Deep Visual Representations via Network DissectionabstractThe success of recent deep convolutional neural networks (CNNs) depends on learning hidden representations that can summarize the important factors of variation behind the data. In this work, we describe Network Dissection, a method that interprets networks by providing meaningful labels to their individual units. The proposed method quantifies the interpretability of CNN representations by evaluating the alignment between individual hidden units and visual semantic concepts. By identifying the best alignments, units are given interpretable labels ranging from colors, materials, textures, parts, objects and scenes. The method reveals that deep representations are more transparent and interpretable than they would be under a random equivalently powerful basis. We apply our approach to interpret and compare the latent representations of several network architectures trained to solve a wide range of supervised and self-supervised tasks. We then examine factors affecting the network interpretability such as the number of the training iterations, regularizations, different initialization parameters, as well as networks depth and width. Finally we show that the interpreted units can be used to provide explicit explanations of a given CNN prediction for an image. Our results highlight that interpretability is an important property of deep neural networks that provides new insights into what hierarchical structures can learn. Bolei Zhou, David Bau, Aude Oliva, Antonio Torralba 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2019 | Semantic photo manipulation with a generative image priorabstractDespite the recent success of GANs in synthesizing images conditioned on inputs such as a user sketch, text, or semantic labels, manipulating the high-level attributes of an existing natural photograph with GANs is challenging for two reasons. First, it is hard for GANs to precisely reproduce an input image. Second, after manipulation, the newly synthesized pixels often do not fit the original image. In this paper, we address these issues by adapting the image prior learned by GANs to image statistics of an individual image. Our method can accurately reconstruct the input image and synthesize new content, consistent with the appearance of the input image. We demonstrate our interactive system on several semantic image editing tasks, including synthesizing new objects consistent with background, removing unwanted objects, and changing the appearance of an object. Quantitative and qualitative comparisons against several existing methods demonstrate the effectiveness of our method. David Bau, Hendrik Strobelt, William S. Peebles, Jonas Wulff, Bolei Zhou, Jun-Yan Zhu, Antonio Torralba 0001 |
ACM Trans. Graph. | 5 |
| 2018 | Visual Question Generation as Dual Task of Visual Question AnsweringabstractVisual question answering (VQA) and visual question generation (VQG) are two trending topics in the computer vision, but they are usually explored separately despite their intrinsic complementary relationship. In this paper, we propose an end-to-end unified model, the Invertible Question Answering Network (iQAN), to introduce question generation as a dual task of question answering to improve the VQA performance. With our proposed invertible bilinear fusion module and parameter sharing scheme, our iQAN can accomplish VQA and its dual task VQG simultaneously. By jointly trained on two tasks with our proposed dual regularizes (termed as Dual Training), our model has a better understanding of the interactions among images, questions and answers. After training, iQAN can take either question or answer as input, and output the counterpart. Evaluated on the CLEVR and VQA2 datasets, our iQAN improves the top-1 accuracy of the prior art MUTAN VQA method by 1.33% and 0.88% (absolute increase) respectiely. We also show that our proposed dual training framework can consistently improve model performances of many popular VQA architectures1. Yikang Li 0002, Nan Duan 0001, Bolei Zhou, Xiao Chu, Wanli Ouyang, Xiaogang Wang 0001, Ming Zhou 0001 |
CVPR | 3 |
| 2018 | Recurrent Residual Module for Fast Inference in VideosabstractDeep convolutional neural networks (CNNs) have made impressive progress in many video recognition tasks such as video pose estimation and video object detection. However, CNN inference on video is computationally expensive due to processing dense frames individually. In this work, we propose a framework called Recurrent Residual Module (RRM) to accelerate the CNN inference for video recognition tasks. This framework has a novel design of using the similarity of the intermediate feature maps of two consecutive frames, to largely reduce the redundant computation. One unique property of the proposed method compared to previous work is that feature maps of each frame are precisely computed. The experiments show that, while maintaining the similar recognition performance, our RRM yields averagely 2× acceleration on the commonly used CNNs such as AlexNet, ResNet, deep compression model (thus 8-12× faster than the original dense models using the efficient inference engine), and impressively 9× acceleration on some binary networks such as XNOR-Nets (thus 500× faster than the original model). We further verify the effectiveness of the RRM on speeding up CNNs for video pose estimation and video object detection. Bowen Pan, Wuwei Lin, Xiaolin Fang 0002, Chaoqin Huang, Bolei Zhou, Cewu Lu |
