Eli Shechtman

dblp:50/1918 · DBLP profile ↗
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153ranked-venue papers
6as first author
58since 2021 · last 2026
0000-0002-6783-1795ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 137 · 4 first-author · 54 since 2021Artificial intelligence and machine learning · 103 · 6 first-author · 50 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 since 2021
YearPublicationVenuePosition
2026 Fine-grained Defocus Blur Control for Generative Image Models
abstract
Current text-to-image diffusion models excel at generating diverse, high-quality images, yet they struggle to incorporate fine-grained camera metadata such as precise aperture settings. In this work, we introduce a novel text-to-image diffusion framework that leverages camera metadata, or EXIF data, which is often embedded in image files, with an emphasis on generating controllable lens blur. Our method mimics the physical image formation process by first generating an all-in-focus image, estimating its monocular depth, predicting a plausible focus distance with a novel focus distance transformer, and then forming a defocused image with an existing differentiable lens blur model [32]. Gradients flow backwards through this whole process, allowing us to learn without explicit supervision to generate defocus effects based on content elements and the provided EXIF data. At inference time, this enables precise interactive user control over defocus effects while preserving scene contents, which is not achievable with existing diffusion models. Experimental results demonstrate that our model enables superior fine-grained control without altering the depicted scene.
Ayush Shrivastava, Connelly Barnes, Xuaner Cecilia Zhang, Lingzhi Zhang, Andrew Owens, Sohrab Amirghodsi, Eli Shechtman
WACV7
2025 VideoGigaGAN: Towards Detail-rich Video Super-Resolution
abstract
Video super-resolution (VSR) models achieve temporal consistency but often produce blurrier results than their image-based counterparts due to limited generative capacity. This prompts the question: can we adapt a generative image upsampler for VSR while preserving temporal consistency? We introduce VideoGigaGAN, a new generative VSR model that combines high-frequency detail with temporal stability, building on the large-scale GigaGAN image upsampler. Simple adaptations of GigaGAN for VSR led to flickering issues, so we propose techniques to enhance temporal consistency. We validate the effectiveness of VideoGigaGAN by comparing it with state-of-the-art VSR models on public datasets and showcasing video results with 8× upsampling.
Taesung Park, Richard Zhang 0001, Yang Zhou 0009, Eli Shechtman, Feng Liu 0015, Jia-Bin Huang 0001, Difan Liu
CVPR5
2025 From Slow Bidirectional to Fast Autoregressive Video Diffusion Models
abstract
Current video diffusion models achieve impressive generation quality but struggle in interactive applications due to bidirectional attention dependencies. The generation of a single frame requires the model to process the entire sequence, including the future. We address this limitation by adapting a pretrained bidirectional diffusion transformer to an autoregressive transformer that generates frames on-the-fly. To further reduce latency, we extend distribution matching distillation (DMD) to videos, distilling 50-step diffusion model into a 4-step generator. To enable stable and high-quality distillation, we introduce a student initialization scheme based on teacher’s ODE trajectories, as well as an asymmetric distillation strategy that supervises a causal student model with a bidirectional teacher. This approach effectively mitigates error accumulation in autoregressive generation, allowing long-duration video synthesis despite training on short clips. Our model achieves a total score of 84.27 on the VBench-Long benchmark, surpassing all previous video generation models. It enables fast streaming generation of high-quality videos at 9.4 FPS on a single GPU thanks to KV caching. Our approach also enables streaming video-to-video translation, image-to-video, and dynamic prompting in a zero-shot manner. We release our code and pretrained models.
Tianwei Yin, Richard Zhang 0001, William T. Freeman, Frédo Durand, Eli Shechtman
CVPR6
2025 Layer- and Timestep-Adaptive Differentiable Token Compression Ratios for Efficient Diffusion Transformers
abstract
Diffusion Transformers (DiTs) have achieved state-of-the-art (SOTA) image generation quality but suffer from high latency and memory inefficiency, making them difficult to deploy on resource-constrained devices. One major efficiency bottleneck is that existing DiTs apply equal computation across all regions of an image. However, not all image tokens are equally important, and certain localized areas require more computation, such as objects. To address this, we propose DiffCR, a dynamic DiT inference framework with differentiable compression ratios, which automatically learns to dynamically route computation across layers and timesteps for each image token, resulting in efficient DiTs. Specifically, DiffCR integrates three features: (1) A token-level routing scheme where each DiT layer includes a router that is fine-tuned jointly with model weights to predict token importance scores. In this way, unimportant tokens bypass the entire layer’s computation; (2) A layer-wise differentiable ratio mechanism where different DiT layers automatically learn varying compression ratios from a zero initialization, resulting in large compression ratios in redundant layers while others remain less compressed or even uncompressed; (3) A timestep-wise differentiable ratio mechanism where each denoising timestep learns its own compression ratio. The resulting pattern shows higher ratios for noisier timesteps and lower ratios as the image becomes clearer. Extensive experiments on text-to-image and inpainting tasks show that DiffCR effectively captures dynamism across token, layer, and timestep axes, achieving superior tradeoffs between generation quality and efficiency compared to prior works. The project website is available here.
Haoran You, Connelly Barnes, Yuqian Zhou, Zhenbang Du, Lingzhi Zhang, Yotam Nitzan, Zhe Lin 0001, Eli Shechtman, Sohrab Amirghodsi, Yingyan (Celine) Lin
CVPR11
2025 SliderSpace: Decomposing the Visual Capabilities of Diffusion Models
abstract
We present SliderSpace, a framework for automatically decomposing the visual capabilities of diffusion models into controllable and human-understandable directions. Unlike existing control methods that require a user to specify attributes for each edit direction individually, SliderSpace discovers multiple interpretable and diverse directions simultaneously from a single text prompt. Each direction is trained as a low-rank adaptor, enabling compositional control and the discovery of surprising possibilities in the model's latent space. Through extensive experiments on state-of-the-art diffusion models, we demonstrate SliderSpace's effectiveness across three applications: concept decomposition, artistic style exploration, and diversity enhancement. Our quantitative evaluation shows that SliderSpace-discovered directions decompose the visual structure of model's knowledge effectively, offering insights into the latent capabilities encoded within diffusion models. User studies further validate that our method produces more diverse and useful variations compared to baselines. Our code, data and trained weights are available at https://sliderspace.baulab.info
Rohit Gandikota, Zongze Wu 0002, Richard Zhang 0001, David Bau, Eli Shechtman, Nicholas I. Kolkin
ICCV5
2025 X-Fusion: Introducing New Modality to Frozen Large Language Models
abstract
We propose X-Fusion, a framework that extends pretrained Large Language Models (LLMs) for multimodal tasks while preserving their language capabilities. X-Fusion employs a dual-tower design with modality-specific weights, keeping the LLM's parameters frozen while integrating vision-specific information for both understanding and generation. Our experiments demonstrate that X-Fusion consistently outperforms alternative architectures on both image-to-text and text-to-image tasks. We find that incorporating understanding-focused data improves generation quality, reducing image data noise enhances overall performance, and feature alignment accelerates convergence for smaller models but has minimal impact on larger ones. Our findings provide valuable insights into building efficient unified multimodal models.
Sicheng Mo, Siddharth Srinivasan Iyer, Yijun Li 0001, Yuchen Liu 0002, Abhishek Tandon, Eli Shechtman, Krishna Kumar Singh, Yong Jae Lee, Bolei Zhou
ICCV8
2025 Long-Context State-Space Video World Models
abstract
Video diffusion models have recently shown promise for world modeling through autoregressive frame prediction conditioned on actions. However, they struggle to maintain long-term memory due to the high computational cost associated with processing extended sequences in attention layers. To overcome this limitation, we propose a novel architecture leveraging state-space models (SSMs) to extend temporal memory without compromising computational efficiency. Unlike previous approaches that retrofit SSMs for non-causal vision tasks, our method fully exploits the inherent advantages of SSMs in causal sequence modeling. Central to our design is a block-wise SSM scanning scheme, which strategically trades off spatial consistency for extended temporal memory, combined with dense local attention to ensure coherence between consecutive frames. We evaluate the long-term memory capabilities of our model through spatial retrieval and reasoning tasks over extended horizons. Experiments on Memory Maze and Minecraft datasets demonstrate that our approach surpasses baselines in preserving long-range memory, while maintaining practical inference speeds suitable for interactive applications.
Ryan Po, Yotam Nitzan, Richard Zhang 0001, Berlin Chen, Tri Dao, Eli Shechtman, Gordon Wetzstein
ICCV6
2025 Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion
abstract
We introduce Self Forcing, a novel training paradigm for autoregressive video diffusion models. It addresses the longstanding issue of exposure bias, where models trained on ground-truth context must generate sequences conditioned on their own imperfect outputs during inference. Unlike prior methods that denoise future frames based on ground-truth context frames, Self Forcing conditions each frame's generation on previously self-generated outputs by performing autoregressive rollout with key-value (KV) caching during training. This strategy enables supervision through a holistic loss at the video level that directly evaluates the quality of the entire generated sequence, rather than relying solely on traditional frame-wise objectives. To ensure training efficiency, we employ a few-step diffusion model along with a stochastic gradient truncation strategy, effectively balancing computational cost and performance. We further introduce a rolling KV cache mechanism that enables efficient autoregressive video extrapolation. Extensive experiments demonstrate that our approach achieves real-time streaming video generation with sub-second latency on a single GPU, while matching or even surpassing the generation quality of significantly slower and non-causal diffusion models.
Zhengqi Li, Guande He, Mingyuan Zhou, Eli Shechtman
NeurIPS5
2025 Magic Fixup: Streamlining Photo Editing by Watching Dynamic Videos
abstract
We propose a generative model that, given a coarsely edited image, synthesizes a photorealistic output that follows the prescribed layout. Our method transfers fine details from the original image and preserve the identity of its parts. Yet, it adapts it to the lighting and context defined by the new layout. Our key insight is that videos are a powerful source of supervision for this task: objects and camera motions provide many observations of how the world changes with viewpoint, lighting, and physical interactions. We construct an image dataset in which each sample is a pair of source and target frames extracted from the same video at randomly chosen time intervals. We warp the source frame toward the target using two motion models that mimic the expected test-time user edits. We supervise our model to translate the warped image into the ground truth, starting from a pretrained diffusion model. Our model design explicitly enables fine detail transfer from the source frame to the generated image, while closely following the user-specified layout. We show that by using simple segmentations and coarse 2D manipulations, we can synthesize a photorealistic edit faithful to the user’s input while addressing second-order effects like harmonizing the lighting and physical interactions between edited objects. Project page and code can be found at https://magic-fixup.github.io.
Hadi Alzayer, Zhihao Xia, Xuaner (Cecilia) Zhang, Eli Shechtman, Jia-Bin Huang 0001, Michaël Gharbi
ACM Trans. Graph.4
2024 NewMove: Customizing Text-to-Video Models with Novel Motions
Joanna Materzynska, Josef Sivic, Eli Shechtman, Antonio Torralba 0001, Richard Zhang 0001, Bryan C. Russell
ACCV (5)3
2024 Image Neural Field Diffusion Models
abstract
Diffusion models have shown an impressive ability to model complex data distributions, with several key advantages over GANs, such as stable training, better coverage of the training distribution's modes, and the ability to solve inverse problems without extra training. However, most diffusion models learn the distribution of fixed-resolution images. We propose to learn the distribution of continuous images by training diffusion models on image neural fields, which can be rendered at any resolution, and show its advantages over fixed-resolution models. To achieve this, a key challenge is to obtain a latent space that represents photorealistic image neural fields. We propose a simple and effective method, inspired by several recent techniques but with key changes to make the image neural fields photo-realistic. Our method can be used to convert existing latent diffusion autoencoders into image neural field autoen-coders. We show that image neural field diffusion models can be trained using mixed-resolution image datasets, outperform fixed-resolution diffusion models followed by super-resolution models, and can solve inverse problems with conditions applied at different scales efficiently.
Yinbo Chen, Oliver Wang, Richard Zhang 0001, Eli Shechtman, Xiaolong Wang 0004, Michaël Gharbi
CVPR4
2024 Brush2Prompt: Contextual Prompt Generator for Object Inpainting
abstract
Object inpainting is a task that involves adding objects to real images and seamlessly compositing them. With the recent commercialization of products like Stable Diffusion and Generative Fill, inserting objects into images by using prompts has achieved impressive visual results. In this paper, we propose a prompt suggestion model to simplify the process of prompt input. When the user provides an image and a mask, our model predicts suitable prompts based on the partial contextual information in the masked image, and the shape and location of the mask. Specifically, we introduce a concept-diffusion in the CLIP space that predicts CLIP-text embeddings from a masked image. These diffused embeddings can be directly injected into open-source in-painting models like Stable Diffusion and its variants. Alternatively, they can be decoded into natural language for use in other publicly available applications such as Generative Fill. Our prompt suggestion model demonstrates a balanced accuracy and diversity, showing its capability to be both contextually aware and creatively adaptive.
Mang Tik Chiu, Yuqian Zhou, Lingzhi Zhang, Zhe Lin 0001, Connelly Barnes, Sohrab Amirghodsi, Eli Shechtman, Humphrey Shi
CVPR7
2024 One-Step Diffusion with Distribution Matching Distillation
abstract
Diffusion models generate high-quality images but require dozens of forward passes. We introduce Distribution Matching Distillation (DMD), a procedure to transform a diffusion model into a one-step image generator with minimal impact on image quality. We enforce the one-step image generator match the diffusion model at distribution level, by minimizing an approximate KL divergence whose gradient can be expressed as the difference between 2 score functions, one of the target distribution and the other of the synthetic distribution being produced by our one-step generator. The score functions are parameterized as two diffusion models trained separately on each distribution. Combined with a simple regression loss matching the large-scale structure of the multi-step diffusion outputs, our method outperforms all published few-step diffusion approaches, reaching 2.62 FID on ImageNet 64×64 and 11.49 FID on zero-shot COCO-30k, comparable to Stable Diffusion but orders of magnitude faster. Utilizing FP16 inference, our model can generate images at 20 FPS on modern hardware.
Tianwei Yin, Michaël Gharbi, Richard Zhang 0001, Eli Shechtman, Frédo Durand, William T. Freeman, Taesung Park
CVPR4
2024 Distilling Diffusion Models Into Conditional GANs
Minguk Kang, Richard Zhang 0001, Connelly Barnes, Sylvain Paris, Suha Kwak, Jaesik Park, Eli Shechtman, Jun-Yan Zhu, Taesung Park
ECCV (28)7
2024 Removing Distributional Discrepancies in Captions Improves Image-Text Alignment
Mu Cai, Yijun Li 0001, Eli Shechtman, Zhe Lin 0001, Yong Jae Lee, Krishna Kumar Singh
ECCV (21)5
2024 Editable Image Elements for Controllable Synthesis
Jiteng Mu, Michaël Gharbi, Richard Zhang 0001, Eli Shechtman, Nuno Vasconcelos, Xiaolong Wang 0004, Taesung Park
ECCV (2)4
2024 Lazy Diffusion Transformer for Interactive Image Editing
Yotam Nitzan, Zongze Wu 0002, Richard Zhang 0001, Eli Shechtman, Daniel Cohen-Or, Taesung Park, Michaël Gharbi
ECCV (24)4
2024 TurboEdit: Instant Text-Based Image Editing
Zongze Wu 0002, Nicholas I. Kolkin, Jonathan Brandt, Richard Zhang 0001, Eli Shechtman
ECCV (80)5
2024 Improved Distribution Matching Distillation for Fast Image Synthesis
abstract
Recent approaches have shown promises distilling expensive diffusion models into efficient one-step generators. Amongst them, Distribution Matching Distillation (DMD) produces one-step generators that match their teacher in distribution, i.e., the distillation process does not enforce a one-to-one correspondence with the sampling trajectories of their teachers. However, to ensure stable training in practice, DMD requires an additional regression loss computed using a large set of noise--image pairs, generated by the teacher with many steps of a deterministic sampler. This is not only computationally expensive for large-scale text-to-image synthesis, but it also limits the student's quality, tying it too closely to the teacher's original sampling paths. We introduce DMD2, a set of techniques that lift this limitation and improve DMD training. First, we eliminate the regression loss and the need for expensive dataset construction. We show that the resulting instability is due to the "fake" critic not estimating the distribution of generated samples with sufficient accuracy and propose a two time-scale update rule as a remedy. Second, we integrate a GAN loss into the distillation procedure, discriminating between generated samples and real images. This lets us train the student model on real data, thus mitigating the imperfect "real" score estimation from the teacher model, and thereby enhancing quality. Third, we introduce a new training procedure that enables multi-step sampling in the student, and addresses the training--inference input mismatch of previous work, by simulating inference-time generator samples during training. Taken together, our improvements set new benchmarks in one-step image generation, with FID scores of 1.28 on ImageNet-64×64 and 8.35 on zero-shot COCO 2014, surpassing the original teacher despite a 500X reduction in inference cost. Further, we show our approach can generate megapixel images by distilling SDXL, demonstrating exceptional visual quality among few-step methods, and surpassing the teacher. We release our code and pretrained models.
