Bo Li 0037

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63ranked-venue papers
14as first author
50since 2021 · last 2026
0000-0001-7500-8355ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 38 · 8 first-author · 32 since 2021Graphics, computer vision, multimedia, augmented reality and games · 23 · 4 first-author · 17 since 2021Applied, interdisciplinary, general and emerging computing · 13 · 6 first-author · 11 since 2021Theory of computation · 12 · 1 first-author · 6 since 2021Databases, data management, data science and information retrieval · 5 · 2 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Information Elicitation Mechanisms for Bayesian Auctions (Abstract Reprint)
abstract
In this paper we design information elicitation mechanisms for Bayesian auctions. While in Bayesian mechanism design the distributions of the players’ private types are often assumed to be common knowledge, information elicitation considers the situation where the players know the distributions better than the decision maker. To weaken the information assumption in Bayesian auctions, we consider an information structure where the knowledge about the distributions is arbitrarily scattered among the players. In such an unstructured information setting, we design mechanisms for unit-demand auctions and additive auctions that aggregate the players’ knowledge, generating revenue that are constant approximations to the optimal Bayesian mechanisms with a common prior. Our mechanisms are 2-step dominant-strategy truthful, and the approximation ratios improve gracefully with the amount of knowledge the players collectively have.
Jing Chen 0017, Bo Li 0037, Yingkai Li
AAAI2
2026 Efficient and Fair Allocation on Graphs: From Orientation to Position-Aware Valuations
abstract
In traditional resource/task allocation models, an agent's value on an item is fixed regardless of when, where, or how the agent consumes the item. In this work, we introduce a more general framework involving a set of positions (for example, roles within a company), where agents have valuations that depend on the specific positions they are assigned. This setting is well motivated as the agent faces different resources and support at different positions, and thus may need varying levels of effort to complete the item, supposing the items are chores. We further consider the constrained setting when each item can only be allocated to a certain set of positions (e.g., a research project cannot be assigned to an administrative staff). We particularly consider the case when the constraints form a graph where edges are items and vertices are positions, so an item can only be allocated to an incident position, which is known as the orientation problem [Christodoulou et al. EC 2023]. In this paper, fairness is measured by maximin share (MMS), and efficiency is measured by Pareto and social optimality. We present a complete set of results on the computational complexity and approximation algorithms for computing efficient and fair allocations.
Bo Li 0037, Ankang Sun, Shiji Xing
WWW1
2026 Towards robust deep reinforcement learning-based quantitative trading with neuro-symbolic trend analysis
Junzhe Jiang 0002, Aixin Cui, Bo Li 0037, Dongning Sun
Neural Networks5
2026 A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots
abstract
Humanoid robots are drawing significant attention as versatile platforms for complex motor control, human-robot interaction, and general-purpose physical intelligence. However, achieving efficient whole-body control (WBC) in humanoids remains a fundamental challenge due to sophisticated dynamics, underactuation, and diverse task requirements. While learning-based controllers have shown promise for complex tasks, their reliance on labor-intensive and costly retraining for new scenarios limits real-world applicability. To address these limitations, behavior(al) foundation models (BFMs) have emerged as a new paradigm that leverages large-scale pre-training to learn reusable primitive skills and broad behavioral priors, enabling zero-shot or rapid adaptation to a wide range of downstream tasks. In this paper, we present a comprehensive overview of BFMs for humanoid WBC, tracing their development across diverse pre-training pipelines. Furthermore, we discuss real-world applications, current limitations, urgent challenges, and future opportunities, positioning BFMs as a key approach toward scalable and general-purpose humanoid intelligence. Finally, we provide a curated and regularly updated collection of BFM papers and projects to facilitate further research, which is available at https://github.com/yuanmingqi/awesome-bfm-papers.
Mingqi Yuan, Tao Yu 0012, Wenqi Ge, Xiuyong Yao, Huijiang Wang, Jiayu Chen 0006, Bo Li 0037, Wei Zhang 0262, Wenjun Zeng 0001, Hua Chen 0007, Xin Jin 0014
IEEE Trans. Pattern Anal. Mach. Intell.8
2026 GrowSP++: Growing Superpoints and Primitives for Unsupervised 3D Semantic Segmentation
abstract
We study the problem of 3D semantic segmentation from raw point clouds. Unlike existing methods which primarily rely on a large amount of human annotations for training neural networks, we proposes GrowSP++, an unsupervised method to successfully identify complex semantic classes for every point in 3D scenes, without needing any type of human labels. Our method is composed of three major components: 1) a feature extractor incorporating 2D-3D feature distillation, 2) a superpoint constructor featuring progressively growing superpoints, and 3) a semantic primitive constructor with an additional growing strategy. The key to our method is the superpoint constructor together with the progressive growing strategy on both superpoints and semantic primitives, driving the feature extractor to progressively learn similar features for 3D points belonging to the same semantic class. We extensively evaluate our method on five challenging indoor and outdoor datasets, demonstrating state-of-the-art performance over all unsupervised baselines. We hope our work could inspire more advanced methods for unsupervised 3D semantic learning.
Weisheng Dai, Bing Wang 0013, Bo Li 0037, Bo Yang 0027
IEEE Trans. Pattern Anal. Mach. Intell.4
2026 Reliable Reasoning Path: Distilling Effective Guidance for LLM Reasoning With Knowledge Graphs
Yilin Xiao 0002, Chuang Zhou 0002, Qinggang Zhang, Bo Li 0037, Qing Li 0001, Xiao Huang 0001
IEEE Trans. Knowl. Data Eng.4
2025 The (Exact) Price of Cardinality for Indivisible Goods: A Parametric Perspective
abstract
We adopt a parametric approach to analyze the worst-case degradation in social welfare when the allocation of indivisible goods is constrained to be fair. Specifically, we are concerned with cardinality-constrained allocations, which require that each agent has at most k items in their allocated bundle. We propose the notion of the price of cardinality, which captures the worst-case multiplicative loss of utilitarian or egalitarian social welfare resulting from imposing the cardinality constraint. We then characterize tight or almost-tight bounds on the price of cardinality as exact functions of the instance parameters, demonstrating how the social welfare improves as k is increased. In particular, one of our main results refines and generalizes the existing asymptotic bound of Θ(√n) on the price of balancedness. We also further extend our analysis to the problem where the items are partitioned into disjoint categories, and each category has its own cardinality constraint. Through a parametric study of the price of cardinality, we provide a framework which aids decision makers in choosing an ideal level of cardinality-based fairness, using their knowledge of the potential loss of utilitarian and egalitarian social welfare.