CVPR | 5 |
| 2018 | Factorizable Net: An Efficient Subgraph-Based Framework for Scene Graph Generation
Yikang Li 0002, Wanli Ouyang, Bolei Zhou, Jianping Shi, Xiaogang Wang 0001 |
ECCV (1) | 3 |
| 2018 | Single Image Intrinsic Decomposition Without a Single Intrinsic Image
Wei-Chiu Ma, Hang Chu, Bolei Zhou, Raquel Urtasun, Antonio Torralba 0001 |
ECCV (14) | 3 |
| 2018 | Unified Perceptual Parsing for Scene Understanding
Tete Xiao, Yingcheng Liu, Bolei Zhou, Yuning Jiang 0001, Jian Sun 0001 |
ECCV (5) | 3 |
| 2018 | Temporal Relational Reasoning in Videos
Bolei Zhou, Alex Andonian, Aude Oliva, Antonio Torralba 0001 |
ECCV (1) | 1 |
| 2018 | Interpretable Basis Decomposition for Visual Explanation
Bolei Zhou, Yiyou Sun, David Bau, Antonio Torralba 0001 |
ECCV (8) | 1 |
| 2018 | Real-Time Object Pose Estimation with Pose Interpreter NetworksabstractIn this work, we introduce pose interpreter networks for 6-DoF object pose estimation. In contrast to other CNN-based approaches to pose estimation that require expensively annotated object pose data, our pose interpreter network is trained entirely on synthetic pose data. We use object masks as an intermediate representation to bridge real and synthetic. We show that when combined with a segmentation model trained on RGB images, our synthetically trained pose interpreter network is able to generalize to real data. Our end-to-end system for object pose estimation runs in real-time (20 Hz) on live RGB data, without using depth information or ICP refinement. Jimmy Wu, Bolei Zhou, Rebecca L. Russell, Vincent Kee, Syler Wagner, Mitchell Hebert, Antonio Torralba 0001, David M. S. Johnson |
IROS | 2 |
| 2018 | Places: A 10 Million Image Database for Scene RecognitionabstractThe rise of multi-million-item dataset initiatives has enabled data-hungry machine learning algorithms to reach near-human semantic classification performance at tasks such as visual object and scene recognition. Here we describe the Places Database, a repository of 10 million scene photographs, labeled with scene semantic categories, comprising a large and diverse list of the types of environments encountered in the world. Using the state-of-the-art Convolutional Neural Networks (CNNs), we provide scene classification CNNs (Places-CNNs) as baselines, that significantly outperform the previous approaches. Visualization of the CNNs trained on Places shows that object detectors emerge as an intermediate representation of scene classification. With its high-coverage and high-diversity of exemplars, the Places Database along with the Places-CNNs offer a novel resource to guide future progress on scene recognition problems. Bolei Zhou, Àgata Lapedriza, Aditya Khosla, Aude Oliva, Antonio Torralba 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2017 | Network Dissection: Quantifying Interpretability of Deep Visual RepresentationsabstractWe propose a general framework called Network Dissection for quantifying the interpretability of latent representations of CNNs by evaluating the alignment between individual hidden units and a set of semantic concepts. Given any CNN model, the proposed method draws on a data set of concepts to score the semantics of hidden units at each intermediate convolutional layer. The units with semantics are labeled across a broad range of visual concepts including objects, parts, scenes, textures, materials, and colors. We use the proposed method to test the hypothesis that interpretability is an axis-independent property of the representation space, then we apply the method to compare the latent representations of various networks when trained to solve different classification problems. We further analyze the effect of training iterations, compare networks trained with different initializations, and measure the effect of dropout and batch normalization on the interpretability of deep visual representations. We demonstrate that the proposed method can shed light on characteristics of CNN models and training methods that go beyond measurements of their discriminative power. David Bau, Bolei Zhou, Aditya Khosla, Aude Oliva, Antonio Torralba 0001 |
CVPR | 2 |
