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Nick Rizzolo

dblp:47/5211 · also Nicholas Rizzolo · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Compilers and program optimization · 100%
Artificial intelligence
1 paper
Reinforcement learning · 100%
Theoretical computer science
1 paper
Computational complexity · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
High-performance computing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › imitation learning › inverse reinforcement learning
constraint inference
0.112008
Learning and Inference with Constraints · AAAI 2008
Computational complexity
constraint satisfaction
0.112008
Learning and Inference with Constraints · AAAI 2008
Compilers and program optimization
autotuning
0.112005
SPIRAL: Code Generation for DSP Transforms · Proc. IEEE 2005
Compilers and program optimization
code generation
0.112005
SPIRAL: Code Generation for DSP Transforms · Proc. IEEE 2005
High-performance computing
scientific computing
0.012005
SPIRAL: Code Generation for DSP Transforms · Proc. IEEE 2005

Methods — techniques the papers use, named apart from their topics

search · 0.1machine learning · 0.1
YearPublicationVenuePosition
2018 CogCompNLP: Your Swiss Army Knife for NLP
Daniel Khashabi, Mark Sammons, Ben Zhou, Tom Redman, Christos Christodoulopoulos 0001, Vivek Srikumar, Nick Rizzolo, Lev-Arie Ratinov, Guanheng Luo, Quang Do, Chen-Tse Tsai, Subhro Roy, Stephen Mayhew 0001, Zhili Feng, John Wieting, Xiaodong Yu 0003, Yangqiu Song, Shashank Gupta 0007, Shyam Upadhyay, Naveen Arivazhagan, Qiang Ning, Shaoshi Ling, Dan Roth 0001
LREC7
2010 Learning Based Java for Rapid Development of NLP Systems
Nick Rizzolo, Dan Roth 0001
LREC1
2008 Learning and Inference with Constraints
Ming-Wei Chang, Lev-Arie Ratinov, Nick Rizzolo, Dan Roth 0001
AAAI3
2005 SPIRAL: Code Generation for DSP Transforms
abstract
Fast changing, increasingly complex, and diverse computing platforms pose central problems in scientific computing: How to achieve, with reasonable effort, portable optimal performance? We present SPIRAL, which considers this problem for the performance-critical domain of linear digital signal processing (DSP) transforms. For a specified transform, SPIRAL automatically generates high-performance code that is tuned to the given platform. SPIRAL formulates the tuning as an optimization problem and exploits the domain-specific mathematical structure of transform algorithms to implement a feedback-driven optimizer. Similar to a human expert, for a specified transform, SPIRAL "intelligently" generates and explores algorithmic and implementation choices to find the best match to the computer's microarchitecture. The "intelligence" is provided by search and learning techniques that exploit the structure of the algorithm and implementation space to guide the exploration and optimization. SPIRAL generates high-performance code for a broad set of DSP transforms, including the discrete Fourier transform, other trigonometric transforms, filter transforms, and discrete wavelet transforms. Experimental results show that the code generated by SPIRAL competes with, and sometimes outperforms, the best available human tuned transform library code.
Markus Püschel, José M. F. Moura, Jeremy Johnson 0001, David A. Padua, Manuela M. Veloso, Bryan Singer, Jianxin Xiong, Franz Franchetti, Aca Gacic, Yevgen Voronenko, Robert W. Johnson, Nick Rizzolo
Proc. IEEE13
2004 Bimodal HCI-related affect recognition
abstract
Perhaps the most fundamental application of affective computing will be Human-Computer Interaction (HCI) in which the computer should have the ability to detect and track the user's affective states, and make corresponding feedback. The human multi-sensor affect system defines the expectation of multimodal affect analyzer. In this paper, we present our efforts toward audio-visual HCI-related affect recognition. With HCI applications in mind, we take into account some special affective states which indicate users' cognitive/motivational states. Facing the fact that a facial expression is influenced by both an affective state and speech content, we apply a smoothing method to extract the information of the affective state from facial features. In our fusion stage, a voting method is applied to combine audio and visual modalities so that the final affect recognition accuracy is greatly improved. We test our bimodal affect recognition approach on 38 subjects with 11 HCI-related affect states. The extensive experimental results show that the average person-dependent affect recognition accuracy is almost 90% for our bimodal fusion.
Zhihong Zeng, Jilin Tu, Ming Liu 0009, Tong Zhang 0005, Nick Rizzolo, ZhenQiu Zhang, Thomas S. Huang, Dan Roth 0001, Stephen E. Levinson
ICMI5