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Min Chen 0037

dblp:50/6996-37 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2005
0000-0002-0960-4447ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorArtificial intelligence and machine learning · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 48% Computational photography and imaging · 45% Geometric modeling and processing · 7%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
ray tracing
0.122000
Perturbation Methods for Interactive Specular Reflections · IEEE Trans. Vis. Comput. Graph. 2000
Theory and application of specular path perturbation · ACM Trans. Graph. 2000
Computational photography and imaging › shape and reflectance estimation
shape from reflection
0.112005
Local Shape from Mirror Reflections · Int. J. Comput. Vis. 2005
Computer vision › 3D vision
3d shape reconstruction
0.012004
Recovering Local Shape of a Mirror Surface from Reflection of a Regular Grid · ECCV (3) 2004
Computer vision › 3D vision › 3d reconstruction › non-lambertian surface reconstruction
mirror surface reconstruction
0.012004
Recovering Local Shape of a Mirror Surface from Reflection of a Regular Grid · ECCV (3) 2004
Computer vision › 3D vision › 3d shape reconstruction
specular surface reconstruction
0.012004
Recovering Local Shape of a Mirror Surface from Reflection of a Regular Grid · ECCV (3) 2004
Computational photography and imaging › photometric analysis
reflection analysis
0.012004
Recovering Local Shape of a Mirror Surface from Reflection of a Regular Grid · ECCV (3) 2004
Rendering › reflectance modeling
specular reflection
0.012000
Theory and application of specular path perturbation · ACM Trans. Graph. 2000
Rendering › shading
specular reflection rendering
0.012000
Perturbation Methods for Interactive Specular Reflections · IEEE Trans. Vis. Comput. Graph. 2000
Geometric modeling and processing
3d reconstruction
0.012005
Local Shape from Mirror Reflections · Int. J. Comput. Vis. 2005

Methods — techniques the papers use, named apart from their topics

mirror reflection geometry · 0.1taylor expansion · 0.0perturbation theory · 0.0perturbation methods · 0.0implicit function theorem · 0.0fermat's variation principle · 0.0
YearPublicationVenuePosition
2005 Local Shape from Mirror Reflections
Silvio Savarese, Min Chen 0037, Pietro Perona
Int. J. Comput. Vis.2
2004 Recovering Local Shape of a Mirror Surface from Reflection of a Regular Grid
Silvio Savarese, Min Chen 0037, Pietro Perona
ECCV (3)2
2000 Theory and application of specular path perturbation
abstract
In this paper we apply perturbation methods to the problem of computing specular reflections in curved surfaces. The key idea is to generate families of closely related optical paths by expanding a given path into a high-dimensional Taylor series. Our path perturbation method is based on closed-form expressions for linear and higher-order approximations of ray paths, which are derived using Fermat's Variation Principle and the Implicit Function Theorem (IFT). The perturbation formula presented here holds for general multiple-bounce reflection paths and provides a mathematical foundation for exploiting path coherence in ray tracing acceleration techniques and incremental rendering. To illustrate its use, we describe an algorithm for fast approximation of specular reflections on curved surfaces; the resulting images are highly accurate and nearly indistinguishable from ray traced images.
Min Chen 0037, James Arvo
ACM Trans. Graph.1
2000 Perturbation Methods for Interactive Specular Reflections
abstract
We describe an approach for interactively approximating specular reflections in arbitrary curved surfaces. The technique is applicable to any smooth implicitly defined reflecting surface that is equipped with a ray intersection procedure; it is also extremely efficient as it employs local perturbations to interpolate point samples analytically. After ray tracing a sparse set of reflection paths with respect to a given vantage point and static reflecting surfaces, the algorithm rapidly approximates reflections of arbitrary points in 3-space by expressing them as perturbations of nearby points with known reflections. The reflection of each new point is approximated to second-order accuracy by applying a closed-form perturbation formula to one or more nearby reflection paths. This formula is derived from the Taylor expansion of a reflection path and is based on first and second-order path derivatives. After preprocessing, the approach is fast enough to compute reflections of tessellated diffuse objects in arbitrary curved surfaces at interactive rates using standard graphics hardware. The resulting images are nearly indistinguishable from ray traced images that take several orders of magnitude longer to generate.
Min Chen 0037, James Arvo
IEEE Trans. Vis. Comput. Graph.1