Alexander Lam, Bo Li 0037, Ankang Sun
AAAI2
2025 Logic-Q: Improving Deep Reinforcement Learning-based Quantitative Trading via Program Sketch-based Tuning
abstract
Deep reinforcement learning (DRL) has revolutionized quantitative trading (Q-trading) by achieving decent performance without significant human expert knowledge. Despite its achievements, we observe that the current state-of-the-art DRL models are still ineffective in identifying the market trends, causing them to miss good trading opportunity or suffer from large drawdowns when encountering market crashes. To address this limitation, a natural approach is to incorporate human expert knowledge in identifying market trends. Whereas, such knowledge is abstract and hard to be quantified. In order to effectively leverage abstract human expert knowledge, in this paper, we propose a universal logic-guided deep reinforcement learning framework for Q-trading, called Logic-Q. In particular, Logic-Q adopts the program synthesis by sketching paradigm and introduces a logic-guided model design that leverages a lightweight, plug-and-play market trend-aware program sketch to determine the market trend and correspondingly adjusts the DRL policy in a post-hoc manner. Extensive evaluations of two popular quantitative trading tasks demonstrate that Logic-Q can significantly improve the performance of previous state-of-the-art DRL trading strategies.
Junzhe Jiang 0002, Yushi Cao, Aixin Cui, Bozhi Wu, Bo Li 0037, Yang Liu 0003, Danny Dongning Sun
AAAI6
2025 RLLTE: Long-Term Evolution Project of Reinforcement Learning
abstract
We present RLLTE: a long-term evolution, extremely modular, and open-source framework for reinforcement learning (RL) research and application. Beyond delivering top-notch algorithm implementations, RLLTE also serves as a toolkit for developing algorithms. More specifically, RLLTE decouples the RL algorithms completely from the exploitation-exploration perspective, providing a large number of components to accelerate algorithm development and evolution. In particular, RLLTE is the first RL framework to build a comprehensive ecosystem, which includes model training, evaluation, deployment, benchmark hub, and large language model (LLM)-empowered copilot. RLLTE is expected to set standards for RL engineering practice and be highly stimulative for industry and academia. Our documentation, examples, and source code are available at https://github.com/RLE-Foundation/rllte.
Mingqi Yuan, Zequn Zhang, Shihao Luo, Bo Li 0037, Xin Jin 0014, Wenjun Zeng 0001
AAAI5
2025 Fair and Efficient Graphical Resource Allocation with Matching-Induced Utilities
Bin Deng 0011, Bo Li 0037, Minming Li, Weidong Li 0002, Guochuan Zhang
COCOON (1)3
2025 Improved Approximation of Maximin Share Fair Allocation Under Generalized Assignment Constraints
Bo Li 0037, Md. Habibur Rahman Sifat, Ankang Sun
IJTCS-FAW1
2025 ULTHO: Ultra-Lightweight Yet Efficient Hyperparameter Optimization in Deep Reinforcement Learning
abstract
Hyperparameter optimization (HPO) is a billion-dollar problem in machine learning, which significantly impacts the training efficiency and model performance. However, achieving efficient and robust HPO in deep reinforcement learning (RL) is consistently challenging due to its high non-stationarity and computational cost. To tackle this problem, existing approaches attempt to adapt common HPO techniques (e.g., population-based training or Bayesian optimization) to the RL scenario. However, they remain sample-inefficient and computationally expensive, which cannot facilitate a wide range of applications. In this paper, we propose ULTHO, an ultra-lightweight yet powerful framework for fast HPO in deep RL within single runs. Specifically, we formulate the HPO process as a multi-armed bandit with clustered arms (MABC) and link it directly to long-term return optimization. ULTHO also provides a quantified and statistical perspective to filter the HPs efficiently. We test ULTHO on benchmarks including ALE, Procgen, MiniGrid, and PyBullet. Extensive experiments demonstrate that the ULTHO can achieve superior performance with a simple architecture, contributing to the development of advanced and automated RL systems.
Mingqi Yuan, Bo Li 0037, Xin Jin 0014, Wenjun Zeng 0001
ICCV2
2025 Settling the Maximin Share Fairness for Scheduling among Groups of Machines
abstract
We study the fair scheduling of jobs among groups of (unrelated) machines and focus on the maximin share (MMS) fairness at the group level. The problem was first introduced by Li et al. [NeurIPS 2023], where each group consists of a number of identical machines (or identical up to different speeds), and the cost of a group is determined by the minimum makespan on completing all jobs assigned to it. It is left as an open problem when the machines within each group are unrelated. In this paper, we first resolve this problem and design a polynomial-time algorithm that computes a 2-approximate MMS allocation via linear programming techniques. We complement this result with a hard instance, showing that no algorithm can be better than $(2-\frac{1}{n})$-approximate MMS, where $n$ is the number of machines. Thus the approximation ratio 2 is asymptotically tight. When the groups consist of identical machines, we improve the approximation ratio to $\frac{4}{3}$.
