VLDB 2026 Research / reviewers in the wild / expert
David R. Traum
dblp:48/2932
· DBLP profile ↗
123ranked-venue papers
12as first author
10since 2021 · last 2026
0000-0003-3473-9586ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 106 · 11 first-author · 10 since 2021Human-computer interaction and ubiquitous computing · 40 · 5 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 18 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Disentangling Approaches to Conversation Disentanglement: Fine-Tune or Learn from Scratch?
Debaditya Pal, Anton Leuski, Ron Artstein, David R. Traum, Kallirroi Georgila |
LREC | 4 |
| 2025 | Beyond Simple Personas: Evaluating LLMs and Relevance Models for Character-Consistent DialogueabstractDialogue systems often rely on overly simplistic persona representations, limiting their capacity to portray realistic, nuanced characters. In this paper, we explore how well existing persona-grounding methods capture complex personalities using two character-rich domains—Sgt Blackwell (single-character) and Twins (two-character)—described extensively through detailed narratives. We compare early fusion techniques, Retrieval-Augmented Generation (RAG), and relevance-based approaches. Evaluations across entailment, persona alignment, and hallucination metrics reveal distinct trade-offs: Knowledge Graph fusion notably reduces hallucinations and maintains relevance, Persona fusion strongly preserves relevance but has higher hallucination rates, and RAG provides fast, fluent responses. Our findings emphasize the critical role of structured persona grounding in achieving nuanced personality modeling. Debaditya Pal, David R. Traum |
SIGDIAL | 2 |
| 2024 | SCOUT: A Situated and Multi-Modal Human-Robot Dialogue CorpusabstractWe introduce the Situated Corpus Of Understanding Transactions (SCOUT), a multi-modal collection of human-robot dialogue in the task domain of collaborative exploration. The corpus was constructed from multiple Wizard-of-Oz experiments where human participants gave verbal instructions to a remotely-located robot to move and gather information about its surroundings. SCOUT contains 89,056 utterances and 310,095 words from 278 dialogues averaging 320 utterances per dialogue. The dialogues are aligned with the multi-modal data streams available during the experiments: 5,785 images and 30 maps. The corpus has been annotated with Abstract Meaning Representation and Dialogue-AMR to identify the speaker’s intent and meaning within an utterance, and with Transactional Units and Relations to track relationships between utterances to reveal patterns of the Dialogue Structure. We describe how the corpus and its annotations have been used to develop autonomous human-robot systems and enable research in open questions of how humans speak to robots. We release this corpus to accelerate progress in autonomous, situated, human-robot dialogue, especially in the context of navigation tasks where details about the environment need to be discovered. Stephanie M. Lukin, Claire Bonial, Matthew Marge, Taylor Hudson, Cory J. Hayes, Kimberly A. Pollard, Anthony Baker, Ashley Foots, Ron Artstein, Felix Gervits, Mitchell Abrams, Cassidy Henry, Lucia Donatelli, Anton Leuski, Susan G. Hill, David R. Traum, Clare R. Voss |
LREC/COLING | 16 |
| 2024 | Overview of the Ninth Dialog System Technology Challenge: DSTC9abstractThis paper introduces the Ninth Dialog System Technology Challenge (DSTC-9). This edition of the DSTC focuses on applying end-to-end dialog technologies for four distinct tasks in dialog systems, namely, 1. Task-oriented dialog Modeling with Unstructured Knowledge Access, 2. Multi-domain task-oriented dialog, 3. Interactive evaluation of dialog and 4. Situated interactive multimodal dialog. This paper describes the task definition, provided datasets, baselines, and evaluation setup for each track. We also summarize the results of the submitted systems to highlight the general trends of the state-of-the-art technologies for the tasks. R. Chulaka Gunasekara, Seokhwan Kim, Luis Fernando D'Haro, Abhinav Rastogi, Yun-Nung Chen, Mihail Eric, Behnam Hedayatnia, Karthik Gopalakrishnan 0001, Yang Liu 0004, Chao-Wei Huang, Dilek Hakkani-Tür, Jinchao Li, Qi Zhu 0007, Lingxiao Luo, Lars Liden, Kaili Huang, Shahin Shayandeh, Runze Liang, Baolin Peng, Zheng Zhang 0020, Swadheen Shukla, Minlie Huang, Jianfeng Gao 0001, Shikib Mehri, Yulan Feng, Carla Gordon, Seyed Hossein Alavi, David R. Traum, Maxine Eskénazi, Ahmad Beirami, Eunjoon Cho, Paul A. Crook, Ankita De, Alborz Geramifard, Satwik Kottur, Seungwhan Moon, Shivani Poddar, Rajen Subba |
IEEE ACM Trans. Audio Speech Lang. Process. | 28 |
| 2023 | DIVIS: Digital Interactive Victim Intake SimulatorabstractThe Digital Interactive Victim Intake Simulator ("DIVIS") is an interactive, agent-based simulated training tool that has been deployed at the U.S. Army's Sexual Harassment/Assault Response Prevention Program ("SHARP") Academy since May 2021. The system allows student Sexual Assault Response Coordinators ("SARCs") and Victim Advocates ("VAs") to practice critical interpersonal intake skills needed when conducting the initial interview of a survivor of military sexual assault. Currently the system includes two scenarios -- one with a male victim and a second with a female victim -- with two more scenarios under development. Each victim exhibits one of a possible three different emotional vectors, (e.g., angry, ashamed or defensive). Scenarios can run multiple times, giving trainees the ability to navigate through various potential story paths based on how they engage with the victim during each session. Alesia Gainer, Allison Aptaker, Ron Artstein, David Cobbins, Mark G. Core, Carla Gordon, Anton Leuski, Zongjian Li, Chirag Merchant, David Nelson, Mohammad Soleymani 0001, David R. Traum |
IVA | 12 |
| 2023 | Navigating to Success in Multi-Modal Human-Robot Collaboration: Analysis and Corpus ReleaseabstractHuman-guided robotic exploration is a useful approach to gathering information at remote locations, especially those that might be too risky, inhospitable, or inaccessible for humans. Maintaining common ground between the remotely-located partners is a challenge, one that can be facilitated by multi-modal communication. In this paper, we explore how participants utilized multiple modalities to investigate a remote location with the help of a robotic partner. Participants issued spoken natural language instructions and received from the robot: text-based feedback, continuous 2D LIDAR mapping, and upon-request static photographs. We noticed that different strategies were adopted in terms of use of the modalities, and hypothesize that these differences may be correlated with success at several exploration sub-tasks. We found that requesting photos may have improved the identification and counting of some key entities (doorways in particular) and that this strategy did not hinder the amount of overall area exploration. Future work with larger samples may reveal the effects of more nuanced photo and dialogue strategies, which can inform the training of robotic agents. Additionally, we announce the release of our unique multi-modal corpus of human-robot communication in an exploration context: SCOUT, the Situated Corpus on Understanding Transactions. Stephanie M. Lukin, Kimberly A. Pollard, Claire Bonial, Taylor Hudson, Ron Artstein, Clare R. Voss, David R. Traum |
RO-MAN | 7 |
| 2022 | Interactive Evaluation of Dialog Track at DSTC9abstractThe ultimate goal of dialog research is to develop systems that can be effectively used in interactive settings by real users. To this end, we introduced the Interactive Evaluation of Dialog Track at the 9th Dialog System Technology Challenge. This track consisted of two sub-tasks. The first sub-task involved building knowledge-grounded response generation models. The second sub-task aimed to extend dialog models beyond static datasets by assessing them in an interactive setting with real users. Our track challenges participants to develop strong response generation models and explore strategies that extend them to back-and-forth interactions with real users. The progression from static corpora to interactive evaluation introduces unique challenges and facilitates a more thorough assessment of open-domain dialog systems. This paper provides an overview of the track, including the methodology and results. Furthermore, it provides insights into how to best evaluate open-domain dialog models. Shikib Mehri, Yulan Feng, Carla Gordon, Seyed Hossein Alavi, David R. Traum, Maxine Eskénazi |
LREC | 5 |
| 2022 | Evaluation of Off-the-shelf Speech Recognizers on Different Accents in a Dialogue DomainabstractWe evaluate several publicly available off-the-shelf (commercial and research) automatic speech recognition (ASR) systems on dialogue agent-directed English speech from speakers with General American vs. non-American accents. Our results show that the performance of the ASR systems for non-American accents is considerably worse than for General American accents. Depending on the recognizer, the absolute difference in performance between General American accents and all non-American accents combined can vary approximately from 2% to 12%, with relative differences varying approximately between 16% and 49%. This drop in performance becomes even larger when we consider specific categories of non-American accents indicating a need for more diligent collection of and training on non-native English speaker data in order to narrow this performance gap. There are performance differences across ASR systems, and while the same general pattern holds, with more errors for non-American accents, there are some accents for which the best recognizer is different than in the overall case. We expect these results to be useful for dialogue system designers in developing more robust inclusive dialogue systems, and for ASR providers in taking into account performance requirements for different accents. Divya Tadimeti, Kallirroi Georgila, David R. Traum |
