VLDB 2026 Research / reviewers in the wild / expert
Lewis L. Chuang
dblp:51/2008
· DBLP profile ↗
32ranked-venue papers
1as first author
11since 2021 · last 2024
0000-0002-1975-5716ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 27 · 1 first-author · 10 since 2021Artificial intelligence and machine learning · 4Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Wheel of Plush: A Co-Design Toolkit for Exploring the Design Space of Smart Soft Toy MaterialityabstractSoft toys foster strong and enduring early childhood attachments, with positive effects extending into adulthood. Smart toys are vulnerable to exploits and can harm users. Bridging this contrast, pairs of smart objects, equipped with only simple sensors and actuators, may support peripheral and emotional awareness. At the same time, how exactly such pairs should negotiate the soft/smart spectrum to yield positive long-term impacts for people connecting through them is a design challenge. We engage this with the Wheel of Plush co-design toolkit. It enables 8x8 different sensor-actuator combinations in plush for co-designers to explore multimodal interactions for smart soft toy pairs connected over distance. We detail our design process and offer insights on designing a toolkit that combines artisanal plush material with simple sensors and actuators. With the Wheel of Plush, we contribute a toolkit for exploring smart soft toy materiality, data-frugal multimodal interaction, and opportunities for smart soft toy pair co-design. Natalie Sontopski, Stephan Hildebrandt, Lena Marcella Nischwitz, Klaus Stephan, Albrecht Kurze, Lewis L. Chuang, Arne Berger |
Conference on Designing Interactive Systems | 6 |
| 2024 | Useful but Distracting: Viewer Experience with Keyword Highlights and Time-Synchronization in Captions for Language LearningabstractCaptions are a valuable scaffold for language learners, aiding comprehension and vocabulary acquisition.Past work has proposed enhancements such as keyword highlights for increased learning gains.However, little is known about learners' experience with enhanced captions, although this is critical for adoption in everyday life.We conducted a survey and focus group to elicit learner preferences and requirements and implemented a processing pipeline CCS Concepts• Applied Henrike Weingärtner, Maximiliane Windl, Lewis L. Chuang, Fiona Draxler |
MUM | 3 |
| 2024 | From Driver to Supervisor: Comparing Cognitive Load and EEG-Based Attentional Resource Allocation Across Automation Levels
Nikol Figalová, Hans-Joachim Bieg, Julian Elias Reiser, Yuan-Cheng Liu, Martin Baumann 0001, Lewis L. Chuang, Olga Pollatos |
Int. J. Hum. Comput. Stud. | 6 |
| 2023 | Relevance, Effort, and Perceived Quality: Language Learners' Experiences with AI-Generated Contextually Personalized Learning MaterialabstractArtificial intelligence has enabled scalable auto-creation of context-aware personalized learning materials. However, it remains unclear how content personalization shapes the learners’ experience. We developed one personalized and two non-personalized, crowdsourced versions of a mobile language learning app: (1) with personalized auto-generated photo flashcards, (2) the same flashcards provided through crowdsourcing, and (3) manually generated flashcards based on the same photos. A two-week in-situ study (n = 64) showed that learners assessed the quality of the non-personalized auto-generated material to be on par with manually generated material, which means that auto-generation is viable. However, when the auto-generation was personalized, the learners’ quality rating was significantly lower. Further analyses suggest that aspects such as prior expectations and required efforts must be addressed before learners can actually benefit from context-aware personalization with auto-generated material. We discuss design implications and provide an outlook on the role of content personalization in AI-supported learning. Fiona Draxler, Albrecht Schmidt 0001, Lewis L. Chuang |
Conference on Designing Interactive Systems | 3 |
| 2023 | Assessing Eye Tracking for Continuous Central Field Loss MonitoringabstractEye tracking is increasingly becoming prevalent for health-related interactive systems. Eye tracking can automatically reveal the presence of Central Field Loss (CFL), a dysfunctional visual behavior requiring time-intensive medical assessments. Since CFL typically results in poor fixation stability and more frequent saccades, this work investigates the use of machine learning to estimate the likelihood of CFL based on eye-movement data. We compared random forests, support vector machines, and long-short-term memory (LSTM) neural networks for their ability to discriminate between the presence or absence of an experimentally-induced CFL. We found that the estimation accuracy increases with larger samples of eye-tracking data. However, the computational costs outweigh any increase in accuracy after classifying window sizes of 1600 msec. Here, traditional machine learning approaches outperform the LSTM neural network. We discuss implications for continuous end-user CFL monitoring and processing power to provide an outlook for gaze-based wearable health devices in human-computer interaction. Jesse W. Grootjen, Alexandra Sipatchin, Siegfried Wahl, Tonja Machulla, Lewis L. Chuang, Thomas Kosch |