Bo Li 0037, Fangxiao Wang 0002, Shiji Xing
ICML1
2025 When is Truthfully Allocating Chores No Harder Than Goods?
Bo Li 0037, Biaoshuai Tao, Fangxiao Wang 0002, Xiaowei Wu 0001, Mingwei Yang 0002, Shengwei Zhou 0002
SAGT1
2025 Hierarchical Procedural Framework for Low-latency Robot-Assisted Hand-Object Interaction
abstract
Advances in robotics have been driving the development of human-robot interaction (HRI) technologies. However, accurately perceiving human actions and achieving adaptive control remains a challenge in facilitating seamless coordination between human and robotic movements. In this paper, we propose a hierarchical procedural framework to enable dynamic robot-assisted hand-object interaction (HOI). An open-loop hierarchy leverages the RGB-based 3D reconstruction of the human hand, based on which motion primitives have been designed to translate hand motions into robotic actions. The low-level coordination hierarchy fine-tunes the robot’s action by using the continuously updated 3D hand models. Experimental validation demonstrates the effectiveness of the hierarchical control architecture. The adaptive coordination between human and robot behavior has achieved a delay of ≤ 0.3 seconds in the tele-interaction scenario. A case study of ring-wearing tasks indicates the potential application of this work in assistive technologies such as healthcare and manufacturing.
Mingqi Yuan, Huijiang Wang, Kai-Fung Chu, Fumiya Iida, Bo Li 0037, Wenjun Zeng 0001
SMC5
2025 Bin Packing and Covering: Pushing the Frontier on the Maximin Share Fairness
Bo Li 0037, Ankang Sun, Zunyu Wang, Yu Zhou 0047
WINE1
2025 Information elicitation mechanisms for Bayesian auctions
abstract
Abstract In this paper we design information elicitation mechanisms for Bayesian auctions. While in Bayesian mechanism design the distributions of the players’ private types are often assumed to be common knowledge, information elicitation considers the situation where the players know the distributions better than the decision maker. To weaken the information assumption in Bayesian auctions, we consider an information structure where the knowledge about the distributions is arbitrarily scattered among the players. In such an unstructured information setting, we design mechanisms for unit-demand auctions and additive auctions that aggregate the players’ knowledge, generating revenue that are constant approximations to the optimal Bayesian mechanisms with a common prior. Our mechanisms are 2-step dominant-strategy truthful and the approximation ratios improve gracefully with the amount of knowledge the players collectively have.
Jing Chen 0017, Bo Li 0037, Yingkai Li
Auton. Agents Multi Agent Syst.2
2025 IID prophet inequality with a single data point
Yilong Feng 0001, Bo Li 0037, Xiaowei Wu 0001, Yutong Wu 0003
Artif. Intell.2
2025 On the price of fairness of allocating contiguous blocks
Ankang Sun, Bo Li 0037
Inf. Comput.2
2025 Approximate envy-freeness in indivisible resource allocation with budget constraints
Xiaowei Wu 0001, Bo Li 0037, Jiarui Gan
Inf. Comput.2
2025 Exact counting of subtrees with diameter no more than d in trees: A generating function approach
Yu Yang 0018, Bang-Bang Jin, Xiaoming Sun 0001, Xiao-Dong Zhang 0001, Bo Li 0037, Hua Wang 0003
Inf. Comput.5
2024 Envy-Free House Allocation under Uncertain Preferences
abstract
Envy-freeness is one of the most important fairness concerns when allocating items. We study envy-free house allocation when agents have uncertain preferences over items and consider several well-studied preference uncertainty models. The central problem that we focus on is computing an allocation that has the highest probability of being envy-free. We show that each model leads to a distinct set of algorithmic and complexity results, including detailed results on (in-)approximability. En route, we consider two related problems of checking whether there exists an allocation that is possibly or necessarily envy-free. We give a complete picture of the computational complexity of these two problems for all the uncertainty models we consider.
Haris Aziz 0001, Isaiah Iliffe, Bo Li 0037, Angus Ritossa, Ankang Sun, Mashbat Suzuki
AAAI3
2024 Improved Approximation of Weighted MMS Fairness for Indivisible Chores
Fangxiao Wang 0002, Bo Li 0037, Pinyan Lu
IJCAI2
2024 A Complete Landscape of EFX Allocations on Graphs: Goods, Chores and Mixed Manna
Yu Zhou 0027, Tianze Wei, Minming Li, Bo Li 0037
IJCAI4
2024 Allocating Mixed Goods with Customized Fairness and Indivisibility Ratio
Bo Li 0037, Zihao Li 0002, Shengxin Liu, Zekai Wu
IJCAI1
2024 Public Event Scheduling with Busy Agents
Bo Li 0037, Minming Li, Ruilong Zhang 0001
IJCAI1
2024 A Fair Allocation is Approximately Optimal for Indivisible Chores, or Is It?
Bo Li 0037, Ankang Sun, Shiji Xing
WINE1
2024 Fair Surveillance Assignment Problem
abstract
Monitoring a specific set of locations serves multiple purposes, such as infrastructure inspection and safety surveillance. We study a generalization of the surveillance problem, where the monitoring area, represented by a graph, is divided and assigned to a set of agents with personalized cost functions. In this paper, each agent's patrolling cost towards receiving a subgraph is measured by the weight of the minimum vertex cover therein, and our objective is to design algorithms to compute fair assignments of the surveillance tasks. The fairness is assessed using maximin share (MMS) fairness proposed by Budish [J. Political Econ., 2011]. Our main result is an algorithm which ensures a 4.562-approximate MMS allocation for any number of agents with arbitrary vertex weights. We then prove that no algorithm can be better than 2-approximate MMS. For scenarios involving no more than four agents, we improve the approximation ratio to 2, which is thus the optimal achievable ratio.