Tianwei Yin, Michaël Gharbi, Taesung Park, Richard Zhang 0001, Eli Shechtman, Frédo Durand, William T. Freeman
NeurIPS5
2024 Customizing Text-to-Image Diffusion with Object Viewpoint Control
Nupur Kumari, Grace Su, Richard Zhang 0001, Taesung Park, Eli Shechtman, Jun-Yan Zhu
SIGGRAPH Asia5
2024 Structure-Guided Image Completion With Image-Level and Object-Level Semantic Discriminators
abstract
Structure-guided image completion aims to inpaint a local region of an image according to an input guidance map from users. While such a task enables many practical applications for interactive editing, existing methods often struggle to hallucinate realistic object instances in complex natural scenes. Such a limitation is partially due to the lack of semantic-level constraints inside the hole region as well as the lack of a mechanism to enforce realistic object generation. In this work, we propose a learning paradigm that consists of semantic discriminators and object-level discriminators for improving the generation of complex semantics and objects. Specifically, the semantic discriminators leverage pretrained visual features to improve the realism of the generated visual concepts. Moreover, the object-level discriminators take aligned instances as inputs to enforce the realism of individual objects. Our proposed scheme significantly improves the generation quality and achieves state-of-the-art results on various tasks, including segmentation-guided completion, edge-guided manipulation and panoptically-guided manipulation on Places2 datasets. Furthermore, our trained model is flexible and can support multiple editing use cases, such as object insertion, replacement, removal and standard inpainting. In particular, our trained model combined with a novel automatic image completion pipeline achieves state-of-the-art results on the standard inpainting task.
Haitian Zheng, Zhe Lin 0001, Jingwan Lu, Scott Cohen, Eli Shechtman, Connelly Barnes, Jianming Zhang 0001, Qing Liu 0017, Sohrab Amirghodsi, Yuqian Zhou, Jiebo Luo 0001
IEEE Trans. Pattern Anal. Mach. Intell.5
2023 Automatic High Resolution Wire Segmentation and Removal
abstract
Wires and powerlines are common visual distractions that often undermine the aesthetics of photographs. The manual process of precisely segmenting and removing them is extremely tedious and may take up hours, especially on high-resolution photos where wires may span the entire space. In this paper, we present an automatic wire clean-up system that eases the process of wire segmentation and removal/inpainting to within a few seconds. We observe several unique challenges: wires are thin, lengthy, and sparse. These are rare properties of subjects that common segmentation tasks cannot handle, especially in high-resolution images. We thus propose a two-stage method that leverages both global and local contexts to accurately segment wires in high-resolution images efficiently, and a tile-based inpainting strategy to remove the wires given our predicted segmentation masks. We also introduce the first wire segmentation benchmark dataset, WireSegHR. Finally, we demonstrate quantitatively and qualitatively that our wire clean-up system enables fully automated wire removal with great generalization to various wire appearances.
Mang Tik Chiu, Xuaner Cecilia Zhang, Zijun Wei, Yuqian Zhou, Eli Shechtman, Connelly Barnes, Zhe Lin 0001, Florian Kainz, Sohrab Amirghodsi, Humphrey Shi
CVPR5
2023 SimpSON: Simplifying Photo Cleanup with Single-Click Distracting Object Segmentation Network
abstract
In photo editing, it is common practice to remove visual distractions to improve the overall image quality and highlight the primary subject. However, manually selecting and removing these small and dense distracting regions can be a laborious and time-consuming task. In this paper, we propose an interactive distractor selection method that is optimized to achieve the task with just a single click. Our method surpasses the precision and recall achieved by the traditional method of running panoptic segmentation and then selecting the segments containing the clicks. We also showcase how a transformer-based module can be used to identify more distracting regions similar to the user's click position. Our experiments demonstrate that the model can effectively and accurately segment unknown distracting objects interactively and in groups. By significantly simplifying the photo cleaning and retouching process, our proposed model provides inspiration for exploring rare object segmentation and group selection with a single click. More information can be found at https://github.com/hmchuong/SimpSON.
Chuong Huynh, Yuqian Zhou, Zhe Lin 0001, Connelly Barnes, Eli Shechtman, Sohrab Amirghodsi, Abhinav Shrivastava
CVPR5
2023 Scaling up GANs for Text-to-Image Synthesis
abstract
The recent success of text-to-image synthesis has taken the world by storm and captured the general public's imagination. From a technical standpoint, it also marked a drastic change in the favored architecture to design generative image models. GANs used to be the de facto choice, with techniques like StyleGAN. With DALL.E 2, autoregressive and diffusion models became the new standard for large-scale generative models overnight. This rapid shift raises a fundamental question: can we scale up GANs to benefit from large datasets like LAION? We find that naïvely increasing the capacity of the StyleGan architecture quickly becomes unstable. We introduce GigaGAN, a new GAN architecture that far exceeds this limit, demonstrating GANs as a viable option for text-to-image synthesis. GigaGAN offers three major advantages. First, it is orders of magnitude faster at inference time, taking only 0.13 seconds to synthesize a 512px image. Second, it can synthesize high-resolution images, for example, 16-megapixel images in 3.66 seconds. Finally, GigaGAN supports various latent space editing applications such as latent interpolation, style mixing, and vector arithmetic operations.
Minguk Kang, Jun-Yan Zhu, Richard Zhang 0001, Jaesik Park, Eli Shechtman, Sylvain Paris, Taesung Park
CVPR5
2023 Multi-Concept Customization of Text-to-Image Diffusion
abstract
While generative models produce high-quality images of concepts learned from a large-scale database, a user often wishes to synthesize instantiations of their own concepts (for example, their family, pets, or items). Can we teach a model to quickly acquire a new concept, given a few examples? Furthermore, can we compose multiple new concepts together? We propose Custom Diffusion, an efficient method for augmenting existing text-to-image models. We find that only optimizing a few parameters in the text-to-image conditioning mechanism is sufficiently powerful to represent new concepts while enabling fast tuning (~ 6 minutes). Additionally, we can jointly train for multiple concepts or combine multiple fine-tuned models into one via closed-form constrained optimization. Our fine-tuned model generates variations of multiple new concepts and seamlessly composes them with existing concepts in novel settings. Our method outperforms or performs on par with several baselines and concurrent works in both qualitative and quantitative evaluations, while being memory and computationally efficient.
Nupur Kumari, Bingliang Zhang, Richard Zhang 0001, Eli Shechtman, Jun-Yan Zhu
CVPR4
2023 Realistic Saliency Guided Image Enhancement
abstract
Common editing operations performed by professional photographers include the cleanup operations: de-emphasizing distracting elements and enhancing subjects. These edits are challenging, requiring a delicate balance between manipulating the viewer's attention while maintaining photo realism. While recent approaches can boast successful examples of attention attenuation or amplification, most of them also suffer from frequent unrealistic edits. We propose a realism loss for saliency-guided image enhancement to maintain high realism across varying image types, while attenuating distractors and amplifying objects of interest. Evaluations with professional photographers confirm that we achieve the dual objective of realism and effectiveness, and outperform the recent approaches on their own datasets, while requiring a smaller memory footprint and runtime. We thus offer a viable solution for automating image enhancement and photo cleanup operations.
S. Mahdi H. Miangoleh, Zoya Bylinskii, Eric Kee, Eli Shechtman, Yagiz Aksoy
CVPR4
2023 Domain Expansion of Image Generators
abstract
Can one inject new concepts into an already trained generative model, while respecting its existing structure and knowledge? We propose a new task - domain expansion - to address this. Given a pretrained generator and novel (but related) domains, we expand the generator to jointly model all domains, old and new, harmoniously. First, we note the generator contains a meaningful, pretrained latent space. Is it possible to minimally perturb this hard-earned representation, while maximally representing the new domains? Interestingly, we find that the latent space offers unused, “dormant” directions, which do not affect the output. This provides an opportunity: By “repurposing” these directions, we can represent new domains without perturbing the original representation. In fact, we find that pretrained generators have the capacity to add several- even hundreds - of new domains! Using our expansion method, one “expanded” model can supersede numerous domain-specific models, without expanding the model size. Additionally, a single expanded generator natively supports smooth transitions between domains, as well as composition of domains. Code and project page available here.
Yotam Nitzan, Michaël Gharbi, Richard Zhang 0001, Taesung Park, Jun-Yan Zhu, Daniel Cohen-Or, Eli Shechtman
CVPR7
2023 Semi-Supervised Parametric Real-World Image Harmonization
abstract
Learning-based image harmonization techniques are usually trained to undo synthetic random global transformations applied to a masked foreground in a single ground truth photo. This simulated data does not model many of the important appearance mismatches (illumination, object boundaries, etc.) between foreground and background in real composites, leading to models that do not generalize well and cannot model complex local changes. We propose a new semi-supervised training strategy that addresses this problem and lets us learn complex local appearance harmonization from unpaired real composites, where foreground and background come from different images. Our model is fully parametric. It uses RGB curves to correct the global colors and tone and a shading map to model local variations. Our method outperforms previous work on established benchmarks and real composites, as shown in a user study, and processes high-resolution images interactively. Code, and project page available at: https://kewang0622.github.io/sprih/
Michaël Gharbi, He Zhang 0004, Zhihao Xia, Eli Shechtman
CVPR5
2023 Ablating Concepts in Text-to-Image Diffusion Models
abstract
Large-scale text-to-image diffusion models can generate high-fidelity images with powerful compositional ability. However, these models are typically trained on an enormous amount of Internet data, often containing copyrighted material, licensed images, and personal photos. Furthermore, they have been found to replicate the style of various living artists or memorize exact training samples. How can we remove such copyrighted concepts or images without retraining the model from scratch? To achieve this goal, we propose an efficient method of ablating concepts in the pretrained model, i.e., preventing the generation of a target concept. Our algorithm learns to match the image distribution for a target style, instance, or text prompt we wish to ablate to the distribution corresponding to an anchor concept. This prevents the model from generating target concepts given its text condition. Extensive experiments show that our method can successfully prevent the generation of the ablated concept while preserving closely related concepts in the model.
Nupur Kumari, Bingliang Zhang, Sheng-Yu Wang, Eli Shechtman, Richard Zhang 0001, Jun-Yan Zhu
ICCV4
2023 Perceptual Artifacts Localization for Image Synthesis Tasks
abstract
Recent advancements in deep generative models have facilitated the creation of photo-realistic images across various tasks. However, these generated images often exhibit perceptual artifacts in specific regions, necessitating manual correction. In this study, we present a comprehensive empirical examination of Perceptual Artifacts Localization (PAL) spanning diverse image synthesis endeavors. We introduce a novel dataset comprising 10, 168 generated images, each annotated with per-pixel perceptual artifact labels across ten synthesis tasks. A segmentation model, trained on our proposed dataset, effectively localizes artifacts across a range of tasks. Additionally, we illustrate its proficiency in adapting to previously unseen models using minimal training samples. We further propose an innovative zoom-in inpainting pipeline that seamlessly rectifies perceptual artifacts in the generated images. Through our experimental analyses, we elucidate several invaluable downstream applications, such as automated artifact rectification, non-referential image quality evaluation, and abnormal region detection in images. The dataset and code are released here: https://owenzlz.github.io/PAL4VST
Lingzhi Zhang, Zhengjie Xu, Connelly Barnes, Yuqian Zhou, Qing Liu 0017, He Zhang 0004, Sohrab Amirghodsi, Zhe Lin 0001, Eli Shechtman, Jianbo Shi
ICCV9
2023 GeoFill: Reference-Based Image Inpainting with Better Geometric Understanding
abstract
Reference-guided image inpainting restores image pixels by leveraging the content from another single reference image. The primary challenge is how to precisely place the pixels from the reference image into the hole region. Therefore, understanding the 3D geometry that relates pixels between two views is a crucial step towards building a better model. Given the complexity of handling various types of reference images, we focus on the scenario where the images are captured by freely moving the same camera around. Compared to the previous work, we propose a principled approach that does not make heuristic assumptions about the planarity of the scene. We lever-age a monocular depth estimate and predict relative pose between cameras, then align the reference image to the target by a differentiable 3D reprojection and a joint optimization of relative pose and depth map scale and offset. Our approach achieves state-of-the-art performance on both RealEstate10K and MannequinChallenge dataset with large baselines, complex geometry and extreme camera motions. We experimentally verify our approach is also better at handling large holes.
Yunhan Zhao, Connelly Barnes, Yuqian Zhou, Eli Shechtman, Sohrab Amirghodsi, Charless C. Fowlkes
WACV4
2022 RigNeRF: Fully Controllable Neural 3D Portraits
abstract
Volumetric neural rendering methods, such as neural radiance fields (NeRFs), have enabled photo-realistic novel view synthesis. However, in their standard form, NeRFs do not support the editing of objects, such as a human head, within a scene. In this work, we propose RigNeRF, a system that goes beyond just novel view synthesis and enables full control of head pose and facial expressions learned from a single portrait video. We model changes in head pose and facial expressions using a deformation field that is guided by a 3D morphable face model (3DMM). The 3DMM effectively acts as a prior for RigNeRF that learns to predict only residuals to the 3DMM deformations and allows us to render novel (rigid) poses and (non-rigid) expressions that were not present in the input sequence. Using only a smartphone-captured short video of a subject for training, we demonstrate the effectiveness of our method on free view synthesis of a portrait scene with explicit head pose and expression controls.
Shahrukh Athar, Zexiang Xu, Kalyan Sunkavalli, Eli Shechtman, Zhixin Shu
CVPR4
2022 InsetGAN for Full-Body Image Generation
abstract
While GANs can produce photo-realistic images in ideal conditions for certain domains, the generation of full-body human images remains difficult due to the diversity of identities, hairstyles, clothing, and the variance in pose. In-stead of modeling this complex domain with a single GAN, we propose a novel method to combine multiple pretrained GANs, where one GAN generates a global canvas (e.g., human body) and a set of specialized GANs, or insets, focus on different parts (e.g., faces, shoes) that can be seamlessly inserted onto the global canvas. We model the problem as jointly exploring the respective latent spaces such that the generated images can be combined, by inserting the parts from the specialized generators onto the global canvas, without introducing seams. We demonstrate the setup by combining a full body GAN with a dedicated high-quality face GAN to produce plausible-looking humans. We evalu-ate our results with quantitative metrics and user studies.
Anna Frühstück, Krishna Kumar Singh, Eli Shechtman, Niloy J. Mitra, Peter Wonka, Jingwan Lu
CVPR3
2022 Ensembling Off-the-shelf Models for GAN Training
abstract
The advent of large-scale training has produced a cor-nucopia of powerful visual recognition models. However, generative models, such as GANs, have traditionally been trained from scratch in an unsupervised manner. Can the collective “knowledge” from a large bank ofpretrained vision models be leveraged to improve GAN training? If so, with so many models to choose from, which one(s) should be selected, and in what manner are they most effective? We find that pretrained computer vision models can signif-icantly improve performance when used in an ensemble of discriminators. Notably, the particular subset of selected models greatly affects performance. We propose an effective selection mechanism, by probing the linear separability between real and fake samples in pretrained model embed-dings, choosing the most accurate model, and progressively adding it to the discriminator ensemble. Interestingly, our method can improve GAN training in both limited data and large-scale settings. Given only 10k training samples, our FID on LSUN Catmatches the StyleGAN2 trained on 1.6M images. On the full dataset, our method improves FID by 1.5 to 2x on cat, church, and horse categories of LSUN.
