Mieko Nakamura

dblp:46/9408 · DBLP profile ↗
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4ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0001-8905-0925ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 3 since 2021
YearPublicationVenuePosition
2025 What Reality Do We Pursue as Designers and Facilitators?
abstract
The study aims to highlight the issue of “reality” within the Simulation and Gaming (S&G) domain, which has been largely overlooked. The research community has struggled to connect game experiences to realities, especially from the perspectives of game designers and facilitators. Awareness of differing perceptions of reality has grown significantly, driven in part by the rapid spread of misinformation and conspiracy theories on social media. Consequently, the realities perceived by players may differ from those intended to be shared by game designers and facilitators. However, this awareness within the S&G community is insufficient. To address this, the authors explore the issue theoretically. First, the importance of increasing awareness is explained using various concrete examples. Second, the role of facilitators, who play an essential role in the S&G process, is explored. Third, insights are derived from foundational research in this field, offering various perspectives to address the issue. Lastly, the authors emphasize the need for actively discussing the issue of realities in the S&G community and reiterate the associated risks.
Toshiko Kikkawa, Mieko Nakamura, Willy Christian Kriz
ISAGA2
2024 Crossing Borders by Revisiting Ethical Issues of Simulation and Gaming
Willy Christian Kriz, Mieko Nakamura, Toshiko Kikkawa
ISAGA2
2021 The Effects of Structured Instruction on Team Performance
Mieko Nakamura
ISAGA1
2019 Unpacking and Overconfidence in a Production Management Game
Mieko Nakamura
ISAGA1