Fangxiao Wang 0002, Bo Li 0037
WWW2
2024 Almost proportional allocations of indivisible chores: Computation, approximation and efficiency
Haris Aziz 0001, Bo Li 0037, Hervé Moulin 0001, Xiaowei Wu 0001, Xinran Zhu
Artif. Intell.2
2024 Eliciting truthful reports with partial signals in repeated games
Yutong Wu 0003, Ali Khodabakhsh 0002, Bo Li 0037, Evdokia Nikolova, Emmanouil Pountourakis
Theor. Comput. Sci.3
2024 Graph Contrastive Learning With Personalized Augmentation
abstract
Graph contrastive learning (GCL) has emerged as an effective tool to learn representations for whole graphs in the absence of labels. The key idea is to maximize the agreement between two augmented views of each graph via data augmentation. Existing GCL models mainly focus on applying identical augmentation strategies for all graphs within a given scenario. However, real-world graphs are often not monomorphic but abstractions of diverse natures. Even within the same scenario (e.g., macromolecules and online communities), different graphs might need diverse augmentations to perform effective GCL. Thus, blindly augmenting all graphs without considering their individual characteristics may undermine the performance of GCL arts. However, it is non-trivial to achieve personalized allocation since the search space for all graphs is exponential to the number of graphs. To bridge the gap, we propose the first principled framework, termed as Graph contrastive learning with Personalized Augmentation (GPA). It advances conventional GCL by allowing each graph to choose its own suitable augmentation operations. To cope with the huge search space, we design a tailored augmentation selector by converting the discrete space into continuous, which is a plug-and-play module and can be effectively trained with downstream GCL models end-to-end. Extensive experiments across 10 benchmark datasets from different types and domains demonstrate the superiority of GPA against state-of-the-art competitors. Moreover, by visualizing the learned augmentation distributions across different types of datasets, we show that GPA can effectively identify the most suitable augmentations for each graph based on its characteristics. The code is available athttps://github.com/qiaoyu-tan/GPA.
Xin Zhang 0104, Qiaoyu Tan, Xiao Huang 0001, Bo Li 0037
IEEE Trans. Knowl. Data Eng.4
2023 Multiagent MST Cover: Pleasing All Optimally via a Simple Voting Rule
abstract
Given a connected graph on whose edges we can build roads to connect the nodes, a number of agents hold possibly different perspectives on which edges should be selected by assigning different edge weights. Our task is to build a minimum number of roads so that every agent has a spanning tree in the built subgraph whose weight is the same as a minimum spanning tree in the original graph. We first show that this problem is NP-hard and does not admit better than ((1-o(1)) ln k)-approximation polynomial-time algorithms unless P = NP, where k is the number of agents. We then give a simple voting algorithm with an optimal approximation ratio. Moreover, our algorithm only needs to access the agents' rankings on the edges. Finally, we extend our problem to submodular objective functions and Matroid rank constraints.
Bo Li 0037, Xiaowei Wu 0001, Chenyang Xu 0002, Ruilong Zhang 0001
AAAI1
2023 GrowSP: Unsupervised Semantic Segmentation of 3D Point Clouds
abstract
We study the problem of 3D semantic segmentation from raw point clouds. Unlike existing methods which primarily rely on a large amount of human annotations for training neural networks, we propose the first purely unsupervised method, called GrowSP, to successfully identify complex semantic classes for every point in 3D scenes, without needing any type of human labels or pretrained models. The key to our approach is to discover 3D semantic elements via progressive growing of superpoints. Our method consists of three major components, 1) the feature extractor to learn per-point features from input point clouds, 2) the superpoint constructor to progressively grow the sizes of superpoints, and 3) the semantic primitive clustering module to group superpoints into semantic elements for the final semantic segmentation. We extensively evaluate our method on multiple datasets, demonstrating superior performance over all unsupervised baselines and approaching the classic fully-supervised PointNet. We hope our work could inspire more advanced methods for unsupervised 3D semantic learning.
Bo Yang 0027, Bing Wang 0013, Bo Li 0037
CVPR4
2023 On the Price of Fairness in the Connected Discrete Cake Cutting Problem
abstract
Discrete cake cutting is a fundamental model in fair resource allocation where the indivisible resources are located on a path. It is well motivated that, in reality, each agent is interested in receiving a contiguous block of items. An important question therein is to understand the economic efficiency loss by restricting the allocations to be fair, which is quantified as price of fairness (PoF). Informally, PoF is the worst-case ratio between the unconstrained optimal welfare and the optimal welfare achieved by fair allocations. Suksompong [Discret. Appl. Math., 2019] has studied this problem, where fairness is measured by the ideal criteria such as proportionality (PROP). A PROP allocation, however, may not exist in discrete cake cutting settings. Therefore, in this work, we revisit this problem and focus on the relaxed notions whose existence is guaranteed. We study both utilitarian and egalitarian welfare, and our results show significant differences between the PoF of guaranteed fairness notions and that of the ideal notions.
Ankang Sun, Bo Li 0037
ECAI2
2023 Eliciting Truthful Reports with Partial Signals in Repeated Games
Yutong Wu 0003, Ali Khodabakhsh 0002, Bo Li 0037, Evdokia Nikolova, Emmanouil Pountourakis
IJTCS-FAW3
2023 Automatic Intrinsic Reward Shaping for Exploration in Deep Reinforcement Learning
abstract
We present AIRS: **A**utomatic **I**ntrinsic **R**eward **S**haping that intelligently and adaptively provides high-quality intrinsic rewards to enhance exploration in reinforcement learning (RL). More specifically, AIRS selects shaping function from a predefined set based on the estimated task return in real-time, providing reliable exploration incentives and alleviating the biased objective problem. Moreover, we develop an intrinsic reward toolkit to provide efficient and reliable implementations of diverse intrinsic reward approaches. We test AIRS on various tasks of MiniGrid, Procgen, and DeepMind Control Suite. Extensive simulation demonstrates that AIRS can outperform the benchmarking schemes and achieve superior performance with simple architecture.
