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Gang Shen 0002

dblp:50/8137 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
High-performance computing · 60% Distributed systems · 23% GPUs and heterogeneous computing · 18%
Databases, data mining, and information retrieval
2 papers
Spatial and temporal data management · 72% Database system architecture and tuning · 28%
Theoretical computer science
1 paper
Algorithms and data structures · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Spatial and temporal data management
spatial query processing
0.212014
Computing Spatial Distance Histograms for Large Scientific Data Sets On-the-Fly · IEEE Trans. Knowl. Data Eng. 2014
High-performance computing
scientific data analysis
0.212014
Computing Spatial Distance Histograms for Large Scientific Data Sets On-the-Fly · IEEE Trans. Knowl. Data Eng. 2014
Database system architecture and tuning
multimedia database systems
0.112007
Multiquality Data Replication in Multimedia Databases · IEEE Trans. Knowl. Data Eng. 2007
Distributed systems › replication
data replication
0.112007
Multiquality Data Replication in Multimedia Databases · IEEE Trans. Knowl. Data Eng. 2007
Algorithms and data structures
heuristic algorithms
0.112007
Multiquality Data Replication in Multimedia Databases · IEEE Trans. Knowl. Data Eng. 2007
GPUs and heterogeneous computing
GPU computing
0.112014
Computing Spatial Distance Histograms for Large Scientific Data Sets On-the-Fly · IEEE Trans. Knowl. Data Eng. 2014

Methods — techniques the papers use, named apart from their topics

quadtree · 0.4approximate algorithm · 0.4GPU acceleration · 0.4heuristic algorithm · 0.2
YearPublicationVenuePosition
2014 Computing Spatial Distance Histograms for Large Scientific Data Sets On-the-Fly
abstract
This paper focuses on an important query in scientific simulation data analysis: the Spatial Distance Histogram (SDH). The computation time of an SDH query using brute force method is quadratic. Often, such queries are executed continuously over certain time periods, increasing the computation time. We propose highly efficient approximate algorithm to compute SDH over consecutive time periods with provable error bounds. The key idea of our algorithm is to derive statistical distribution of distances from the spatial and temporal characteristics of particles. Upon organizing the data into a Quad-tree based structure, the spatiotemporal characteristics of particles in each node of the tree are acquired to determine the particles' spatial distribution as well as their temporal locality in consecutive time periods. We report our efforts in implementing and optimizing the above algorithm in Graphics Processing Units (GPUs) as means to further improve the efficiency. The accuracy and efficiency of the proposed algorithm is backed by mathematical analysis and results of extensive experiments using data generated from real simulation studies.
Anand Kumar 0001, Vladimir Grupcev, Yongke Yuan, Yi-Cheng Tu, Gang Shen 0002
IEEE Trans. Knowl. Data Eng.6
2012 Distance histogram computation based on spatiotemporal uniformity in scientific data
abstract
Large data generated by scientific applications imposes challenges in storage and efficient query processing. Many queries against scientific data are analytical in nature and require super-linear computation time using straightforward methods. Spatial distance histogram (SDH) is one of the basic queries to analyze the molecular simulation (MS) data, and it takes quadratic time to compute using brute-force approach. Often, an SDH query is executed continuously to analyze the simulation system over a period of time. This adds to the total time required to compute SDH. In this paper, we propose an approximate algorithm to compute SDH efficiently over consecutive time periods. In our approach, data is organized into a Quad-tree based data structure. The spatial locality of the particles (at given time) in each node of the tree is acquired to determine the particle distribution. Similarly, the temporal locality of particles (between consecutive time periods) in each node is also acquired. The spatial distribution and temporal locality are utilized to compute the approximate SDH at every time instant. The performance is boosted by storing and updating the spatial distribution information over time. The efficiency and accuracy of the proposed algorithm is supported by mathematical analysis and results of extensive experiments using biological data generated from real MS studies.
Anand Kumar 0001, Vladimir Grupcev, Yongke Yuan, Yi-Cheng Tu, Gang Shen 0002
EDBT5
2007 Multiquality Data Replication in Multimedia Databases
abstract
In contrast to other database applications, multimedia data can have a wide range of quality parameters, such as spatial and temporal resolution and compression format. Users can request data with specific quality requirements due to the needs of their application or the limitations of their resources. The database can support multiple qualities by converting data from the original (high) quality to another (lower) quality to support a user's query or precompute and store multiple quality replicas of data items. On-the-fly conversion of multimedia data (such as video transcoding) is very CPU intensive and can limit the level of concurrent access supported by the database. Storing all possible replicas, on the other hand, requires unacceptable increases in storage requirements. In this paper, we address the problem of multiple-quality replica selection subject to an overall storage constraint. We establish that the problem is NP-hard and provide heuristic solutions under two different system models: hard-quality and soft-quality. Under the soft-quality model, users are willing to negotiate their quality needs, as opposed to the hard-quality system wherein users can only accept the exact quality requested. Extensive simulations show that our algorithm performs significantly better than other heuristics. Our algorithms are flexible in that they can be extended to deal with changes in query pattern
Yi-Cheng Tu, Jingfeng Yan, Gang Shen 0002, Sunil Prabhakar 0001
IEEE Trans. Knowl. Data Eng.3