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Jingwen Wang 0005

dblp:48/5512-5 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2024
0000-0002-7413-2781ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 84% Robot navigation and mapping · 16%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.422024
MorpheuS: Neural Dynamic $360^{\circ}$ Surface Reconstruction from Monocular RGB-D Video · CVPR 2024
Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM · CVPR 2023
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
neural surface reconstruction
1.422024
MorpheuS: Neural Dynamic $360^{\circ}$ Surface Reconstruction from Monocular RGB-D Video · CVPR 2024
Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM · CVPR 2023
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.812024
MorpheuS: Neural Dynamic $360^{\circ}$ Surface Reconstruction from Monocular RGB-D Video · CVPR 2024
Robotics › Robot navigation and mapping
SLAM
0.712023
Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM · CVPR 2023

Methods — techniques the papers use, named apart from their topics

knowledge distillation · 0.8diffusion prior · 0.8deformation field · 0.8canonical field · 0.8one-blob encoding · 0.7multi-resolution hashgrid · 0.7bundle adjustment · 0.7
YearPublicationVenuePosition
2024 MorpheuS: Neural Dynamic $360^{\circ}$ Surface Reconstruction from Monocular RGB-D Video
abstract
Neural rendering has demonstrated remarkable success in dynamic scene reconstruction. Thanks to the expressiveness of neural representations, prior works can accurately capture the motion and achieve high-fidelity reconstruction of the target object. Despite this, real-world video sce-narios often feature large unobserved regions where neural representations struggle to achieve realistic completion. To tackle this challenge, we introduce MorpheuS, a framework for dynamic$360^\circ$surface reconstruction from a casually captured RGB-D video. Our approach models the target scene as a canonical field that encodes its geometry and appearance, in conjunction with a defor-mation field that warps points from the current frame to the canonical space. We leverage a view-dependent diffusion prior and distill knowledge from it to achieve realistic completion of unobserved regions. Experimental results on various real-world and synthetic datasets show that our method can achieve high-fidelity 360° surface reconstruction of a deformable object from a monocular RGB-D video. Project page: https: / /hengyi wang. gi thub. io/ pro jects/morpheus.
Hengyi Wang, Jingwen Wang 0005, Lourdes Agapito
CVPR2
2023 Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM
abstract
We present Co-SLAM, a neural RGB-D SLAM system based on a hybrid representation, that performs robust camera tracking and high-fidelity surface reconstruction in real time. Co-SLAM represents the scene as a multi-resolution hash-grid to exploit its high convergence speed and ability to represent high-frequency local features. In addition, Co-SLAM incorporates one-blob encoding, to encourage surface coherence and completion in unobserved areas. This joint parametric-coordinate encoding enables real-time and robust performance by bringing the best of both worlds: fast convergence and surface hole filling. Moreover, our ray sampling strategy allows Co-SLAM to perform global bundle adjustment over all keyframes instead of requiring keyframe selection to maintain a small number of active keyframes as competing neural SLAM approaches do. Experimental results show that Co-SLAM runs at 10-17Hz and achieves state-of-the-art scene reconstruction results, and competitive tracking performance in various datasets and benchmarks (ScanNet, TUM, Replica, Synthetic RGBD). Project page: https://hengyiwang.github.io/projects/CoSLAM
Hengyi Wang, Jingwen Wang 0005, Lourdes Agapito
CVPR2
2022 GO-Surf: Neural Feature Grid Optimization for Fast, High-Fidelity RGB-D Surface Reconstruction
abstract
We present GO-Surf, a direct feature grid optimization method for accurate and fast surface reconstruction from RGB-D sequences. We model the underlying scene with a learned hierarchical feature voxel grid that encapsulates multi-level geometric and appearance local information. Feature vectors are directly optimized such that after being tri-linearly interpolated, decoded by two shallow MLPs into signed distance and radiance values, and rendered via volume rendering, the discrepancy between synthesized and observed RGB/depth values is minimized. Our supervision signals - RGB, depth and approximate SDF - can be obtained directly from input images without any need for fusion or post-processing. We formulate a novel SDF gradient regularization term that encourages surface smoothness and hole filling while maintaining high frequency details. GO-Surf can optimize sequences of 1-2K frames in 15–45 minutes, a speedup of$\times$60 over NeuralRGB-D [1], the most related approach based on an MLP representation, while maintaining on par performance on standard benchmarks. Project page: https://jingwenwang95.github.io/go_surf.
Jingwen Wang 0005, Tymoteusz Bleja, Lourdes Agapito
3DV1
2021 DSP-SLAM: Object Oriented SLAM with Deep Shape Priors
abstract
We propose DSP-SLAM, an object-oriented SLAM system that builds a rich and accurate joint map of dense 3D models for foreground objects, and sparse landmark points to represent the background. DSP-SLAM takes as input the 3D point cloud reconstructed by a feature-based SLAM system and equips it with the ability to enhance its sparse map with dense reconstructions of detected objects. Objects are detected via semantic instance segmentation, and their shape and pose are estimated using category-specific deep shape embeddings as priors, via a novel second order optimization. Our object-aware bundle adjustment builds a pose-graph to jointly optimize camera poses, object locations and feature points. DSP-SLAM can operate at 10 frames per second on 3 different input modalities: monocular, stereo, or stereo+LiDAR. We demonstrate DSP-SLAM operating at almost frame rate on monocular-RGB sequences from the Friburg and Redwood-OS datasets, and on stereo+LiDAR sequences on the KITTI odometry dataset showing that it achieves high-quality full object reconstructions, even from partial observations, while maintaining a consistent global map. Our evaluation shows improvements in object pose and shape reconstruction with respect to recent deep prior-based reconstruction methods and reductions in camera tracking drift on the KITTI dataset. More details and demonstrations are available at our project page: https://jingwenwang95.github.io/dsp-slam/
Jingwen Wang 0005, Martin Rünz, Lourdes Agapito
3DV1