Mingqi Yuan, Bo Li 0037, Xin Jin 0014, Wenjun Zeng 0001
ICML2
2023 Maximin-Aware Allocations of Indivisible Chores with Symmetric and Asymmetric Agents
abstract
The real-world deployment of fair allocation algorithms usually involves a heterogeneous population of users, which makes it challenging for the users to get complete knowledge of the allocation except for their own bundles. Recently, a new fairness notion, maximin-awareness (MMA) was proposed and it guarantees that every agent is not the worst-off one, no matter how the items that are not allocated to this agent are distributed. We adapt and generalize this notion to the case of indivisible chores and when the agents may have arbitrary weights. Due to the inherent difficulty of MMA, we also consider its up to one and up to any relaxations. A string of results on the existence and computation of MMA related fair allocations, and their connections to existing fairness concepts is given.
Tianze Wei, Bo Li 0037, Minming Li
IJCAI2
2023 Fair Allocation of Indivisible Chores: Beyond Additive Costs
abstract
We study the maximin share (MMS) fair allocation of $m$ indivisible tasks to $n$ agents who have costs for completing the assigned tasks. It is known that exact MMS fairness cannot be guaranteed, and so far the best-known approximation for additive cost functions is $\frac{13}{11}$ by Huang and Segal-Halevi [EC, 2023]; however, beyond additivity, very little is known. In this work, we first prove that no algorithm can ensure better than $\min\{n,\frac{\log m}{\log \log m}\}$-approximation if the cost functions are submodular. This result also shows a sharp contrast with the allocation of goods where constant approximations exist as shown by Barman and Krishnamurthy [TEAC, 2020] and Ghodsi et al. [AIJ, 2022]. We then prove that for subadditive costs, there always exists an allocation that is $\min\{n,\lceil\log m\rceil\}$-approximation, and thus the approximation ratio is asymptotically tight. Besides multiplicative approximation, we also consider the ordinal relaxation, 1-out-of-$d$ MMS, which was recently proposed by Hosseini et al. [JAIR and AAMAS, 2022]. Our impossibility result implies that for any $d\ge 2$, a 1-out-of-$d$ MMS allocation may not exist. Due to these hardness results for general subadditive costs, we turn to studying two specific subadditive costs, namely, bin packing and job scheduling. For both settings, we show that constant approximate allocations exist for both multiplicative and ordinal relaxations of MMS.
Bo Li 0037, Fangxiao Wang 0002, Yu Zhou 0047
NeurIPS1
2023 Fair division of indivisible goods: Recent progress and open questions
abstract
Allocating resources to individuals in a fair manner has been a topic of interest since ancient times, with most of the early mathematical work on the problem focusing on resources that are infinitely divisible. Over the last decade, there has been a surge of papers studying computational questions regarding the indivisible case, for which exact fairness notions such as envy-freeness and proportionality are hard to satisfy. One main theme in the recent research agenda is to investigate the extent to which their relaxations, like maximin share fairness (MMS) and envy-freeness up to any good (EFX), can be achieved. In this survey, we present a comprehensive review of the recent progress made in the related literature by highlighting different ways to relax fairness notions, common algorithm design techniques, and the most interesting questions for future research.
Georgios Amanatidis, Haris Aziz 0001, Georgios Birmpas, Aris Filos-Ratsikas, Bo Li 0037, Hervé Moulin 0001, Alexandros A. Voudouris, Xiaowei Wu 0001
Artif. Intell.5
2023 Your College Dorm and Dormmates: Fair Resource Sharing with Externalities
abstract
We study a fair resource sharing problem, where a set of resources are to be shared among a group of agents. Each agent demands one resource and each resource can serve a limited number of agents. An agent cares about what resource they get as well as the externalities imposed by their mates, who share the same resource with them. Clearly, the strong notion of envy-freeness, where no agent envies another for their resource or mates, cannot always be achieved and we show that even deciding the existence of such a strongly envy-free assignment is an intractable problem. Hence, a more interesting question is whether (and in what situations) a relaxed notion of envy-freeness, the Pareto envyfreeness, can be achieved. Under this relaxed notion, an agent envies another only when they envy both the resource and the mates of the other agent. In particular, we are interested in a dorm assignment problem, where students are to be assigned to dorms with the same capacity and they have dichotomous preference over their dormmates. We show that when the capacity of each dorm is 2, a Pareto envy-free assignment always exists and we present a polynomial-time algorithm to compute such an assignment. Nevertheless, the result breaks immediately when the capacity increases to 3, in which case even Pareto envyfreeness cannot be guaranteed. In addition to the existential results, we also investigate the utility guarantees of (Pareto) envy-free assignments in our model.
Jiarui Gan, Bo Li 0037, Yingkai Li
J. Artif. Intell. Res.2
2022 Bayesian Auctions with Efficient Queries (Extended Abstract)
abstract
Designing dominant-strategy incentive compatible (DSIC) mechanisms for a seller to generate (approximately) optimal revenue by selling items to players is a fundamental problem in Bayesian mechanism design. However, most existing studies assume that the seller knows the entire distribution from which the players’ values are drawn. Unfortunately, this assumption may not hold in reality: for example, when the distributions have exponentially large supports or do not have succinct representations. In this work we consider, for the first time, the query complexityof Bayesian mechanisms. The seller only has limited oracle accesses to the players’ distributions, via quantile queriesand value queries. For single-item auctions, we design mechanisms with logarithmicnumber of value or quantile queries which achieve almost optimal revenue. We then prove logarithmic lower-bounds, i.e., logarithmic number of queries are necessary for any constant approximation DSIC mechanisms, even when randomized and adaptive queries are allowed. Thus our mechanisms are almost optimal regarding query complexity. Our lower-bounds can be extended to multi-item auctions with monotone subadditive valuations, and we complement this part with constant approximation mechanisms for unit-demand or additive valuation functions. Our results are robust even if the answers to the queries contain noises.
