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Javier Peña 0001

dblp:46/996 · also Javier F. Peña 0001 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 2014
0000-0001-5698-1918ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Theory of computation · 3Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
3 papers
Mathematical optimization · 59% Approximation and online algorithms · 22% Algorithmic game theory and mechanism design · 19%
Artificial intelligence
1 paper
Kernel, tree and ensemble methods · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Kernel, tree and ensemble methods
kernel methods
0.212014
Margins, Kernels and Non-linear Smoothed Perceptrons · ICML 2014
Machine learning › Kernel, tree and ensemble methods › kernel methods › kernel classifier
kernel perceptron
0.212014
Margins, Kernels and Non-linear Smoothed Perceptrons · ICML 2014
Approximation and online algorithms
online learning
0.212014
Margins, Kernels and Non-linear Smoothed Perceptrons · ICML 2014
Mathematical optimization › continuous optimization
convex optimization
0.112012
Optimal Regularized Dual Averaging Methods for Stochastic Optimization · NIPS 2012
Mathematical optimization › continuous optimization › convex optimization › first-order methods
dual averaging
0.112012
Optimal Regularized Dual Averaging Methods for Stochastic Optimization · NIPS 2012
Mathematical optimization
stochastic optimization
0.112012
Optimal Regularized Dual Averaging Methods for Stochastic Optimization · NIPS 2012
Algorithmic game theory and mechanism design
equilibrium computation
0.112008
First-Order Algorithm with O(ln(1/e)) Convergence for e-Equilibrium in Two-Person Zero-Sum Games · AAAI 2008
Mathematical optimization › continuous optimization › convex optimization
first-order methods
0.112008
First-Order Algorithm with O(ln(1/e)) Convergence for e-Equilibrium in Two-Person Zero-Sum Games · AAAI 2008
Algorithmic game theory and mechanism design
zero-sum game
0.112008
First-Order Algorithm with O(ln(1/e)) Convergence for e-Equilibrium in Two-Person Zero-Sum Games · AAAI 2008

Methods — techniques the papers use, named apart from their topics

representer theorem · 0.4primal-dual algorithm · 0.4gordan's separation theorem · 0.4RKHS · 0.4regularized dual averaging · 0.1proximal mapping · 0.1multi-stage extension · 0.1
YearPublicationVenuePosition
2014 Margins, Kernels and Non-linear Smoothed Perceptrons
abstract
We focus on the problem of finding a non-linear classification function that lies in a Reproducing Kernel Hilbert Space (RKHS) both from the primal point of view (finding a perfect separator when one exists) and the dual point of view (giving a certificate of non-existence), with special focus on generalizations of two classical schemes - the Perceptron (primal) and Von-Neumann (dual) algorithms. We cast our problem as one of maximizing the regularized normalized hard-margin (ρ) in an RKHS and use the Representer Theorem to rephrase it in terms of a Mahalanobis dot-product/semi-norm associated with the kernel’s (normalized and signed) Gram matrix. We derive an accelerated smoothed algorithm with a convergence rate of \tfrac\sqrt \log nρ given n separable points, which is strikingly similar to the classical kernelized Perceptron algorithm whose rate is \tfrac1ρ^2. When no such classifier exists, we prove a version of Gordan’s separation theorem for RKHSs, and give a reinterpretation of negative margins. This allows us to give guarantees for a primal-dual algorithm that halts in \min{\tfrac\sqrt n|ρ|, \tfrac\sqrt nε} iterations with a perfect separator in the RKHS if the primal is feasible or a dual ε-certificate of near-infeasibility.
Aaditya Ramdas, Javier Peña 0001
ICML2
2014 A condition-based algorithm for solving polyhedral feasibility problems
Negar Soheili, Javier Peña 0001
J. Complex.2
2012 Optimal Regularized Dual Averaging Methods for Stochastic Optimization
abstract
This paper considers a wide spectrum of regularized stochastic optimization problems where both the loss function and regularizer can be non-smooth. We develop a novel algorithm based on the regularized dual averaging (RDA) method, that can simultaneously achieve the optimal convergence rates for both convex and strongly convex loss. In particular, for strongly convex loss, it achieves the optimal rate of $O(\frac{1}{N}+\frac{1}{N^2})$ for $N$ iterations, which improves the best known rate $O(\frac{\log N }{N})$ of previous stochastic dual averaging algorithms. In addition, our method constructs the final solution directly from the proximal mapping instead of averaging of all previous iterates. For widely used sparsity-inducing regularizers (e.g., $\ell_1$-norm), it has the advantage of encouraging sparser solutions. We further develop a multi-stage extension using the proposed algorithm as a subroutine, which achieves the uniformly-optimal rate $O(\frac{1}{N}+\exp\{-N\})$ for strongly convex loss.
Xi Chen 0010, Qihang Lin, Javier Peña 0001
NIPS3
2010 On strata of degenerate polyhedral cones, II: Relations between condition measures
Dennis Cheung, Felipe Cucker, Javier Peña 0001
J. Complex.3
2008 First-Order Algorithm with O(ln(1/e)) Convergence for e-Equilibrium in Two-Person Zero-Sum Games
Andrew Gilpin, Javier Peña 0001, Tuomas Sandholm
AAAI2
2007 A primal-dual symmetric relaxation for homogeneous conic systems
Juan C. Vera 0001, Juan Carlos Rivera, Javier Peña 0001, Yao Hui
J. Complex.3