| 2017 | Person Search with Natural Language DescriptionabstractSearching persons in large-scale image databases with the query of natural language description has important applications in video surveillance. Existing methods mainly focused on searching persons with image-based or attribute-based queries, which have major limitations for a practical usage. In this paper, we study the problem of person search with natural language description. Given the textual description of a person, the algorithm of the person search is required to rank all the samples in the person database then retrieve the most relevant sample corresponding to the queried description. Since there is no person dataset or benchmark with textual description available, we collect a large-scale person description dataset with detailed natural language annotations and person samples from various sources, termed as CUHK Person Description Dataset (CUHK-PEDES). A wide range of possible models and baselines have been evaluated and compared on the person search benchmark. An Recurrent Neural Network with Gated Neural Attention mechanism (GNA-RNN) is proposed to establish the state-of-the art performance on person search. Shuang Li 0013, Tong Xiao 0003, Hongsheng Li 0001, Bolei Zhou, Dayu Yue, Xiaogang Wang 0001 |
CVPR | 4 |
| 2017 | Scene Parsing through ADE20K DatasetabstractScene parsing, or recognizing and segmenting objects and stuff in an image, is one of the key problems in computer vision. Despite the communitys efforts in data collection, there are still few image datasets covering a wide range of scenes and object categories with dense and detailed annotations for scene parsing. In this paper, we introduce and analyze the ADE20K dataset, spanning diverse annotations of scenes, objects, parts of objects, and in some cases even parts of parts. A scene parsing benchmark is built upon the ADE20K with 150 object and stuff classes included. Several segmentation baseline models are evaluated on the benchmark. A novel network design called Cascade Segmentation Module is proposed to parse a scene into stuff, objects, and object parts in a cascade and improve over the baselines. We further show that the trained scene parsing networks can lead to applications such as image content removal and scene synthesis1. Bolei Zhou, Hang Zhao 0021, Xavier Puig, Sanja Fidler, Adela Barriuso, Antonio Torralba 0001 |
CVPR | 1 |
| 2017 | Scene Graph Generation from Objects, Phrases and Region CaptionsabstractObject detection, scene graph generation and region captioning, which are three scene understanding tasks at different semantic levels, are tied together: scene graphs are generated on top of objects detected in an image with their pairwise relationship predicted, while region captioning gives a language description of the objects, their attributes, relations and other context information. In this work, to leverage the mutual connections across semantic levels, we propose a novel neural network model, termed as Multi-level Scene Description Network (denoted as MSDN), to solve the three vision tasks jointly in an end-to-end manner. Object, phrase, and caption regions are first aligned with a dynamic graph based on their spatial and semantic connections. Then a feature refining structure is used to pass messages across the three levels of semantic tasks through the graph. We benchmark the learned model on three tasks, and show the joint learning across three tasks with our proposed method can bring mutual improvements over previous models. Particularly, on the scene graph generation task, our proposed method outperforms the stateof- art method with more than 3% margin. Code has been made publicly available. Yikang Li 0002, Wanli Ouyang, Bolei Zhou, Kun Wang 0056, Xiaogang Wang 0001 |
ICCV | 3 |
| 2017 | Open Vocabulary Scene ParsingabstractRecognizing arbitrary objects in the wild has been a challenging problem due to the limitations of existing classification models and datasets. In this paper, we propose a new task that aims at parsing scenes with a large and open vocabulary, and several evaluation metrics are explored for this problem. Our approach is a joint image pixel and word concept embeddings framework, where word concepts are connected by semantic relations. We validate the open vocabulary prediction ability of our framework on ADE20K dataset which covers a wide variety of scenes and objects. We further explore the trained joint embedding space to show its interpretability. Hang Zhao 0021, Xavier Puig, Bolei Zhou, Sanja Fidler, Antonio Torralba 0001 |
ICCV | 3 |
