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Tsubasa Ohno

dblp:46/8417 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Rendering · 33%
Computer networks
1 paper
Edge and fog computing · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
image-based rendering
0.112010
An image-based system for sharing a 3D object by transmitting to remote locations · VR 2010
Virtual and augmented reality
immersive display
0.112010
An image-based system for sharing a 3D object by transmitting to remote locations · VR 2010
Virtual and augmented reality › 3d display
stereoscopic display
0.112010
An image-based system for sharing a 3D object by transmitting to remote locations · VR 2010

Methods — techniques the papers use, named apart from their topics

image-based rendering · 0.2GPU · 0.2
YearPublicationVenuePosition
2010 An image-based system for sharing a 3D object by transmitting to remote locations
abstract
We propose a system that allows multiple groups of users at remote locations to naturally share a 3D image of real objects. All users can interactively observe a 3D stereoscopic image without distortion from their own viewpoints. The system basically consists of a combination of systems: imaging and display. The imaging system captures the real object's images from certain number of viewpoints which are used to generate stereoscopic images from arbitrary viewpoints based on an image-based rendering technique implemented on GPU. The display system interactively generates a 3D virtual image of the real object based on the IllusionHole technique. Users at one place just put the real object on their imaging system to capture a set of its images from sparse viewpoints around it; other groups of multiple users at remote places connected by networks observe its virtual image from arbitrary viewpoints on their display systems.
Tetsuya Kikukawa, Yoshifumi Kitamura, Tsubasa Ohno, Satoshi Sakurai, Tokuo Yamaguchi, Fumio Kishino, Yutaka Kunita, Megumi Isogai, Hideaki Kimata, Norihiko Matsuura
VR3