Demo Data from VLDB 2026 / reviewers in the wild / expert
Haoyu Wang 0009
dblp:50/8499-9
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0008-8093-102XORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 77% Visual content generation and editing · 23% | |
| Artificial intelligence
2 papers |
Generative modeling · 95% 3D vision · 5% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › face synthesis
audio-driven facial animation |
1.0 | 1 | 2026 | Emotion-Conditioned Motion Sub-spaces with Flow Matching for Real-Time Audio-Driven Talking Heads · AAAI 2026 |
Machine learning › Generative modeling
flow matching |
1.0 | 1 | 2026 | Emotion-Conditioned Motion Sub-spaces with Flow Matching for Real-Time Audio-Driven Talking Heads · AAAI 2026 |
Machine learning › Generative modeling › face synthesis
talking face generation |
1.0 | 1 | 2026 | Emotion-Conditioned Motion Sub-spaces with Flow Matching for Real-Time Audio-Driven Talking Heads · AAAI 2026 |
Computer animation and physical simulation › facial animation
3d facial animation |
0.7 | 1 | 2023 | Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Space · ACM Multimedia 2023 |
Computer animation and physical simulation
facial animation |
0.7 | 1 | 2023 | Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Space · ACM Multimedia 2023 |
Computer animation and physical simulation › performance capture
facial performance capture |
0.7 | 1 | 2023 | Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Space · ACM Multimedia 2023 |
Computer animation and physical simulation
motion capture |
0.7 | 1 | 2023 | Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Space · ACM Multimedia 2023 |
Computer animation and physical simulation
motion retargeting |
0.7 | 1 | 2023 | Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Space · ACM Multimedia 2023 |
Visual content generation and editing › talking head generation
audio-driven talking head generation |
0.5 | 1 | 2021 | Imitating Arbitrary Talking Style for Realistic Audio-Driven Talking Face Synthesis · ACM Multimedia 2021 |
Visual content generation and editing
talking head generation |
0.5 | 1 | 2021 | Imitating Arbitrary Talking Style for Realistic Audio-Driven Talking Face Synthesis · ACM Multimedia 2021 |
Computer vision › 3D vision › 3d face modeling
3d morphable model |
0.1 | 1 | 2021 | Imitating Arbitrary Talking Style for Realistic Audio-Driven Talking Face Synthesis · ACM Multimedia 2021 |
Methods — techniques the papers use, named apart from their topics
unsupervised style learning · 1.0latent-style-fusion · 1.0flow matching · 1.0cross-attention · 1.0autoencoder · 1.03d morphable model · 1.0self-supervised learning · 0.7optical flow · 0.7hierarchical motion dictionary · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Emotion-Conditioned Motion Sub-spaces with Flow Matching for Real-Time Audio-Driven Talking HeadsabstractRecent advances in audio-driven talking-head synthesis have brought lip-sync precision close to human perception, yet emotional fidelity and real-time inference remain open challenges. Existing pipelines typically disentangle lip articulation, facial expression, and head pose in latent space; this rigid factorization ignores the intrinsic coupling between articulation and affect — e.g., downward lip corners when sad—thus limiting expressiveness. We cast speech-conditioned facial motion as a sample from an emotion-conditioned distribution in a motion latent space. Concretely, we (i) learn a motion dictionary of orthogonal bases with an autoencoder via self-supervision, (ii) construct emotion-conditioned sub-spaces within the latent space, and (iii) design a layer-progressive cross-attention fusion module that modulates a flow-matching sampler with both audio and emotion signals. Only ten reverse ODE steps are required to generate a motion-latent trajectory, enabling real-time end-to-end latency. Extensive experiments on MEAD and RAVDESS show that our method outperforms recent GAN- and diffusion-based baselines in emotion accuracy while running at around 75 FPS on a single desktop GPU. The proposed framework delivers the first emotionally expressive Audio2Face system that simultaneously achieves lip-sync accuracy, affective realism, and real-time performance. Haoyu Wang 0009, Xiaozhe Xin, Xiaoyu Qin 0001, Meiguang Jin, Junfeng Ma, Jia Jia 0001 |
AAAI | 1 |
| 2023 | Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD SpaceabstractCreating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches and facial rigging techniques are time-consuming, labor-intensive, and lack standardized configurations, making facial animation production challenging and costly. In this paper, we propose a novel self-supervised framework, Versatile Face Animator, which combines facial motion capture with motion retargeting in an end-to-end manner, eliminating the need for blendshapes or rigs. Our method has the following two main characteristics: 1) we propose an RGBD animation module to learn facial motion from raw RGBD videos by hierarchical motion dictionaries and animate RGBD images rendered from 3D facial mesh coarse-to-fine, enabling facial animation on arbitrary 3D characters regardless of their topology, textures, blendshapes, and rigs; and 2) we introduce a mesh retarget module to utilize RGBD animation to create 3D facial animation by manipulating facial mesh with controller transformations, which are estimated from dense optical flow fields and blended together with geodesic-distance-based weights. Comprehensive experiments demonstrate the effectiveness of our proposed framework in generating impressive 3D facial animation results, highlighting its potential as a promising solution for the cost-effective and efficient production of facial animation in the metaverse. Haoyu Wang 0009, Haozhe Wu, Junliang Xing, Jia Jia 0001 |
ACM Multimedia | 1 |
| 2021 | Imitating Arbitrary Talking Style for Realistic Audio-Driven Talking Face SynthesisabstractPeople talk with diversified styles. For one piece of speech, different talking styles exhibit significant differences in the facial and head pose movements. For example, the "excited" style usually talks with the mouth wide open, while the "solemn" style is more standardized and seldomly exhibits exaggerated motions. Due to such huge differences between different styles, it is necessary to incorporate the talking style into audio-driven talking face synthesis framework. In this paper, we propose to inject style into the talking face synthesis framework through imitating arbitrary talking style of the particular reference video. Specifically, we systematically investigate talking styles with our collected Ted-HD dataset and construct style codes as several statistics of 3D morphable model (3DMM) parameters. Afterwards, we devise a latent-style-fusion (LSF) model to synthesize stylized talking faces by imitating talking styles from the style codes. We emphasize the following novel characteristics of our framework: (1) It doesn't require any annotation of the style, the talking style is learned in an unsupervised manner from talking videos in the wild. (2) It can imitate arbitrary styles from arbitrary videos, and the style codes can also be interpolated to generate new styles. Extensive experiments demonstrate that the proposed framework has the ability to synthesize more natural and expressive talking styles compared with baseline methods. Haozhe Wu, Jia Jia 0001, Haoyu Wang 0009, Yishun Dou, Qingshan Deng |
ACM Multimedia | 3 |