Demo Data from VLDB 2026 / reviewers in the wild / expert
R. A. Smith
dblp:49/5682
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 1999
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Integrated circuit design · 100% | |
| Theoretical computer science
1 paper |
Distributed computing theory · 50% Algorithms and data structures · 50% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Integrated circuit design
digital circuit design |
0.0 | 1 | 1965 | Minimal Three-Variable NOR and NAND Logic Circuits · IEEE Trans. Electron. Comput. 1965 |
Integrated circuit design › digital circuit design › logic design
logic circuits |
0.0 | 1 | 1965 | Minimal Three-Variable NOR and NAND Logic Circuits · IEEE Trans. Electron. Comput. 1965 |
Distributed computing theory › distributed algorithms
function computation |
0.0 | 1 | 1965 | Minimal Three-Variable NOR and NAND Logic Circuits · IEEE Trans. Electron. Comput. 1965 |
Algorithms and data structures
table look-up |
0.0 | 1 | 1965 | Minimal Three-Variable NOR and NAND Logic Circuits · IEEE Trans. Electron. Comput. 1965 |
Methods — techniques the papers use, named apart from their topics
minimal logic circuit design · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1999 | Improving Augmented Reality using Image and Scene ConstraintsabstractThe goal of augmented reality is to insert virtual objects into real video sequences. This paper shows that by incorporating image-based geometric constraints over mul-tiple views, we improve on traditional techniques which use purely 3D information. The constraints imposed are chosen to directly target perceptual cues, important to the human visual system, by which errors in AR are most readily perceived. Imposi-tion of the constraints is achieved by constrained maximum-likelihood estimation, and blends projective, affine and Euclidean geometry as appropriate in different cases. We introduce a number of examples of augmented reality tasks, show how image-based constraints can be incorporated into current 3D-based systems, and demonstrate the improvements conferred. R. A. Smith, Andrew W. Fitzgibbon, Andrew Zisserman |
BMVC | 1 |
| 1965 | Minimal Three-Variable NOR and NAND Logic CircuitsabstractCantor, Estrin and Turn have described a special-purpose structure to implement sequential table look-up (STL) algorithms for the evaluation of ln x and exp x.1 Tables of precomputed constants are used to transform the argument into a range where the function may be approximated by a simple polynomial. The transformation for ln x, originally proposed by Bemer,2 is where the set of constants ai are precomputed. A power series expansion for ln x is R. A. Smith |
IEEE Trans. Electron. Comput. | 1 |