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Haoran Li 0020

dblp:50/10038-20 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2024
0000-0003-2958-2262ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 50% 3D vision · 33% Vision and language · 17%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › generative adversarial network › GAN inversion
3D GAN inversion
0.812024
3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing · ECCV (62) 2024
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.812024
DreamScene: 3D Gaussian-Based Text-to-3D Scene Generation via Formation Pattern Sampling · ECCV (74) 2024
Computer vision › 3D vision › 3d generation
3d scene generation
0.812024
DreamScene: 3D Gaussian-Based Text-to-3D Scene Generation via Formation Pattern Sampling · ECCV (74) 2024
Machine learning › Generative modeling › generative adversarial network
GAN inversion
0.812024
3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing · ECCV (62) 2024
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation
0.812024
DreamScene: 3D Gaussian-Based Text-to-3D Scene Generation via Formation Pattern Sampling · ECCV (74) 2024
Computer vision › Vision and language › 3d vision and language
text-to-3d scene generation
0.812024
DreamScene: 3D Gaussian-Based Text-to-3D Scene Generation via Formation Pattern Sampling · ECCV (74) 2024
Visual content generation and editing
3d content editing
0.812024
3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing · ECCV (62) 2024
Visual content generation and editing › image editing
object-level image editing
0.812024
3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing · ECCV (62) 2024

Methods — techniques the papers use, named apart from their topics

GAN inversion · 1.5formation pattern sampling · 0.83d gaussian splatting · 0.8
YearPublicationVenuePosition
2024 3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing
Haoran Li 0020, Haolin Shi, Yanbin Hao, Yong Liao 0003, Lechao Cheng, Peng Yuan Zhou
ECCV (62)1
2024 DreamScene: 3D Gaussian-Based Text-to-3D Scene Generation via Formation Pattern Sampling
Haoran Li 0020, Haolin Shi, Yong Liao 0003, Lin Wang 0025, Lik-Hang Lee, Peng Yuan Zhou
ECCV (74)1
2024 Noise-NeRF: Hide Information in Neural Radiance Field Using Trainable Noise
abstract
Neural Radiance Field (NeRF) has been proposed as an innovative advancement in 3D reconstruction techniques. However, little research has been conducted on the issues of information confidentiality and security to NeRF, such as steganography. Existing NeRF steganography solutions have shortcomings in low steganography quality, model weight damage, and limited amount of steganographic information. This paper proposes Noise-NeRF, a novel NeRF steganography method employing Adaptive Pixel Selection strategy and Pixel Perturbation strategy to improve the quality and efficiency of steganography via trainable noise. Extensive experiments validate the state-of-the-art performances of Noise-NeRF on both steganography quality and rendering quality, as well as effectiveness in super-resolution image steganography.
Qinglong Huang, Haoran Li 0020, Yong Liao 0003, Yanbin Hao, Peng Yuan Zhou
ICANN (2)2