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Emmanuel A. Arnould

dblp:47/371 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 1989
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorSoftware engineering, systems software and programming languages · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
3 papers
Parallel and multicore computing · 33% Hardware accelerators and domain-specific architectures · 28% Interconnection networks and networks-on-chip · 20%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Parallel and multicore computing
parallel architecture
0.011987
The Warp Computer: Architecture, Implementation, and Performance · IEEE Trans. Computers 1987
Hardware accelerators and domain-specific architectures
systolic array
0.011987
The Warp Computer: Architecture, Implementation, and Performance · IEEE Trans. Computers 1987
Hardware accelerators and domain-specific architectures
image processing accelerator
0.011986
Warp Architecture and Implementation · ISCA 1986
Parallel and multicore computing › array processor
scan line array processor
0.011986
Warp Architecture and Implementation · ISCA 1986
Processor architecture and microarchitecture
SIMD
0.011986
Warp Architecture and Implementation · ISCA 1986
Parallel and multicore computing
parallel programming models
0.011987
The Warp Computer: Architecture, Implementation, and Performance · IEEE Trans. Computers 1987

Methods — techniques the papers use, named apart from their topics

star-shaped network topology · 0.0performance evaluation · 0.0optimizing compiler · 0.0VLSI implementation · 0.0
YearPublicationVenuePosition
1989 The Design of Nectar: A Network Backplane for Heterogeneous Multicomputers
abstract
Nectar is a “network backplane” for use in heterogeneous multicomputers. The initial system consists of a star-shaped fiber-optic network with an aggregate bandwidth of 1.6 gigabits/second and a switching latency of 700 nanoseconds. The system can be scaled up by connecting hundreds of these networks together.
Emmanuel A. Arnould, Francois J. Bitz, Eric C. Cooper, H. T. Kung 0001, Robert D. Sansom, Peter Steenkiste
ASPLOS1
1987 The Warp Computer: Architecture, Implementation, and Performance
abstract
The Warp machine is a systolic array computer of linearly connected cells, each of which is a programmable processor capable of performing 10 million floating-point operations per second (10 MFLOPS). A typical Warp array includes ten cells, thus having a peak computation rate of 100 MFLOPS. The Warp array can be extended to include more cells to accommodate applications capable of using the increased computational bandwidth. Warp is integrated as an attached processor into a Unix host system. Programs for Warp are written in a high-level language supported by an optimizing compiler. The first ten-cell prototype was completed in February 1986; delivery of production machines started in April 1987. Extensive experimentation with both the prototype and production machines has demonstrated that the Warp architecture is effective in the application domain of robot navigation as well as in other fields such as signal processing, scientific computation, and computer vision research. For these applications, Warp is typically several hundred times faster than a VAX 11/780 class computer. This paper describes the architecture, implementation, and performance of the Warp machine. Each major architectural decision is discussed and evaluated with system, software, and application considerations. The programming model and tools developed for the machine are also described. The paper concludes with performance data for a large number of applications.
Marco Annaratone, Emmanuel A. Arnould, Thomas R. Gross, H. T. Kung 0001, Monica S. Lam, Onat Menzilcioglu, Jon A. Webb
IEEE Trans. Computers2
1986 Using warp as a supercomputer in signal processing
abstract
Warp is a programmable systolic array machine designed by CMU and built together with its industrial partners-GE and Honeywell. The first large scale version of the machine with an array of 10 linearly connected cells will become operational in January 1986. Each cell in the array is capable of performing 10 million 32-bit floating-point operations per second (10 MFLOPS). The 10-cell array can achieve a performance of 50 to 100 MFLOPS for a large variety of signal processing operations such as digital filtering, image compression, and spectral decomposition. The machine, augmented by a Boundary Processor, is particularly effective for computationally expensive matrix algorithms such as solution of linear systems, QR-decomposition and singular value decomposition, that are crucial to many real-time signal processing tasks. This paper outlines the Warp implementation of the 2- dimensional Discrete Cosine Transform and singular value decomposition.
Marco Annaratone, Emmanuel A. Arnould, H. T. Kung 0001, Onat Menzilcioglu
ICASSP2
1986 Warp Architecture and Implementation
abstract
This paper describes the scan line array processor (SLAP), a new architecture designed for high-performance yet low-cost image computation. A SLAP is a SIMD linear array of processors, and hence is easy to build and scales well with VLSI technology; yet appropriate special features and programming techniques make it efficient for a surprisingly wide variety of low and medium level computer vision tasks. We describe the basic SLAP concept and some of its variants, discuss a particular planned implementation, and indicate its performance on computer vision and other applications.
Marco Annaratone, Emmanuel A. Arnould, Thomas R. Gross, H. T. Kung 0001, Monica S. Lam, Onat Menzilcioglu, Ken Sarocky, Jon A. Webb
ISCA2
1985 A systolic array computer
abstract
A high-performance systolic array computer has been designed by CMU and is currently under construction. The first copy of the machine, to be built by CMU together with its industrial partners before the end of 1985, will incorporate a programmable systolic array of ten linearly connected cells. Each cell in the systolic array is capable of performing 10 million floating-point operations per second (10 MFLOPS), giving the total machine a peak performance of 100 MFLOPS, or higher if additional cells are used. This particular systolic array computer is named Warp, suggesting that it can perform computations at a very high speed. The 10-cell systolic array, with one cell implemented on one board, can process 1024-point complex FFTs at a rate of one FFT every 600 µs. Under program control, the same array can perform many other primitive computations in signal, image, and vision processing, including two-dimensional convolution, dynamic programming, and real or complex matrix multiplication, at a rate of 100 million floating-point operations per second. Users may view the systolic array as an array of conventional "array processors," which can efficiently implement not only systolic algorithms where communication between adjacent cells is intensive, but also non-systolic algorithms where each cell operates on its own data independently from the rest. This paper describes the hardware organization of the Warp machine.
Emmanuel A. Arnould, H. T. Kung 0001, Onat Menzilcioglu, Ken Sarocky
ICASSP1
1984 Real time discrete cosine transform an original architecture
abstract
This paper presents an original hardware architecture for a two-dimensional real time Discrete Cosine Transform (DCT) processor for television signals. The work has been focused on low power consumption, low cost and minimum size because of the necessity (at least for the expander) to insert the equipment in the subscriber's home. The basic element of the transformer consists of a single chip 2D-DCT processor working on (8 × 8) blocks of 8 bits with an objective cycle time of 100 ns. The highly pipelined structure of the processor is optimized for the Fast Discrete Cosine Transform (FDCT) algorithm proposed by W.H. Chen and al [1]. In order to satisfy speed and resolution constraints for real time compression of television signals, four of these basic DCT processors need to work in parallel, controlled by two Direct Memory Access Controllers (DMAC). This architecture compares favourably with other works published in the literature [2] [3].
Emmanuel A. Arnould, Jean-Pierre Dugré
ICASSP1