Jussi Karhu

dblp:49/6604 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 56% Visualization and visual analytics · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.412019
The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos · VR 2019
Visualization and visual analytics
usability and user experience research
0.412019
The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos · VR 2019
Virtual and augmented reality › immersive display
head-mounted display
0.112019
The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos · VR 2019

Methods — techniques the papers use, named apart from their topics

user study · 0.4
YearPublicationVenuePosition
2019 CityCompass VR - A Collaborative Virtual Language Learning Environment
Pekka Kallioniemi, Kimmo Ronkainen, Jussi Karhu, Sumita Sharma, Jaakko Hakulinen, Markku Turunen
INTERACT (4)3
2019 The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos
abstract
360° videos can be viewed in an immersive manner with a head-mounted display (HMD). However, it is unclear how the viewing experience is affected by basic properties of 360° videos, such as how high they are recorded from, and whether there are people close to the camera. We conducted a 24-participant user study where we explored whether the viewing experience is affected by A) camera height, B) the proximity and actions of people appearing in the videos, and C) viewer position (standing/sitting). The results, surprisingly, suggest that the viewer's own height has little to no effect on the preferred camera height and the experience. The most optimal camera height situates at around 150 centimeters, which hits the comfortable height range for both sitting and standing viewers. Moreover, in some cases, people being close to the camera, or the camera being very low, has a negative effect on the experience. Our work contributes to understanding and designing immersive 360° experiences.
Tuuli Keskinen, Ville Mäkelä, Pekka Kallionierni, Jaakko Hakulinen, Jussi Karhu, Kimmo Ronkainen, John Mäkelä, Markku Turunen
VR5
2017 Effect of gender on immersion in collaborative iODV applications
abstract
Interactive omnidirectional video (iODV) is a media format that allows the user to explore and interact with a 360-degree view of the recorded scenery. Recently, novel collaborative applications for presenting iODV content have emerged. Often their goal is to offer as immersive as possible experience to the users. Previous studies suggest that gender affects the §of immersion in virtual environments and other media, but there has been only little research on immersion in iODVs, and nothing in the context of collaborative interaction. In this research, we studied gender effect with participants (N=30, 15 pairs) performing a collaborative wayfinding task. Subjective data gathered with a customized immersion questionnaire showed statistically significant differences between male and female participants in Spatial Immersion and Involvement subscales. There were no statistical differences in Interaction, Realness, Physical and Auditory subscales. Several possibly affecting factors were observed during the task completion. Our results also indicate that performing interactive, collaborative tasks in iODV applications helps building a shared understanding between the users.
Pekka Kallioniemi, Tuuli Keskinen, Jaakko Hakulinen, Markku Turunen, Jussi Karhu, Kimmo Ronkainen
MUM5