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C. Tony Huang

dblp:49/3999 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1994
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 93% Geometric modeling and processing · 7%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › mathematical morphology
distance transform
0.021994
A Euclidean Distance Transform Using Grayscale Morphology Decomposition · IEEE Trans. Pattern Anal. Mach. Intell. 1994
Rapid Euclidean distance transform using grayscale morphology decomposition · CVPR 1991
Image and video processing › mathematical morphology
grayscale morphology
0.021994
A Euclidean Distance Transform Using Grayscale Morphology Decomposition · IEEE Trans. Pattern Anal. Mach. Intell. 1994
Rapid Euclidean distance transform using grayscale morphology decomposition · CVPR 1991
Image and video processing › mathematical morphology
morphological image processing
0.011994
A Euclidean Distance Transform Using Grayscale Morphology Decomposition · IEEE Trans. Pattern Anal. Mach. Intell. 1994
Geometric modeling and processing
shape analysis
0.011994
A Euclidean Distance Transform Using Grayscale Morphology Decomposition · IEEE Trans. Pattern Anal. Mach. Intell. 1994

Methods — techniques the papers use, named apart from their topics

structuring element decomposition · 0.0grayscale morphology decomposition · 0.0grayscale mathematical morphology · 0.0
YearPublicationVenuePosition
1994 A Euclidean Distance Transform Using Grayscale Morphology Decomposition
abstract
A fast and exact Euclidean distance transformation using decomposed grayscale morphological operators is presented. Applied on a binary image, a distance transformation assigns each object pixel a value that corresponds to the shortest distance between the object pixel and the background pixels. It is shown that the large structuring element required for the Euclidean distance transformation can be easily decomposed into 3/spl times/3 windows. This is possible because the square of the Euclidean distance matrix changes uniformly both in the vertical and horizontal directions. A simple extension for a 3D Euclidean distance transformation is discussed. A fast distance transform for serial computers is also presented. Acting like thinning algorithms, the version for serial computers focuses operations only on the potential changing pixels and propagates from the boundary of objects, significantly reducing execution time. Nonsquare pixels can also be used in this algorithm. An example application, shape filtering using arbitrary sized circular dilation and erosion, is discussed. Rotation-invariant basic morphological operations can be done using this example application.>
C. Tony Huang, Owen Robert Mitchell
IEEE Trans. Pattern Anal. Mach. Intell.1
1991 Rapid Euclidean distance transform using grayscale morphology decomposition
abstract
A fast and exact Euclidean distance transformation using grayscale mathematical morphology is presented. The large structuring element required for this operation is decomposed into iterative applications of simple 3*3 windows. This is possible because the square of the Euclidean distance matrix is easily decomposable. Non-square pixels can also be used in this application.>
C. Tony Huang, Owen Robert Mitchell
CVPR1