Jing Chen 0017, Bo Li 0037, Yingkai Li, Pinyan Lu
IJCAI2
2022 Almost (Weighted) Proportional Allocations for Indivisible Chores✱✱
abstract
In this paper, we study how to fairly allocate a set of indivisible chores to a number of (asymmetric) agents with additive cost functions. We consider the fairness notion of (weighted) proportionality up to any item (PROPX), and show that a (weighted) PROPX allocation always exists and can be computed efficiently. We also consider the partial information setting, where the algorithms can only use agents’ ordinal preferences. We design algorithms that achieve 2-approximate (weighted) PROPX, and the approximation ratio is optimal. We complement the algorithmic results by investigating the relationship between (weighted) PROPX and other fairness notions such as maximin share and AnyPrice share, and bounding the social welfare loss by enforcing the allocations to be (weighted) PROPX.
Bo Li 0037, Yingkai Li, Xiaowei Wu 0001
WWW1
2022 Bayesian auctions with efficient queries
Jing Chen 0017, Bo Li 0037, Yingkai Li, Pinyan Lu
Artif. Intell.2
2021 Pool Block Withholding Attack with Rational Miners
Chenhao Wang 0001, Bo Li 0037
IJTCS-FAW3
2021 Approximate Group Fairness for Clustering
abstract
We incorporate group fairness into the algorithmic centroid clustering problem, where $k$ centers are to be located to serve $n$ agents distributed in a metric space. We refine the notion of proportional fairness proposed in [Chen et al., ICML 2019] as {\em core fairness}. A $k$-clustering is in the core if no coalition containing at least $n/k$ agents can strictly decrease their total distance by deviating to a new center together. Our solution concept is motivated by the situation where agents are able to coordinate and utilities are transferable. A string of existence, hardness and approximability results is provided. Particularly, we propose two dimensions to relax core requirements: one is on the degree of distance improvement, and the other is on the size of deviating coalition. For both relaxations and their combination, we study the extent to which relaxed core fairness can be satisfied in metric spaces including line, tree and general metric space, and design approximation algorithms accordingly. We also conduct experiments on synthetic and real-world data to examine the performance of our algorithms.
Bo Li 0037, Ankang Sun, Chenhao Wang 0001, Yingfan Wang
ICML1
2021 Budget-feasible Maximum Nash Social Welfare is Almost Envy-free
abstract
The Nash social welfare (NSW) is a well-known social welfare measurement that balances individual utilities and the overall efficiency. In the context of fair allocation of indivisible goods, it has been shown by Caragiannis et al. (EC 2016 and TEAC 2019) that an allocation maximizing the NSW is envy-free up to one good (EF1). In this paper, we are interested in the fairness of the NSW in a budget-feasible allocation problem, in which each item has a cost that will be incurred to the agent it is allocated to, and each agent has a budget constraint on the total cost of items she receives. We show that a budget-feasible allocation that maximizes the NSW achieves a 1/4-approximation of EF1 and the approximation ratio is tight. The approximation ratio improves gracefully when the items have small costs compared with the agents' budgets; it converges to 1/2 when the budget-cost ratio approaches infinity.
Xiaowei Wu 0001, Bo Li 0037, Jiarui Gan
IJCAI2
2021 Mechanism Design for Facility Location Problems: A Survey
abstract
The study of approximate mechanism design for facility location has been in the center of research at the intersection of artificial intelligence and economics for the last decade, largely due to its practical importance in various domains, such as social planning and clustering. At a high level, the goal is to select a number of locations on which to build a set of facilities, aiming to optimize some social objective based on the preferences of strategic agents, who might have incentives to misreport their private information. This paper presents a comprehensive survey of the significant progress that has been made since the introduction of the problem, highlighting all the different variants and methodologies, as well as the most interesting directions for future research.
Hau Chan, Aris Filos-Ratsikas, Bo Li 0037, Minming Li, Chenhao Wang 0001
IJCAI3
2021 Fair Scheduling for Time-dependent Resources
abstract
We study a fair resource scheduling problem, where a set of interval jobs are to be allocated to heterogeneous machines controlled by intellectual agents.Each job is associated with release time, deadline, and processing time such that it can be processed if its complete processing period is between its release time and deadline. The machines gain possibly different utilities by processing different jobs, and all jobs assigned to the same machine should be processed without overlap.We consider two widely studied solution concepts, namely, maximin share fairness and envy-freeness.For both criteria, we discuss the extent to which fair allocations exist and present constant approximation algorithms for various settings.
Bo Li 0037, Minming Li, Ruilong Zhang 0001
NeurIPS1
2021 Maximal Information Propagation via Lotteries
Jing Chen 0017, Bo Li 0037
WINE2
2021 Two-facility Location Games with Minimum Distance Requirement
abstract
We study the mechanism design problem of a social planner for locating two facilities on a line interval [0, 1], where a set of n strategic agents report their locations and a mechanism determines the locations of the two facilities. We consider the requirement of a minimum distance 0 ≤ d ≤ 1 between the two facilities. Given the two facilities are heterogeneous, we model the cost/utility of an agent as the sum of his distances to both facilities. In the heterogeneous two-facility location game to minimize the social cost, we show that the optimal solution can be computed in polynomial time and prove that carefully choosing one optimal solution as output is strategyproof. We also design a strategyproof mechanism minimizing the maximum cost. Given the two facilities are homogeneous, we model the cost/utility of an agent as his distance to the closer facility. In the homogeneous two-facility location game for minimizing the social cost, we show that any deterministic strategyproof mechanism has unbounded approximation ratio. Moreover, in the obnoxious heterogeneous two-facility location game for maximizing the social utility, we propose new deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound (7 − d)/6 for any deterministic strategyproof mechanism. We also design a strategyproof mechanism maximizing the minimum utility. In the obnoxious homogeneous two-facility location game for maximizing the social utility, we propose deterministic group strategyproof mechanisms with provable approximation ratios and establish a lower bound 4/3. Besides, in the two-facility location game with triple-preference, where each facility may be favorable, obnoxious, indifferent for any agent, we further motivate agents to report both their locations and preferences towards the two facilities truthfully, and design a deterministic group strategyproof mechanism with an approximation ratio 4.