MUM | 5 |
| 2022 | Proxemics for Human-Agent Interaction in Augmented RealityabstractAugmented Reality (AR) embeds virtual content in physical spaces, including virtual agents that are known to exert a social presence on users. Existing design guidelines for AR rarely consider the social implications of an agent’s personal space (PS) and that it can impact user behavior and arousal. We report an experiment (N=54) where participants interacted with agents in an AR art gallery scenario. When participants approached six virtual agents (i.e., two males, two females, a humanoid robot, and a pillar) to ask for directions, we found that participants respected the agents’ PS and modulated interpersonal distances according to the human-like agents’ perceived gender. When participants were instructed to walk through the agents, we observed heightened skin-conductance levels that indicate physiological arousal. These results are discussed in terms of proxemic theory that result in design recommendations for implementing pervasive AR experiences with virtual agents. Ann Huang, Pascal Knierim, Francesco Chiossi, Lewis L. Chuang, Robin Welsch |
CHI | 4 |
| 2022 | Agenda- and Activity-Based Triggers for MicrolearningabstractThe ubiquity of mobile devices has fueled the popularity of microlearning, namely informal self-directed learning during brief personal downtime. However, learner engagement is challenging to maintain, and microlearning habits are hard to establish. Scheduled reminders are ineffective as they do not match the users’ variable schedules and their intention or capacity to engage. In this paper, we propose a schedule-based and an activity-based trigger for microlearning. The first trigger is sensitive to the learners’ agenda and device status and includes a snooze mechanism. A four-week study (n=10) showed slightly lower response times when compared to triggers scheduled at a fixed time but did not improve learner engagement. The second trigger initiates audio-based microlearning when plugging in headphones. Thus, we minimize the access to personal data and capture a moment where learners engage with their device for a listening activity. In an exploratory user study (n=10), the plugin trigger achieved high compliance rates and was less likely to induce annoyance in users than lock screen notifications. We conclude that intelligent reminders with simple interaction options can contribute to learner engagement. Fiona Draxler, Julia Maria Brenner, Manuela Eska, Albrecht Schmidt 0001, Lewis L. Chuang |
IUI | 5 |
| 2022 | EEG2Vec: Learning Affective EEG Representations via Variational AutoencodersabstractThere is a growing need for sparse representational formats of human affective states that can be utilized in scenarios with limited computational memory resources. We explore whether representing neural data, in response to emotional stimuli, in a latent vector space can serve to both predict emotional states as well as generate synthetic EEG data that are participant-and/or emotion-specific. We propose a conditional variational autoencoder based framework, EEG2Vec, to learn generative-discriminative representations from EEG data. Experimental results on affective EEG recording datasets demonstrate that our model is suitable for unsupervised EEG modeling, classification of three distinct emotion categories (positive, neutral, negative) based on the latent representation achieves a robust performance of 68.49%, and generated synthetic EEG sequences resemble real EEG data inputs to particularly reconstruct low-frequency signal components. Our work advances areas where affective EEG representations can be useful in e.g., generating artificial (labeled) training data or alleviating manual feature extraction, and provide efficiency for memory constrained edge computing applications. David Bethge, Philipp Hallgarten, Tobias Alexander Große-Puppendahl, Mohamed Kari, Lewis L. Chuang, Ozan Özdenizci, Albrecht Schmidt 0001 |
SMC | 5 |