Nupur Kumari, Richard Zhang 0001, Eli Shechtman, Jun-Yan Zhu
CVPR3
2022 StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation
abstract
We introduce a high resolution, 3D-consistent image and shape generation technique which we call StyleSDF. Our method is trained on single-view RGB data only, and stands on the shoulders of StyleGAN2 for image generation, while solving two main challenges in 3D-aware GANs: 1) high-resolution, view-consistent generation of the RGB images, and 2) detailed 3D shape. We achieve this by merging a SDF-based 3D representation with a style-based 2D generator. Our 3D implicit network renders low-resolution feature maps, from which the style-based network generates view-consistent, 1024×1024 images. Notably, our SDF-based 3D modeling defines detailed 3D surfaces, leading to consistent volume rendering. Our method shows higher quality results compared to state of the art in terms of visual and geometric quality.
Roy Or-El, Mengyi Shan, Eli Shechtman, Jeong Joon Park, Ira Kemelmacher-Shlizerman
CVPR4
2022 GAN-Supervised Dense Visual Alignment
abstract
We propose GAN-Supervised Learning, a framework for learning discriminative models and their GAN-generated training data jointly end-to-end. We apply our framework to the dense visual alignment problem. Inspired by the classic Congealing method, our GAN gealing algorithm trains a Spatial Transformer to map random samples from a GAN trained on unaligned data to a common, jointly-learned target mode. We show results on eight datasets, all of which demonstrate our method successfully aligns complex data and discovers dense correspondences. GANgealing significantly outperforms past self-supervised correspondence algorithms and performs on-par with (and sometimes exceeds) state-of-the-art supervised correspondence algorithms on several datasets-without making use of any correspondence supervision or data augmentation and despite being trained exclusively on GAN-generated data. For precise correspondence, we improve upon state-of-the-art supervised methods by as much as 3 ×. We show applications of our method for augmented reality, image editing and automated pre-processing of image datasets for downstream GAN training.
William S. Peebles, Jun-Yan Zhu, Richard Zhang 0001, Antonio Torralba 0001, Alexei A. Efros, Eli Shechtman
CVPR6
2022 Any-Resolution Training for High-Resolution Image Synthesis
Lucy Chai, Michaël Gharbi, Eli Shechtman, Phillip Isola, Richard Zhang 0001
ECCV (16)3
2022 BlobGAN: Spatially Disentangled Scene Representations
Dave Epstein, Taesung Park, Richard Zhang 0001, Eli Shechtman, Alexei A. Efros
ECCV (15)4
2022 Contrastive Learning for Diverse Disentangled Foreground Generation
Yijun Li 0001, Jingwan Lu, Eli Shechtman, Yong Jae Lee, Krishna Kumar Singh
ECCV (16)4
2022 Controllable Shadow Generation Using Pixel Height Maps
Yichen Sheng, Yifan Liu 0001, Jianming Zhang 0001, Wei Yin 0006, A. Cengiz Öztireli, He Zhang 0004, Zhe Lin 0001, Eli Shechtman, Bedrich Benes
ECCV (23)8
2022 ChunkyGAN: Real Image Inversion via Segments
abstract
We present ChunkyGAN—a novel paradigm for modeling and editing images using generative adversarial networks. Unlike previous techniques seeking a global latent representation of the input image, our approach subdivides the input image into a set of smaller components (chunks) specified either manually or automatically using a pre-trained segmentation network. For each chunk, the latent code of a generative network is estimated locally with greater accuracy thanks to a smaller number of constraints. Moreover, during the optimization of latent codes, segmentation can further be refined to improve matching quality. This process enables high-quality projection of the original image with spatial disentanglement that previous methods would find challenging to achieve. To demonstrate the advantage of our approach, we evaluated it quantitatively and also qualitatively in various image editing scenarios that benefit from the higher reconstruction quality and local nature of the approach. Our method is flexible enough to manipulate even out-of-domain images that would be hard to reconstruct using global techniques.
Adéla Subrtová, David Futschik, Jan Cech, Michal Lukác, Eli Shechtman, Daniel Sýkora
ECCV (23)5
2022 Inpainting at Modern Camera Resolution by Guided PatchMatch with Auto-curation
Lingzhi Zhang, Connelly Barnes, Kevin Wampler, Sohrab Amirghodsi, Eli Shechtman, Zhe Lin 0001, Jianbo Shi
ECCV (17)5
2022 ARF: Artistic Radiance Fields
Kai Zhang 0045, Nicholas I. Kolkin, Sai Bi, Fujun Luan, Zexiang Xu, Eli Shechtman, Noah Snavely
ECCV (31)6
2022 Perceptual Artifacts Localization for Inpainting
Lingzhi Zhang, Yuqian Zhou, Connelly Barnes, Sohrab Amirghodsi, Zhe Lin 0001, Eli Shechtman, Jianbo Shi
ECCV (29)6
2022 Image Inpainting with Cascaded Modulation GAN and Object-Aware Training
Haitian Zheng, Zhe Lin 0001, Jingwan Lu, Scott Cohen, Eli Shechtman, Connelly Barnes, Jianming Zhang 0001, Ning Xu 0007, Sohrab Amirghodsi, Jiebo Luo 0001
ECCV (16)5
2022 StyleAlign: Analysis and Applications of Aligned StyleGAN Models
Zongze Wu 0002, Yotam Nitzan, Eli Shechtman, Dani Lischinski
ICLR3
2022 CharacterGAN: Few-Shot Keypoint Character Animation and Reposing
abstract
We introduce CharacterGAN, a generative model that can be trained on only a few samples (8 – 15) of a given character. Our model generates novel poses based on keypoint locations, which can be modified in real time while providing interactive feedback, allowing for intuitive reposing and animation. Since we only have very limited training samples, one of the key challenges lies in how to address (dis)occlusions, e.g. when a hand moves behind or in front of a body. To address this, we introduce a novel layering approach which explicitly splits the input keypoints into different layers which are processed independently. These layers represent different parts of the character and provide a strong implicit bias that helps to obtain realistic results even with strong (dis)occlusions. To combine the features of individual layers we use an adaptive scaling approach conditioned on all keypoints. Finally, we introduce a mask connectivity constraint to reduce distortion artifacts that occur with extreme out-of-distribution poses at test time. We show that our approach outperforms recent baselines and creates realistic animations for diverse characters. We also show that our model can handle discrete state changes, for example a profile facing left or right, that the different layers do indeed learn features specific for the respective keypoints in those layers, and that our model scales to larger datasets when more data is available. Code is available at https://github.com/tohinz/CharacterGAN.
Tobias Hinz, Matthew Fisher, Oliver Wang, Eli Shechtman, Stefan Wermter
WACV4
2021 Ensembling With Deep Generative Views
abstract
Recent generative models can synthesize "views" of artificial images that mimic real-world variations, such as changes in color or pose, simply by learning from unlabeled image collections. Here, we investigate whether such views can be applied to real images to benefit downstream analysis tasks such as image classification. Using a pre-trained generator, we first find the latent code corresponding to a given real input image. Applying perturbations to the code creates natural variations of the image, which can then be ensembled together at test-time. We use StyleGAN2 as the source of generative augmentations and investigate this setup on classification tasks involving facial attributes, cat faces, and cars. Critically, we find that several design decisions are required towards making this process work; the perturbation procedure, weighting between the augmentations and original image, and training the classifier on synthesized images can all impact the result. Currently, we find that while test-time ensembling with GAN-based augmentations can offer some small improvements, the remaining bottlenecks are the efficiency and accuracy of the GAN reconstructions, coupled with classifier sensitivities to artifacts in GAN-generated images.
Lucy Chai, Jun-Yan Zhu, Eli Shechtman, Phillip Isola, Richard Zhang 0001
CVPR3
2021 Few-Shot Image Generation via Cross-Domain Correspondence
abstract
Training generative models, such as GANs, on a target domain containing limited examples (e.g., 10) can easily result in overfitting. In this work, we seek to utilize a large source domain for pretraining and transfer the diversity information from source to target. We propose to preserve the relative similarities and differences between instances in the source via a novel cross-domain distance consistency loss. To further reduce overfitting, we present an anchor-based strategy to encourage different levels of realism over different regions in the latent space. With extensive results in both photorealistic and non-photorealistic domains, we demonstrate qualitatively and quantitatively that our few-shot model automatically discovers correspondences between source and target domains and generates more diverse and realistic images than previous methods.
Utkarsh Ojha, Yijun Li 0001, Jingwan Lu, Alexei A. Efros, Yong Jae Lee, Eli Shechtman, Richard Zhang 0001
CVPR6
2021 Spatially-Adaptive Pixelwise Networks for Fast Image Translation
abstract
We introduce a new generator architecture, aimed at fast and efficient high-resolution image-to-image translation. We design the generator to be an extremely lightweight function of the full-resolution image. In fact, we use pixel-wise networks; that is, each pixel is processed independently of others, through a composition of simple affine transformations and nonlinearities. We take three important steps to equip such a seemingly simple function with adequate expressivity. First, the parameters of the pixel-wise networks are spatially varying, so they can represent a broader function class than simple 1 × 1 convolutions. Second, these parameters are predicted by a fast convolutional network that processes an aggressively low-resolution representation of the input. Third, we augment the input image by concatenating a sinusoidal encoding of spatial coordinates, which provides an effective inductive bias for generating realistic novel high-frequency image content. As a result, our model is up to 18× faster than state-of-the-art baselines. We achieve this speedup while generating comparable visual quality across different image resolutions and translation domains.
Tamar Rott Shaham, Michaël Gharbi, Richard Zhang 0001, Eli Shechtman, Tomer Michaeli
CVPR4
2021 StyleSpace Analysis: Disentangled Controls for StyleGAN Image Generation
abstract
We explore and analyze the latent style space of Style-GAN2, a state-of-the-art architecture for image generation, using models pretrained on several different datasets. We first show that StyleSpace, the space of channel-wise style parameters, is significantly more disentangled than the other intermediate latent spaces explored by previous works. Next, we describe a method for discovering a large collection of style channels, each of which is shown to control a distinct visual attribute in a highly localized and dis-entangled manner. Third, we propose a simple method for identifying style channels that control a specific attribute, using a pretrained classifier or a small number of example images. Manipulation of visual attributes via these StyleSpace controls is shown to be better disentangled than via those proposed in previous works. To show this, we make use of a newly proposed Attribute Dependency metric. Finally, we demonstrate the applicability of StyleSpace controls to the manipulation of real images. Our findings pave the way to semantically meaningful and well-disentangled image manipulations via simple and intuitive interfaces.
Zongze Wu 0002, Dani Lischinski, Eli Shechtman
CVPR3
2021 TransFill: Reference-Guided Image Inpainting by Merging Multiple Color and Spatial Transformations
abstract
Image inpainting is the task of plausibly restoring missing pixels within a hole region that is to be removed from a target image. Most existing technologies exploit patch similarities within the image, or leverage large-scale training data to fill the hole using learned semantic and texture information. However, due to the ill-posed nature of the inpainting task, such methods struggle to complete larger holes containing complicated scenes. In this paper, we propose TransFill, a multi-homography transformed fusion method to fill the hole by referring to another source image that shares scene contents with the target image. We first align the source image to the target image by estimating multiple homographies guided by different depth levels. We then learn to adjust the color and apply a pixel-level warping to each homography-warped source image to make it more consistent with the target. Finally, a pixel-level fusion module is learned to selectively merge the different proposals. Our method achieves state-of-the-art performance on pairs of images across a variety of wide baselines and color differences, and generalizes to user-provided image pairs.
Yuqian Zhou, Connelly Barnes, Eli Shechtman, Sohrab Amirghodsi
CVPR3
2021 Collaging Class-specific GANs for Semantic Image Synthesis
abstract
We propose a new approach for high resolution semantic image synthesis. It consists of one base image generator and multiple class-specific generators. The base generator generates high quality images based on a segmentation map. To further improve the quality of different objects, we create a bank of Generative Adversarial Networks (GANs) by separately training class-specific models. This has several benefits including – dedicated weights for each class; centrally aligned data for each model; additional training data from other sources, potential of higher resolution and quality; and easy manipulation of a specific object in the scene. Experiments show that our approach can generate high quality images in high resolution while having flexibility of object-level control by using class-specific generators.
Yijun Li 0001, Jingwan Lu, Eli Shechtman, Yong Jae Lee, Krishna Kumar Singh
ICCV4
2021 Modulated Periodic Activations for Generalizable Local Functional Representations
abstract
Multi-Layer Perceptrons (MLPs) make powerful functional representations for sampling and reconstruction problems involving low-dimensional signals like images, shapes and light fields. Recent works have significantly improved their ability to represent high-frequency content by using periodic activations or positional encodings. This often came at the expense of generalization: modern methods are typically optimized for a single signal. We present a new representation that generalizes to multiple instances and achieves state-of-the-art fidelity. We use a dual-MLP architecture to encode the signals. A synthesis network creates a functional mapping from a low-dimensional input (e.g. pixel-position) to the output domain (e.g. RGB color). A modulation network maps a latent code corresponding to the target signal to parameters that modulate the periodic activations of the synthesis network. We also propose a local-functional representation which enables generalization. The signal’s domain is partitioned into a regular grid, with each tile represented by a latent code. At test time, the signal is encoded with high-fidelity by inferring (or directly optimizing) the latent code-book. Our approach produces generalizable functional representations of images, videos and shapes, and achieves higher reconstruction quality than prior works that are optimized for a single signal.
Ishit Mehta, Michaël Gharbi, Connelly Barnes, Eli Shechtman, Ravi Ramamoorthi, Manmohan Krishna Chandraker
ICCV4
2021 StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery
abstract
Inspired by the ability of StyleGAN to generate highly realistic images in a variety of domains, much recent work has focused on understanding how to use the latent spaces of StyleGAN to manipulate generated and real images. However, discovering semantically meaningful latent manipulations typically involves painstaking human examination of the many degrees of freedom, or an annotated collection of images for each desired manipulation. In this work, we explore leveraging the power of recently introduced Contrastive Language-Image Pre-training (CLIP) models in order to develop a text-based interface for StyleGAN image manipulation that does not require such manual effort. We first introduce an optimization scheme that utilizes a CLIP-based loss to modify an input latent vector in response to a user-provided text prompt. Next, we describe a latent mapper that infers a text-guided latent manipulation step for a given input image, allowing faster and more stable text-based manipulation. Finally, we present a method for mapping text prompts to input-agnostic directions in StyleGAN’s style space, enabling interactive text-driven image manipulation. Extensive results and comparisons demonstrate the effectiveness of our approaches.
Or Patashnik, Zongze Wu 0002, Eli Shechtman, Daniel Cohen-Or, Dani Lischinski
ICCV3
2021 Fine-grained Foreground Retrieval via Teacher-Student Learning
abstract
Foreground image retrieval is a challenging computer vision task. Given a background scene image with a bounding box indicating a target location, the goal is to retrieve a set of images of foreground objects from a given category, which are semantically compatible with the background. We formulate foreground retrieval as a self-supervised domain adaptation task, where the source domain consists of foreground images and the target domain of background images. Specifically, given pretrained object feature extraction networks that serve as teachers, we train a student network to infer compatible foreground features from background images. Thus, foregrounds and backgrounds are effectively mapped into a common feature space, enabling retrieval of the foregrounds that are closest to the target background in that space. A notable feature of our approach is that our training strategy does not require instance segmentation, unlike current state-of-the-art methods. Thus, our method may be applied to diverse foreground categories and background scene types and enables us to retrieve the foreground in a fine-grained manner, which is closer to the requirements of real world applications.
