Henrik Schoenau-Fog

dblp:46/8672 · also Henrik Schønau-Fog · DBLP profile ↗
← Back
24ranked-venue papers
6as first author
4since 2021 · last 2025
0000-0001-6961-157XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 24 · 6 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 24 · 6 first-author · 4 since 2021
YearPublicationVenuePosition
2025 Killer on Board: Addressing the Narrative Paradox by Utilizing LLM-Driven NPCs
Christoffer Beck Oudrup, Felix Bengtvig Krog, Jakob Winkel Missel, Lucas Lynge Abildgaard, Malthe K. Hansen, Nikolaj B. M. Jensen, Henrik Schoenau-Fog
ICIDS (1)7
2021 Considering Authorial Liberty in Adaptive Interactive Narratives
Thomas Anthony Pedersen, Tilde H. Jensen, Vladislav Zenkevich, Henrik Schoenau-Fog, Luis Emilio Bruni
ArtsIT4
2021 An Exploration of Feedback Loops in Friendship Games
abstract
Having deep friendships is a necessary part of a happy life, and the importance of friendships is shown in various research. The term, “Friendship Games” is a relatively new genre of games that aims to create cooperative video-games that utilizes systems to intentionally design for building deeper friendships among players. To explore this genre further, this study will investigate game design patterns for friendship formation and how to apply it to cooperative video-games. By applying other studies of friendship formation and positive/negative feedback loops, an iterative framework for one dimension of friendship formation was developed to illustrate how reinforcing and balancing relationships can intentionally create consensual reciprocity between players in cooperative online video-games. The extent to which the proposed framework can be used is discussed, however tests of the system with a real video-game scenario is needed for any real validation of the system.
Gabriel Henriksen Gaspar, Henrik Schoenau-Fog
CoG2
2021 Lean-Back Machina: Attention-Based Skippable Segments in Interactive Cinema
Niels Erik Raursø, Malte Elkær Rasmussen, Mikkel Kappel Persson, Tor Arnth Petersen, Kristinn Bragi Garðarsson, Henrik Schoenau-Fog
ICIDS6
2020 Making the Player the Detective
abstract
Detective stories in games have long been a heavily used inspiration source and setting for games, and it is indeed a fitting genre at first glance with its clearly defined set of expectations, rules, and type of storytelling relying on uncovering the past. It is curious then, that until recently, most detective games have followed a more traditional adventure game structure, with little emphasis on actual investigation in the player’s actions, but where the player more acts as a proxy for the plot to follow its course. However, in recent years, a number of games have shown a tendency to shift this balance, and push the bulk of the detective work onto the players themselves, to leave them with an inscrutable mystery to slowly uncover over the course of the game, to decipher the story of the crime in their mind. This paper will investigate a few of these games as well as compare with literature on traditional detective stories to understand how detective games have typically been a different type of detective story all together, which is crucial to understanding how we can make the player the detective instead of an observer of a detective.
Bjarke Alexander Larsen, Henrik Schoenau-Fog
FDG2
2020 Embedded Narratives in Procedurally Generated Environments
Thomas Lund Nielsen, Eoin Rafferty, Henrik Schoenau-Fog, George Palamas
ICIDS3
2019 The Story We Cannot See: On How a Retelling Relates to Its Afterstory
Bjarke Alexander Larsen, Luis Emilio Bruni, Henrik Schoenau-Fog
ICIDS3
2019 "Well, That was Quick" - Towards Storyworld Adaptivity that Reacts to Players as People
Bjarke Alexander Larsen, Henrik Schoenau-Fog
ICIDS2
2018 Creating Interactive Adaptive Real Time Story Worlds
Henrik Schoenau-Fog, Bjarke Alexander Larsen
ICIDS1
2016 The Narrative Quality of Game Mechanics
Bjarke Alexander Larsen, Henrik Schoenau-Fog
ICIDS2
2015 Inviting Grief into Games: The Game Design Process as Personal Dialogue
Sabine Harrer, Henrik Schoenau-Fog
DiGRA Conference2
2015 The Moody Mask Model - A Hybrid Model for Creating Dynamic Personal Interactions in an Interactive Setting
Bjarke Alexander Larsen, Kasper Ingdahl Andkjær, Henrik Schoenau-Fog
ICIDS3
2015 Adaptive Storyworlds - - Utilizing the Space-Time Continuum in Interactive Digital Storytelling
Henrik Schoenau-Fog
ICIDS1
2013 Narrative engagement in games - A continuation desire perspective
Henrik Schoenau-Fog, Sandy Louchart, Theodore Lim, María T. Soto-Sanfiel
FDG1
2013 Conceptualizing Productive Interactivity in Emergent Narratives
Sebastian Hurup Bevensee, Henrik Schoenau-Fog
ICIDS2
2013 The Elements of a Narrative Environment
Arne Grinder-Hansen, Henrik Schoenau-Fog
ICIDS2
2012 Aporia - Exploring Continuation Desire in a Game Focused on Environmental Storytelling
Sebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni
ICIDS4
2012 Project Aporia - An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario
Sebastian Hurup Bevensee, Kasper Alexander Dahlsgaard Boisen, Mikael Peter Olsen, Henrik Schoenau-Fog, Luis Emilio Bruni
ICIDS4
2012 Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios
Bjoern Flindt Temte, Henrik Schoenau-Fog
ICIDS2
2012 Nordic Roleplaying Games - The Narrative Approach: A Practical Introduction
Bjoern Flindt Temte, Henrik Schoenau-Fog
ICIDS2
2011 Problem Based Game Design - Engaging Students by Innovation
Lars Reng, Henrik Schoenau-Fog
DiGRA Conference2
2011 The Player Engagement Process - An Exploration of Continuation Desire in Digital Games
Henrik Schoenau-Fog
DiGRA Conference1
2011 Hooked! - Evaluating Engagement as Continuation Desire in Interactive Narratives
Henrik Schoenau-Fog
ICIDS1
2010 First Person Victim: Developing a 3D Interactive Dramatic Experience
Henrik Schoenau-Fog, Luis Emilio Bruni, Faysal Fuad Khalil, Jawid Faizi
ICIDS1