LREC | 3 |
| 2022 | Comparing Approaches to Language Understanding for Human-Robot Dialogue: An Error Taxonomy and AnalysisabstractIn this paper, we compare two different approaches to language understanding for a human-robot interaction domain in which a human commander gives navigation instructions to a robot. We contrast a relevance-based classifier with a GPT-2 model, using about 2000 input-output examples as training data. With this level of training data, the relevance-based model outperforms the GPT-2 based model 79% to 8%. We also present a taxonomy of types of errors made by each model, indicating that they have somewhat different strengths and weaknesses, so we also examine the potential for a combined model. Ada Tur, David R. Traum |
LREC | 2 |
| 2022 | Spoken language interaction with robots: Recommendations for future researchabstractWith robotics rapidly advancing, more effective human–robot interaction is increasingly needed to realize the full potential of robots for society. While spoken language must be part of the solution, our ability to provide spoken language interaction capabilities is still very limited. In this article, based on the report of an interdisciplinary workshop convened by the National Science Foundation, we identify key scientific and engineering advances needed to enable effective spoken language interaction with robotics. We make 25 recommendations, involving eight general themes: putting human needs first, better modeling the social and interactive aspects of language, improving robustness, creating new methods for rapid adaptation, better integrating speech and language with other communication modalities, giving speech and language components access to rich representations of the robot’s current knowledge and state, making all components operate in real time, and improving research infrastructure and resources. Research and development that prioritizes these topics will, we believe, provide a solid foundation for the creation of speech-capable robots that are easy and effective for humans to work with. Matthew Marge, Carol Y. Espy-Wilson, Nigel G. Ward, Abeer Alwan, Yoav Artzi, Mohit Bansal, Gilmer L. Blankenship, Joyce Y. Chai, Hal Daumé III, Debadeepta Dey, Mary P. Harper, Thomas Howard, Casey Kennington, Ivana Kruijff-Korbayová, Dinesh Manocha, Cynthia Matuszek, Ross Mead, Raymond J. Mooney, Roger K. Moore, Mari Ostendorf, Heather Pon-Barry, Alexander I. Rudnicky, Matthias Scheutz, Robert St. Amant, Stefanie Tellex, David R. Traum, Zhou Yu 0005 |
Comput. Speech Lang. | 27 |
| 2020 | Which Model Should We Use for a Real-World Conversational Dialogue System? a Cross-Language Relevance Model or a Deep Neural Net?abstractWe compare two models for corpus-based selection of dialogue responses: one based on cross-language relevance with a cross-language LSTM model. Each model is tested on multiple corpora, collected from two different types of dialogue source material. Results show that while the LSTM model performs adequately on a very large corpus (millions of utterances), its performance is dominated by the cross-language relevance model for a more moderate-sized corpus (ten thousands of utterances). Seyed Hossein Alavi, Anton Leuski, David R. Traum |
LREC | 3 |
| 2020 | Dialogue-AMR: Abstract Meaning Representation for DialogueabstractThis paper describes a schema that enriches Abstract Meaning Representation (AMR) in order to provide a semantic representation for facilitating Natural Language Understanding (NLU) in dialogue systems. AMR offers a valuable level of abstraction of the propositional content of an utterance; however, it does not capture the illocutionary force or speaker’s intended contribution in the broader dialogue context (e.g., make a request or ask a question), nor does it capture tense or aspect. We explore dialogue in the domain of human-robot interaction, where a conversational robot is engaged in search and navigation tasks with a human partner. To address the limitations of standard AMR, we develop an inventory of speech acts suitable for our domain, and present “Dialogue-AMR”, an enhanced AMR that represents not only the content of an utterance, but the illocutionary force behind it, as well as tense and aspect. To showcase the coverage of the schema, we use both manual and automatic methods to construct the “DialAMR” corpus—a corpus of human-robot dialogue annotated with standard AMR and our enriched Dialogue-AMR schema. Our automated methods can be used to incorporate AMR into a larger NLU pipeline supporting human-robot dialogue. Claire Bonial, Lucia Donatelli, Mitchell Abrams, Stephanie M. Lukin, Stephen Tratz, Matthew Marge, Ron Artstein, David R. Traum, Clare R. Voss |
LREC | 8 |
| 2020 | Exploring a Choctaw Language Corpus with Word Vectors and Minimum Distance LengthabstractThis work introduces additions to the corpus ChoCo, a multimodal corpus for the American indigenous language Choctaw. Using texts from the corpus, we develop new computational resources by using two off-the-shelf tools: word2vec and Linguistica. Our work illustrates how these tools can be successfully implemented with a small corpus. Jacqueline Brixey, David J. Sides, Timothy Vizthum, David R. Traum, Khalil Iskarous |
LREC | 4 |
| 2020 | Predicting Ratings of Real Dialogue Participants from Artificial Data and Ratings of Human Dialogue ObserversabstractWe collected a corpus of dialogues in a Wizard of Oz (WOz) setting in the Internet of Things (IoT) domain. We asked users participating in these dialogues to rate the system on a number of aspects, namely, intelligence, naturalness, personality, friendliness, their enjoyment, overall quality, and whether they would recommend the system to others. Then we asked dialogue observers, i.e., Amazon Mechanical Turkers (MTurkers), to rate these dialogues on the same aspects. We also generated simulated dialogues between dialogue policies and simulated users and asked MTurkers to rate them again on the same aspects. Using linear regression, we developed dialogue evaluation functions based on features from the simulated dialogues and the MTurkers’ ratings, the WOz dialogues and the MTurkers’ ratings, and the WOz dialogues and the WOz participants’ ratings. We applied all these dialogue evaluation functions to a held-out portion of our WOz dialogues, and we report results on the predictive power of these different types of dialogue evaluation functions. Our results suggest that for three conversational aspects (intelligence, naturalness, overall quality) just training evaluation functions on simulated data could be sufficient. Kallirroi Georgila, Carla Gordon, Volodymyr Yanov, David R. Traum |
LREC | 4 |
| 2020 | Evaluation of Off-the-shelf Speech Recognizers Across Diverse Dialogue DomainsabstractWe evaluate several publicly available off-the-shelf (commercial and research) automatic speech recognition (ASR) systems across diverse dialogue domains (in US-English). Our evaluation is aimed at non-experts with limited experience in speech recognition. Our goal is not only to compare a variety of ASR systems on several diverse data sets but also to measure how much ASR technology has advanced since our previous large-scale evaluations on the same data sets. Our results show that the performance of each speech recognizer can vary significantly depending on the domain. Furthermore, despite major recent progress in ASR technology, current state-of-the-art speech recognizers perform poorly in domains that require special vocabulary and language models, and under noisy conditions. We expect that our evaluation will prove useful to ASR consumers and dialogue system designers. Kallirroi Georgila, Anton Leuski, Volodymyr Yanov, David R. Traum |
LREC | 4 |
| 2019 | Multimodal Learning for Identifying Opportunities for Empathetic ResponsesabstractEmbodied interactive agents possessing emotional intelligence and empathy can create natural and engaging social interactions. Providing appropriate responses by interactive virtual agents requires the ability to perceive users’ emotional states. In this paper, we study and analyze behavioral cues that indicate an opportunity to provide an empathetic response. Emotional tone in language in addition to facial expressions are strong indicators of dramatic sentiment in conversation that warrant an empathetic response. To automatically recognize such instances, we develop a multimodal deep neural network for identifying opportunities when the agent should express positive or negative empathetic responses. We train and evaluate our model using audio, video and language from human-agent interactions in a wizard-of-Oz setting, using the wizard’s empathetic responses and annotations collected on Amazon Mechanical Turk as ground-truth labels. Our model outperforms a text-based baseline achieving F1-score of 0.71 on a three-class classification. We further investigate the results and evaluate the capability of such a model to be deployed for real-world human-agent interactions. Leili Tavabi, Kalin Stefanov, Setareh Nasihati Gilani, David R. Traum, Mohammad Soleymani 0001 |
ICMI | 4 |