| 2022 | Acoustic Cues Increase Situational Awareness in Accident Situations: A VR Car-Driving StudyabstractOur work for the first time evaluates the effectiveness of visual and acoustic warning systems in an accident situation using a realistic, immersive driving simulation. In a first experiment, 70 participants were trained to complete a course at high speed. The course contained several forks where a wrong turn would lead to the car falling off a cliff and crashing – these forks were indicated either with a visual warning sign for a first, no-sound group or with a visual and auditory warning cue for a second, sound group. In a testing phase, right after the warning signals were given, trees suddenly fell on the road, leaving the (fatal) turn open. Importantly, in the no-sound group, 18 out of 35 people still chose this turn, whereas in the sound group only 5 out of 35 people did so – the added sound therefore had a large and significant increase in situational awareness. We found no other differences between the groups concerning age, physiological responses, or driving experience. In a second replication experiment, the setup was repeated with another 70 participants without emphasis on driving speed. Results fully confirmed the previous findings with 17 out of 35 people in the no-sound group versus only 6 out of 35 in the sound group choosing the turn to the cliff. With these two experiments using a one-shot design to avoid pre-meditation and testing naïve, rapid decision-making, we provide clear evidence for the advantage of visual-auditory in-vehicle warning systems for promoting situational awareness. Ui Jong Ju, Lewis L. Chuang, Christian Wallraven |
IEEE Trans. Intell. Transp. Syst. | 2 |
| 2022 | The Placebo Effect of Artificial Intelligence in Human-Computer InteractionabstractIn medicine, patients can obtain real benefits from a sham treatment. These benefits are known as the placebo effect. We report two experiments (Experiment I: N = 369; Experiment II: N = 100) demonstrating a placebo effect in adaptive interfaces. Participants were asked to solve word puzzles while being supported by no system or an adaptive AI interface. All participants experienced the same word puzzle difficulty and had no support from an AI throughout the experiments. Our results showed that the belief of receiving adaptive AI support increases expectations regarding the participant’s own task performance, sustained after interaction. These expectations were positively correlated to performance, as indicated by the number of solved word puzzles. We integrate our findings into technological acceptance theories and discuss implications for the future assessment of AI-based user interfaces and novel technologies. We argue that system descriptions can elicit placebo effects through user expectations biasing the results of user-centered studies. Thomas Kosch, Robin Welsch, Lewis L. Chuang, Albrecht Schmidt 0001 |
ACM Trans. Comput. Hum. Interact. | 3 |
| 2021 | VEmotion: Using Driving Context for Indirect Emotion Prediction in Real-TimeabstractDetecting emotions while driving remains a challenge in Human-Computer Interaction. Current methods to estimate the driver’s experienced emotions use physiological sensing (e.g., skin-conductance, electroencephalography), speech, or facial expressions. However, drivers need to use wearable devices, perform explicit voice interaction, or require robust facial expressiveness. We present VEmotion (Virtual Emotion Sensor), a novel method to predict driver emotions in an unobtrusive way using contextual smartphone data. VEmotion analyzes information including traffic dynamics, environmental factors, in-vehicle context, and road characteristics to implicitly classify driver emotions. We demonstrate the applicability in a real-world driving study (N = 12) to evaluate the emotion prediction performance. Our results show that VEmotion outperforms facial expressions by 29% in a person-dependent classification and by 8.5% in a person-independent classification. We discuss how VEmotion enables empathic car interfaces to sense the driver’s emotions and will provide in-situ interface adaptations on-the-go. David Bethge, Thomas Kosch, Tobias Alexander Große-Puppendahl, Lewis L. Chuang, Mohamed Kari, Alexander Jagaciak, Albrecht Schmidt 0001 |
UIST | 4 |
| 2020 | Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World InteractionsabstractAugmented Reality (AR) provides a unique opportunity to situate learning content in one's environment. In this work, we investigated how AR could be developed to provide an interactive context-based language learning experience. Specifically, we developed a novel handheld-AR app for learning case grammar by dynamically creating quizzes, based on real-life objects in the learner's surroundings. We compared this to the experience of learning with a non-contextual app that presented the same quizzes with static photographic images. Participants found AR suitable for use in their everyday lives and enjoyed the interactive experience of exploring grammatical relationships in their surroundings. Nonetheless, Bayesian tests provide substantial evidence that the interactive and context-embedded AR app did not improve case grammar skills, vocabulary retention, and usability over the experience with equivalent static images. Based on this, we propose how language learning apps could be designed to combine the benefits of contextual AR and traditional approaches. Fiona Draxler, Audrey Labrie, Albrecht Schmidt 0001, Lewis L. Chuang |
CHI | 4 |