Xinping Xu, Bo Li 0037, Minming Li, Lingjie Duan
J. Artif. Intell. Res.2
2020 Facility Location Problem with Capacity Constraints: Algorithmic and Mechanism Design Perspectives
abstract
We consider the facility location problem in the one-dimensional setting where each facility can serve a limited number of agents from the algorithmic and mechanism design perspectives. From the algorithmic perspective, we prove that the corresponding optimization problem, where the goal is to locate facilities to minimize either the total cost to all agents or the maximum cost of any agent is NP-hard. However, we show that the problem is fixed-parameter tractable, and the optimal solution can be computed in polynomial time whenever the number of facilities is bounded, or when all facilities have identical capacities. We then consider the problem from a mechanism design perspective where the agents are strategic and need not reveal their true locations. We show that several natural mechanisms studied in the uncapacitated setting either lose strategyproofness or a bound on the solution quality %on the returned solution for the total or maximum cost objective. We then propose new mechanisms that are strategyproof and achieve approximation guarantees that almost match the lower bounds.
Haris Aziz 0001, Hau Chan, Barton E. Lee, Bo Li 0037, Toby Walsh
AAAI4
2019 Approximately Maximizing the Broker's Profit in a Two-sided Market
abstract
We study how to maximize the broker's (expected) profit in a two-sided market, where she buys items from a set of sellers and resells them to a set of buyers. Each seller has a single item to sell and holds a private value on her item, and each buyer has a valuation function over the bundles of the sellers' items. We consider the Bayesian setting where the agents' values/valuations are independently drawn from prior distributions, and aim at designing dominant-strategy incentive-compatible (DSIC) mechanisms that are approximately optimal. Production-cost markets, where each item has a publicly-known cost to be produced, provide a platform for us to study two-sided markets. Briefly, we show how to covert a mechanism for production-cost markets into a mechanism for the broker, whenever the former satisfies cost-monotonicity. This reduction holds even when buyers have general combinatorial valuation functions. When the buyers' valuations are additive, we generalize an existing mechanism to production-cost markets in an approximation-preserving way. We then show that the resulting mechanism is cost-monotone and thus can be converted into an 8-approximation mechanism for two-sided markets.
Jing Chen 0017, Bo Li 0037, Yingkai Li
IJCAI2
2019 Strategyproof and Approximately Maxmin Fair Share Allocation of Chores
abstract
We initiate the work on fair and strategyproof allocation of indivisible chores. The fairness concept we consider in this paper is maxmin share (MMS) fairness. We consider three previously studied models of information elicited from the agents: the ordinal model, the cardinal model, and the public ranking model in which the ordinal preferences are publicly known. We present both positive and negative results on the level of MMS approximation that can be guaranteed if we require the algorithm to be strategyproof. Our results uncover some interesting contrasts between the approximation ratios achieved for chores versus goods.
Haris Aziz 0001, Bo Li 0037, Xiaowei Wu 0001
IJCAI2
2019 Weighted Maxmin Fair Share Allocation of Indivisible Chores
abstract
We initiate the study of indivisible chore allocation for agents with asymmetric shares. The fairness concept we focus on is the weighted natural generalization of maxmin share: WMMS fairness and OWMMS fairness. We first highlight the fact that commonly-used algorithms that work well for allocation of goods to asymmetric agents, and even for chores to symmetric agents do not provide good approximations for allocation of chores to asymmetric agents under WMMS. As a consequence, we present a novel polynomial-time constant-approximation algorithm, via linear program, for OWMMS. For two special cases: the binary valuation case and the 2-agent case, we provide exact or better constant-approximation algorithms.
Haris Aziz 0001, Hau Chan, Bo Li 0037
IJCAI3
2019 Maximin-Aware Allocations of Indivisible Goods
abstract
We study envy-free allocations of indivisible goods to agents in settings where each agent is unaware of the bundles (or allocated goods) of other agents. In particular, we propose maximin aware (MMA) fairness measure, which guarantees that every agent, given the bundle allocated to her, is aware that she does not get the worst bundle, even if she does not know how the other goods are distributed. We also introduce two of its relaxations, MMA1 and MMAX. We show that MMA1 and MMAX potentially have stronger egalitarian guarantees than EF1 and are easier to achieve than MMS and EFX. Finally, we present a polynomial-time algorithm, which computes an allocation such that every agent is either 1/2-approximate MMA or exactly MMAX. Interestingly, the returned allocation is also 1/2-approximate EFX when all agents have subadditive valuations, which answers an open question left in [Plaut and Roughgarden, SODA 2018].
Hau Chan, Jing Chen 0017, Bo Li 0037, Xiaowei Wu 0001
IJCAI3
2019 Efficient Approximations for the Online Dispersion Problem
abstract
The dispersion problem has been widely studied in computational geometry and facility location and is closely related to the packing problem. The goal is to locate $n$ points (e.g., facilities or persons) in a $k$-dimensional polytope, so that they are far away from each other and from the boundary of the polytope. In many real-world scenarios, however, the points arrive and depart at different times, and decisions must be made without knowing future events. Therefore, we study, for the first time in the literature, the online dispersion problem in Euclidean space. There are two natural objectives when time is involved: the all-time worst-case (ATWC) problem tries to maximize the minimum distance that ever appears at any time; and the cumulative distance (CD) problem tries to maximize the integral of the minimum distance throughout the whole time interval. Interestingly, the online problems are highly nontrivial even on a segment. For cumulative distance, this remains the case even when the problem is time-dependent but offline, with all the arriving and departure times given in advance. For the online ATWC problem on a segment, we construct a deterministic polynomial-time algorithm which is $(2\ln 2+\epsilon)$-competitive, where $\epsilon>0$ can be arbitrarily small and the algorithm's running time is polynomial in $\frac{1}{\epsilon}$. We show that this algorithm is actually optimal. For the same problem in a square, we provide a $1.591$-competitive algorithm and a $1.183$ lower bound. Furthermore, for arbitrary $k$-dimensional polytopes with $k\geq 2$, we provide a $\frac{2}{1-\epsilon}$-competitive algorithm and a $\frac{7}{6}$ lower bound. All our lower bounds come from the structure of the online problems and hold even when computational complexity is not a concern. Interestingly, for the offline CD problem in arbitrary $k$-dimensional polytopes, we provide a polynomial-time black-box reduction to the online ATWC problem, and the resulting competitive ratio increases by a factor of at most 2. Our techniques also apply to online dispersion problems with different boundary conditions.