| 2017 | SegICP: Integrated deep semantic segmentation and pose estimationabstractRecent robotic manipulation competitions have highlighted that sophisticated robots still struggle to achieve fast and reliable perception of task-relevant objects in complex, realistic scenarios. To improve these systems' perceptive speed and robustness, we present SegICP, a novel integrated solution to object recognition and pose estimation. SegICP couples convolutional neural networks and multi-hypothesis point cloud registration to achieve both robust pixel-wise semantic segmentation as well as accurate and real-time 6-DOF pose estimation for relevant objects. Our architecture achieves 1 cm position error and <; 5° angle error in real time without an initial seed. We evaluate and benchmark SegICP against an annotated dataset generated by motion capture. Jay Ming Wong, Vincent Kee, Tiffany Le, Syler Wagner, Gian Luca Mariottini, Abraham Schneider, Lei Hamilton, Rahul Chipalkatty, Mitchell Hebert, David M. S. Johnson, Jimmy Wu, Bolei Zhou, Antonio Torralba 0001 |
IROS | 12 |
| 2016 | Optimization as Estimation with Gaussian Processes in Bandit SettingsabstractRecently, there has been rising interest in Bayesian optimization – the optimization of an unknown function with assumptions usually expressed by a Gaussian Process (GP) prior. We study an optimization strategy that directly uses an estimate of the argmax of the function. This strategy offers both practical and theoretical advantages: no tradeoff parameter needs to be selected, and, moreover, we establish close connections to the popular GP-UCB and GP-PI strategies. Our approach can be understood as automatically and adaptively trading off exploration and exploitation in GP-UCB and GP-PI. We illustrate the effects of this adaptive tuning via bounds on the regret as well as an extensive empirical evaluation on robotics and vision tasks, demonstrating the robustness of this strategy for a range of performance criteria. Zi Wang 0004, Bolei Zhou, Stefanie Jegelka |
AISTATS | 2 |
| 2016 | Learning Deep Features for Discriminative LocalizationabstractIn this work, we revisit the global average pooling layer proposed in [13], and shed light on how it explicitly enables the convolutional neural network (CNN) to have remarkable localization ability despite being trained on imagelevel labels. While this technique was previously proposed as a means for regularizing training, we find that it actually builds a generic localizable deep representation that exposes the implicit attention of CNNs on an image. Despite the apparent simplicity of global average pooling, we are able to achieve 37.1% top-5 error for object localization on ILSVRC 2014 without training on any bounding box annotation. We demonstrate in a variety of experiments that our network is able to localize the discriminative image regions despite just being trained for solving classification task1. Bolei Zhou, Aditya Khosla, Àgata Lapedriza, Aude Oliva, Antonio Torralba 0001 |
CVPR | 1 |
| 2015 | ConceptLearner: Discovering visual concepts from weakly labeled image collectionsabstractDiscovering visual knowledge from weakly labeled data is crucial to scale up computer vision recognition systems, since it is expensive to obtain fully labeled data for a large number of concept categories. In this paper, we propose ConceptLearner, which is a scalable approach to discover visual concepts from weakly labeled image collections. Thousands of visual concept detectors are learned automatically, without human in the loop for additional annotation. We show that these learned detectors could be applied to recognize concepts at image-level and to detect concepts at image region-level accurately. Under domain-specific supervision, we further evaluate the learned concepts for scene recognition on SUN database and for object detection on Pascal VOC 2007. ConceptLearner shows promising performance compared to fully supervised and weakly supervised methods. Bolei Zhou, Vignesh Jagadeesh, Robinson Piramuthu |
CVPR | 1 |
| 2015 | Learning Collective Crowd Behaviors with Dynamic Pedestrian-Agents
Bolei Zhou, Xiaoou Tang, Xiaogang Wang 0001 |
Int. J. Comput. Vis. | 1 |
| 2014 | Recognizing City Identity via Attribute Analysis of Geo-tagged Images
Bolei Zhou, Liu Liu 0018, Aude Oliva, Antonio Torralba 0001 |
ECCV (3) | 1 |
| 2014 | Learning Deep Features for Scene Recognition using Places Database
Bolei Zhou, Àgata Lapedriza, Jianxiong Xiao, Antonio Torralba 0001, Aude Oliva |
NIPS | 1 |