| 2020 | One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using ElectroencephalographyabstractRapid Serial Visual Presentation (RSVP) has gained popularity as a method for presenting text on wearable devices with limited screen space. Nonetheless, it remains unclear how to calibrate RSVP display parameters, such as spatial alignments or presentation rates, to suit the reader's information processing ability at high presentation speeds. Existing methods rely on comprehension and subjective workload scores, which are influenced by the user's knowledge base and subjective perception. Here, we use electroencephalography (EEG) to directly determine how individual information processing varies with changes in RSVP display parameters. Eighteen participants read text excerpts with RSVP in a repeated-measures design that manipulated the Text Alignment and Presentation Speed of text representation. We evaluated how predictive EEG metrics were of gains in reading speed, subjective workload, and text comprehension. We found significant correlations between EEG and increasing Presentation Speeds and propose how EEG can be used for dynamic selection of RSVP parameters. Thomas Kosch, Albrecht Schmidt 0001, Simon Thanheiser, Lewis L. Chuang |
CHI | 4 |
| 2019 | Projection Displays Induce Less Simulator Sickness than Head-Mounted Displays in a Real Vehicle Driving SimulatorabstractDriving simulators are necessary for evaluating automotive technology for human users. While they can vary in terms of their fidelity, it is essential that users experience minimal simulator sickness and high presence in them. In this paper, we present two experiments that investigate how a virtual driving simulation system could be visually presented within a real vehicle, which moves on a test track but displays a virtual environment. Specifically, we contrasted display presentation of the simulation using either head-mounted displays (HMDs) or fixed displays in the vehicle itself. Overall, we find that fixed displays induced less simulator sickness than HMDs. Neither HMDs or fixed displays induced a stronger presence in our implementation, even when the field-of-view of the fixed display was extended. We discuss the implications of this, particular in the context of scenarios that could induce considerable motion sickness, such as testing non-driving activities in automated vehicles. Tobias M. Benz, Bernhard Riedl, Lewis L. Chuang |
AutomotiveUI | 3 |
| 2019 | A Hidden Markov Framework to Capture Human-Machine Interaction in Automated VehiclesabstractA Hidden Markov Model framework is introduced to formalize the beliefs that humans may have about the mode in which a semi-automated vehicle is operating. Previous research has identified various “levels of automation,” which serve to clarify the different degrees of a vehicle’s automation capabilities and expected operator involvement. However, a vehicle that is designed to perform at a certain level of automation can actually operate across different modes of automation within its designated level, and its operational mode might also change over time. Confusion can arise when the user fails to understand the mode of automation that is in operation at any given time, and this potential for confusion is not captured in models that simply identify levels of automation. In contrast, the Hidden Markov Model framework provides a systematic and formal specification of mode confusion due to incorrect user beliefs. The framework aligns with theory and practice in various interdisciplinary approaches to the field of vehicle automation. Therefore, it contributes to the principled design and evaluation of automated systems and future transportation systems. Christian P. Janssen, Linda Ng Boyle, Andrew L. Kun, Wendy Ju, Lewis L. Chuang |
Int. J. Hum. Comput. Interact. | 5 |
| 2018 | Design Guidelines for Reliability Communication in Autonomous VehiclesabstractCurrently offered autonomous vehicles still require the human intervention. For instance, when the system fails to perform as expected or adapts to unanticipated situations. Given that reliability of autonomous systems can fluctuate across conditions, this work is a first step towards understanding how this information ought to be communicated to users. We conducted a user study to investigate the effect of communicating the system's reliability through a feedback bar. Subjective feedback was solicited from participants with questionnaires and semi-structured interviews. Based on the qualitative results, we derived guidelines that serve as a foundation for the design of how autonomous systems could provide continuous feedback on their reliability. Sarah Faltaous, Martin Baumann 0001, Stefan Schneegaß, Lewis L. Chuang |
AutomotiveUI | 4 |
