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Ge Yang 0003

dblp:48/4561-3 · DBLP profile ↗
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7ranked-venue papers
1as first author
5since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 1 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 37% Generative modeling · 24% Representation and self-supervised learning · 12%

Topics — the 17 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
1.332021
World Model as a Graph: Learning Latent Landmarks for Planning · ICML 2021
Learning Task Informed Abstractions · ICML 2021
Learning Plannable Representations with Causal InfoGAN · NeurIPS 2018
Machine learning › Generative modeling › diffusion model › guided diffusion
classifier guidance
0.712023
Compositional Sculpting of Iterative Generative Processes · NeurIPS 2023
Machine learning › Generative modeling
diffusion model
0.712023
Compositional Sculpting of Iterative Generative Processes · NeurIPS 2023
Machine learning › Reinforcement learning › goal-conditioned reinforcement learning
multi-goal reinforcement learning
0.612022
Bi-linear Value Networks for Multi-goal Reinforcement Learning · ICLR 2022
Machine learning › Learning theory › inductive bias
spectral bias
0.612022
Overcoming The Spectral Bias of Neural Value Approximation · ICLR 2022
Machine learning › Reinforcement learning
value function approximation
0.612022
Overcoming The Spectral Bias of Neural Value Approximation · ICLR 2022
Machine learning › Reinforcement learning › value function approximation
value network
0.612022
Bi-linear Value Networks for Multi-goal Reinforcement Learning · ICLR 2022
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning
0.512021
Learning Task Informed Abstractions · ICML 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
graph search
0.512021
World Model as a Graph: Learning Latent Landmarks for Planning · ICML 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
long-horizon planning
0.512021
World Model as a Graph: Learning Latent Landmarks for Planning · ICML 2021
Machine learning › Representation and self-supervised learning › representation learning
visual representation learning
0.512021
Learning Task Informed Abstractions · ICML 2021
Machine learning › Generative modeling
generative adversarial network
0.312018
Learning Plannable Representations with Causal InfoGAN · NeurIPS 2018
Machine learning › Reinforcement learning
meta-reinforcement learning
0.312018
The Importance of Sampling inMeta-Reinforcement Learning · NeurIPS 2018
Machine learning › Learning theory
sampling distribution
0.312018
The Importance of Sampling inMeta-Reinforcement Learning · NeurIPS 2018
Machine learning › Reinforcement learning
deep reinforcement learning
0.112021
World Model as a Graph: Learning Latent Landmarks for Planning · ICML 2021
Machine learning › Representation and self-supervised learning
mutual information maximization
0.112018
Learning Plannable Representations with Causal InfoGAN · NeurIPS 2018
Robotics › Robot manipulation › deformable object manipulation
rope manipulation
0.112018
Learning Plannable Representations with Causal InfoGAN · NeurIPS 2018