| 2019 | Digital survivor of sexual assaultabstractThe Digital Survivor of Sexual Assault (DS2A) is an interface that allows a user to have a conversational experience with a survivor of sexual assault, using Artificial Intelligence technology and recorded videos. The application uses a statistical classifier to retrieve contextually appropriate pre-recorded video utterances by the survivor, together with dialogue management policies which enable users to conduct simulated conversations with the survivor about the sexual assault, its aftermath, and other pertinent topics. The content in the application has been specifically elicited to support the needs for the training of U.S. Army professionals in the Sexual Harassment/Assault Response and Prevention (SHARP) Program, and the application comes with an instructional support package. The system has been tested with approximately 200 users, and is presently being used in the SHARP Academy's capstone course. Ron Artstein, Carla Gordon, Usman Sohail, Chirag Merchant, Val Jones 0002, Julia Campbell, Matthew Trimmer, Jeffrey Bevington, Christopher Engen, David R. Traum |
IUI | 10 |
| 2019 | Can a Signing Virtual Human Engage a Baby's Attention?abstractThe child developmental period of ages 6-12 months marks a widely understood "critical period" for healthy language learning, during which, failure to receive exposure to language can place babies at risk for language and reading problems spanning life. Deaf babies constitute one vulnerable population as they can experience dramatically reduced or no access to usable linguistic input during this period. Technology has been used to augment linguistic input (e.g., auditory devices; language videotapes) but research finds limitations in learning. We evaluated an AI system that uses an Avatar (provides language and socially contingent interactions) and a robot (aids attention to the Avatar) to facilitate infants' ability to learn aspects of American Sign Language (ASL), and asked three questions: (1) Can babies with little/no exposure to ASL distinguish among the Avatar's different conversational modes (Linguistic Nursery Rhymes; Social Gestures; Idle/nonlinguistic postures; 3rd person observer)? (2) Can an Avatar stimulate babies' production of socially contingent responses, and crucially, nascent language responses? (3) What is the impact of parents' presence/absence of conversational participation? Surprisingly, babies (i) spontaneously distinguished among Avatar conversational modes, (ii) produced varied socially contingent responses to Avatar's modes, and (iii) parents influenced an increase in babies' response tokens to some Avatar modes, but the overall categories and pattern of babies' behavioral responses remained proportionately similar irrespective of parental participation. Of note, babies produced the greatest percentage of linguistic responses to the Avatar's Linguistic Nursery Rhymes versus other Avatar conversational modes. This work demonstrates the potential for Avatars to facilitate language learning in young babies. Setareh Nasihati Gilani, David R. Traum, Rachel Sortino, Grady Gallagher, Kailyn Aaron-Lozano, Cryss Padilla, Ari Shapiro, Jason Lamberton, Laura-Ann Petitto |
IVA | 2 |
| 2018 | Teaching Language to Deaf Infants with a Robot and a Virtual HumanabstractChildren with insufficient exposure to language during critical developmental periods in infancy are at risk for cognitive, language, and social deficits [55]. This is especially difficult for deaf infants, as more than 90% are born to hearing parents with little sign language experience [48]. We created an integrated multi-agent system involving a robot and virtual human designed to augment language exposure for 6-12 month old infants. Human-machine design for infants is challenging, as most screen-based media are unlikely to support learning in [33]. While presently, robots are incapable of the dexterity and expressiveness required for signing, even if it existed, developmental questions remain about the capacity for language from artificial agents to engage infants. Here we engineered the robot and avatar to provide visual language to effect socially contingent human conversational exchange. We demonstrate the successful engagement of our technology through case studies of deaf and hearing infants. Brian Scassellati, Jake Brawer, Katherine M. Tsui, Setareh Nasihati Gilani, Melissa Malzkuhn, Barbara Manini, Adam Stone, Geo Kartheiser, Arcangelo Merla, Ari Shapiro, David R. Traum, Laura-Ann Petitto |
CHI | 11 |
| 2018 | Getting to Know Each Other: The Role of Social Dialogue in Recovery from Errors in Social RobotsabstractThis work explores the extent to which social dialogue can mitigate (or exacerbate) the loss of trust caused when robots make conversational errors. Our study uses a NAO robot programmed to persuade users to agree with its rankings on two tasks. We perform two manipulations: (1) The timing of conversational errors - the robot exhibited errors either in the first task, the second task, or neither; (2) The presence of social dialogue - between the two tasks, users either engaged in a social dialogue with the robot or completed a control task. We found that the timing of the errors matters: replicating previous research, conversational errors reduce the robot's influence in the second task, but not on the first task. Social dialogue interacts with the timing of errors, acting as an intensifier: social dialogue helps the robot recover from prior errors, and actually boosts subsequent influence; but social dialogue backfires if it is followed by errors, because it extends the period of good performance, creating a stronger contrast effect with the subsequent errors. The design of social robots should therefore be more careful to avoid errors after periods of good performance than early on in a dialogue. Gale M. Lucas, Jill Boberg, David R. Traum, Ron Artstein, Jonathan Gratch, Alesia Gainer, Emmanuel Johnson, Anton Leuski, Mikio Nakano |
HRI | 3 |
| 2018 | Multimodal Dialogue Management for Multiparty Interaction with InfantsabstractWe present dialogue management routines for a system to engage in multiparty agent-infant interaction. The ultimate purpose of this research is to help infants learn a visual sign language by engaging them in naturalistic and socially contingent conversations during an early-life critical period for language development (ages 6 to 12 months) as initiated by an artificial agent. As a first step, we focus on creating and maintaining agent-infant engagement that elicits appropriate and socially contingent responses from the baby. Our system includes two agents, a physical robot and an animated virtual human. The system's multimodal perception includes an eye-tracker (measures attention) and a thermal infrared imaging camera (measures patterns of emotional arousal). A dialogue policy is presented that selects individual actions and planned multiparty sequences based on perceptual inputs about the baby's internal changing states of emotional engagement. The present version of the system was evaluated in interaction with 8 babies. All babies demonstrated spontaneous and sustained engagement with the agents for several minutes, with patterns of conversationally relevant and socially contingent behaviors. We further performed a detailed case-study analysis with annotation of all agent and baby behaviors. Results show that the baby's behaviors were generally relevant to agent conversations and contained direct evidence for socially contingent responses by the baby to specific linguistic samples produced by the avatar. This work demonstrates the potential for language learning from agents in very young babies and has especially broad implications regarding the use of artificial agents with babies who have minimal language exposure in early life. Setareh Nasihati Gilani, David R. Traum, Arcangelo Merla, Eugenia Hee, Zoey Walker, Barbara Manini, Grady Gallagher, Laura-Ann Petitto |
ICMI | 2 |
| 2018 | Culture, Errors, and Rapport-building Dialogue in Social AgentsabstractThis work explores whether culture impacts the extent to which social dialogue can mitigate (or exacerbate) the loss of trust caused when agents make conversational errors. Our study uses an agent designed to persuade users to agree with its rankings on two tasks. Participants from the U.S. and Japan completed our study. We perform two manipulations: (1) The presence of conversational errors -- the agent exhibited errors in the second task or not; (2) The presence of social dialogue -- between the two tasks, users either engaged in a social dialogue with the agent or completed a control task. Replicating previous research, conversational errors reduce the agent's influence. However, we found that culture matters: there was a marginally significant three-way interaction with culture, presence of social dialogue, and presence of errors. The pattern of results suggests that, for American participants, social dialogue backfired if it is followed by errors, presumably because it extends the period of good performance, creating a stronger contrast effect with the subsequent errors. However, for Japanese participants, social dialogue if anything mitigates the detrimental effect of errors; the negative effect of errors is only seen in the absence of a social dialogue. Agent design should therefore take the culture of the intended users into consideration when considering use of social dialogue to bolster agents against conversational errors. Gale M. Lucas, Jill Boberg, David R. Traum, Ron Artstein, Jonathan Gratch, Alesia Gainer, Emmanuel Johnson, Anton Leuski, Mikio Nakano |