Zongze Wu 0002, Dani Lischinski, Eli Shechtman
WACV3
2021 STALP: Style Transfer with Auxiliary Limited Pairing
abstract
Abstract We present an approach to example‐based stylization of images that uses a single pair of a source image and its stylized counterpart. We demonstrate how to train an image translation network that can perform real‐time semantically meaningful style transfer to a set of target images with similar content as the source image. A key added value of our approach is that it considers also consistency of target images during training. Although those have no stylized counterparts, we constrain the translation to keep the statistics of neural responses compatible with those extracted from the stylized source. In contrast to concurrent techniques that use a similar input, our approach better preserves important visual characteristics of the source style and can deliver temporally stable results without the need to explicitly handle temporal consistency. We demonstrate its practical utility on various applications including video stylization, style transfer to panoramas, faces, and 3D models.
David Futschik, Michal Kucera, Michal Lukác, Eli Shechtman, Daniel Sýkora
Comput. Graph. Forum5
2021 Pose with style: detail-preserving pose-guided image synthesis with conditional StyleGAN
abstract
We present an algorithm for re-rendering a person from a single image under arbitrary poses. Existing methods often have difficulties in hallucinating occluded contents photo-realistically while preserving the identity and fine details in the source image. We first learn to inpaint the correspondence field between the body surface texture and the source image with a human body symmetry prior. The inpainted correspondence field allows us to transfer/warp local features extracted from the source to the target view even under large pose changes. Directly mapping the warped local features to an RGB image using a simple CNN decoder often leads to visible artifacts. Thus, we extend the StyleGAN generator so that it takes pose as input (for controlling poses) and introduces a spatially varying modulation for the latent space using the warped local features (for controlling appearances). We show that our method compares favorably against the state-of-the-art algorithms in both quantitative evaluation and visual comparison.
Badour AlBahar, Jingwan Lu, Jimei Yang, Zhixin Shu, Eli Shechtman, Jia-Bin Huang 0001
ACM Trans. Graph.5
2020 Look Here! A Parametric Learning Based Approach to Redirect Visual Attention
Youssef A. Mejjati, Celso F. Gomez, Kwang In Kim, Eli Shechtman, Zoya Bylinskii
ECCV (23)4
2020 Lifespan Age Transformation Synthesis
Roy Or-El, Roni Sengupta, Ohad Fried, Eli Shechtman, Ira Kemelmacher-Shlizerman
ECCV (6)4
2020 High-Resolution Image Inpainting with Iterative Confidence Feedback and Guided Upsampling
Yu Zeng 0001, Zhe Lin 0001, Jimei Yang, Jianming Zhang 0001, Eli Shechtman, Huchuan Lu
ECCV (19)5
2020 Learning Monocular Face Reconstruction using Multi-View Supervision
abstract
We present a method to reconstruct faces from a single portrait image. While traditional face reconstruction methods fit low-dimensional 3D morphable models to images, we train a deep network to regress depth from a single image directly. We do so by combining supervised losses on synthetic data with indirect supervision on real data using a novel multi-view photo-consistency loss. Furthermore, we regularize the depth estimation using a 3D morphable model (3DMM). We demonstrate that this leads to results that preserve facial features, capture facial geometry that goes beyond 3DMMs, and is also robust to viewpoint conditions. We evaluate our method on various datasets and via ablation studies, and demonstrate that it outperforms previous work significantly.
Zhixin Shu, Duygu Ceylan, Kalyan Sunkavalli, Eli Shechtman, Sunil Hadap, Dimitris Samaras
FG4
2020 Few-shot Image Generation with Elastic Weight Consolidation
abstract
Few-shot image generation seeks to generate more data of a given domain, with only few available training examples. As it is unreasonable to expect to fully infer the distribution from just a few observations (e.g., emojis), we seek to leverage a large, related source domain as pretraining (e.g., human faces). Thus, we wish to preserve the diversity of the source domain, while adapting to the appearance of the target. We adapt a pretrained model, without introducing any additional parameters, to the few examples of the target domain. Crucially, we regularize the changes of the weights during this adaptation, in order to best preserve the information of the source dataset, while fitting the target. We demonstrate the effectiveness of our algorithm by generating high-quality results of different target domains, including those with extremely few examples (e.g., 10). We also analyze the performance of our method with respect to some important factors, such as the number of examples and the similarity between the source and target domain.
Yijun Li 0001, Richard Zhang 0001, Jingwan Lu, Eli Shechtman
NeurIPS4
2020 Swapping Autoencoder for Deep Image Manipulation
abstract
Deep generative models have become increasingly effective at producing realistic images from randomly sampled seeds, but using such models for controllable manipulation of existing images remains challenging. We propose the Swapping Autoencoder, a deep model designed specifically for image manipulation, rather than random sampling. The key idea is to encode an image into two independent components and enforce that any swapped combination maps to a realistic image. In particular, we encourage the components to represent structure and texture, by enforcing one component to encode co-occurrent patch statistics across different parts of the image. As our method is trained with an encoder, finding the latent codes for a new input image becomes trivial, rather than cumbersome. As a result, our method enables us to manipulate real input images in various ways, including texture swapping, local and global editing, and latent code vector arithmetic. Experiments on multiple datasets show that our model produces better results and is substantially more efficient compared to recent generative models.
Taesung Park, Jun-Yan Zhu, Oliver Wang, Jingwan Lu, Eli Shechtman, Alexei A. Efros, Richard Zhang 0001
NeurIPS5
2020 Neural Puppet: Generative Layered Cartoon Characters
abstract
We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the input images lack any common structure, correspondences, or labels. We express pose changes as a deformation of a layered 2.5D template mesh, and devise a novel architecture that learns to predict mesh deformations matching the template to a target image. This enables us to extract a common low-dimensional structure from a diverse set of character poses. We combine recent advances in differentiable rendering as well as mesh-aware models to successfully align common template even if only a few character images are available during training. In addition to coarse poses, character appearance also varies due to shading, out-of-plane motions, and artistic effects. We capture these subtle changes by applying an image translation network to refine the mesh rendering, providing an end-to-end model to generate new animations of a character with high visual quality. We demonstrate that our generative model can be used to synthesize in-between frames and to create data-driven deformation. Our template fitting procedure outperforms state-of-the-art generic techniques for detecting image correspondences.
Omid Poursaeed, Vladimir G. Kim, Eli Shechtman, Jun Saito, Serge J. Belongie
WACV3
2020 Arbitrary style transfer using neurally-guided patch-based synthesis
Ondrej Texler, David Futschik, Jakub Fiser, Michal Lukác, Jingwan Lu, Eli Shechtman, Daniel Sýkora
Comput. Graph.6
2020 Image Morphing With Perceptual Constraints and STN Alignment
abstract
Abstract In image morphing, a sequence of plausible frames are synthesized and composited together to form a smooth transformation between given instances. Intermediates must remain faithful to the input, stand on their own as members of the set and maintain a well‐paced visual transition from one to the next. In this paper, we propose a conditional generative adversarial network (GAN) morphing framework operating on a pair of input images. The network is trained to synthesize frames corresponding to temporal samples along the transformation, and learns a proper shape prior that enhances the plausibility of intermediate frames. While individual frame plausibility is boosted by the adversarial setup, a special training protocol producing sequences of frames, combined with a perceptual similarity loss, promote smooth transformation over time. Explicit stating of correspondences is replaced with a grid‐based freeform deformation spatial transformer that predicts the geometric warp between the inputs, instituting the smooth geometric effect by bringing the shapes into an initial alignment. We provide comparisons to classic as well as latent space morphing techniques, and demonstrate that, given a set of images for self‐supervision, our network learns to generate visually pleasing morphing effects featuring believable in‐betweens, with robustness to changes in shape and texture, requiring no correspondence annotation.
Noa Fish, Richard Zhang 0001, Lilach Perry, Daniel Cohen-Or, Eli Shechtman, Connelly Barnes
Comput. Graph. Forum5
2020 State of the Art on Neural Rendering
abstract
Abstract Efficient rendering of photo‐realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo‐realistic images from hand‐crafted scene representations. However, the automatic generation of shape, materials, lighting, and other aspects of scenes remains a challenging problem that, if solved, would make photo‐realistic computer graphics more widely accessible. Concurrently, progress in computer vision and machine learning have given rise to a new approach to image synthesis and editing, namely deep generative models. Neural rendering is a new and rapidly emerging field that combines generative machine learning techniques with physical knowledge from computer graphics, e.g., by the integration of differentiable rendering into network training. With a plethora of applications in computer graphics and vision, neural rendering is poised to become a new area in the graphics community, yet no survey of this emerging field exists. This state‐of‐the‐art report summarizes the recent trends and applications of neural rendering. We focus on approaches that combine classic computer graphics techniques with deep generative models to obtain controllable and photorealistic outputs. Starting with an overview of the underlying computer graphics and machine learning concepts, we discuss critical aspects of neural rendering approaches. Specifically, our emphasis is on the type of control, i.e., how the control is provided, which parts of the pipeline are learned, explicit vs. implicit control, generalization, and stochastic vs. deterministic synthesis. The second half of this state‐of‐the‐art report is focused on the many important use cases for the described algorithms such as novel view synthesis, semantic photo manipulation, facial and body reenactment, relighting, free‐viewpoint video, and the creation of photo‐realistic avatars for virtual and augmented reality telepresence. Finally, we conclude with a discussion of the social implications of such technology and investigate open research problems.
Ayush Tewari, Ohad Fried, Justus Thies, Vincent Sitzmann, Stephen Lombardi, Kalyan Sunkavalli, Ricardo Martin-Brualla, Tomas Simon, Jason M. Saragih, Matthias Nießner, Rohit Pandey, Sean Ryan Fanello, Gordon Wetzstein, Jun-Yan Zhu, Christian Theobalt, Maneesh Agrawala, Eli Shechtman, Dan B. Goldman, Michael Zollhöfer
Comput. Graph. Forum17
2020 Guest Editorial: Generative Adversarial Networks for Computer Vision
Jun-Yan Zhu, Hongsheng Li 0001, Eli Shechtman, Ming-Yu Liu 0001, Jan Kautz, Antonio Torralba 0001
Int. J. Comput. Vis.3
2020 MakeltTalk: speaker-aware talking-head animation
abstract
We present a method that generates expressive talking-head videos from a single facial image with audio as the only input. In contrast to previous attempts to learn direct mappings from audio to raw pixels for creating talking faces, our method first disentangles the content and speaker information in the input audio signal. The audio content robustly controls the motion of lips and nearby facial regions, while the speaker information determines the specifics of facial expressions and the rest of the talking-head dynamics. Another key component of our method is the prediction of facial landmarks reflecting the speaker-aware dynamics. Based on this intermediate representation, our method works with many portrait images in a single unified framework, including artistic paintings, sketches, 2D cartoon characters, Japanese mangas, and stylized caricatures. In addition, our method generalizes well for faces and characters that were not observed during training. We present extensive quantitative and qualitative evaluation of our method, in addition to user studies, demonstrating generated talking-heads of significantly higher quality compared to prior state-of-the-art methods.
Yang Zhou 0009, Xintong Han, Eli Shechtman, Jose Echevarria, Evangelos Kalogerakis, Dingzeyu Li
ACM Trans. Graph.3
2019 Im2Pencil: Controllable Pencil Illustration From Photographs
abstract
We propose a high-quality photo-to-pencil translation method with fine-grained control over the drawing style. This is a challenging task due to multiple stroke types (e.g., outline and shading), structural complexity of pencil shading (e.g., hatching), and the lack of aligned training data pairs. To address these challenges, we develop a two-branch model that learns separate filters for generating sketchy outlines and tonal shading from a collection of pencil drawings. We create training data pairs by extracting clean outlines and tonal illustrations from original pencil drawings using image filtering techniques, and we manually label the drawing styles. In addition, our model creates different pencil styles (e.g., line sketchiness and shading style) in a user-controllable manner. Experimental results on different types of pencil drawings show that the proposed algorithm performs favorably against existing methods in terms of quality, diversity and user evaluations.
Yijun Li 0001, Aaron Hertzmann, Eli Shechtman, Ming-Hsuan Yang 0001
CVPR4
2019 Photometric Mesh Optimization for Video-Aligned 3D Object Reconstruction
abstract
In this paper, we address the problem of 3D object mesh reconstruction from RGB videos. Our approach combines the best of multi-view geometric and data-driven methods for 3D reconstruction by optimizing object meshes for multi-view photometric consistency while constraining mesh deformations with a shape prior. We pose this as a piecewise image alignment problem for each mesh face projection. Our approach allows us to update shape parameters from the photometric error without any depth or mask information. Moreover, we show how to avoid a degeneracy of zero photometric gradients via rasterizing from a virtual viewpoint. We demonstrate 3D object mesh reconstruction results from both synthetic and real-world videos with our photometric mesh optimization, which is unachievable with either naive mesh generation networks or traditional pipelines of surface reconstruction without heavy manual post-processing.
Chen-Hsuan Lin 0001, Oliver Wang, Bryan C. Russell, Eli Shechtman, Vladimir G. Kim, Matthew Fisher, Simon Lucey
CVPR4
2019 Texture Mixer: A Network for Controllable Synthesis and Interpolation of Texture
abstract
This paper addresses the problem of interpolating visual textures. We formulate this problem by requiring (1) by-example controllability and (2) realistic and smooth interpolation among an arbitrary number of texture samples. To solve it we propose a neural network trained simultaneously on a reconstruction task and a generation task, which can project texture examples onto a latent space where they can be linearly interpolated and projected back onto the image domain, thus ensuring both intuitive control and realistic results. We show our method outperforms a number of baselines according to a comprehensive suite of metrics as well as a user study. We further show several applications based on our technique, which include texture brush, texture dissolve, and animal hybridization.
Ning Yu 0006, Connelly Barnes, Eli Shechtman, Sohrab Amirghodsi, Michal Lukác
CVPR3
2019 Deep CG2Real: Synthetic-to-Real Translation via Image Disentanglement
abstract
We present a method to improve the visual realism of low-quality, synthetic images, e.g. OpenGL renderings. Training an unpaired synthetic-to-real translation network in image space is severely under-constrained and produces visible artifacts. Instead, we propose a semi-supervised approach that operates on the disentangled shading and albedo layers of the image. Our two-stage pipeline first learns to predict accurate shading in a supervised fashion using physically-based renderings as targets, and further increases the realism of the textures and shading with an improved CycleGAN network. Extensive evaluations on the SUNCG indoor scene dataset demonstrate that our approach yields more realistic images compared to other state-of-the-art approaches. Furthermore, networks trained on our generated ``real'' images predict more accurate depth and normals than domain adaptation approaches, suggesting that improving the visual realism of the images can be more effective than imposing task-specific losses.
Sai Bi, Kalyan Sunkavalli, Federico Perazzi, Eli Shechtman, Vladimir G. Kim, Ravi Ramamoorthi
ICCV4
2019 Interactive Sketch & Fill: Multiclass Sketch-to-Image Translation
abstract
We propose an interactive GAN-based sketch-to-image translation method that helps novice users easily create images of simple objects. The user starts with a sparse sketch and a desired object category, and the network then recommends its plausible completion(s) and shows a corresponding synthesized image. This enables a feedback loop, where the user can edit the sketch based on the network's recommendations, while the network is able to better synthesize the image that the user might have in mind. In order to use a single model for a wide array of object classes, we introduce a gating-based approach for class conditioning, which allows us to generate distinct classes without feature mixing, from a single generator network.
Richard Zhang 0001, Puneet K. Dokania, Oliver Wang, Alexei A. Efros, Philip Torr 0001, Eli Shechtman
ICCV7
2019 UprightNet: Geometry-Aware Camera Orientation Estimation From Single Images
abstract
We introduce UprightNet, a learning-based approach for estimating 2DoF camera orientation from a single RGB image of an indoor scene. Unlike recent methods that leverage deep learning to perform black-box regression from image to orientation parameters, we propose an end-to-end framework that incorporates explicit geometric reasoning. In particular, we design a network that predicts two representations of scene geometry, in both the local camera and global reference coordinate systems, and solves for the camera orientation as the rotation that best aligns these two predictions via a differentiable least squares module. This network can be trained end-to-end, and can be supervised with both ground truth camera poses and intermediate representations of surface geometry. We evaluate UprightNet on the single-image camera orientation task on synthetic and real datasets, and show significant improvements over prior state-of-the-art approaches.