Methods — techniques the papers use, named apart from their topics

classifier guidance · 0.7GFlowNets · 0.7neural value approximation · 0.6bi-linear value networks · 0.6q-function distillation · 0.5markov decision process · 0.5latent landmark learning · 0.5graph-structured world model · 0.5cooperative reconstruction · 0.5adversarial dissociation · 0.5
YearPublicationVenuePosition
2023 Compositional Sculpting of Iterative Generative Processes
abstract
High training costs of generative models and the need to fine-tune them for specific tasks have created a strong interest in model reuse and composition. A key challenge in composing iterative generative processes, such as GFlowNets and diffusion models, is that to realize the desired target distribution, all steps of the generative process need to be coordinated, and satisfy delicate balance conditions. In this work, we propose Compositional Sculpting: a general approach for defining compositions of iterative generative processes. We then introduce a method for sampling from these compositions built on classifier guidance. We showcase ways to accomplish compositional sculpting in both GFlowNets and diffusion models. We highlight two binary operations $\\unicode{x2014}$ the $\\textit{harmonic mean}\\unicode{x00A0}(p_1 \\otimes p_2$) and the $\\textit{contrast}\\unicode{x00A0}(p_1 \\,\\unicode{x25D1}\\,\\, p_2$) between pairs, and the generalization of these operations to multiple component distributions. We offer empirical results on image and molecular generation tasks. Project codebase: https://github.com/timgaripov/compositional-sculpting.
Timur Garipov, Sebastiaan De Peuter, Ge Yang 0003, Vikas Garg 0001, Samuel Kaski, Tommi S. Jaakkola
NeurIPS3
2022 Bi-linear Value Networks for Multi-goal Reinforcement Learning
Zhang-Wei Hong, Ge Yang 0003, Pulkit Agrawal 0001
ICLR2
2022 Overcoming The Spectral Bias of Neural Value Approximation
Ge Yang 0003, Anurag Ajay, Pulkit Agrawal 0001
ICLR1
2021 Learning Task Informed Abstractions
abstract
Current model-based reinforcement learning methods struggle when operating from complex visual scenes due to their inability to prioritize task-relevant features. To mitigate this problem, we propose learning Task Informed Abstractions (TIA) that explicitly separates reward-correlated visual features from distractors. For learning TIA, we introduce the formalism of Task Informed MDP (TiMDP) that is realized by training two models that learn visual features via cooperative reconstruction, but one model is adversarially dissociated from the reward signal. Empirical evaluation shows that TIA leads to significant performance gains over state-of-the-art methods on many visual control tasks where natural and unconstrained visual distractions pose a formidable challenge. Project page: https://xiangfu.co/tia
Xiang Fu 0005, Ge Yang 0003, Pulkit Agrawal 0001, Tommi S. Jaakkola
ICML2
2021 World Model as a Graph: Learning Latent Landmarks for Planning
abstract
Planning, the ability to analyze the structure of a problem in the large and decompose it into interrelated subproblems, is a hallmark of human intelligence. While deep reinforcement learning (RL) has shown great promise for solving relatively straightforward control tasks, it remains an open problem how to best incorporate planning into existing deep RL paradigms to handle increasingly complex environments. One prominent framework, Model-Based RL, learns a world model and plans using step-by-step virtual rollouts. This type of world model quickly diverges from reality when the planning horizon increases, thus struggling at long-horizon planning. How can we learn world models that endow agents with the ability to do temporally extended reasoning? In this work, we propose to learn graph-structured world models composed of sparse, multi-step transitions. We devise a novel algorithm to learn latent landmarks that are scattered (in terms of reachability) across the goal space as the nodes on the graph. In this same graph, the edges are the reachability estimates distilled from Q-functions. On a variety of high-dimensional continuous control tasks ranging from robotic manipulation to navigation, we demonstrate that our method, named L3P, significantly outperforms prior work, and is oftentimes the only method capable of leveraging both the robustness of model-free RL and generalization of graph-search algorithms. We believe our work is an important step towards scalable planning in reinforcement learning.
Lunjun Zhang, Ge Yang 0003, Bradly C. Stadie
ICML2
2018 Learning Plannable Representations with Causal InfoGAN
abstract
In recent years, deep generative models have been shown to 'imagine' convincing high-dimensional observations such as images, audio, and even video, learning directly from raw data. In this work, we ask how to imagine goal-directed visual plans -- a plausible sequence of observations that transition a dynamical system from its current configuration to a desired goal state, which can later be used as a reference trajectory for control. We focus on systems with high-dimensional observations, such as images, and propose an approach that naturally combines representation learning and planning. Our framework learns a generative model of sequential observations, where the generative process is induced by a transition in a low-dimensional planning model, and an additional noise. By maximizing the mutual information between the generated observations and the transition in the planning model, we obtain a low-dimensional representation that best explains the causal nature of the data. We structure the planning model to be compatible with efficient planning algorithms, and we propose several such models based on either discrete or continuous states. Finally, to generate a visual plan, we project the current and goal observations onto their respective states in the planning model, plan a trajectory, and then use the generative model to transform the trajectory to a sequence of observations. We demonstrate our method on imagining plausible visual plans of rope manipulation.
Thanard Kurutach, Aviv Tamar, Ge Yang 0003, Stuart Russell 0001, Pieter Abbeel
NeurIPS3
2018 The Importance of Sampling inMeta-Reinforcement Learning
abstract
We interpret meta-reinforcement learning as the problem of learning how to quickly find a good sampling distribution in a new environment. This interpretation leads to the development of two new meta-reinforcement learning algorithms: E-MAML and E-$\text{RL}^2$. Results are presented on a new environment we call `Krazy World': a difficult high-dimensional gridworld which is designed to highlight the importance of correctly differentiating through sampling distributions in meta-reinforcement learning. Further results are presented on a set of maze environments. We show E-MAML and E-$\text{RL}^2$ deliver better performance than baseline algorithms on both tasks.
Bradly C. Stadie, Ge Yang 0003, Rein Houthooft, Xi Chen 0022, Yan Duan, Yuhuai Wu, Pieter Abbeel, Ilya Sutskever
NeurIPS2