Demo Data from VLDB 2026 / reviewers in the wild / expert
Min Chen 0037
dblp:50/6996-37
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 2005
0000-0002-0960-4447ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorArtificial intelligence and machine learning · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Rendering · 48% Computational photography and imaging · 45% Geometric modeling and processing · 7% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
ray tracing |
0.1 | 2 | 2000 | Perturbation Methods for Interactive Specular Reflections · IEEE Trans. Vis. Comput. Graph. 2000 Theory and application of specular path perturbation · ACM Trans. Graph. 2000 |
Computational photography and imaging › shape and reflectance estimation
shape from reflection |
0.1 | 1 | 2005 | Local Shape from Mirror Reflections · Int. J. Comput. Vis. 2005 |
Computer vision › 3D vision
3d shape reconstruction |
0.0 | 1 | 2004 | Recovering Local Shape of a Mirror Surface from Reflection of a Regular Grid · ECCV (3) 2004 |
Computer vision › 3D vision › 3d reconstruction › non-lambertian surface reconstruction
mirror surface reconstruction |
0.0 | 1 | 2004 | Recovering Local Shape of a Mirror Surface from Reflection of a Regular Grid · ECCV (3) 2004 |
Computer vision › 3D vision › 3d shape reconstruction
specular surface reconstruction |
0.0 | 1 | 2004 | Recovering Local Shape of a Mirror Surface from Reflection of a Regular Grid · ECCV (3) 2004 |
Computational photography and imaging › photometric analysis
reflection analysis |
0.0 | 1 | 2004 | Recovering Local Shape of a Mirror Surface from Reflection of a Regular Grid · ECCV (3) 2004 |
Rendering › reflectance modeling
specular reflection |
0.0 | 1 | 2000 | Theory and application of specular path perturbation · ACM Trans. Graph. 2000 |
Rendering › shading
specular reflection rendering |
0.0 | 1 | 2000 | Perturbation Methods for Interactive Specular Reflections · IEEE Trans. Vis. Comput. Graph. 2000 |
Geometric modeling and processing
3d reconstruction |
0.0 | 1 | 2005 | Local Shape from Mirror Reflections · Int. J. Comput. Vis. 2005 |
Methods — techniques the papers use, named apart from their topics
mirror reflection geometry · 0.1taylor expansion · 0.0perturbation theory · 0.0perturbation methods · 0.0implicit function theorem · 0.0fermat's variation principle · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2005 | Local Shape from Mirror Reflections
Silvio Savarese, Min Chen 0037, Pietro Perona |
Int. J. Comput. Vis. | 2 |
| 2004 | Recovering Local Shape of a Mirror Surface from Reflection of a Regular Grid
Silvio Savarese, Min Chen 0037, Pietro Perona |
ECCV (3) | 2 |
| 2000 | Theory and application of specular path perturbationabstractIn this paper we apply perturbation methods to the problem of computing specular reflections in curved surfaces. The key idea is to generate families of closely related optical paths by expanding a given path into a high-dimensional Taylor series. Our path perturbation method is based on closed-form expressions for linear and higher-order approximations of ray paths, which are derived using Fermat's Variation Principle and the Implicit Function Theorem (IFT). The perturbation formula presented here holds for general multiple-bounce reflection paths and provides a mathematical foundation for exploiting path coherence in ray tracing acceleration techniques and incremental rendering. To illustrate its use, we describe an algorithm for fast approximation of specular reflections on curved surfaces; the resulting images are highly accurate and nearly indistinguishable from ray traced images. Min Chen 0037, James Arvo |
ACM Trans. Graph. | 1 |
| 2000 | Perturbation Methods for Interactive Specular ReflectionsabstractWe describe an approach for interactively approximating specular reflections in arbitrary curved surfaces. The technique is applicable to any smooth implicitly defined reflecting surface that is equipped with a ray intersection procedure; it is also extremely efficient as it employs local perturbations to interpolate point samples analytically. After ray tracing a sparse set of reflection paths with respect to a given vantage point and static reflecting surfaces, the algorithm rapidly approximates reflections of arbitrary points in 3-space by expressing them as perturbations of nearby points with known reflections. The reflection of each new point is approximated to second-order accuracy by applying a closed-form perturbation formula to one or more nearby reflection paths. This formula is derived from the Taylor expansion of a reflection path and is based on first and second-order path derivatives. After preprocessing, the approach is fast enough to compute reflections of tessellated diffuse objects in arbitrary curved surfaces at interactive rates using standard graphics hardware. The resulting images are nearly indistinguishable from ray traced images that take several orders of magnitude longer to generate. Min Chen 0037, James Arvo |
IEEE Trans. Vis. Comput. Graph. | 1 |