IVA | 3 |
| 2018 | The Niki and Julie Corpus: Collaborative Multimodal Dialogues between Humans, Robots, and Virtual Agents
Ron Artstein, Jill Boberg, Alesia Gainer, Jonathan Gratch, Emmanuel Johnson, Anton Leuski, Gale M. Lucas, David R. Traum |
LREC | 8 |
| 2018 | Identification of Personal Information Shared in Chat-Oriented Dialogue
Sarah Fillwock, David R. Traum |
LREC | 2 |
| 2018 | Dialogue Structure Annotation for Multi-Floor Interaction
David R. Traum, Cassidy Henry, Stephanie M. Lukin, Ron Artstein, Felix Gervits, Kimberly A. Pollard, Claire Bonial, Su Lei, Clare R. Voss, Matthew Marge, Cory J. Hayes, Susan G. Hill |
LREC | 1 |
| 2018 | Consequences and Factors of Stylistic Differences in Human-Robot DialogueabstractThis paper identifies stylistic differences in instruction-giving observed in a corpus of human-robot dialogue.Differences in verbosity and structure (i.e., single-intent vs. multi-intent instructions) arose naturally without restrictions or prior guidance on how users should speak with the robot.Different styles were found to produce different rates of miscommunication, and correlations were found between style differences and individual user variation, trust, and interaction experience with the robot.Understanding potential consequences and factors that influence style can inform design of dialogue systems that are robust to natural variation from human users. Stephanie M. Lukin, Kimberly A. Pollard, Claire Bonial, Matthew Marge, Cassidy Henry, Ron Artstein, David R. Traum, Clare R. Voss |
SIGDIAL Conference | 7 |
| 2017 | The Role of Social Dialogue and Errors in RobotsabstractSocial robots establish rapport with human users. This work explores the extent to which rapport-building can benefit (or harm) conversations with robots, and under what circumstances this occurs. For example, previous work has shown that agents that make conversational errors are less capable of influencing people than agents that do not make errors [1]. Some work has shown this effect with robots, but prior research has not considered additional factors such as the level of rapport between the person and the robot. We predicted that building rapport through a social dialogue (such as an ice-breaker) could mitigate the detrimental effect of a robot's errors on influence. Our study used a Nao robot programmed to persuade users to agree with its rankings on two "survival tasks" (e.g., lunar survival task). We manipulated both errors and social dialogue:the robot either exhibited errors in the second survival task or not, and users either engaged in an ice-breaker with the robot between the two survival tasks or completed a control task. Replicating previous research, errors tended to reduce the robot's influence in the second survival task. Contrary to our prediction, results revealed that the ice-breaker did not mitigate the effect of errors, and if anything, errors were more harmful after the ice-breaker (intended to build rapport) than in the control condition. This backfiring of attempted rapport-building may be due to a contrast effect, suggesting that the design of social robots should avoid introducing dialogues of incongruent quality. Gale M. Lucas, Jill Boberg, David R. Traum, Ron Artstein, Jonathan Gratch, Alesia Gainer, Emmanuel Johnson, Anton Leuski, Mikio Nakano |
HAI | 3 |
| 2017 | DialPort, Gone Live: An Update After A Year of DevelopmentabstractKyusong Lee, Tiancheng Zhao, Yulun Du, Edward Cai, Allen Lu, Eli Pincus, David Traum, Stefan Ultes, Lina M. Rojas-Barahona, Milica Gasic, Steve Young, Maxine Eskenazi. Proceedings of the 18th Annual SIGdial Meeting on Discourse and Dialogue. 2017. Kyusong Lee, Yulun Du, Edward Cai, Allen Lu, Eli Pincus, David R. Traum, Stefan Ultes, Lina Maria Rojas-Barahona, Milica Gasic, Steve J. Young, Maxine Eskénazi |
SIGDIAL Conference | 7 |
| 2016 | Niki and Julie: a robot and virtual human for studying multimodal social interactionabstractWe demonstrate two agents, a robot and a virtual human, which can be used for studying factors that impact social influence. The agents engage in dialogue scenarios that build familiarity, share information, and attempt to influence a human participant. The scenarios are variants of the classical “survival task,” where members of a team rank the importance of a number of items (e.g., items that might help one survive a crash in the desert). These are ranked individually and then re-ranked following a team discussion, and the difference in ranking provides an objective measure of social influence. Survival tasks have been used in psychology, virtual human research, and human-robot interaction. Our agents are operated in a “Wizard-of-Oz” fashion, where a hidden human operator chooses the agents’ dialogue actions while interacting with an experiment participant. Ron Artstein, David R. Traum, Jill Boberg, Alesia Gainer, Jonathan Gratch, Emmanuel Johnson, Anton Leuski, Mikio Nakano |
ICMI | 2 |
| 2016 | What Kind of Stories Should a Virtual Human Swap?
Setareh Nasihati Gilani, Kraig Sheetz, Gale M. Lucas, David R. Traum |
IVA | 4 |
| 2016 | Assessing Agreement in Human-Robot Dialogue Strategies: A Tale of Two Wizards
Matthew Marge, Claire Bonial, Kimberly A. Pollard, Ron Artstein, Brendan Byrne, Susan G. Hill, Clare R. Voss, David R. Traum |
IVA | 8 |
| 2016 | Towards a Multi-dimensional Taxonomy of Stories in Dialogue
Kathryn J. Collins, David R. Traum |
LREC | 2 |
| 2016 | Towards Automatic Identification of Effective Clues for Team Word-Guessing Games
Eli Pincus, David R. Traum |
LREC | 2 |
| 2016 | Analyzing the Effect of Entrainment on Dialogue ActsabstractEntrainment is a factor in dialogue that affects not only human-human but also human-machine interaction. While entrainment on the lexical level is well documented, less is known about how entrainment affects dialogue on a more abstract, structural level. In this paper, we investigate the effect of entrainment on dialogue acts and on lexical choice given dialogue acts, as well as how entrainment changes during a dialogue. We also define a novel measure of entrainment to measure these various types of entrainment. These results may serve as guidelines for dialogue systems that would like to entrain with users in a similar manner. Masahiro Mizukami, Koichiro Yoshino, Graham Neubig, David R. Traum, Satoshi Nakamura 0001 |
SIGDIAL Conference | 4 |
| 2015 | SimSensei Demonstration: A Perceptive Virtual Human Interviewer for Healthcare ApplicationsabstractWe present the SimSensei system, a fully automatic virtual agent that conducts interviews to assess indicators of psychological distress. We emphasize on the perception part of the system, a multimodal framework which captures and analyzes user state for both behavioral understanding and interactional purposes. Louis-Philippe Morency, Giota Stratou, David DeVault, Arno Hartholt, Margot Lhommet, Gale M. Lucas, Fabrizio Morbini, Kallirroi Georgila, Stefan Scherer, Jonathan Gratch, Stacy Marsella, David R. Traum, Albert A. Rizzo |
AAAI | 12 |
| 2015 | A demonstration of the perception system in SimSensei, a virtual human application for healthcare interviewsabstractWe present the SimSensei system, a fully automatic virtual agent that conducts interviews to assess indicators of psychological distress. With this demo, we focus our attention on the perception part of the system, a multimodal framework which captures and analyzes user state behavior for both behavioral understanding and interactional purposes. We will demonstrate real-time user state sensing as a part of the SimSensei architecture and discuss how this technology enabled automatic analysis of behaviors related to psychological distress. Giota Stratou, Louis-Philippe Morency, David DeVault, Arno Hartholt, Edward Fast, Margot Lhommet, Gale M. Lucas, Fabrizio Morbini, Kallirroi Georgila, Stefan Scherer, Jonathan Gratch, Stacy Marsella, David R. Traum, Albert A. Rizzo |
ACII | 13 |
| 2015 | New Dimensions in Testimony: Digitally Preserving a Holocaust Survivor's Interactive Storytelling
David R. Traum, Val Jones 0002, Kia Hays, Heather Maio, Oleg Alexander, Ron Artstein, Paul E. Debevec, Alesia Gainer, Kallirroi Georgila, Kathleen Haase, Karen Jungblut, Anton Leuski, William R. Swartout |
ICIDS | 1 |
| 2015 | The Real Challenge 2014: Progress and ProspectsabstractThe REAL Challenge took place for the first time in 2014, with a long term goal of creating streams of real data that the research community can use, by fostering the creation of systems that are capable of attracting real users.A novel approach is to have high school and undergraduate students devise the types of applications that would attract many real users and that need spoken interaction.The projects are presented to researchers from the spoken dialog research community and the researchers and students work together to refine and develop the ideas.Eleven projects were presented at the first workshop.Many of them have found mentors to help in the next stages of the projects.The students have also brought out issues in the use of speech for real applications.Those issues involve privacy and significant personalization of the applications.While long-term impact of the challenge remains to be seen, the challenge has already been a success at its immediate aims of bringing new ideas and new researchers into the community, and serves as a model for related outreach efforts. Maxine Eskénazi, Alan W. Black, David R. Traum |
SIGDIAL Conference | 4 |
