Demo Data from VLDB 2026 / reviewers in the wild / expert
Eliot E. Miranda
dblp:48/3758
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 1992
0009-0004-5604-1116ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Runtime systems and virtual machines · 56% Programming languages and type systems · 44% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Programming languages and type systems › object-oriented programming
smalltalk |
0.0 | 1 | 1987 | BrouHaHa - A Portable Smalltalk Interpreter · OOPSLA 1987 |
Runtime systems and virtual machines › interpreter design
virtual machine interpreter |
0.0 | 1 | 1987 | BrouHaHa - A Portable Smalltalk Interpreter · OOPSLA 1987 |
Runtime systems and virtual machines › interpreter
interpreter optimization |
0.0 | 1 | 1987 | BrouHaHa - A Portable Smalltalk Interpreter · OOPSLA 1987 |
Methods — techniques the papers use, named apart from their topics
portable interpreter · 0.0c · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1992 | A Statistical Comparison of Two Hidden Surface Techniques : the Scan-line and Z-buffer AlgorithmsabstractAbstract This paper compares two image space hidden surface removal algorithms for polygonal scenes. These are the z‐buffer and scan‐line algorithms. There is first an overview of each algorithm, followed by a simulation experiment, designed to compare the number of polygons per second which can be rendered by each algorithm. The simulation varies the number of polygons in the scene, and the size and distribution of polygons over the display. The results suggest that the z‐buffer is preferred for a large enough number of polygons, however, smaller polygons and uniform distribution of polygons favour the scan‐line approach. The analysis does not take into account the complexity of the shading rule, which is likely also to favour the scan‐line method. Mel Slater, Kieron Drake, Allan Davison, Emmanouell Kordakis, Adam Billyard, Eliot E. Miranda |
Comput. Graph. Forum | 6 |
| 1987 | BrouHaHa - A Portable Smalltalk InterpreterabstractBrouHaHa is a portable implementation of the Smalltalk-80 virtual machine interpreter. It is a more efficient redesign of the standard Smalltalk specification, and is tailored to suit conventional 32 bit microprocessors. This paper presents the major design changes and optimization techniques used in the BrouHaHa interpreter. The interpreter runs at 30% of the speed of the Dorado on a Sun 3/160 workstation. The implementation is portable because it is written in C. Eliot E. Miranda |
OOPSLA | 1 |