Wenqi Xian, Zhengqi Li, Noah Snavely, Matthew Fisher, Jonathan Eisenmann, Eli Shechtman
ICCV6
2019 StyleBlit: Fast Example-Based Stylization with Local Guidance
abstract
Abstract We present StyleBlit—an efficient example‐based style transfer algorithm that can deliver high‐quality stylized renderings in real‐time on a single‐core CPU. Our technique is especially suitable for style transfer applications that use local guidance ‐ descriptive guiding channels containing large spatial variations. Local guidance encourages transfer of content from the source exemplar to the target image in a semantically meaningful way. Typical local guidance includes, e.g., normal values, texture coordinates or a displacement field. Contrary to previous style transfer techniques, our approach does not involve any computationally expensive optimization. We demonstrate that when local guidance is used, optimization‐based techniques converge to solutions that can be well approximated by simple pixel‐level operations. Inspired by this observation, we designed an algorithm that produces results visually similar to, if not better than, the state‐of‐the‐art, and is several orders of magnitude faster. Our approach is suitable for scenarios with low computational budget such as games and mobile applications.
Daniel Sýkora, Ondrej Jamriska, Ondrej Texler, Jakub Fiser, Michal Lukác, Jingwan Lu, Eli Shechtman
Comput. Graph. Forum7
2019 Saliency driven image manipulation
Roey Mechrez, Eli Shechtman, Lihi Zelnik-Manor
Mach. Vis. Appl.2
2019 Text-based editing of talking-head video
abstract
Editing talking-head video to change the speech content or to remove filler words is challenging. We propose a novel method to edit talking-head video based on its transcript to produce a realistic output video in which the dialogue of the speaker has been modified, while maintaining a seamless audio-visual flow (i.e. no jump cuts). Our method automatically annotates an input talking-head video with phonemes, visemes, 3D face pose and geometry, reflectance, expression and scene illumination per frame. To edit a video, the user has to only edit the transcript, and an optimization strategy then chooses segments of the input corpus as base material. The annotated parameters corresponding to the selected segments are seamlessly stitched together and used to produce an intermediate video representation in which the lower half of the face is rendered with a parametric face model. Finally, a recurrent video generation network transforms this representation to a photorealistic video that matches the edited transcript. We demonstrate a large variety of edits, such as the addition, removal, and alteration of words, as well as convincing language translation and full sentence synthesis.
Ohad Fried, Ayush Tewari, Michael Zollhöfer, Adam Finkelstein, Eli Shechtman, Dan B. Goldman, Kyle Genova, Zeyu Jin, Christian Theobalt, Maneesh Agrawala
ACM Trans. Graph.5
2019 Stylizing video by example
abstract
We introduce a new example-based approach to video stylization, with a focus on preserving the visual quality of the style, user controllability and applicability to arbitrary video. Our method gets as input one or more keyframes that the artist chooses to stylize with standard painting tools. It then automatically propagates the stylization to the rest of the sequence. To facilitate this while preserving visual quality, we developed a new type of guidance for state-of-art patch-based synthesis, that can be applied to any type of video content and does not require any additional information besides the video itself and a user-specified mask of the region to be stylized. We further show a temporal blending approach for interpolating style between keyframes that preserves texture coherence, contrast and high frequency details. We evaluate our method on various scenes from real production setting and provide a thorough comparison with prior art.
Ondrej Jamriska, Sárka Sochorová, Ondrej Texler, Michal Lukác, Jakub Fiser, Jingwan Lu, Eli Shechtman, Daniel Sýkora
ACM Trans. Graph.7
2018 Multi-Content GAN for Few-Shot Font Style Transfer
abstract
In this work, we focus on the challenge of taking partial observations of highly-stylized text and generalizing the observations to generate unobserved glyphs in the ornamented typeface. To generate a set of multi-content images following a consistent style from very few examples, we propose an end-to-end stacked conditional GAN model considering content along channels and style along network layers. Our proposed network transfers the style of given glyphs to the contents of unseen ones, capturing highly stylized fonts found in the real-world such as those on movie posters or infographics. We seek to transfer both the typographic stylization (ex. serifs and ears) as well as the textual stylization (ex. color gradients and effects.) We base our experiments on our collected data set including 10,000 fonts with different styles and demonstrate effective generalization from a very small number of observed glyphs.
Samaneh Azadi, Matthew Fisher, Vladimir G. Kim, Eli Shechtman, Trevor Darrell
CVPR5
2018 ST-GAN: Spatial Transformer Generative Adversarial Networks for Image Compositing
abstract
We address the problem of finding realistic geometric corrections to a foreground object such that it appears natural when composited into a background image. To achieve this, we propose a novel Generative Adversarial Network (GAN) architecture that utilizes Spatial Transformer Networks (STNs) as the generator, which we call Spatial Transformer GANs (ST-GANs). ST-GANs seek image realism by operating in the geometric warp parameter space. In particular, we exploit an iterative STN warping scheme and propose a sequential training strategy that achieves better results compared to naive training of a single generator. One of the key advantages of ST-GAN is its applicability to high-resolution images indirectly since the predicted warp parameters are transferable between reference frames. We demonstrate our approach in two applications: (1) visualizing how indoor furniture (e.g. from product images) might be perceived in a room, (2) hallucinating how accessories like glasses would look when matched with real portraits.
Chen-Hsuan Lin 0001, Ersin Yumer, Oliver Wang, Eli Shechtman, Simon Lucey
CVPR4
2018 The Unreasonable Effectiveness of Deep Features as a Perceptual Metric
abstract
While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on ImageNet classification has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new dataset of human perceptual similarity judgments. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by large margins on our dataset. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.
Richard Zhang 0001, Phillip Isola, Alexei A. Efros, Eli Shechtman, Oliver Wang
CVPR4
2018 Learning Blind Video Temporal Consistency
Wei-Sheng Lai, Jia-Bin Huang 0001, Oliver Wang, Eli Shechtman, Ersin Yumer, Ming-Hsuan Yang 0001
ECCV (15)4
2018 MT-VAE: Learning Motion Transformations to Generate Multimodal Human Dynamics
Xinchen Yan, Akash Rastogi, Ruben Villegas, Kalyan Sunkavalli, Eli Shechtman, Sunil Hadap, Ersin Yumer, Honglak Lee
ECCV (5)5
2018 Localizing Moments in Video with Temporal Language
abstract
Localizing moments in a longer video via natural language queries is a new, challenging task at the intersection of language and video understanding.Though moment localization with natural language is similar to other language and vision tasks like natural language object retrieval in images, moment localization offers an interesting opportunity to model temporal dependencies and reasoning in text.We propose a new model that explicitly reasons about different temporal segments in a video, and shows that temporal context is important for localizing phrases which include temporal language.To benchmark whether our model, and other recent video localization models, can effectively reason about temporal language, we collect the novel TEMPOral reasoning in video and language (TEMPO) dataset.Our dataset consists of two parts: a dataset with real videos and template sentences (TEMPO -Template Language) which allows for controlled studies on temporal language, and a human language dataset which consists of temporal sentences annotated by humans (TEMPO -Human Language).
Lisa Anne Hendricks, Oliver Wang, Eli Shechtman, Josef Sivic, Trevor Darrell, Bryan C. Russell
EMNLP3
2018 Saliency Driven Image Manipulation
abstract
Have you ever taken a picture only to find out that an unimportant background object ended up being overly salient? Or one of those team sports photos where your favorite player blends with the rest? Wouldn't it be nice if you could tweak these pictures just a little bit so that the distractor would be attenuated and your favorite player will stand-out among her peers? Manipulating images in order to control the saliency of objects is the goal of this paper. We propose an approach that considers the internal color and saliency properties of the image. It changes the saliency map via an optimization framework that relies on patch-based manipulation using only patches from within the same image to maintain its appearance characteristics. Comparing our method to previous ones shows significant improvement, both in the achieved saliency manipulation and in the realistic appearance of the resulting images.
Roey Mechrez, Eli Shechtman, Lihi Zelnik-Manor
WACV2
2018 Deep Painterly Harmonization
abstract
Abstract Copying an element from a photo and pasting it into a painting is a challenging task. Applying photo compositing techniques in this context yields subpar results that look like a collage — and existing painterly stylization algorithms, which are global, perform poorly when applied locally. We address these issues with a dedicated algorithm that carefully determines the local statistics to be transferred. We ensure both spatial and inter‐scale statistical consistency and demonstrate that both aspects are key to generating quality results. To cope with the diversity of abstraction levels and types of paintings, we introduce a technique to adjust the parameters of the transfer depending on the painting. We show that our algorithm produces significantly better results than photo compositing or global stylization techniques and that it enables creative painterly edits that would be otherwise difficult to achieve.
Fujun Luan, Sylvain Paris, Eli Shechtman, Kavita Bala
Comput. Graph. Forum3
2018 Portrait Lighting Transfer Using a Mass Transport Approach
abstract
Lighting is a critical element of portrait photography. However, good lighting design typically requires complex equipment and significant time and expertise. Our work simplifies this task using a relighting technique that transfers the desired illumination of one portrait onto another. The novelty in our approach to this challenging problem is our formulation of relighting as a mass transport problem. We start from standard color histogram matching that only captures the overall tone of the illumination, and we show how to use the mass-transport formulation to make it dependent on facial geometry. We fit a three-dimensional (3D) morphable face model to the portrait, and for each pixel, we combine the color value with the corresponding 3D position and normal. We then solve a mass-transport problem in this augmented space to generate a color remapping that achieves localized, geometry-aware relighting. Our technique is robust to variations in facial appearance and small errors in face reconstruction. As we demonstrate, this allows our technique to handle a variety of portraits and illumination conditions, including scenarios that are challenging for previous methods.
Zhixin Shu, Sunil Hadap, Eli Shechtman, Kalyan Sunkavalli, Sylvain Paris, Dimitris Samaras
ACM Trans. Graph.3
2017 Photorealistic Style Transfer with Screened Poisson Equation
Roey Mechrez, Eli Shechtman, Lihi Zelnik-Manor
BMVC2
2017 Controlling Perceptual Factors in Neural Style Transfer
abstract
Neural Style Transfer has shown very exciting results enabling new forms of image manipulation. Here we extend the existing method to introduce control over spatial location, colour information and across spatial scale. We demonstrate how this enhances the method by allowing high-resolution controlled stylisation and helps to alleviate common failure cases such as applying ground textures to sky regions. Furthermore, by decomposing style into these perceptual factors we enable the combination of style information from multiple sources to generate new, perceptually appealing styles from existing ones. We also describe how these methods can be used to more efficiently produce large size, high-quality stylisation. Finally we show how the introduced control measures can be applied in recent methods for Fast Neural Style Transfer.
Leon A. Gatys, Alexander S. Ecker, Matthias Bethge, Aaron Hertzmann, Eli Shechtman
CVPR5
2017 Deep Photo Style Transfer
abstract
This paper introduces a deep-learning approach to photographic style transfer that handles a large variety of image content while faithfully transferring the reference style. Our approach builds upon the recent work on painterly transfer that separates style from the content of an image by considering different layers of a neural network. However, as is, this approach is not suitable for photorealistic style transfer. Even when both the input and reference images are photographs, the output still exhibits distortions reminiscent of a painting. Our contribution is to constrain the transformation from the input to the output to be locally affine in colorspace, and to express this constraint as a custom fully differentiable energy term. We show that this approach successfully suppresses distortion and yields satisfying photorealistic style transfers in a broad variety of scenarios, including transfer of the time of day, weather, season, and artistic edits.
Fujun Luan, Sylvain Paris, Eli Shechtman, Kavita Bala
CVPR3
2017 Neural Face Editing with Intrinsic Image Disentangling
abstract
Traditional face editing methods often require a number of sophisticated and task specific algorithms to be applied one after the other - a process that is tedious, fragile, and computationally intensive. In this paper, we propose an end-to-end generative adversarial network that infers a face-specific disentangled representation of intrinsic face properties, including shape (i.e. normals), albedo, and lighting, and an alpha matte. We show that this network can be trained on “in-the-wild” images by incorporating an in-network physically-based image formation module and appropriate loss functions. Our disentangling latent representation allows for semantically relevant edits, where one aspect offacial appearance can be manipulated while keeping orthogonal properties fixed, and we demonstrate its use for a number offacial editing applications.
Zhixin Shu, Ersin Yumer, Sunil Hadap, Kalyan Sunkavalli, Eli Shechtman, Dimitris Samaras
CVPR5
2017 High-Resolution Image Inpainting Using Multi-scale Neural Patch Synthesis
Chao Yang 0011, Xin Lu 0006, Zhe Lin 0001, Eli Shechtman, Oliver Wang, Hao Li 0015
CVPR4
2017 Localizing Moments in Video with Natural Language
abstract
We consider retrieving a specific temporal segment, or moment, from a video given a natural language text description. Methods designed to retrieve whole video clips with natural language determine what occurs in a video but not when. To address this issue, we propose the Moment Context Network (MCN) which effectively localizes natural language queries in videos by integrating local and global video features over time. A key obstacle to training our MCN model is that current video datasets do not include pairs of localized video segments and referring expressions, or text descriptions which uniquely identify a corresponding moment. Therefore, we collect the Distinct Describable Moments (DiDeMo) dataset which consists of over 10,000 unedited, personal videos in diverse visual settings with pairs of localized video segments and referring expressions. We demonstrate that MCN outperforms several baseline methods and believe that our initial results together with the release of DiDeMo will inspire further research on localizing video moments with natural language.
Lisa Anne Hendricks, Oliver Wang, Eli Shechtman, Josef Sivic, Trevor Darrell, Bryan C. Russell
ICCV3
2017 Training Deep Networks to be Spatially Sensitive
abstract
In many computer vision tasks, for example saliency prediction or semantic segmentation, the desired output is a foreground map that predicts pixels where some criteria is satisfied. Despite the inherently spatial nature of this task commonly used learning objectives do not incorporate the spatial relationships between misclassified pixels and the underlying ground truth. The Weighted F-measure, a recently proposed evaluation metric, does reweight errors spatially, and has been shown to closely correlate with human evaluation of quality, and stably rank predictions with respect to noisy ground truths (such as a sloppy human annotator might generate). However it suffers from computational complexity which makes it intractable as an optimization objective for gradient descent, which must be evaluated thousands or millions of times while learning a model's parameters. We propose a differentiable and efficient approximation of this metric. By incorporating spatial information into the objective we can use a simpler model than competing methods without sacrificing accuracy, resulting in faster inference speeds and alleviating the need for pre/post-processing. We match (or improve) performance on several tasks compared to prior state of the art by traditional metrics, and in many cases significantly improve performance by the weighted F-measure.
Nicholas I. Kolkin, Gregory Shakhnarovich, Eli Shechtman
ICCV3
2017 Toward Multimodal Image-to-Image Translation
abstract
Many image-to-image translation problems are ambiguous, as a single input image may correspond to multiple possible outputs. In this work, we aim to model a distribution of possible outputs in a conditional generative modeling setting. The ambiguity of the mapping is distilled in a low-dimensional latent vector, which can be randomly sampled at test time. A generator learns to map the given input, combined with this latent code, to the output. We explicitly encourage the connection between output and the latent code to be invertible. This helps prevent a many-to-one mapping from the latent code to the output during training, also known as the problem of mode collapse, and produces more diverse results. We explore several variants of this approach by employing different training objectives, network architectures, and methods of injecting the latent code. Our proposed method encourages bijective consistency between the latent encoding and output modes. We present a systematic comparison of our method and other variants on both perceptual realism and diversity.