| 2015 | Reinforcement Learning in Multi-Party Trading DialogabstractIn this paper, we apply reinforcement learning (RL) to a multi-party trading scenario where the dialog system (learner) trades with one, two, or three other agents.We experiment with different RL algorithms and reward functions.The negotiation strategy of the learner is learned through simulated dialog with trader simulators.In our experiments, we evaluate how the performance of the learner varies depending on the RL algorithm used and the number of traders.Our results show that (1) even in simple multi-party trading dialog tasks, learning an effective negotiation policy is a very hard problem; and (2) the use of neural fitted Q iteration combined with an incremental reward function produces negotiation policies as effective or even better than the policies of two strong hand-crafted baselines. Takuya Hiraoka, Kallirroi Georgila, Elnaz Nouri, David R. Traum, Satoshi Nakamura 0001 |
SIGDIAL Conference | 4 |
| 2015 | Which Synthetic Voice Should I Choose for an Evocative Task?abstractWe explore different evaluation methods for 4 different synthetic voices and 1 human voice.We investigate whether intelligibility, naturalness, or likability of a voice is correlated to the voice's evocative function potential, a measure of the voice's ability to evoke an intended reaction from the listener.We also investigate the extent to which naturalness and likability ratings vary depending on whether or not exposure to a voice is extended and continuous vs. short-term and sporadic (interleaved with other voices).Finally, we show that an automatic test can replace the standard intelligibility tests for text-to-speech (TTS) systems, which eliminates the need to hire humans to perform transcription tasks saving both time and money. Eli Pincus, Kallirroi Georgila, David R. Traum |
SIGDIAL Conference | 3 |
| 2015 | Evaluating Spoken Dialogue Processing for Time-Offset InteractionabstractThis paper presents the first evaluation of a full automated prototype system for time-offset interaction, that is, conversation between a live person and recordings of someone who is not temporally copresent.Speech recognition reaches word error rates as low as 5% with generalpurpose language models and 19% with domain-specific models, and language understanding can identify appropriate direct responses to 60-66% of user utterances while keeping errors to 10-16% (the remainder being indirect, or off-topic responses).This is sufficient to enable a natural flow and relatively open-ended conversations, with a collection of under 2000 recorded statements. David R. Traum, Kallirroi Georgila, Ron Artstein, Anton Leuski |
SIGDIAL Conference | 1 |
| 2014 | Single-Agent vs. Multi-Agent Techniques for Concurrent Reinforcement Learning of Negotiation Dialogue PoliciesabstractWe use single-agent and multi-agent Reinforcement Learning (RL) for learning dialogue policies in a resource allocation negotiation scenario.Two agents learn concurrently by interacting with each other without any need for simulated users (SUs) to train against or corpora to learn from.In particular, we compare the Qlearning, Policy Hill-Climbing (PHC) and Win or Learn Fast Policy Hill-Climbing (PHC-WoLF) algorithms, varying the scenario complexity (state space size), the number of training episodes, the learning rate, and the exploration rate.Our results show that generally Q-learning fails to converge whereas PHC and PHC-WoLF always converge and perform similarly.We also show that very high gradually decreasing exploration rates are required for convergence.We conclude that multiagent RL of dialogue policies is a promising alternative to using single-agent RL and SUs or learning directly from corpora. Kallirroi Georgila, Claire Nelson, David R. Traum |
ACL (1) | 3 |
| 2014 | Time-offset interaction with a holocaust survivorabstractTime-offset interaction is a new technology that allows for two-way communication with a person who is not available for conversation in real time: a large set of statements are prepared in advance, and users access these statements through natural conversation that mimics face-to-face interaction. Conversational reactions to user questions are retrieved through a statistical classifier, using technology that is similar to previous interactive systems with synthetic characters; however, all of the retrieved utterances are genuine statements by a real person. Recordings of answers, listening and idle behaviors, and blending techniques are used to create a persistent visual image of the person throughout the interaction. A proof-of-concept has been implemented using the likeness of Pinchas Gutter, a Holocaust survivor, enabling short conversations about his family, his religious views, and resistance. This proof-of-concept has been shown to dozens of people, from school children to Holocaust scholars, with many commenting on the impact of the experience and potential for this kind of interface. Ron Artstein, David R. Traum, Oleg Alexander, Anton Leuski, Val Jones 0002, Kallirroi Georgila, Paul E. Debevec, William R. Swartout, Heather Maio |
IUI | 2 |
| 2014 | Generative Models of Cultural Decision Making for Virtual Agents Based on User's Reported Values
Elnaz Nouri, David R. Traum |
IVA | 2 |
| 2014 | The Distress Analysis Interview Corpus of human and computer interviews
Jonathan Gratch, Ron Artstein, Gale M. Lucas, Giota Stratou, Stefan Scherer, Angela Nazarian, Rachel Wood, Jill Boberg, David DeVault, Stacy Marsella, David R. Traum, Albert A. Rizzo, Louis-Philippe Morency |
LREC | 11 |
| 2014 | SAWDUST: a Semi-Automated Wizard Dialogue Utterance Selection Tool for domain-independent large-domain dialogueabstractWe present a tool that allows human wiz-ards to select appropriate response utter-ances for a given dialogue context from a set of utterances observed in a dia-logue corpus. Such a tool can be used in Wizard-of-Oz studies and for collecting data which can be used for training and/or evaluating automatic dialogue models. We also propose to incorporate such automatic dialogue models back into the tool as an aid in selecting utterances from a large di-alogue corpus. The tool allows a user to rank candidate utterances for selection ac-cording to these automatic models. 1 Sudeep Gandhe, David R. Traum |
SIGDIAL Conference | 2 |
| 2014 | A Demonstration of Dialogue Processing in SimSensei KioskabstractFabrizio Morbini, David DeVault, Kallirroi Georgila, Ron Artstein, David Traum, Louis-Philippe Morency. Proceedings of the 15th Annual Meeting of the Special Interest Group on Discourse and Dialogue (SIGDIAL). 2014. Fabrizio Morbini, David DeVault, Kallirroi Georgila, Ron Artstein, David R. Traum, Louis-Philippe Morency |
SIGDIAL Conference | 5 |
| 2014 | Initiative Taking in NegotiationabstractWe examine the relationship between ini-tiative behavior in negotiation dialogues and the goals and outcomes of the ne-gotiation. We propose a novel annota-tion scheme for dialogue initiative, includ-ing four labels for initiative and response behavior in a dialogue turn. We anno-tate an existing human-human negotiation dataset, and use initiative-based features to try to predict both negotiation goal and outcome, comparing our results to prior work using other (non-initiative) features sets. Results show that combining initia-tive features with other features leads to improvements over either set and a major-ity class baseline. 1 Elnaz Nouri, David R. Traum |
SIGDIAL Conference | 2 |
| 2013 | Prediction of strategy and outcome as negotiation unfolds by using basic verbal and behavioral featuresabstractNegotiations can be characterized by the strategy participants adopt to achieve their ends (e.g., individualistic strategies are based on self-interest, cooperative strategies are used when participants try to maximize the joint gain, while competitive strategies focus on maximizing each participant’s score against the other) and the outcomes that each participant achieves in the negotiation. This paper investigates the process and the result of predicting the outcome and strategy of participants throughout the progress of the negotiation by using basic, easy to extract, linguistic and acoustic features. We evaluate our approach on a face-to-face negotiation dataset consisting of 41 dyadic interactions and show that it’s possible to significantly improve over a majority-class baseline in tasks of predicting the strategy and outcome of the interaction by analyzing only basic low level features of the negotiation. Elnaz Nouri, Sunghyun Park 0001, Stefan Scherer, Jonathan Gratch, Peter J. Carnevale, Louis-Philippe Morency, David R. Traum |
INTERSPEECH | 7 |
| 2013 | All Together Now - Introducing the Virtual Human Toolkit
Arno Hartholt, David R. Traum, Stacy Marsella, Ari Shapiro, Giota Stratou, Anton Leuski, Louis-Philippe Morency, Jonathan Gratch |
IVA | 2 |
| 2013 | A method for the approximation of incremental understanding of explicit utterance meaning using predictive models in finite domains
David DeVault, David R. Traum |
HLT-NAACL | 2 |
| 2013 | Verbal indicators of psychological distress in interactive dialogue with a virtual human
David DeVault, Kallirroi Georgila, Ron Artstein, Fabrizio Morbini, David R. Traum, Stefan Scherer, Albert A. Rizzo, Louis-Philippe Morency |
SIGDIAL Conference | 5 |
| 2013 | Roundtable: An Online Framework for Building Web-based Conversational Agents
Eric Forbell, Nicolai Kalisch, Fabrizio Morbini, Kelly Christoffersen, Kenji Sagae, David R. Traum, Albert A. Rizzo |
SIGDIAL Conference | 6 |
| 2013 | Surface Text based Dialogue Models for Virtual Humans
Sudeep Gandhe, David R. Traum |
SIGDIAL Conference | 2 |
| 2013 | Which ASR should I choose for my dialogue system?
