VLDB 2026 Research / reviewers in the wild / expert
Arvind Srinivasan 0001
dblp:47/1826-1
· DBLP profile ↗
5ranked-venue papers
4as first author
5since 2021 · last 2026
0000-0002-3409-6077ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Analyzing Visual Attention Patterns During Band Rehearsal with Mobile Eye TrackingabstractVisual attention is central to ensemble coordination, yet how musicians allocate gaze during naturalistic rehearsal remains poorly understood. We present a pilot study using mobile eye tracking to examine gaze behaviour in a four-member band across three songs, each practiced twice. Musicians wore Pupil Labs Neon eye trackers, and YOLOv8-assisted scene annotations mapped fixations to ensemble members and objects in view. Analyzing fixation matrices, transition matrices, temporal scarf plots, and dwell–transition correlations, we uncover a hub-and-spoke attention topology: the session leader was the dominant gaze target for all members, while the learning guitarist concentrated up to 97% of interpersonal dwell on this single reference. Between attempts, gaze transitions decreased by up to 65% on average for unfamiliar material (up to 82% for individual participants) as scanning stabilized. Scarf plots reveal how teaching breakdowns fragment attention and uninterrupted runs consolidate it. Post-session participant reflections align with the quantitative patterns, and we discuss implications for gaze-aware tools in ensemble pedagogy. Arvind Srinivasan 0001, Tobias Rau, Michael Sedlmair |
ETRA | 1 |
| 2025 | Attention-Aware Visualization: Tracking and Responding to User Perception Over TimeabstractWe propose the notion of attention-aware visualizations (AAVs) that track the user's perception of a visual representation over time and feed this information back to the visualization. Such context awareness is particularly useful for ubiquitous and immersive analytics where knowing which embedded visualizations the user is looking at can be used to make visualizations react appropriately to the user's attention: for example, by highlighting data the user has not yet seen. We can separate the approach into three components: (1) measuring the user's gaze on a visualization and its parts; (2) tracking the user's attention over time; and (3) reactively modifying the visual representation based on the current attention metric. In this paper, we present two separate implementations of AAV: a 2D data-agnostic method for web-based visualizations that can use an embodied eyetracker to capture the user's gaze, and a 3D data-aware one that uses the stencil buffer to track the visibility of each individual mark in a visualization. Both methods provide similar mechanisms for accumulating attention over time and changing the appearance of marks in response. We also present results from a qualitative evaluation studying visual feedback and triggering mechanisms for capturing and revisualizing attention. Arvind Srinivasan 0001, Johannes Ellemose, Peter W. S. Butcher, Panagiotis D. Ritsos, Niklas Elmqvist |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | Improving Selection of Analogical Inspirations through Chunking and RecombinationabstractAnalogies can be a powerful source of new ideas; however, creators often fail to recognize and harness potentially beneficial analogical leads, especially from other problem domains. In this paper, we introduce AnalogiLead, an interactive interface designed to reduce premature dismissal of analogies by facilitating playful exploration of analogical leads. Drawing on cognitive mechanisms of conceptual chunking and recombination, AnalogiLead scaffolds users to engage with meaningful chunks of problems and analogies and recombine them into inspiring brainstorming questions. In a within-subjects experiment, participants (N=23) who used AnalogiLead dismissed analogies 4x less often, with 12x fewer decision changes, compared to a baseline interface with no chunking or recombination. This reduction in premature dismissal was associated with 64% longer processing time. Through qualitative analysis of video and think-aloud data, we describe how the chunking and recombination mechanisms facilitated playful engagement with analogies. These findings highlight opportunities and challenges for improving analogical innovation through careful theory-driven design of interfaces for selecting analogical leads. Arvind Srinivasan 0001, Joel Chan |
Creativity & Cognition | 1 |
| 2023 | Fluid Transformers and Creative Analogies: Exploring Large Language Models' Capacity for Augmenting Cross-Domain Analogical CreativityabstractCross-domain analogical reasoning is a core creative ability that can be challenging for humans. Recent work has shown some proofs-of-concept of Large language Models’ (LLMs) ability to generate cross-domain analogies. However, the reliability and potential usefulness of this capacity for augmenting human creative work has received little systematic exploration. In this paper, we systematically explore LLMs capacity to augment cross-domain analogical reasoning. Across three studies, we found: 1) LLM-generated cross-domain analogies were frequently judged as helpful in the context of a problem reformulation task (median 4 out of 5 helpfulness rating), and frequently (∼ 80% of cases) led to observable changes in problem formulations, and 2) there was an upper bound of ∼ 25% of outputs being rated as potentially harmful, with a majority due to potentially upsetting content, rather than biased or toxic content. These results demonstrate the potential utility — and risks — of LLMs for augmenting cross-domain analogical creativity. Zijian Ding, Arvind Srinivasan 0001, Stephen MacNeil, Joel Chan |
Creativity & Cognition | 2 |
| 2023 | AnalogiLead: Improving Selection of Analogical Inspirations with Chunking and RecombinationabstractAnalogical reasoning, a process that integrates potential leads across domains and disciplines, has been proven to contribute to breakthrough innovations. Selecting the right analogical leads is crucial, as it determines the quality and effectiveness of the generated ideas. However, identifying relevant analogical leads can be challenging and may be missed due to premature rejection or design fixation. To address this problem, our system, "AnalogiLead", draws on the cognitive mechanisms of chunking and recombination as a medium of interaction for selecting beneficial analogies. Users interact with meaningful chunks or segments from a design problem and analogy, represented as interactive tiles called "magnets", and evaluate the analogies by recombining the "magnets" into brainstorming questions. These mechanisms are designed to foster playful and divergent exploration of analogical leads (vs. restrictive, relevance-based screening), to reduce premature rejection of analogical leads and foster more analogical innovations. Arvind Srinivasan 0001, Joel Chan |
Creativity & Cognition | 1 |