Jun-Yan Zhu, Richard Zhang 0001, Deepak Pathak, Trevor Darrell, Alexei A. Efros, Oliver Wang, Eli Shechtman
NIPS7
2017 Example-based synthesis of stylized facial animations
abstract
We introduce a novel approach to example-based stylization of portrait videos that preserves both the subject's identity and the visual richness of the input style exemplar. Unlike the current state-of-the-art based on neural style transfer [Selim et al. 2016], our method performs non-parametric texture synthesis that retains more of the local textural details of the artistic exemplar and does not suffer from image warping artifacts caused by aligning the style exemplar with the target face. Our method allows the creation of videos with less than full temporal coherence [Ruder et al. 2016]. By introducing a controllable amount of temporal dynamics, it more closely approximates the appearance of real hand-painted animation in which every frame was created independently. We demonstrate the practical utility of the proposed solution on a variety of style exemplars and target videos.
Jakub Fiser, Ondrej Jamriska, David Simons, Eli Shechtman, Jingwan Lu, Paul Asente, Michal Lukác, Daniel Sýkora
ACM Trans. Graph.4
2017 Transferring image-based edits for multi-channel compositing
abstract
A common way to generate high-quality product images is to start with a physically-based render of a 3D scene, apply image-based edits on individual render channels, and then composite the edited channels together (in some cases, on top of a background photograph). This workflow requires users to manually select the right render channels, prescribe channel-specific masks, and set appropriate edit parameters. Unfortunately, such edits cannot be easily reused for global variations of the original scene, such as a rigid-body transformation of the 3D objects or a modified viewpoint, which discourages iterative refinement of both global scene changes and image-based edits. We propose a method to automatically transfer such user edits across variations of object geometry, illumination, and viewpoint. This transfer problem is challenging since many edits may be visually plausible but non-physical, with a successful transfer dependent on an unknown set of scene attributes that may include both photometric and non-photometric features. To address this challenge, we present a transfer algorithm that extends the image analogies formulation to include an augmented set of photometric and non-photometric guidance channels and, more importantly, adaptively estimate weights for the various candidate channels in a way that matches the characteristics of each individual edit. We demonstrate our algorithm on a variety of complex edit-transfer scenarios for creating high-quality product images.
James W. Hennessey, Wilmot Li, Bryan C. Russell, Eli Shechtman, Niloy J. Mitra
ACM Trans. Graph.4
2017 Nautilus: recovering regional symmetry transformations for image editing
abstract
Natural images often exhibit symmetries that should be taken into account when editing them. In this paper we present Nautilus --- a method for automatically identifying symmetric regions in an image along with their corresponding symmetry transformations. We compute dense local similarity symmetry transformations using a novel variant of the Generalised PatchMatch algorithm that uses Metropolis-Hastings sampling. We combine and refine these local symmetries using an extended Lucas-Kanade algorithm to compute regional transformations and their spatial extents. Our approach produces dense estimates of complex symmetries that are combinations of translation, rotation, scale, and reflection under perspective distortion. This enables a number of automatic symmetry-aware image editing applications including inpainting, rectification, beautification, and segmentation, and we demonstrate state-of-the-art applications for each of them.
Michal Lukác, Daniel Sýkora, Kalyan Sunkavalli, Eli Shechtman, Ondrej Jamriska, Nathan Carr 0001, Tomás Pajdla
ACM Trans. Graph.4
2017 Portrait lighting transfer using a mass transport approach
abstract
Lighting is a critical element of portrait photography. However, good lighting design typically requires complex equipment and significant time and expertise. Our work simplifies this task using a relighting technique that transfers the desired illumination of one portrait onto another. The novelty in our approach to this challenging problem is our formulation of relighting as a mass transport problem. We start from standard color histogram matching that only captures the overall tone of the illumination, and we show how to use the mass-transport formulation to make it dependent on facial geometry. We fit a three-dimensional (3D) morphable face model to the portrait, and for each pixel, we combine the color value with the corresponding 3D position and normal. We then solve a mass-transport problem in this augmented space to generate a color remapping that achieves localized, geometry-aware relighting. Our technique is robust to variations in facial appearance and small errors in face reconstruction. As we demonstrate, this allows our technique to handle a variety of portraits and illumination conditions, including scenarios that are challenging for previous methods.
Zhixin Shu, Sunil Hadap, Eli Shechtman, Kalyan Sunkavalli, Sylvain Paris, Dimitris Samaras
ACM Trans. Graph.3
2017 EyeOpener: Editing Eyes in the Wild
abstract
Closed eyes and look-aways can ruin precious moments captured in photographs. In this article, we present a new framework for automatically editing eyes in photographs. We leverage a user’s personal photo collection to find a “good” set of reference eyes and transfer them onto a target image. Our example-based editing approach is robust and effective for realistic image editing. A fully automatic pipeline for realistic eye editing is challenging due to the unconstrained conditions under which the face appears in a typical photo collection. We use crowd-sourced human evaluations to understand the aspects of the target-reference image pair that will produce the most realistic results. We subsequently train a model that automatically selects the top-ranked reference candidate(s) by narrowing the gap in terms of pose, local contrast, lighting conditions, and even expressions. Finally, we develop a comprehensive pipeline of three-dimensional face estimation, image warping, relighting, image harmonization, automatic segmentation, and image compositing in order to achieve highly believable results. We evaluate the performance of our method via quantitative and crowd-sourced experiments.
Zhixin Shu, Eli Shechtman, Dimitris Samaras, Sunil Hadap
ACM Trans. Graph.2
2017 PlenoPatch: Patch-Based Plenoptic Image Manipulation
abstract
Patch-based image synthesis methods have been successfully applied for various editing tasks on still images, videos and stereo pairs. In this work we extend patch-based synthesis to plenoptic images captured by consumer-level lenselet-based devices for interactive, efficient light field editing. In our method the light field is represented as a set of images captured from different viewpoints. We decompose the central view into different depth layers, and present it to the user for specifying the editing goals. Given an editing task, our method performs patch-based image synthesis on all affected layers of the central view, and then propagates the edits to all other views. Interaction is done through a conventional 2D image editing user interface that is familiar to novice users. Our method correctly handles object boundary occlusion with semi-transparency, thus can generate more realistic results than previous methods. We demonstrate compelling results on a wide range of applications such as hole-filling, object reshuffling and resizing, changing object depth, light field upscaling and parallax magnification.
Jue Wang 0001, Eli Shechtman, Zi-Ye Zhou, Jiaxin Shi, Shi-Min Hu 0001
IEEE Trans. Vis. Comput. Graph.3
2016 Multi-View Inpainting for Image-Based Scene Editing and Rendering
abstract
We propose a method to remove objects such as people and cars from multi-view urban image datasets, enabling free-viewpoint IBR in the edited scenes. Our method combines information from multi-view 3D reconstruction with image inpainting techniques, by formulating the problem as an optimization of a global patch-based objective function. We use Image-Based Rendering (IBR) techniques to reproject information from neighboring views, and 3D multi-view stereo reconstruction to perform multiview coherent initialization for inpainting of pixels not filled by reprojection. Our algorithm performs multi-view consistent inpainting for color and 3D by blending reprojections with patch-based image inpainting. We run our algorithm on casually captured datasets, and Google StreetViewdata, removing objects cars, people and pillars, showing that our approach produces results of sufficient quality for free-viewpoint IBR on "cleaned up" scenes, as well as IBR scene editing, such as limited motion of real objects.
Theo Thonat, Eli Shechtman, Sylvain Paris, George Drettakis
3DV2
2016 Removing Shadows from Images of Documents
Steve Bako, Soheil Darabi, Eli Shechtman, Jue Wang 0001, Kalyan Sunkavalli, Pradeep Sen
ACCV (3)3
2016 Generative Visual Manipulation on the Natural Image Manifold
Jun-Yan Zhu, Philipp Krähenbühl, Eli Shechtman, Alexei A. Efros
ECCV (5)3
2016 Appearance Harmonization for Single Image Shadow Removal
abstract
Abstract Shadow removal is a challenging problem and previous approaches often produce de‐shadowed regions that are visually inconsistent with the rest of the image. We propose an automaticshadow region harmonizationapproach that makes the appearance of a de‐shadowed region (produced using any previous technique) compatible with the rest of the image. We use a shadow‐guided patch‐based image synthesis approach that reconstructs the shadow region using patches sampled from non‐shadowed regions. This result is then refined based on the reconstruction confidence to handle unique textures. Qualitative comparisons over a wide range of images, and a quantitative evaluation on a benchmark dataset show that our technique significantly improves upon the state‐of‐the‐art.
Li-Qian Ma, Jue Wang 0001, Eli Shechtman, Kalyan Sunkavalli, Shi-Min Hu 0001
Comput. Graph. Forum3
2016 Automatic Portrait Segmentation for Image Stylization
abstract
Abstract Portraiture is a major art form in both photography and painting. In most instances, artists seek to make the subject stand out from its surrounding, for instance, by making it brighter or sharper. In the digital world, similar effects can be achieved by processing a portrait image with photographic or painterly filters that adapt to the semantics of the image. While many successful user‐guided methods exist to delineate the subject, fully automatic techniques are lacking and yield unsatisfactory results. Our paper first addresses this problem by introducing a new automatic segmentation algorithm dedicated to portraits. We then build upon this result and describe several portrait filters that exploit our automatic segmentation algorithm to generate high‐quality portraits.
Xiaoyong Shen, Aaron Hertzmann, Jiaya Jia, Sylvain Paris, Brian L. Price, Eli Shechtman, Ian Sachs
Comput. Graph. Forum6
2016 StyLit: illumination-guided example-based stylization of 3D renderings
abstract
We present an approach to example-based stylization of 3D renderings that better preserves the rich expressiveness of hand-created artwork. Unlike previous techniques, which are mainly guided by colors and normals, our approach is based on light propagation in the scene. This novel type of guidance can distinguish among context-dependent illumination effects, for which artists typically use different stylization techniques, and delivers a look closer to realistic artwork. In addition, we demonstrate that the current state of the art in guided texture synthesis produces artifacts that can significantly decrease the fidelity of the synthesized imagery, and propose an improved algorithm that alleviates them. Finally, we demonstrate our method's effectiveness on a variety of scenes and styles, in applications like interactive shading study or autocompletion.
Jakub Fiser, Ondrej Jamriska, Michal Lukác, Eli Shechtman, Paul Asente, Jingwan Lu, Daniel Sýkora
ACM Trans. Graph.4
2016 Perspective-aware manipulation of portrait photos
abstract
This paper introduces a method to modify the apparent relative pose and distance between camera and subject given a single portrait photo. Our approach fits a full perspective camera and a parametric 3D head model to the portrait, and then builds a 2D warp in the image plane to approximate the effect of a desired change in 3D. We show that this model is capable of correcting objectionable artifacts such as the large noses sometimes seen in "selfies," or to deliberately bring a distant camera closer to the subject. This framework can also be used to re-pose the subject, as well as to create stereo pairs from an input portrait. We show convincing results on both an existing dataset as well as a new dataset we captured to validate our method.
Ohad Fried, Eli Shechtman, Dan B. Goldman, Adam Finkelstein
ACM Trans. Graph.2
2015 Finding distractors in images
abstract
We propose a new computer vision task we call “distractor prediction.” Distractors are the regions of an image that draw attention away from the main subjects and reduce the overall image quality. Removing distractors-for example, using in-painting - can improve the composition of an image. In this work we created two datasets of images with user annotations to identify the characteristics of distractors. We use these datasets to train an algorithm to predict distractor maps. Finally, we use our predictor to automatically enhance images.
Ohad Fried, Eli Shechtman, Dan B. Goldman, Adam Finkelstein
CVPR2
2015 PatchMatch-Based Automatic Lattice Detection for Near-Regular Textures
abstract
In this work, we investigate the problem of automatically inferring the lattice structure of near-regular textures (NRT) in real-world images. Our technique leverages the PatchMatch algorithm for finding k-nearest-neighbor (kNN) correspondences in an image. We use these kNNs to recover an initial estimate of the 2D wallpaper basis vectors, and seed vertices of the texture lattice. We iteratively expand this lattice by solving an MRF optimization problem. We show that we can discretize the space of good solutions for the MRF using the kNNs, allowing us to efficiently and accurately optimize the MRF energy function using the Particle Belief Propagation algorithm. We demonstrate our technique on a benchmark NRT dataset containing a wide range of images with geometric and photometric variations, and show that our method clearly outperforms the state of the art in terms of both texel detection rate and texel localization score.
Tian-Tsong Ng, Kalyan Sunkavalli, Minh N. Do, Eli Shechtman, Nathan Carr 0001
ICCV5
2015 Learning a Discriminative Model for the Perception of Realism in Composite Images
abstract
What makes an image appear realistic? In this work, we are answering this question from a data-driven perspective by learning the perception of visual realism directly from large amounts of data. In particular, we train a Convolutional Neural Network (CNN) model that distinguishes natural photographs from automatically generated composite images. The model learns to predict visual realism of a scene in terms of color, lighting and texture compatibility, without any human annotations pertaining to it. Our model outperforms previous works that rely on hand-crafted heuristics, for the task of classifying realistic vs. unrealistic photos. Furthermore, we apply our learned model to compute optimal parameters of a compositing method, to maximize the visual realism score predicted by our CNN model. We demonstrate its advantage against existing methods via a human perception study.
Jun-Yan Zhu, Philipp Krähenbühl, Eli Shechtman, Alexei A. Efros
ICCV3
2015 DeepFont: A System for Font Recognition and Similarity
abstract
We develop the DeepFont system, a large-scale learning-based solution for automatic font identification, organization and selection. In this proposed technical demonstration, we will give our audience a tour to the DeepFont system, with the focus on its impacts on real consumer products, including but not limited to: 1) a cloud-based iOS App for font recognition; 2) a web-based tool for font similarity evaluation and discovery.
Zhangyang Wang, Jianchao Yang, Hailin Jin, Jonathan Brandt, Eli Shechtman, Aseem Agarwala, Yuyan Song, Joseph Hsieh, Sarah Kong, Thomas S. Huang
ACM Multimedia5
2015 DeepFont: Identify Your Font from An Image
abstract
As font is one of the core design concepts, automatic font identification and similar font suggestion from an image or photo has been on the wish list of many designers. We study the Visual Font Recognition (VFR) problem [4] LFE, and advance the state-of-the-art remarkably by developing the DeepFont system. First of all, we build up the first available large-scale VFR dataset, named AdobeVFR, consisting of both labeled synthetic data and partially labeled real-world data. Next, to combat the domain mismatch between available training and testing data, we introduce a Convolutional Neural Network (CNN) decomposition approach, using a domain adaptation technique based on a Stacked Convolutional Auto-Encoder (SCAE) that exploits a large corpus of unlabeled real-world text images combined with synthetic data preprocessed in a specific way. Moreover, we study a novel learning-based model compression approach, in order to reduce the DeepFont model size without sacrificing its performance. The DeepFont system achieves an accuracy of higher than 80% (top-5) on our collected dataset, and also produces a good font similarity measure for font selection and suggestion. We also achieve around 6 times compression of the model without any visible loss of recognition accuracy.
Zhangyang Wang, Jianchao Yang, Hailin Jin, Eli Shechtman, Aseem Agarwala, Jonathan Brandt, Thomas S. Huang
ACM Multimedia4
2015 Selective Pooling Vector for Fine-Grained Recognition
abstract
We propose a new framework for image recognition by selectively pooling local visual descriptors, and show its superior discriminative power on fine-grained image classification tasks. The representation is based on selecting the most confident local descriptors for nonlinear function learning using a linear approximation in an embedded higher dimensional space. The advantage of our Selective Pooling Vector over the previous state-of-the-art Super Vector and Fisher Vector representations, is that it ensures a more accurate learning function, which proves to be important for classifying details in fine-grained image recognition. Our experimental results corroborate this claim: with a simple linear SVM as the classifier, the selective pooling vector achieves significant performance gains on standard benchmark datasets for various fine-grained tasks such as the CMU Multi-PIE dataset for face recognition, the Caltech-UCSD Bird dataset and the Stanford Dogs dataset for fine-grained object categorization. On all datasets we outperform the state of the arts and boost the recognition rates to 96.4%, 48.9%, 52.0% respectively.
