Edirlei Soares de Lima

dblp:48/10482 · also Edirlei E. S. de Lima, Edirlei Everson Soares de Lima · DBLP profile ↗
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13ranked-venue papers
11as first author
7since 2021 · last 2025
0000-0002-2617-3394ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 11 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 10 · 9 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 From News to Stories via an AI-Supported Retelling Process
Edirlei Soares de Lima, Marco A. Casanova, Bruno Feijó, António L. Furtado 0001
ICEC1
2024 A Pattern-Oriented AI-Powered Approach to Story Composition
Edirlei Soares de Lima, Margot M. E. Neggers, Marco A. Casanova, Bruno Feijó, António L. Furtado 0001
ICEC1
2023 Semiotic Structuring in Movie Narrative Generation
Edirlei Soares de Lima, Marco A. Casanova, Bruno Feijó, António L. Furtado 0001
ICEC1
2023 The Meaning of Life (in Video Games)
Fausto Mourato, Edirlei Soares de Lima
ICEC3
2022 Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation
Edirlei Soares de Lima, António L. Furtado 0001, Bruno Feijó, Marco A. Casanova
ICEC1
2022 An Evaluation of Artificial Intelligence Components in E-Commerce Fashion Platforms
Luísa Vitorino, Edirlei Soares de Lima, Clara E. Fernandes
WorldCIST (1)2
2021 Computational Narrative Blending Based on Planning
Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001
ICEC1
2018 Video-based interactive storytelling using real-time video compositing techniques
Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001
Multim. Tools Appl.1
2015 Storytelling Variants: The Case of Little Red Riding Hood
Edirlei Soares de Lima, António L. Furtado 0001, Bruno Feijó
ICEC1
2014 Hierarchical generation of dynamic and nondeterministic quests in games
abstract
Quests are a fundamental storytelling mechanism used by computer role-playing games to engage players in the game's narrative. Although role-playing games have evolved in many different ways in the last years, their basic narrative structure is still based on static plots manually created by game designers. In this paper, we present a method for the generation of dynamic quests based on hierarchical task decomposition and planning under non-determinism. The proposed approach combines planning, execution, and monitoring to efficiently handle nondeterministic events and support quests with multiple endings that affect the game's narrative and create interactive and dynamic story plots. These plots are directly or indirectly affected by player's actions and decisions. Furthermore, this paper presents the concept of hierarchical quests.
Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001
Advances in Computer Entertainment1
2013 Non-branching Interactive Comics
Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001, Simone D. J. Barbosa, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini
Advances in Computer Entertainment1
2012 Automatic Video Editing for Video-Based Interactive Storytelling
abstract
The development of interactive narratives with the quality of feature films is the central challenge of what we can name Video-Based Interactive Storytelling. A promising approach to this question is the use of prerecorded videos with real actors. Amongst several technical challenges, this approach firstly requires automatic video editing methods for interactive narratives. However, this is a critical issue not fully covered in the literature. In this paper, we present a real-time editing method for interactive storytelling systems, which automatically generates the most adequate shot transitions, swaps video segments to avoid jump cuts, and creates adequate looping scenes. Moreover, these features consider the characteristics of the ongoing story.
Edirlei Soares de Lima, Bruno Feijó, António L. Furtado 0001, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer
ICME1
2011 Draw Your Own Story: Paper and Pencil Interactive Storytelling
Edirlei Soares de Lima, Bruno Feijó, Simone D. J. Barbosa, António L. Furtado 0001, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer
ICEC1