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Amel Guetat

dblp:48/8756 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › volume rendering
pre-integrated volume rendering
0.112010
Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation · IEEE Trans. Vis. Comput. Graph. 2010
Rendering
volume rendering
0.112010
Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation · IEEE Trans. Vis. Comput. Graph. 2010

Methods — techniques the papers use, named apart from their topics

non-photorealistic rendering · 0.1hardware acceleration · 0.1blinn-phong illumination · 0.1
YearPublicationVenuePosition
2010 Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation
abstract
Shading is an important feature for the comprehension of volume datasets, but is difficult to implement accurately. Current techniques based on pre-integrated direct volume rendering approximate the volume rendering integral by ignoring non-linear gradient variations between front and back samples, which might result in cumulated shading errors when gradient variations are important and / or when the illumination function features high frequencies. In this paper, we explore a simple approach for pre-integrated volume rendering with non-linear gradient interpolation between front and back samples. We consider that the gradient smoothly varies along a quadratic curve instead of a segment in-between consecutive samples. This not only allows us to compute more accurate shaded pre-integrated look-up tables, but also allows us to more efficiently process shading amplifying effects, based on gradient filtering. An interesting property is that the pre-integration tables we use remain two-dimensional as for usual pre-integrated classification. We conduct experiments using a full hardware approach with the Blinn-Phong illumination model as well as with a non-photorealistic illumination model.
Amel Guetat, Alexandre Ancel, Stéphane Marchesin, Jean-Michel Dischler
IEEE Trans. Vis. Comput. Graph.1