Jianchao Yang, Hailin Jin, Eli Shechtman, Jonathan Brandt, Tony X. Han
WACV4
2015 Brushables: Example-based Edge-aware Directional Texture Painting
abstract
In this paper we present Brushables—a novel approach to example-based painting that respects user-specified shapes at the global level and preserves textural details of the source image at the local level. We formulate the synthesis as a joint optimization problem that simultaneously synthesizes the interior and the boundaries of the region, transferring relevant content from the source to meaningful locations in the target. We also provide an intuitive interface to control both local and global direction of textural details in the synthesized image. A key advantage of our approach is that it enables a “combing” metaphor in which the user can incrementally modify the target direction field to achieve the desired look. Based on this, we implement an interactive texture painting tool capable of handling more complex textures than ever before, and demonstrate its versatility on difficult inputs including vegetation, textiles, hair and painting media.
Michal Lukác, Jakub Fiser, Paul Asente, Jingwan Lu, Eli Shechtman, Daniel Sýkora
Comput. Graph. Forum5
2015 Smooth Loops from Unconstrained Video
abstract
Abstract Converting unconstrained video sequences into videos that loop seamlessly is an extremely challenging problem. In this work, we take the first steps towards automating this process by focusing on an important subclass of videos containing a single dominant foreground object. Our technique makes two novel contributions over previous work: first, we propose a correspondence‐based similarity metric to automatically identify a good transition point in the video where the appearance and dynamics of the foreground are most consistent. Second, we develop a technique that aligns both the foreground and background about this transition point using a combination of global camera path planning and patch‐based video morphing. We demonstrate that this allows us to create natural, compelling, loopy videos from a wide range of videos collected from the internet.
Laura Sevilla-Lara, Jonas Wulff, Kalyan Sunkavalli, Eli Shechtman
Comput. Graph. Forum4
2015 Synthesis of Complex Image Appearance from Limited Exemplars
abstract
Editing materials in photos opens up numerous opportunities like turning an unappealing dirt ground into luscious grass and creating a comfortable wool sweater in place of a cheap t-shirt. However, such edits are challenging. Approaches such as 3D rendering and BTF rendering can represent virtually everything, but they are also data intensive and computationally expensive, which makes user interaction difficult. Leaner methods such as texture synthesis are more easily controllable by artists, but also more limited in the range of materials that they handle, for example, grass and wool are typically problematic because of their non-Lambertian reflectance and numerous self-occlusions. We propose a new approach for editing of complex materials in photographs. We extend the texture-by-numbers approach with ideas from texture interpolation. The inputs to our method are coarse user annotation maps that specify the desired output, such as the local scale of the material and the illumination direction. Our algorithm then synthesizes the output from a discrete set of annotated exemplars. A key component of our method is that it can cope with missing data, interpolating information from the available exemplars when needed. This enables production of satisfying results involving materials with complex appearance variations such as foliage, carpet, and fabric from only one or a couple of exemplar photographs.
Olga Diamanti, Connelly Barnes, Sylvain Paris, Eli Shechtman, Olga Sorkine-Hornung
ACM Trans. Graph.4
2015 LazyFluids: appearance transfer for fluid animations
abstract
In this paper we present a novel approach to appearance transfer for fluid animations based on flow-guided texture synthesis. In contrast to common practice where pre-captured sets of fluid elements are combined in order to achieve desired motion and look, we bring the possibility of fine-tuning motion properties in advance using CG techniques, and then transferring the desired look from a selected appearance exemplar. We demonstrate that such a practical work-flow cannot be simply implemented using current state-of-the-art techniques, analyze what the main obstacles are, and propose a solution to resolve them. In addition, we extend the algorithm to allow for synthesis with rich boundary effects and video exemplars. Finally, we present numerous results that demonstrate the versatility of the proposed approach.
Ondrej Jamriska, Jakub Fiser, Paul Asente, Jingwan Lu, Eli Shechtman, Daniel Sýkora
ACM Trans. Graph.5
2014 Large-Scale Visual Font Recognition
abstract
This paper addresses the large-scale visual font recognition (VFR) problem, which aims at automatic identification of the typeface, weight, and slope of the text in an image or photo without any knowledge of content. Although visual font recognition has many practical applications, it has largely been neglected by the vision community. To address the VFR problem, we construct a large-scale dataset containing 2,420 font classes, which easily exceeds the scale of most image categorization datasets in computer vision. As font recognition is inherently dynamic and open-ended, i.e., new classes and data for existing categories are constantly added to the database over time, we propose a scalable solution based on the nearest class mean classifier (NCM). The core algorithm is built on local feature embedding, local feature metric learning and max-margin template selection, which is naturally amenable to NCM and thus to such open-ended classification problems. The new algorithm can generalize to new classes and new data at little added cost. Extensive experiments demonstrate that our approach is very effective on our synthetic test images, and achieves promising results on real world test images.
Jianchao Yang, Hailin Jin, Jonathan Brandt, Eli Shechtman, Aseem Agarwala, Tony X. Han
CVPR5
2014 Improving patch-based synthesis by learning patch masks
abstract
Patch-based synthesis is a powerful framework for numerous image and video editing applications such as hole-filling, retargeting, and reshuffling. In all these applications, a patch-based objective function is optimized through a patch search-and-vote process. However, existing techniques typically use fixed-size square patches when comparing the distance between two patches in the search process. This presents a fundamental limitation for these methods, since many patches cover multiple regions that can move, occlude, or otherwise behave independently in source and target images. We address this problem by using masks to down-weight some pixels in the patch-comparison operation. The main challenge is to choose the right mask according to the content during the search-and-vote process. We show how simple user assistance can lead to excellent results in challenging hole-filling examples. In addition, we propose a fully automated solution by learning a model to predict an appropriate mask using a set of features extracted around each patch. The model is trained using a manually annotated dataset, augmented with simulated divergence from ground truth. We demonstrate that our proposed method improves over existing approaches for single-and multi-image hole-filling applications.
Nima Khademi Kalantari, Eli Shechtman, Soheil Darabi, Dan B. Goldman, Pradeep Sen
ICCP2
2014 Automatic Upright Adjustment of Photographs With Robust Camera Calibration
abstract
Man-made structures often appear to be distorted in photos captured by casual photographers, as the scene layout often conflicts with how it is expected by human perception. In this paper, we propose an automatic approach for straightening up slanted man-made structures in an input image to improve its perceptual quality. We call this type of correction upright adjustment. We propose a set of criteria for upright adjustment based on human perception studies, and develop an optimization framework which yields an optimal homography for adjustment. We also develop a new optimization-based camera calibration method that performs favorably to previous methods and allows the proposed system to work reliably for a wide range of images. The effectiveness of our system is demonstrated by both quantitative comparisons and qualitative user study.
Hyunjoon Lee, Eli Shechtman, Jue Wang 0001, Seungyong Lee 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2014 Mirror mirror: crowdsourcing better portraits
abstract
We describe a method for providing feedback on portrait expressions, and for selecting the most attractive expressions from large video/photo collections. We capture a video of a subject's face while they are engaged in a task designed to elicit a range of positive emotions. We then use crowdsourcing to score the captured expressions for their attractiveness. We use these scores to train a model that can automatically predict attractiveness of different expressions of a given person. We also train a cross-subject model that evaluates portrait attractiveness of novel subjects and show how it can be used to automatically mine attractive photos from personal photo collections. Furthermore, we show how, with a little bit ($5-worth) of extra crowdsourcing, we can substantially improve the cross-subject model by "fine-tuning" it to a new individual using active learning. Finally, we demonstrate a training app that helps people learn how to mimic their best expressions.
Alexei A. Efros, Eli Shechtman
ACM Trans. Graph.2
2013 Learning Video Saliency from Human Gaze Using Candidate Selection
abstract
During recent years remarkable progress has been made in visual saliency modeling. Our interest is in video saliency. Since videos are fundamentally different from still images, they are viewed differently by human observers. For example, the time each video frame is observed is a fraction of a second, while a still image can be viewed leisurely. Therefore, video saliency estimation methods should differ substantially from image saliency methods. In this paper we propose a novel method for video saliency estimation, which is inspired by the way people watch videos. We explicitly model the continuity of the video by predicting the saliency map of a given frame, conditioned on the map from the previous frame. Furthermore, accuracy and computation speed are improved by restricting the salient locations to a carefully selected candidate set. We validate our method using two gaze-tracked video datasets and show we outperform the state-of-the-art.
Dmitry Rudoy, Dan B. Goldman, Eli Shechtman, Lihi Zelnik-Manor
CVPR3
2013 Deblurring by Example Using Dense Correspondence
abstract
This paper presents a new method for deblurring photos using a sharp reference example that contains some shared content with the blurry photo. Most previous deblurring methods that exploit information from other photos require an accurately registered photo of the same static scene. In contrast, our method aims to exploit reference images where the shared content may have undergone substantial photometric and non-rigid geometric transformations, as these are the kind of reference images most likely to be found in personal photo albums. Our approach builds upon a recent method for example-based deblurring using non-rigid dense correspondence (NRDC) [HaCohen et al. 2011] and extends it in two ways. First, we suggest exploiting information from the reference image not only for blur kernel estimation, but also as a powerful local prior for the non-blind deconvolution step. Second, we introduce a simple yet robust technique for spatially varying blur estimation, rather than assuming spatially uniform blur. Unlike the above previous method, which has proven successful only with simple deblurring scenarios, we demonstrate that our method succeeds on a variety of real-world examples. We provide quantitative and qualitative evaluation of our method and show that it outperforms the state-of-the-art.
Yoav HaCohen, Eli Shechtman, Dani Lischinski
ICCV2
2013 Optimizing color consistency in photo collections
abstract
With dozens or even hundreds of photos in today's digital photo albums, editing an entire album can be a daunting task. Existing automatic tools operate on individual photos without ensuring consistency of appearance between photographs that share content. In this paper, we present a new method for consistent editing of photo collections. Our method automatically enforces consistent appearance of images that share content without any user input. When the user does make changes to selected images, these changes automatically propagate to other images in the collection, while still maintaining as much consistency as possible. This makes it possible to interactively adjust an entire photo album in a consistent manner by manipulating only a few images. Our method operates by efficiently constructing a graph with edges linking photo pairs that share content. Consistent appearance of connected photos is achieved by globally optimizing a quadratic cost function over the entire graph, treating user-specified edits as constraints in the optimization. The optimization is fast enough to provide interactive visual feedback to the user. We demonstrate the usefulness of our approach using a number of personal and professional photo collections, as well as internet collections.
Yoav HaCohen, Eli Shechtman, Dan B. Goldman, Dani Lischinski
ACM Trans. Graph.2
2013 Patch-based high dynamic range video
abstract
Despite significant progress in high dynamic range (HDR) imaging over the years, it is still difficult to capture high-quality HDR video with a conventional, off-the-shelf camera. The most practical way to do this is to capture alternating exposures for every LDR frame and then use an alignment method based on optical flow to register the exposures together. However, this results in objectionable artifacts whenever there is complex motion and optical flow fails. To address this problem, we propose a new approach for HDR reconstruction from alternating exposure video sequences that combines the advantages of optical flow and recently introduced patch-based synthesis for HDR images. We use patch-based synthesis to enforce similarity between adjacent frames, increasing temporal continuity. To synthesize visually plausible solutions, we enforce constraints from motion estimation coupled with a search window map that guides the patch-based synthesis. This results in a novel reconstruction algorithm that can produce high-quality HDR videos with a standard camera. Furthermore, our method is able to synthesize plausible texture and motion in fast-moving regions, where either patch-based synthesis or optical flow alone would exhibit artifacts. We present results of our reconstructed HDR video sequences that are superior to those produced by current approaches.
Nima Khademi Kalantari, Eli Shechtman, Connelly Barnes, Soheil Darabi, Dan B. Goldman, Pradeep Sen
ACM Trans. Graph.2
2012 Automatic upright adjustment of photographs
abstract
Man-made structures often appear to be distorted in photos captured by casual photographers, as the scene layout often conflicts with how it is expected by human perception. In this paper we propose an automatic approach for straightening up slanted man-made structures in an input image to improve its perceptual quality. We call this type of correction upright adjustment. We propose a set of criteria for upright adjustment based on human perception studies, and develop an optimization framework which yields an optimal homography for adjustment. We also develop a new optimization-based camera calibration method that performs favorably to previous methods and allows the proposed system to work reliably for a wide variety of images. The effectiveness of our system is demonstrated by both quantitative comparisons and qualitative user studies.
Hyunjoon Lee, Eli Shechtman, Jue Wang 0001, Seungyong Lee 0001
CVPR2
2012 Facial expression editing in video using a temporally-smooth factorization
abstract
We address the problem of editing facial expression in video, such as exaggerating, attenuating or replacing the expression with a different one in some parts of the video. To achieve this we develop a tensor-based 3D face geometry reconstruction method, which fits a 3D model for each video frame, with the constraint that all models have the same identity and requiring temporal continuity of pose and expression. With the identity constraint, the differences between the underlying 3D shapes capture only changes in expression and pose. We show that various expression editing tasks in video can be achieved by combining face reordering with face warping, where the warp is induced by projecting differences in 3D face shapes into the image plane. Analogously, we show how the identity can be manipulated while fixing expression and pose. Experimental results show that our method can effectively edit expressions and identity in video in a temporally-coherent way with high fidelity.
Fei Yang 0001, Lubomir D. Bourdev, Eli Shechtman, Jue Wang 0001, Dimitris N. Metaxas
CVPR3
2012 Face morphing using 3D-aware appearance optimization
Fei Yang 0001, Eli Shechtman, Jue Wang 0001, Lubomir D. Bourdev, Dimitris N. Metaxas
Graphics Interface2
2012 Image melding: combining inconsistent images using patch-based synthesis
abstract
Current methods for combining two different images produce visible artifacts when the sources have very different textures and structures. We present a new method for synthesizing a transition region between two source images, such that inconsistent color, texture, and structural properties all change gradually from one source to the other. We call this process image melding . Our method builds upon a patch-based optimization foundation with three key generalizations: First, we enrich the patch search space with additional geometric and photometric transformations. Second, we integrate image gradients into the patch representation and replace the usual color averaging with a screened Poisson equation solver. And third, we propose a new energy based on mixed L 2 /L 0 norms for colors and gradients that produces a gradual transition between sources without sacrificing texture sharpness. Together, all three generalizations enable patch-based solutions to a broad class of image melding problems involving inconsistent sources: object cloning, stitching challenging panoramas, hole filling from multiple photos, and image harmonization. In several cases, our unified method outperforms previous state-of-the-art methods specifically designed for those applications.
Soheil Darabi, Eli Shechtman, Connelly Barnes, Dan B. Goldman, Pradeep Sen
ACM Trans. Graph.2
2012 Robust patch-based hdr reconstruction of dynamic scenes
abstract
High dynamic range (HDR) imaging from a set of sequential exposures is an easy way to capture high-quality images of static scenes, but suffers from artifacts for scenes with significant motion. In this paper, we propose a new approach to HDR reconstruction that draws information from all the exposures but is more robust to camera/scene motion than previous techniques. Our algorithm is based on a novel patch-based energy-minimization formulation that integrates alignment and reconstruction in a joint optimization through an equation we call the HDR image synthesis equation. This allows us to produce an HDR result that is aligned to one of the exposures yet contains information from all of them. We present results that show considerable improvement over previous approaches.
Pradeep Sen, Nima Khademi Kalantari, Maziar Yaesoubi, Soheil Darabi, Dan B. Goldman, Eli Shechtman
ACM Trans. Graph.6
2011 Non-rigid dense correspondence with applications for image enhancement
abstract
This paper presents a new efficient method for recovering reliable local sets of dense correspondences between two images with some shared content. Our method is designed for pairs of images depicting similar regions acquired by different cameras and lenses, under non-rigid transformations, under different lighting, and over different backgrounds. We utilize a new coarse-to-fine scheme in which nearest-neighbor field computations using Generalized PatchMatch [Barnes et al. 2010] are interleaved with fitting a global non-linear parametric color model and aggregating consistent matching regions using locally adaptive constraints. Compared to previous correspondence approaches, our method combines the best of two worlds: It is dense, like optical flow and stereo reconstruction methods, and it is also robust to geometric and photometric variations, like sparse feature matching. We demonstrate the usefulness of our method using three applications for automatic example-based photograph enhancement: adjusting the tonal characteristics of a source image to match a reference, transferring a known mask to a new image, and kernel estimation for image deblurring.
