Demo Data from VLDB 2026 / reviewers in the wild / expert
Amel Guetat
dblp:48/8756
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › volume rendering
pre-integrated volume rendering |
0.1 | 1 | 2010 | Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation · IEEE Trans. Vis. Comput. Graph. 2010 |
Rendering
volume rendering |
0.1 | 1 | 2010 | Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation · IEEE Trans. Vis. Comput. Graph. 2010 |
Methods — techniques the papers use, named apart from their topics
non-photorealistic rendering · 0.1hardware acceleration · 0.1blinn-phong illumination · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Pre-Integrated Volume Rendering with Non-Linear Gradient InterpolationabstractShading is an important feature for the comprehension of volume datasets, but is difficult to implement accurately. Current techniques based on pre-integrated direct volume rendering approximate the volume rendering integral by ignoring non-linear gradient variations between front and back samples, which might result in cumulated shading errors when gradient variations are important and / or when the illumination function features high frequencies. In this paper, we explore a simple approach for pre-integrated volume rendering with non-linear gradient interpolation between front and back samples. We consider that the gradient smoothly varies along a quadratic curve instead of a segment in-between consecutive samples. This not only allows us to compute more accurate shaded pre-integrated look-up tables, but also allows us to more efficiently process shading amplifying effects, based on gradient filtering. An interesting property is that the pre-integration tables we use remain two-dimensional as for usual pre-integrated classification. We conduct experiments using a full hardware approach with the Blinn-Phong illumination model as well as with a non-photorealistic illumination model. Amel Guetat, Alexandre Ancel, Stéphane Marchesin, Jean-Michel Dischler |
IEEE Trans. Vis. Comput. Graph. | 1 |