Jing Chen 0017, Bo Li 0037, Yingkai Li
SIAM J. Comput.2
2018 Brief Announcement: Bayesian Auctions with Efficient Queries
abstract
Generating good revenue is one of the most important problems in Bayesian auction design, and many (approximately) optimal dominant-strategy incentive compatible (DSIC) Bayesian mechanisms have been constructed for various auction settings. However, most existing studies do not consider the complexity for the seller to carry out the mechanism. It is assumed that the seller knows "each single bit" of the distributions and is able to optimize perfectly based on the entire distributions. Unfortunately this is a strong assumption and may not hold in reality: for example, when the value distributions have exponentially large supports or do not have succinct representations. In this work we consider, for the first time, the query complexity of Bayesian mechanisms. We only allow the seller to have limited oracle accesses to the players' value distributions, via quantile queries and value queries. For a large class of auction settings, we prove logarithmic lower-bounds for the query complexity for any DSIC Bayesian mechanism to be of any constant approximation to the optimal revenue. For single-item auctions and multi-item auctions with unit-demand or additive valuation functions, we prove tight upper-bounds via efficient query schemes, without requiring the distributions to be regular or have monotone hazard rate. Thus, in those auction settings the seller needs to access much less than the full distributions in order to achieve approximately optimal revenue.
Jing Chen 0017, Bo Li 0037, Yingkai Li, Pinyan Lu
ICALP2
2018 Dynamic Fair Division Problem with General Valuations
abstract
In this paper, we focus on how to dynamically allocate a divisible resource fairly among n players who arrive and depart over time. The players may have general heterogeneous valuations over the resource. It is known that the exact envy-free and proportional allocations may not exist in the dynamic setting [Walsh, 2011]. Thus, we will study to what extent we can guarantee the fairness in the dynamic setting. We first design two algorithms which are O(log n)-proportional and O(n)-envy-free for the setting with general valuations, and by constructing the adversary instances such that all dynamic algorithms must be at least Omega(1)-proportional and Omega(n/log n)-envy-free, we show that the bounds are tight up to a logarithmic factor. Moreover, we introduce the setting where the players' valuations are uniform on the resource but with different demands, which generalize the setting of [Friedman et al., 2015]. We prove an O(log n) upper bound and a tight lower bound for this case.
Bo Li 0037, Wenyang Li, Yingkai Li
IJCAI1
2018 Information Elicitation for Bayesian Auctions
Jing Chen 0017, Bo Li 0037, Yingkai Li
SAGT2
2017 Efficient Approximations for the Online Dispersion Problem
abstract
The dispersion problem has been widely studied in computational geometry and facility location, and is closely related to the packing problem. The goal is to locate n points (e.g., facilities or persons) in a k-dimensional polytope, so that they are far away from each other and from the boundary of the polytope. In many real-world scenarios however, the points arrive and depart at different times, and decisions must be made without knowing future events. Therefore we study, for the first time in the literature, the online dispersion problem in Euclidean space. There are two natural objectives when time is involved: the all-time worst-case (ATWC) problem tries to maximize the minimum distance that ever appears at any time; and the cumulative distance (CD) problem tries to maximize the integral of the minimum distance throughout the whole time interval. Interestingly, the online problems are highly non-trivial even on a segment. For cumulative distance, this remains the case even when the problem is time-dependent but offline, with all the arriving and departure times given in advance. For the online ATWC problem on a segment, we construct a deterministic polynomial-time algorithm which is (2ln2+epsilon)-competitive, where epsilon>0 can be arbitrarily small and the algorithm's running time is polynomial in 1/epsilon. We show this algorithm is actually optimal. For the same problem in a square, we provide a 1.591-competitive algorithm and a 1.183 lower-bound. Furthermore, for arbitrary k-dimensional polytopes with k>=2, we provide a 2/(1-epsilon)-competitive algorithm and a 7/6 lower-bound. All our lower-bounds come from the structure of the online problems and hold even when computational complexity is not a concern. Interestingly, for the offline CD problem in arbitrary k-dimensional polytopes, we provide a polynomial-time black-box reduction to the online ATWC problem, and the resulting competitive ratio increases by a factor of at most 2. Our techniques also apply to online dispersion problems with different boundary conditions.
Jing Chen 0017, Bo Li 0037, Yingkai Li
ICALP2
2016 Computing the least-core and nucleolus for threshold cardinality matching games
Qizhi Fang, Bo Li 0037, Xiaoming Sun 0001, Jia Zhang 0004, Jialin Zhang 0001
Theor. Comput. Sci.2
2015 The Least-Core and Nucleolus of Path Cooperative Games
Qizhi Fang, Bo Li 0037, Xiaohan Shan, Xiaoming Sun 0001
COCOON2
2014 Computing the Least-Core and Nucleolus for Threshold Cardinality Matching Games
Qizhi Fang, Bo Li 0037, Xiaoming Sun 0001, Jia Zhang 0004, Jialin Zhang 0001
WINE2