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Gong Chen 0004

dblp:49/4553-4 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0002-0123-9991ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Efficient and distributed learning · 100%
Computer networks
2 papers
Edge and fog computing · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
model compression
1.012026
EcoTune: Edge-Cloud Collaborative Model Adaptation for Budget-Constrained On-Device SLM Personalization · WWW 2026
Machine learning › Efficient and distributed learning › edge computing › on-device machine learning
on-device personalization
1.012026
EcoTune: Edge-Cloud Collaborative Model Adaptation for Budget-Constrained On-Device SLM Personalization · WWW 2026
Machine learning › Efficient and distributed learning › distributed inference
collaborative inference
0.912025
CrowdNet: Adaptive Collaborative Inference for Dynamic Mobile Intelligent Service · IEEE Trans. Mob. Comput. 2025
Machine learning › Efficient and distributed learning
distributed inference
0.912025
CrowdNet: Adaptive Collaborative Inference for Dynamic Mobile Intelligent Service · IEEE Trans. Mob. Comput. 2025
Edge and fog computing › edge inference
collaborative inference
0.912025
CrowdNet: Adaptive Collaborative Inference for Dynamic Mobile Intelligent Service · IEEE Trans. Mob. Comput. 2025
Edge and fog computing
edge-cloud collaboration
0.312026
EcoTune: Edge-Cloud Collaborative Model Adaptation for Budget-Constrained On-Device SLM Personalization · WWW 2026
Edge and fog computing
mobile edge computing
0.312025
CrowdNet: Adaptive Collaborative Inference for Dynamic Mobile Intelligent Service · IEEE Trans. Mob. Comput. 2025

Methods — techniques the papers use, named apart from their topics

supervised fine-tuning · 2.0multi-armed bandit · 2.0reinforcement learning · 1.7multi-objective optimization · 1.7fine-tuning · 1.7
YearPublicationVenuePosition
2026 EcoTune: Edge-Cloud Collaborative Model Adaptation for Budget-Constrained On-Device SLM Personalization
abstract
The rapid growth of web content has spurred the widespread adoption of on-device AI assistants powered by large language models (LLMs). However, deploying and personalizing these assistants in real-world environments remains challenging due to limited annotation budgets and scarce on-device fine-tuning resources. Existing edge–cloud collaboration frameworks typically rely on costly cloud-based supervision or perform full-layer finetuning, leading to inefficiencies in both computation and adaptation. To address these limitations, we propose EcoTune, a budget-constrained framework for efficient edge–cloud collaborative adaptation. EcoTune jointly optimizes representative data selection for cloud annotation and selective on-device model adaptation within a unified closed-loop process. Specifically, it employs a multi-armed bandit–based strategy to identify highvalue user interactions for cloud supervision and a layer importance–driven adaptation mechanism to update only critical components of the small language model (SLM). This coordinated optimization enables dynamic, resource-efficient personalization under stringent annotation and tuning budgets. Experiments on real-world testbeds demonstrate that EcoTune achieves up to 20%-60% reduction in annotation costs and significantly lowers fine-tuning memory consumption compared to state-of-the-art baselines, providing a practical and scalable solution for personalized on-device LLMs.
Gong Chen 0004, Mingkai Lin, Xiaobin Hong 0002, Sanglu Lu
WWW1
2025 CrowdNet: Adaptive Collaborative Inference for Dynamic Mobile Intelligent Service
abstract
Deep neural networks (DNNs) such as convolutional networks and Transformers are increasingly deployed to provide intelligent service. However, enabling large-scale DNNs in an infrastructure-less mobile crowd encounters the challenges of high resource consumption, poor performance, and low service availability. This paper proposes CrowdNet, a novel device-todevice (D2D) collaborative inference framework for dynamic mobile environments. CrowdNet introduces a CellNet architecture as its core component, designed as lightweight DNNs ideal for deployment and operation on resource-constrained mobile devices. The CellNets can perform inference tasks either independently or collaboratively to ensure robustness against network disruptions. A topology expansion method is utilized to create an inference flow from the physical communication topology, enabling the distributed operation of inference tasks. To handle the dynamic participation of mobile devices, CrowdNet employs fine-tuning adaptation for flexible assembly and collaborative inference. A reinforcement learning (RL)-based approach is introduced to optimize inference topology. Trained with a multiobjective optimization strategy, CrowdNet can enhance overall performance while maintaining individual CellNet functionality. Extensive experiments based on mobile network testbed and realworld datasets validate the effectiveness of CrowdNet on various intelligent tasks, exhibiting remarkable performance gains and robustness compared to state-of-the-art approaches.
Gong Chen 0004, Yuchu Fang, Sanglu Lu
IEEE Trans. Mob. Comput.1
2023 Joint Optimization of Trajectory and User Association via Reinforcement Learning for UAV-Aided Data Collection in Wireless Networks
abstract
Unmanned Aerial Vehicles (UAVs) can be used as aerial base stations for data collection in next-generation wireless networks due to their high adaptability and maneuverability. This paper investigates the scenario where multiple UAVs cooperatively fly over heterogeneous ground users (GUs) and collect data without a central controller. With the consideration of signal-to-interference-and-noise ratio (SINR) and fairness among users, we jointly optimize the trajectories of UAVs and the GUs associations to maximize the total throughput and energy efficiency. We formulate the long-term optimization problem as a decentralized partially observed Markov decision processes (DEC-POMDP) and derive an approach combining the coalition formation game (CFG) and multi-agent deep reinforcement learning (MADRL). We first formulate the discrete association scheduling problem as a non-cooperative theoretical game and use the CFG algorithm to achieve a decentralized scheme converging to Nash equilibrium (NE). Then, a MARL-based technique is developed to optimize the trajectories and energy consumption continuously in a centralized-training but decentralized-execution manner. Simulation results demonstrate that the proposed algorithm outperforms the commonly used schemes in the literature, regarding the fair throughput and energy consumption in a distributed manner.
Gong Chen 0004, Xiangping Bryce Zhai, Congduan Li
IEEE Trans. Wirel. Commun.1