| 2014 | Measuring Crowd CollectivenessabstractCollective motions of crowds are common in nature and have attracted a great deal of attention in a variety of multidisciplinary fields. Collectiveness, which indicates the degree of individuals acting as a union, is a fundamental and universal measurement for various crowd systems. By quantifying the topological structures of collective manifolds of crowd, this paper proposes a descriptor of collectiveness and its efficient computation for the crowd and its constituent individuals. The Collective Merging algorithm is then proposed to detect collective motions from random motions. We validate the effectiveness and robustness of the proposed collectiveness on the system of self-driven particles as well as other real crowd systems such as pedestrian crowds and bacteria colony. We compare the collectiveness descriptor with human perception for collective motion and show their high consistency. As a universal descriptor, the proposed crowd collectiveness can be used to compare different crowd systems. It has a wide range of applications, such as detecting collective motions from crowd clutters, monitoring crowd dynamics, and generating maps of collectiveness for crowded scenes. A new Collective Motion Database, which consists of 413 video clips from 62 crowded scenes, is released to the public. Bolei Zhou, Xiaoou Tang, Hepeng Zhang, Xiaogang Wang 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2013 | Measuring Crowd CollectivenessabstractCollective motions are common in crowd systems and have attracted a great deal of attention in a variety of multidisciplinary fields. Collectiveness, which indicates the degree of individuals acting as a union in collective motion, is a fundamental and universal measurement for various crowd systems. By integrating path similarities among crowds on collective manifold, this paper proposes a descriptor of collectiveness and an efficient computation for the crowd and its constituent individuals. The algorithm of the Collective Merging is then proposed to detect collective motions from random motions. We validate the effectiveness and robustness of the proposed collectiveness descriptor on the system of self-driven particles. We then compare the collectiveness descriptor to human perception for collective motion and show high consistency. Our experiments regarding the detection of collective motions and the measurement of collectiveness in videos of pedestrian crowds and bacteria colony demonstrate a wide range of applications of the collectiveness descriptor. Bolei Zhou, Xiaoou Tang, Xiaogang Wang 0001 |
CVPR | 1 |
| 2012 | Understanding collective crowd behaviors: Learning a Mixture model of Dynamic pedestrian-AgentsabstractIn this paper, a new Mixture model of Dynamic pedestrian-Agents (MDA) is proposed to learn the collective behavior patterns of pedestrians in crowded scenes. Collective behaviors characterize the intrinsic dynamics of the crowd. From the agent-based modeling, each pedestrian in the crowd is driven by a dynamic pedestrian-agent, which is a linear dynamic system with its initial and termination states reflecting a pedestrian's belief of the starting point and the destination. Then the whole crowd is modeled as a mixture of dynamic pedestrian-agents. Once the model is unsupervisedly learned from real data, MDA can simulate the crowd behaviors. Furthermore, MDA can well infer the past behaviors and predict the future behaviors of pedestrians given their trajectories only partially observed, and classify different pedestrian behaviors in the scene. The effectiveness of MDA and its applications are demonstrated by qualitative and quantitative experiments on the video surveillance dataset collected from the New York Grand Central Station. Bolei Zhou, Xiaogang Wang 0001, Xiaoou Tang |
CVPR | 1 |
| 2012 | Coherent Filtering: Detecting Coherent Motions from Crowd Clutters
Bolei Zhou, Xiaoou Tang, Xiaogang Wang 0001 |
ECCV (2) | 1 |
| 2011 | Random field topic model for semantic region analysis in crowded scenes from trackletsabstractIn this paper, a Random Field Topic (RFT) model is proposed for semantic region analysis from motions of objects in crowded scenes. Different from existing approaches of learning semantic regions either from optical flows or from complete trajectories, our model assumes that fragments of trajectories (called tracklets) are observed in crowded scenes. It advances the existing Latent Dirichlet Allocation topic model, by integrating the Markov random fields (MRF) as prior to enforce the spatial and temporal coherence between tracklets during the learning process. Two kinds of MRF, pairwise MRF and the forest of randomly spanning trees, are defined. Another contribution of this model is to include sources and sinks as high-level semantic prior, which effectively improves the learning of semantic regions and the clustering of tracklets. Experiments on a large scale data set, which includes 40, 000+ tracklets collected from the crowded New York Grand Central station, show that our model outperforms state-of-the-art methods both on qualitative results of learning semantic regions and on quantitative results of clustering tracklets. Bolei Zhou, Xiaogang Wang 0001, Xiaoou Tang |
CVPR | 1 |
| 2011 | Modeling Manifold Ways of Scene Perception
Mengyuan Zhu, Bolei Zhou |
ICONIP (3) | 2 |
| 2010 | A Phase Discrepancy Analysis of Object Motion
Bolei Zhou, Liqing Zhang 0001 |
ACCV (3) | 1 |
| 2009 | Scene Gist: A Holistic Generative Model of Natural Image
Bolei Zhou, Liqing Zhang 0001 |
ACCV (2) | 1 |