Fabrizio Morbini, Kartik Audhkhasi, Kenji Sagae, Ron Artstein, Dogan Can, Panayiotis G. Georgiou, Shri Narayanan, Anton Leuski, David R. Traum |
SIGDIAL Conference | 9 |
| 2012 | A Cultural Decision-Making Model for Negotiation based on Inverse Reinforcement Learning
Elnaz Nouri, Kallirroi Georgila, David R. Traum |
CogSci | 3 |
| 2012 | Ada and Grace: Direct Interaction with Museum Visitors
David R. Traum, Priti Aggarwal, Ron Artstein, Susan Foutz, Jillian Gerten, Athanasios Katsamanis, Anton Leuski, Dan Noren, William R. Swartout |
IVA | 1 |
| 2012 | Incremental Dialogue Understanding and Feedback for Multiparty, Multimodal Conversation
David R. Traum, David DeVault, Jina Lee, Stacy Marsella |
IVA | 1 |
| 2012 | The Twins Corpus of Museum Visitor Questions
Priti Aggarwal, Ron Artstein, Jillian Gerten, Athanasios Katsamanis, Shri Narayanan, Angela Nazarian, David R. Traum |
LREC | 7 |
| 2012 | ISO 24617-2: A semantically-based standard for dialogue annotation
Harry Bunt, Jan Alexandersson, Jae-Woong Choe, Alex Chengyu Fang, Kôiti Hasida, Volha Petukhova, Andrei Popescu-Belis, David R. Traum |
LREC | 8 |
| 2012 | Practical Evaluation of Human and Synthesized Speech for Virtual Human Dialogue Systems
Kallirroi Georgila, Alan W. Black, Kenji Sagae, David R. Traum |
LREC | 4 |
| 2012 | Incremental Speech Understanding in a Multi-Party Virtual Human Dialogue System
David DeVault, David R. Traum |
HLT-NAACL | 2 |
| 2012 | A Demonstration of Incremental Speech Understanding and Confidence Estimation in a Virtual Human Dialogue System
David DeVault, David R. Traum |
SIGDIAL Conference | 2 |
| 2012 | Reinforcement Learning of Question-Answering Dialogue Policies for Virtual Museum Guides
Teruhisa Misu, Kallirroi Georgila, Anton Leuski, David R. Traum |
SIGDIAL Conference | 4 |
| 2012 | A Mixed-Initiative Conversational Dialogue System for Healthcare
Fabrizio Morbini, Eric Forbell, David DeVault, Kenji Sagae, David R. Traum, Albert A. Rizzo |
SIGDIAL Conference | 5 |
| 2012 | A reranking approach for recognition and classification of speech input in conversational dialogue systemsabstractWe address the challenge of interpreting spoken input in a conversational dialogue system with an approach that aims to exploit the close relationship between the tasks of speech recognition and language understanding through joint modeling of these two tasks. Instead of using a standard pipeline approach where the output of a speech recognizer is the input of a language understanding module, we merge multiple speech recognition and utterance classification hypotheses into one list to be processed by a joint reranking model. We obtain substantially improved performance in language understanding in experiments with thousands of user utterances collected from a deployed spoken dialogue system. Fabrizio Morbini, Kartik Audhkhasi, Ron Artstein, Maarten Van Segbroeck, Kenji Sagae, Panayiotis G. Georgiou, David R. Traum, Shri Narayanan |
SLT | 7 |
| 2011 | Detecting the Status of a Predictive Incremental Speech Understanding Model for Real-Time Decision-Making in a Spoken Dialogue SystemabstractWe explore the potential for a responsive spoken dialogue system to use the real-time status of an incremental speech understanding model to guide its incremental decision-making about how to respond to a user utterance that is still in progress. Spoken dialogue systems have a range of potentially useful realtime response options as a user is speaking, such as providing acknowledgments or backchannels, interrupting the user to ask a clarification question or to initiate the system’s response, or even completing the user’s utterance at appropriate moments. However, implementing such incremental response capabilities seems to require that a system be able to assess its own level of understanding incrementally, so that an appropriate response can be selected at each moment. In this paper, we use a datadriven classification approach to explore the trade-offs that a virtual human dialogue system faces in reliably identifying how its understanding is progressing during a user utterance. David DeVault, Kenji Sagae, David R. Traum |
INTERSPEECH | 3 |
| 2011 | Evaluation of an Integrated Authoring Tool for Building Advanced Question-Answering CharactersabstractWe present the evaluation of an integrated authoring tool for rapid prototyping of dialogue systems. These dialogue systems are designed to support virtual humans engaging in advanced question-answering dialogues, such as for training tactical questioning skills. The tool was designed to help non-experts, who may have little or no knowledge of linguistics or computer science, build virtual characters that can play the role of an interviewee. The tool has been successfully used by several different non-experts to create a number of virtual characters used successfully for both training and human subjects testing. We report on experiences with seven such characters, whose development time was as little as two weeks including concept development and a round of user testing. Sudeep Gandhe, Michael Rushforth, Priti Aggarwal, David R. Traum |
INTERSPEECH | 4 |
| 2011 | Reinforcement Learning of Argumentation Dialogue Policies in NegotiationabstractWe build dialogue system policies for negotiation, and in particular for argumentation. These dialogue policies are designed for negotiation against users of different cultural norms (individualists, collectivists, and altruists). In order to learn these policies we build simulated users (SUs), i.e. models that simulate the behavior of real users, and use Reinforcement Learning (RL). The SUs are trained on a spoken dialogue corpus in a negotiation domain, and then tweaked towards a particular cultural norm using hand-crafted rules. We evaluate the learned policies in a simulation setting. Our results are consistent with our SUs, in other words, the policies learn what they are designed to learn, which shows that RL is a promising technique for learning policies in domains, such as argumentation, that are more complex than standard slot-filling applications. Index Terms: spoken dialogue systems, reinforcement learning, simulated users, argumentation, negotiation, culture. Kallirroi Georgila, David R. Traum |
INTERSPEECH | 2 |
| 2011 | Interactive Characters for Cultural Training of Small Military Units
Priti Aggarwal, Kevin Feeley, Fabrizio Morbini, Ron Artstein, Anton Leuski, David R. Traum, Julia Kim |
IVA | 6 |
| 2011 | The BML Sequencer: A Tool for Authoring Multi-character Animations
Priti Aggarwal, David R. Traum |
IVA | 2 |
| 2011 | Checkpoint Exercise: Training with Virtual Actors in Virtual Worlds
Dusan Jan, Eric Chance, Dinesh Rajpurohit, David DeVault, Anton Leuski, Jacquelyn Ford Morie, David R. Traum |
IVA | 7 |
| 2011 | The Effects of Virtual Agent Humor and Gaze Behavior on Human-Virtual Agent Proxemics
Peter Khooshabeh, Sudeep Gandhe, Cade McCall, Jonathan Gratch, Jim Blascovich, David R. Traum |
IVA | 6 |
| 2011 | Using Virtual Tour Behavior to Build Dialogue Models for Training Review
Antonio Roque, Dusan Jan, Mark G. Core, David R. Traum |
IVA | 4 |
| 2011 | Rapid Development of Advanced Question-Answering Characters by Non-experts
Sudeep Gandhe, Alysa Taylor, Jillian Gerten, David R. Traum |
SIGDIAL Conference | 4 |
| 2011 | An Annotation Scheme for Cross-Cultural Argumentation and Persuasion Dialogues
Kallirroi Georgila, Ron Artstein, Angela Nazarian, Michael Rushforth, David R. Traum, Katia P. Sycara |
SIGDIAL Conference | 5 |
| 2010 | Practical Language Processing for Virtual HumansabstractNPCEditor is a system for building a natural language processing component for virtual humans capable of engaging a user in spoken dialog on a limited domain. It uses a statistical language classification technology for mapping from user's text input to system responses. NPCEditor provides a user-friendly editor for creating effective virtual humans quickly. It has been deployed as a part of various virtual human systems in several applications. Anton Leuski, David R. Traum |
IAAI | 2 |
| 2010 | Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides
William R. Swartout, David R. Traum, Ron Artstein, Dan Noren, Paul E. Debevec, Kerry Bronnenkant, Josh Williams, Anton Leuski, Shri Narayanan, Diane Piepol |
IVA | 2 |
| 2010 | Towards an ISO Standard for Dialogue Act Annotation
Harry Bunt, Jan Alexandersson, Jean Carletta, Jae-Woong Choe, Alex Chengyu Fang, Kôiti Hasida, Kiyong Lee, Volha Petukhova, Andrei Popescu-Belis, Laurent Romary, Claudia Soria, David R. Traum |
LREC | 12 |
| 2010 | NPCEditor: A Tool for Building Question-Answering Characters
Anton Leuski, David R. Traum |
LREC | 2 |
| 2010 | Dialogues in Context: An Objective User-Oriented Evaluation Approach for Virtual Human Dialogue
Susan Robinson, Antonio Roque, David R. Traum |
LREC | 3 |
