Demo Data from VLDB 2026 / reviewers in the wild / expert
Ilan Golani
dblp:48/4739
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2010
0000-0002-8474-5389ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 62% Audio and music processing · 38% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia analysis and retrieval
multimodal signal processing |
0.1 | 1 | 2006 | Multimedia signal processing for behavioral quantification in neuroscience · ACM Multimedia 2006 |
Audio and music processing › bioacoustics
animal vocalization analysis |
0.0 | 1 | 2006 | Multimedia signal processing for behavioral quantification in neuroscience · ACM Multimedia 2006 |
Audio and music processing
speech processing |
0.0 | 1 | 2006 | Multimedia signal processing for behavioral quantification in neuroscience · ACM Multimedia 2006 |
Methods — techniques the papers use, named apart from their topics
video analysis · 0.1speech recognition · 0.1sensor networks · 0.1sensor network · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Knots: Attractive Places with High Path Tortuosity in Mouse Open Field ExplorationabstractWhen introduced into a novel environment, mammals establish in it a preferred place marked by the highest number of visits and highest cumulative time spent in it. Examination of exploratory behavior in reference to this "home base" highlights important features of its organization. It might therefore be fruitful to search for other types of marked places in mouse exploratory behavior and examine their influence on overall behavior.Examination of path curvatures of mice exploring a large empty arena revealed the presence of circumscribed locales marked by the performance of tortuous paths full of twists and turns. We term these places knots, and the behavior performed in them-knot-scribbling. There is typically no more than one knot per session; it has distinct boundaries and it is maintained both within and across sessions. Knots are mostly situated in the place of introduction into the arena, here away from walls. Knots are not characterized by the features of a home base, except for a high speed during inbound and a low speed during outbound paths. The establishment of knots is enhanced by injecting the mouse with saline and placing it in an exposed portion of the arena, suggesting that stress and the arousal associated with it consolidate a long-term contingency between a particular locale and knot-scribbling.In an environment devoid of proximal cues mice mark a locale associated with arousal by twisting and turning in it. This creates a self-generated, often centrally located landmark. The tortuosity of the path traced during the behavior implies almost concurrent multiple views of the environment. Knot-scribbling could therefore function as a way to obtain an overview of the entire environment, allowing re-calibration of the mouse's locale map and compass directions. The rich vestibular input generated by scribbling could improve the interpretation of the visual scene. Anna Dvorkin, Henry Szechtman, Ilan Golani |
PLoS Comput. Biol. | 3 |
| 2008 | Mouse Cognition-Related Behavior in the Open-Field: Emergence of Places of AttractionabstractSpatial memory is often studied in the Morris Water Maze, where the animal's spatial orientation has been shown to be mainly shaped by distal visual cues. Cognition-related behavior has also been described along "well-trodden paths"--spatial habits established by animals in the wild and in captivity reflecting a form of spatial memory. In the present study we combine the study of Open Field behavior with the study of behavior on well-trodden paths, revealing a form of locational memory that appears to correlate with spatial memory. The tracked path of the mouse is used to examine the dynamics of visiting behavior to locations. A visit is defined as either progressing through a location or stopping there, where progressing and stopping are computationally defined. We then estimate the probability of stopping at a location as a function of the number of previous visits to that location, i.e., we measure the effect of visiting history to a location on stopping in it. This can be regarded as an estimate of the familiarity of the mouse with locations. The recently wild-derived inbred strain CZECHII shows the highest effect of visiting history on stopping, C57 inbred mice show a lower effect, and DBA mice show no effect. We employ a rarely used, bottom-to-top computational approach, starting from simple kinematics of movement and gradually building our way up until we end with (emergent) locational memory. The effect of visiting history to a location on stopping in it can be regarded as an estimate of the familiarity of the mouse with locations, implying memory of these locations. We show that the magnitude of this estimate is strain-specific, implying a genetic influence. The dynamics of this process reveal that locations along the mouse's trodden path gradually become places of attraction, where the mouse stops habitually. Anna Dvorkin, Yoav Benjamini, Ilan Golani |
PLoS Comput. Biol. | 3 |
| 2006 | Multimedia signal processing for behavioral quantification in neuroscienceabstractWhile there have been great advances in quantification of the genotype of organisms, including full genomes for many species, the quantification of phenotype is at a comparatively primitive stage. Part of the reason is technical difficulty: the phenotype covers a wide range of characteristics, ranging from static morphological features, to dynamic behavior. The latter poses challenges that are in the area of multimedia signal processing. Automated analysis of video and audio recordings of animal and human behavior is a growing area of research, ranging from the behavioral phenotyping of genetically modified mice or drosophila to the study of song learning in birds and speech acquisition in human infants. This paper reviews recent advances and identifies key problems for a range of behavior experiments that use audio and video recording. This research area offers both research challenges and an application domain for advanced multimedia signal processing. There are a number of MMSP tools that now exist which are directly relevant for behavioral quantification, such as speech recognition, video analysis and more recently, wired and wireless sensor networks for surveillance. The research challenge is to adapt these tools and to develop new ones required for studying human and animal behavior in a high throughput manner while minimizing human intervention. In contrast with consumer applications, in the research arena there is less of a penalty for computational complexity, so that algorithmic quality can be maximized through the utilization of larger computational resources that are available to the biomedical researcher. Peter Andrews, Dan Valente, Jihène Serkhane, Partha P. Mitra, Sigal Saar, Ofer Tchernichovski, Ilan Golani |
ACM Multimedia | 8 |