Yoav HaCohen, Eli Shechtman, Dan B. Goldman, Dani Lischinski
ACM Trans. Graph.2
2011 Exploring photobios
abstract
We present an approach for generating face animations from large image collections of the same person. Such collections, which we call photobios , sample the appearance of a person over changes in pose, facial expression, hairstyle, age, and other variations. By optimizing the order in which images are displayed and cross-dissolving between them, we control the motion through face space and create compelling animations (e.g., render a smooth transition from frowning to smiling). Used in this context, the cross dissolve produces a very strong motion effect; a key contribution of the paper is to explain this effect and analyze its operating range. The approach operates by creating a graph with faces as nodes, and similarities as edges, and solving for walks and shortest paths on this graph. The processing pipeline involves face detection, locating fiducials (eyes/nose/mouth), solving for pose, warping to frontal views, and image comparison based on Local Binary Patterns. We demonstrate results on a variety of datasets including time-lapse photography, personal photo collections, and images of celebrities downloaded from the Internet. Our approach is the basis for the Face Movies feature in Google's Picasa.
Ira Kemelmacher-Shlizerman, Eli Shechtman, Rahul Garg 0002, Steven M. Seitz
ACM Trans. Graph.2
2011 Expression flow for 3D-aware face component transfer
abstract
We address the problem of correcting an undesirable expression on a face photo by transferring local facial components, such as a smiling mouth, from another face photo of the same person which has the desired expression. Direct copying and blending using existing compositing tools results in semantically unnatural composites, since expression is a global effect and the local component in one expression is often incompatible with the shape and other components of the face in another expression. To solve this problem we present Expression Flow, a 2D flow field which can warp the target face globally in a natural way, so that the warped face is compatible with the new facial component to be copied over. To do this, starting with the two input face photos, we jointly construct a pair of 3D face shapes with the same identity but different expressions. The expression flow is computed by projecting the difference between the two 3D shapes back to 2D. It describes how to warp the target face photo to match the expression of the reference photo. User studies suggest that our system is able to generate face composites with much higher fidelity than existing methods.
Fei Yang 0001, Jue Wang 0001, Eli Shechtman, Lubomir D. Bourdev, Dimitris N. Metaxas
ACM Trans. Graph.3
2010 Regenerative morphing
abstract
We present a new image morphing approach in which the output sequence is regenerated from small pieces of the two source (input) images. The approach does not require manual correspondence, and generates compelling results even when the images are of very different objects (e.g., a cloud and a face). We pose the morphing task as an optimization with the objective of achieving bidirectional similarity of each frame to its neighbors, and also to the source images. The advantages of this approach are 1) it can operate fully automatically, producing effective results for many sequences (but also supports manual correspondences, when available), 2) ghosting artifacts are minimized, and 3) different parts of the scene move at different rates, yielding more interesting (and less robotic) transitions.
Eli Shechtman, Alex Rav-Acha, Michal Irani, Steven M. Seitz
CVPR1
2010 The Generalized PatchMatch Correspondence Algorithm
Connelly Barnes, Eli Shechtman, Dan B. Goldman, Adam Finkelstein
ECCV (3)2
2010 Being John Malkovich
Ira Kemelmacher-Shlizerman, Aditya Sankar, Eli Shechtman, Steven M. Seitz
ECCV (1)3
2010 Cosaliency: where people look when comparing images
abstract
Image triage is a common task in digital photography. Determining which photos are worth processing for sharing with friends and family and which should be deleted to make room for new ones can be a challenge, especially on a device with a small screen like a mobile phone or camera. In this work we explore the importance of local structure changes?e.g. human pose, appearance changes, object orientation, etc.?to the photographic triage task. We perform a user study in which subjects are asked to mark regions of image pairs most useful in making triage decisions. From this data, we train a model for image saliency in the context of other images that we call cosaliency. This allows us to create collection-aware crops that can augment the information provided by existing thumbnailing techniques for the image triage task.
David E. Jacobs, Dan B. Goldman, Eli Shechtman
UIST3
2010 Video tapestries with continuous temporal zoom
abstract
We present a novel approach for summarizing video in the form of a multiscale image that is continuous in both the spatial domain and across the scale dimension: There are no hard borders between discrete moments in time, and a user can zoom smoothly into the image to reveal additional temporal details. We call these artifacts tapestries because their continuous nature is akin to medieval tapestries and other narrative depictions predating the advent of motion pictures. We propose a set of criteria for such a summarization, and a series of optimizations motivated by these criteria. These can be performed as an entirely offline computation to produce high quality renderings, or by adjusting some optimization parameters the later stages can be solved in real time, enabling an interactive interface for video navigation. Our video tapestries combine the best aspects of two common visualizations, providing the visual clarity of DVD chapter menus with the information density and multiple scales of a video editing timeline representation. In addition, they provide continuous transitions between zoom levels. In a user study, participants preferred both the aesthetics and efficiency of tapestries over other interfaces for visual browsing.
Connelly Barnes, Dan B. Goldman, Eli Shechtman, Adam Finkelstein
ACM Trans. Graph.3
2009 PatchMatch: a randomized correspondence algorithm for structural image editing
abstract
This paper presents interactive image editing tools using a new randomized algorithm for quickly finding approximate nearest-neighbor matches between image patches. Previous research in graphics and vision has leveraged such nearest-neighbor searches to provide a variety of high-level digital image editing tools. However, the cost of computing a field of such matches for an entire image has eluded previous efforts to provide interactive performance. Our algorithm offers substantial performance improvements over the previous state of the art (20-100x), enabling its use in interactive editing tools. The key insights driving the algorithm are that some good patch matches can be found via random sampling, and that natural coherence in the imagery allows us to propagate such matches quickly to surrounding areas. We offer theoretical analysis of the convergence properties of the algorithm, as well as empirical and practical evidence for its high quality and performance. This one simple algorithm forms the basis for a variety of tools -- image retargeting, completion and reshuffling -- that can be used together in the context of a high-level image editing application. Finally, we propose additional intuitive constraints on the synthesis process that offer the user a level of control unavailable in previous methods.
Connelly Barnes, Eli Shechtman, Adam Finkelstein, Dan B. Goldman
ACM Trans. Graph.2
2008 In defense of Nearest-Neighbor based image classification
abstract
State-of-the-art image classification methods require an intensive learning/training stage (using SVM, Boosting, etc.) In contrast, non-parametric nearest-neighbor (NN) based image classifiers require no training time and have other favorable properties. However, the large performance gap between these two families of approaches rendered NN-based image classifiers useless. We claim that the effectiveness of non-parametric NN-based image classification has been considerably undervalued. We argue that two practices commonly used in image classification methods, have led to the inferior performance of NN-based image classifiers: (i) Quantization of local image descriptors (used to generate "bags-of-words ", codebooks). (ii) Computation of 'image-to-image' distance, instead of 'image-to-class' distance. We propose a trivial NN-based classifier - NBNN, (Naive-Bayes nearest-neighbor), which employs NN- distances in the space of the local image descriptors (and not in the space of images). NBNN computes direct 'image- to-class' distances without descriptor quantization. We further show that under the Naive-Bayes assumption, the theoretically optimal image classifier can be accurately approximated by NBNN. Although NBNN is extremely simple, efficient, and requires no learning/training phase, its performance ranks among the top leading learning-based image classifiers. Empirical comparisons are shown on several challenging databases (Caltech-101 ,Caltech-256 and Graz-01).
Oren Boiman, Eli Shechtman, Michal Irani
CVPR2
2008 Summarizing visual data using bidirectional similarity
abstract
We propose a principled approach to summarization of visual data (images or video) based on optimization of a well-defined similarity measure. The problem we consider is re-targeting (or summarization) of image/video data into smaller sizes. A good ldquovisual summaryrdquo should satisfy two properties: (1) it should contain as much as possible visual information from the input data; (2) it should introduce as few as possible new visual artifacts that were not in the input data (i.e., preserve visual coherence). We propose a bi-directional similarity measure which quantitatively captures these two requirements: Two signals S and T are considered visually similar if all patches of S (at multiple scales) are contained in T, and vice versa. The problem of summarization/re-targeting is posed as an optimization problem of this bi-directional similarity measure. We show summarization results for image and video data. We further show that the same approach can be used to address a variety of other problems, including automatic cropping, completion and synthesis of visual data, image collage, object removal, photo reshuffling and more.
Denis Simakov, Yaron Caspi, Eli Shechtman, Michal Irani
CVPR3
2007 Matching Local Self-Similarities across Images and Videos
abstract
We present an approach for measuring similarity between visual entities (images or videos) based on matching internal self-similarities. What is correlated across images (or across video sequences) is the internal layout of local self-similarities (up to some distortions), even though the patterns generating those local self-similarities are quite different in each of the images/videos. These internal self-similarities are efficiently captured by a compact local "self-similarity descriptor"', measured densely throughout the image/video, at multiple scales, while accounting for local and global geometric distortions. This gives rise to matching capabilities of complex visual data, including detection of objects in real cluttered images using only rough hand-sketches, handling textured objects with no clear boundaries, and detecting complex actions in cluttered video data with no prior learning. We compare our measure to commonly used image-based and video-based similarity measures, and demonstrate its applicability to object detection, retrieval, and action detection.
Eli Shechtman, Michal Irani
CVPR1
2007 Actions as Space-Time Shapes
abstract
Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes induced by the silhouettes in the space-time volume. We adopt a recent approach for analyzing 2D shapes and generalize it to deal with volumetric space-time action shapes. Our method utilizes properties of the solution to the Poisson equation to extract space-time features such as local space-time saliency, action dynamics, shape structure and orientation. We show that these features are useful for action recognition, detection and clustering. The method is fast, does not require video alignment and is applicable in (but not limited to) many scenarios where the background is known. Moreover, we demonstrate the robustness of our method to partial occlusions, non-rigid deformations, significant changes in scale and viewpoint, high irregularities in the performance of an action, and low quality video.
Lena Gorelick, Moshe Blank, Eli Shechtman, Michal Irani, Ronen Basri
IEEE Trans. Pattern Anal. Mach. Intell.3
2007 Space-Time Behavior-Based Correlation - OR - How to Tell If Two Underlying Motion Fields Are Similar Without Computing Them?
abstract
We introduce a behavior-based similarity measure which tells us whether two different space-time intensity patterns of two different video segments could have resulted from a similar underlying motion field. This is done directly from the intensity information, without explicitly computing the underlying motions. Such a measure allows us to detect similarity between video segments of differently dressed people performing the same type of activity. It requires no foreground/background segmentation, no prior learning of activities, and no motion estimation or tracking. Using this behavior-based similarity measure, we extend the notion of 2-dimensional image correlation into the 3-dimensional space-time volume, thus allowing to correlate dynamic behaviors and actions. Small space-time video segments (small video clips) are "correlated" against entire video sequences in all three dimensions (x,y, and t). Peak correlation values correspond to video locations with similar dynamic behaviors. Our approach can detect very complex behaviors in video sequences (e.g., ballet movements, pool dives, running water), even when multiple complex activities occur simultaneously within the field-of-view of the camera. We further show its robustness to small changes in scale and orientation of the correlated behavior.
Eli Shechtman, Michal Irani
IEEE Trans. Pattern Anal. Mach. Intell.1
2007 Space-Time Completion of Video
abstract
This paper presents a new framework for the completion of missing information based on local structures. It poses the task of completion as a global optimization problem with a well-defined objective function and derives a new algorithm to optimize it. Missing values are constrained to form coherent structures with respect to reference examples. We apply this method to space-time completion of large space-time "holes" in video sequences of complex dynamic scenes. The missing portions are filled in by sampling spatio-temporal patches from the available parts of the video, while enforcing global spatio-temporal consistency between all patches in and around the hole. The consistent completion of static scene parts simultaneously with dynamic behaviors leads to realistic looking video sequences and images. Space-time video completion is useful for a variety of tasks, including, but not limited to: 1) Sophisticated video removal (of undesired static or dynamic objects) by completing the appropriate static or dynamic background information. 2) Correction of missing/corrupted video frames in old movies. 3) Modifying a visual story by replacing unwanted elements. 4) Creation of video textures by extending smaller ones. 5) Creation of complete field-of-view stabilized video. 6) As images are one-frame videos, we apply the method to this special case as well.
Yonatan Wexler, Eli Shechtman, Michal Irani
IEEE Trans. Pattern Anal. Mach. Intell.2
2005 Space-Time Behavior Based Correlation
abstract
We introduce a behavior-based similarity measure which tells us whether two different space-time intensity patterns of two different video segments could have resulted from a similar underlying motion field. This is done directly from the intensity information, without explicitly computing the underlying motions. Such a measure allows us to detect similarity between video segments of differently dressed people performing the same type of activity. It requires no foreground/background segmentation, no prior learning of activities, and no motion estimation or tracking. Using this behavior-based similarity measure, we extend the notion of 2-dimensional image correlation into the 3-dimensional space-time volume, thus allowing to correlate dynamic behaviors and actions. Small space-time video segments (small video clips) are "correlated" against entire video sequences in all three dimensions (x,y, and t). Peak correlation values correspond to video locations with similar dynamic behaviors. Our approach can detect very complex behaviors in video sequences (e.g., ballet movements, pool dives, running water), even when multiple complex activities occur simultaneously within the field-of-view of the camera.
Eli Shechtman, Michal Irani
CVPR (1)1
2005 Actions as Space-Time Shapes
abstract
Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes induced by the silhouettes in the space-time volume. We adopt a recent approach by Gorelick et al. (2004) for analyzing 2D shapes and generalize it to deal with volumetric space-time action shapes. Our method utilizes properties of the solution to the Poisson equation to extract space-time features such as local space-time saliency, action dynamics, shape structure and orientation. We show that these features are useful for action recognition, detection and clustering. The method is fast, does not require video alignment and is applicable in (but not limited to) many scenarios where the background is known. Moreover, we demonstrate the robustness of our method to partial occlusions, non-rigid deformations, significant changes in scale and viewpoint, high irregularities in the performance of an action and low quality video
Moshe Blank, Lena Gorelick, Eli Shechtman, Michal Irani, Ronen Basri
ICCV3
2005 Space-Time Super-Resolution
abstract
We propose a method for constructing a video sequence of high space-time resolution by combining information from multiple low-resolution video sequences of the same dynamic scene. Super-resolution is performed simultaneously in time and in space. By "temporal super-resolution," we mean recovering rapid dynamic events that occur faster than regular frame-rate. Such dynamic events are not visible (or else are observed incorrectly) in any of the input sequences, even if these are played in "slow-motion." The spatial and temporal dimensions are very different in nature, yet are interrelated. This leads to interesting visual trade-offs in time and space and to new video applications. These include: 1) treatment of spatial artifacts (e.g., motion-blur) by increasing the temporal resolution and 2) combination of input sequences of different space-time resolutions (e.g., NTSC, PAL, and even high quality still images) to generate a high quality video sequence. We further analyze and compare characteristics of temporal super-resolution to those of spatial super-resolution. These include: How many video cameras are needed to obtain increased resolution? What is the upper bound on resolution improvement via super-resolution? What is the temporal analogue to the spatial "ringing" effect?
Eli Shechtman, Yaron Caspi, Michal Irani
IEEE Trans. Pattern Anal. Mach. Intell.1
2004 Space-Time Video Completion
Yonatan Wexler, Eli Shechtman, Michal Irani
CVPR (1)2
2002 Increasing Space-Time Resolution in Video
Eli Shechtman, Yaron Caspi, Michal Irani
ECCV (1)1