| 2010 | Practical Evaluation of Speech Recognizers for Virtual Human Dialogue Systems
Xuchen Yao, Pravin Bhutada, Kallirroi Georgila, Kenji Sagae, Ron Artstein, David R. Traum |
LREC | 6 |
| 2010 | Don't tell anyone! Two Experiments on Gossip Conversations
Jenny Brusk, Ron Artstein, David R. Traum |
SIGDIAL Conference | 3 |
| 2010 | I've said it before, and I'll say it again: An empirical investigation of the upper bound of the selection approach to dialogue
Sudeep Gandhe, David R. Traum |
SIGDIAL Conference | 2 |
| 2010 | Virtual Museum Guides demonstrationabstractThe Virtual Museum Guides are two virtual humans set in an exhibit at the Museum of Science, Boston, designed to promote interest in Science, Technology, Engineering and Mathematics (STEM). The primary audience is children between ages 7 to 14, in particular females and other groups under-represented in STEM.The Guides are based on and extend the approach used in the SGT Star character and the Gunslinger project. To interact with the characters, an operator presses a push-totalk button and speaks into a microphone. An audio acquisition client then sends audio to the automatic speech recognizer (ASR), which creates hypotheses of the words that were said, and then sends this text to the Language Understanding (LU) module. William R. Swartout, David R. Traum, Ron Artstein, Dan Noren, Paul E. Debevec, Kerry Bronnenkant, Josh Williams, Anton Leuski, Shri Narayanan, Diane Piepol, H. Chad Lane, Jacquelyn Ford Morie, Priti Aggarwal, Matt Liewer, Jen-Yuan Chiang, Jillian Gerten, Selina Chu, Kyle White |
SLT | 2 |
| 2009 | Improving a Virtual Human Using a Model of Degrees of Grounding
Antonio Roque, David R. Traum |
IJCAI | 2 |
| 2009 | A Virtual Tour Guide for Virtual Worlds
Dusan Jan, Antonio Roque, Anton Leuski, Jacquelyn Ford Morie, David R. Traum |
IVA | 5 |
| 2009 | Varying Personality in Spoken Dialogue with a Virtual Human
Michael Rushforth, Sudeep Gandhe, Ron Artstein, Antonio Roque, Sarrah Ali, Nicolle Whitman, David R. Traum |
IVA | 7 |
| 2009 | Can I Finish? Learning When to Respond to Incremental Interpretation Results in Interactive Dialogue
David DeVault, Kenji Sagae, David R. Traum |
SIGDIAL Conference | 3 |
| 2008 | Practical Grammar-Based NLG from Examples
David DeVault, David R. Traum, Ron Artstein |
INLG | 2 |
| 2008 | From domain specification to virtual humans: an integrated approach to authoring tactical questioning charactersabstractFrom Domain Specification to Virtual Humans : An integrated approach to authoring tactical questioning characters Sudeep Gandhe, David DeVault, Antonio Roque, Bilyana Martinovski, Ron Artstein, Anton Leuski, Jillian Gerten, David R. Traum |
INTERSPEECH | 8 |
| 2008 | Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agents
David R. Traum, Stacy Marsella, Jonathan Gratch, Jina Lee, Arno Hartholt |
IVA | 1 |
| 2008 | A Common Ground for Virtual Humans: Using an Ontology in a Natural Language Oriented Virtual Human Architecture
Arno Hartholt, Thomas A. Russ, David R. Traum, Eduard H. Hovy, Susan Robinson |
LREC | 3 |
| 2008 | What would you Ask a conversational Agent? Observations of Human-Agent Dialogues in a Museum Setting
Susan Robinson, David R. Traum, Midhun Ittycheriah, Joe Henderer |
LREC | 2 |
| 2007 | The More the Merrier: Multi-Party Negotiation with Virtual Humans
Patrick G. Kenny, Arno Hartholt, Jonathan Gratch, David R. Traum, Stacy Marsella, William R. Swartout |
AAAI | 4 |
| 2007 | Using information state to improve dialogue move identification in a spoken dialogue systemabstractIn this paper we investigate how to improve the performance of a dialogue move and parameter tagger for a taskoriented dialogue system using the information-state approach. We use a corpus of utterances and information states from an implemented system to train and evaluate a tagger, and then evaluate the tagger in an on-line system. Use of information state context is shown to improve performance of the system. Index Terms: spoken dialogue systems, dialogue management, tagging Hua Ai, Antonio Roque, Anton Leuski, David R. Traum |
INTERSPEECH | 4 |
| 2007 | Creating spoken dialogue characters from corpora without annotationsabstractVirtual humans are being used in a number of applications, including simulation-based training, multi-player games, and museum kiosks. Natural language dialogue capabilities are an essential part of their human-like persona. These dialogue systems have a goal of being believable and generally have to operate within the bounds of their restricted domains. Most dialogue systems operate on a dialogue-act level and require extensive annotation efforts. Semantic annotation and rule authoring have long been known as bottlenecks for developing dialogue systems for new domains. In this paper, we investigate several dialogue models for virtual humans that are trained on an unannotated human-human corpus. These are inspired by information retrieval and work on the surface text level. We evaluate these in text-based and spoken interactions and also against the upper baseline of human-human dialogues. Index Terms: virtual humans, dialogue modelling, humanhuman corpus Sudeep Gandhe, David R. Traum |
INTERSPEECH | 2 |
| 2007 | A Computational Model of Culture-Specific Conversational Behavior
Dusan Jan, David Herrera, Bilyana Martinovski, David G. Novick, David R. Traum |
IVA | 5 |
| 2007 | The Rickel Gaze Model: A Window on the Mind of a Virtual Human
Jina Lee, Stacy Marsella, David R. Traum, Jonathan Gratch, Brent Lance |
IVA | 3 |
| 2006 | Radiobot-CFF: a spoken dialogue system for military trainingabstractWe describe a spoken dialogue system which can engage in Call For Fire (CFF) radio dialogues to help train soldiers in proper procedures for requesting artillery fire missions. We describe the domain, an information-state dialogue manager with a novel system of interactive information components, and provide evaluation results. Index Terms: spoken dialogue systems. 1. Antonio Roque, Anton Leuski, Vivek Kumar Rangarajan Sridhar, Susan Robinson, Ashish Vaswani, Shri Narayanan, David R. Traum |
INTERSPEECH | 7 |
| 2006 | "yeah right": sarcasm recognition for spoken dialogue systemsabstractThe robust understanding of sarcasm in a spoken dialogue system requires a reformulation of the dialogue manager’s basic assumptions behind, for example, user behavior and grounding strategies. But automatically detecting a sarcastic tone of voice is not a simple matter. This paper presents some experiments toward sarcasm recognition using prosodic, spectral, and contextual cues. Our results demonstrate that spectral and contextual features can be used to detect sarcasm as well as a human annotator would, and confirm a long-held claim in the field of psychology – that prosody alone is not sufficient to discern whether a speaker is being sarcastic. Index Terms: dialogue, user modeling, sarcasm, speech acts Joseph Tepperman, David R. Traum, Shri Narayanan |
INTERSPEECH | 2 |
| 2006 | Workshop on effective multimodal dialogue interfacesabstractThis workshop addresses the issue of evaluating multimodal dialogue systems, and in particular the characteristics and interaction styles that are particularly effective for human-machine collaborative task performance. Lawrence Cavedon, Robert Dale, Fang Chen 0001, David R. Traum |
IUI | 4 |
| 2006 | Improving question-answering with linking dialoguesabstractQuestion-answering dialogue systems have found many applications in interactive learning environments. This paper is concerned with one such application for Army leadership training, where trainees input free-text questions that elicit pre-recorded video responses. Since these responses are already crafted before the question is asked, a certain degree of incoherence exists between the question that is asked and the answer that is given. This paper explores the use of short linking dialogues that stand in between the question and its video response to alleviate the problem of incoherence. We describe a set of experiments with human generated linking dialogues that demonstrate their added value. We then describe our implementation of an automated method for utilizing linking dialogues and show that these have better coherence properties than the original system without linking dialogues. Sudeep Gandhe, Andrew S. Gordon, David R. Traum |
IUI | 3 |
| 2006 | How to talk to a hologramabstractThere is a growing need for creating life-like virtual human simulations that can conduct a natural spoken dialog with a human student on a predefined subject. We present an overview of a spoken-dialog system that supports a person interacting with a full-size hologram-like virtual human character in an exhibition kiosk settings. We also give a brief summary of the natural language classification component of the system and describe the experiments we conducted with the system. Anton Leuski, Jarrell Pair, David R. Traum, Peter J. McNerney, Panayiotis G. Georgiou, Ronakkumar Patel |
IUI | 3 |
| 2006 | Dealing with Out of Domain Questions in Virtual Characters
Ronakkumar Patel, Anton Leuski, David R. Traum |
IVA | 3 |
| 2005 | Transonics: A Practical Speech-to-Speech Translator for English-Farsi Medical Dialogs
Robert S. Belvin, Emil Ettelaie, Sudeep Gandhe, Panayiotis G. Georgiou, Kevin Knight, Daniel Marcu, Scott Millward, Shri Narayanan, Howard Neely, David R. Traum |
ACL | 10 |
| 2005 | Dialog Simulation for Background Characters
Dusan Jan, David R. Traum |
IVA | 2 |
| 2005 | Fight, Flight, or Negotiate: Believable Strategies for Conversing Under Crisis
David R. Traum, William R. Swartout, Stacy Marsella, Jonathan Gratch |
IVA | 1 |
| 2004 | Evaluation of Transcription and Annotation Tools for a Multi-modal, Multi-party Dialogue Corpus
Bilyana Martinovski, Susan Robinson, Jens Stephan, Joel R. Tetreault, David R. Traum |
LREC | 6 |
| 2004 | Issues in Corpus Development for Multi-party Multi-modal Task-oriented Dialogue
Susan Robinson, Bilyana Martinovski, Jens Stephan, David R. Traum |
LREC | 5 |
| 2004 | Evaluation of Multi-party Virtual Reality Dialogue Interaction
David R. Traum, Susan Robinson, Jens Stephan |
LREC | 1 |
| 2003 | Hollywood Meets Simulation: Creating Immersive Training Environments at the ICTabstractThe Institute for Creative Technologies is a federally funded research center set up three years ago at the University of Southern California to advance the state of the art in immersive training. Teaming researchers in artificial intelligence, graphics, animation and immersive audio with Hollywood writers, directors and special effect artists, the ICT brings a unique mix of high-technology and professional storytelling esthetic to the problem of creating compelling immersive environments. This afternoon tutorial will consist of a panel presentation by top ICT affiliated researchers to discuss this wide range of technologies and skills and how they relate to the design of virtual environments. The panel will be followed by a tour of the ICT facilities and demonstrations of several virtual training systems. Jonathan Gratch, Paul E. Debevec, Dick Lindheim, Frédéric H. Pighin, Jeff Rickel, William R. Swartout, David R. Traum, Jacquelyn Ford Morie |
VR | 7 |
| 2003 | Hybrid Natural Language Generation from Lexical Conceptual Structures
Nizar Habash, Bonnie J. Dorr, David R. Traum |
Mach. Transl. | 3 |
| 2001 | Implicit cues for explicit generation: using telicity as a cue for tense structure in a Chinese to English MT system
Mari Olsen, David R. Traum, Carol Van Ess-Dykema, Amy Weinberg |
MTSummit | 2 |
| 2000 | Cooperation, dialogue and ethics
Jens Allwood, David R. Traum, Kristiina Jokinen |
Int. J. Hum. Comput. Stud. | 2 |
| 2000 | Introduction to Special Issue on Collaboration, Cooperation and Conflict in Dialogue Systems
Kristiina Jokinen, David Sadek, David R. Traum |
Int. J. Hum. Comput. Stud. | 3 |
| 2000 | Information state and dialogue management in the TRINDI dialogue move engine toolkitabstractWe introduce an architecture and toolkit for building dialogue managers currently being developed in the TRINDI project, based on the notions of information state and dialogue move engine. The aim is to provide a framework for experimenting with implementations of different theories of information state, information state update and dialogue control. A number of dialogue managers are currently being built using the toolkit, and we present overviews of two of them. We believe that this framework will make implementation of dialogue processing theories easier, also facilitating comparison of different types of dialogue systems, thus helping to achieve a prerequisite for arriving at a best practice for the development of the dialogue management component of a spoken dialogue system. Staffan Larsson, David R. Traum |
Nat. Lang. Eng. | 2 |
| 1997 | Conversational Actions and Discourse SituationsabstractWe use the idea that actions performed in a conversation become part of the common ground as the basis for a model of context that reconciles in a general and systematic fashion the differences between the theories of discourse context used for reference resolution, intention recognition, and dialogue management. We start from the treatment of anaphoric accessibility developed in discourse representation theory (DRT), and we show first how to obtain a discourse model that, while preserving DRT's basic ideas about referential accessibility, includes information about the occurrence of speech acts and their relations. Next, we show how the different kinds of ‘structure’ that play a role in conversation—discourse segmentation, turn‐taking, and grounding—can be formulated in terms of information about speech acts, and use this same information as the basis for a model of the interpretation of fragmentary input. Massimo Poesio, David R. Traum |
Comput. Intell. | 2 |
| 1996 | Utterance units and grounding in spoken dialogueabstractDefining an utterance unit in spoken dialogue has remained a difficult issue.To shed light on this question, we consider grounding behavior in dialogue, and examine co-occurrences between turn-initial grounding acts and utterance unit signals that have been proposed in the literal, namely prosodic boundary tones and pauses.Preliminary results indicate high correlation between grounding and boundary tones, with a secondary correlation for longer pauses. David R. Traum, Peter A. Heeman |
ICSLP | 1 |
| 1995 | The TRAINS project: a case study in building a conversational planning agentabstractThe TRAINS project is an effort to build a conversationally proficient planning assistant. A key part of the project is the construction of the TRAINS system, which provides the research platform for a wide range of issues in natural language understanding, mixed-initiative planning systems, and representing and reasoning about time, actions and events. Four years have now passed since the beginning of the project. Each year a demonstration system has been produced that focused on a dialogue that illustrates particular aspects of the research. The commitment to building complete integrated systems is a significant overhead on the research, but it is considered essential to guarantee that the results constitute real progress in the field. This paper describes the goals of the project, and the experience with the effort so far. James F. Allen, Lenhart K. Schubert, George Ferguson, Peter A. Heeman, Chung Hee Hwang, Tsuneaki Kato, Marc Light, Nathaniel G. Martin, Bradford W. Miller, Massimo Poesio, David R. Traum |
J. Exp. Theor. Artif. Intell. | 11 |
| 1994 | Discourse Obligations in Dialogue ProcessingabstractWe show that in modeling social interaction, particularly dialogue, the attitude of obligation can be a useful adjunct to the popularly considered attitudes of belief, goal, and intention and their mutual and shared counterparts. In particular, we show how discourse obligations can be used to account in a natural manner for the connection between a question and its answer in dialogue and how obligations can be used along with other parts of the discourse context to extend the coverage of a dialogue system. David R. Traum, James F. Allen |
ACL | 1 |
| 1992 | A "speech acts" approach to grounding in conversation
David R. Traum, James F. Allen |
ICSLP | 1 |
| 1992 | Conversation Acts in Task-Oriented Spoken DialogueabstractA linguistic form's compositional, timeless meaning can be surrounded or even contradicted by various social, aesthetic, or analogistic companion meanings. This paper addresses a series of problems in the structure of spoken language discourse, including turn‐taking and grounding. It views these processes as composed of fine‐grained actions, which resemble speech acts both in resulting from a computational mechanism of planning and in having a rich relationship to the specific linguistic features which serve to indicate their presence. The resulting notion of Conversation Acts is more general than speech act theory, encompassing not only the traditional speech acts but turn‐taking, grounding, and higher‐level argumentation acts as well. Furthermore, the traditional speech acts in this scheme become fully joint actions, whose successful performance requires full listener participation. This paper presents a detailed analysis of spoken language dialogue. It shows the role of each class of conversation acts in discourse structure, and discusses how each class can be processed and recognized. Conversation acts, it will be seen, better account for the success of conversation than speech act theory alone. They also provide a pragmatic view of meaning in which the literal/non‐literal distinction is simply irrelevant. David R. Traum, Elizabeth A. Hinkelman |
Comput. Intell. | 1 |