| 2018 | Looming Auditory Collision Warnings for Semi-Automated Driving: An ERP StudyabstractLooming sounds can be an ideal warning notification for emergency braking. This agrees with studies that have consistently demonstrated preferential brain processing for looming stimuli. This study investigates and demonstrates that looming sounds can similarly benefit emergency braking in managing a vehicle with adaptive cruise control (ACC). Specifically, looming auditory notifications induced the faster emergency braking times relative to a static auditory notification. Next, we compare the event-related potential (ERP) evoked by a looming notification, relative to its static equivalent. Looming notifications evoke a smaller fronto-central N2 amplitude than their static equivalents. Thus, we infer that looming sounds are consistent with the visual experience of an approaching collision and, hence, induced a corresponding performance benefit. Subjective ratings indicate no significant differences in the perceived workload across the notification conditions. Overall, this work suggests that auditory warnings should have congruent physical properties with the visual events that they warn for. Marie Lahmer, Christiane Glatz, Verena C. Seibold, Lewis L. Chuang |
AutomotiveUI | 4 |
| 2018 | The Effect of Road Bumps on Touch Interaction in CarsabstractTouchscreens are a common fixture in current vehicles. With autonomous driving, we can expect touch interaction with such in-vehicle media systems to exponentially increase. In spite of vehicle suspension systems, road perturbations will continue to exert forces that can render in-vehicle touch interaction challenging. Using a motion simulator, we investigate how different vehicle speeds interact with road features (i.e., speed bumps) to influence touch interaction. We determine their effect on pointing accuracy and task completion time. We show that road bumps have a significant effect on touch input and can decrease accuracy by 19%. In light of this, we developed a Random Forest (RF) model that improves touch accuracy by 32.0% on our test set and by 22.5% on our validation set. As the lightweight model uses only features that can easily be determined through inertial measurement units, this model could be easily deployed in current automobiles. Sven Mayer, Huy Viet Le, Alessandro Nesti, Niels Henze, Heinrich H. Bülthoff, Lewis L. Chuang |
AutomotiveUI | 6 |
| 2018 | Feel the Movement: Real Motion Influences Responses to Take-over Requests in Highly Automated VehiclesabstractTake-over requests (TORs) in highly automated vehicles are cues that prompt users to resume control. TORs however, are often evaluated in non-moving driving simulators. This ignores the role of motion, an important source of information for users who have their eyes off the road while engaged in non-driving related tasks. We ran a user study in a moving-base driving simulator to investigate the effect of motion on TOR responses. We found that with motion, user responses to TORs vary depending on the road context where TORs are issued. While previous work showed that participants are fast to respond to urgent cues, we show that this is true only when TORs are presented on straight roads. Urgent cues issued on curved roads elicit slower responses than non-urgent cues on curved roads. Our findings indicate that TORs should be designed to be aware of road context to accommodate natural user responses. Shadan Sadeghian, Susanne Boll, Wilko Heuten, Heinrich H. Bülthoff, Lewis L. Chuang |
CHI | 5 |
| 2018 | Use the Right Sound for the Right Job: Verbal Commands and Auditory Icons for a Task-Management System Favor Different Information Processes in the BrainabstractDesign recommendations for notifications are typically based on user performance and subjective feedback. In comparison, there has been surprisingly little research on how designed notifications might be processed by the brain for the information they convey. The current study uses EEG/ERP methods to evaluate auditory notifications that were designed to cue long-distance truck drivers for task-management and driving conditions, particularly for automated driving scenarios. Two experiments separately evaluated naive students and professional truck drivers for their behavioral and brain responses to auditory notifications, which were either auditory icons or verbal commands. Our EEG/ERP results suggest that verbal commands were more readily recognized by the brain as relevant targets, but that auditory icons were more likely to update contextual working memory. Both classes of notifications did not differ on behavioral measures. This suggests that auditory icons ought to be employed for communicating contextual information and verbal commands, for urgent requests. Christiane Glatz, Stas S. Krupenia, Heinrich H. Bülthoff, Lewis L. Chuang |
CHI | 4 |
| 2018 | Identifying Cognitive Assistance with Mobile Electroencephalography: A Case Study with In-Situ Projections for Manual AssemblyabstractManual assembly at production is a mentally demanding task. With rapid prototyping and smaller production lot sizes, this results in frequent changes of assembly instructions that have to be memorized by workers. Assistive systems compensate this increase in mental workload by providing "just-in-time" assembly instructions through in-situ projections. The implementation of such systems and their benefits to reducing mental workload have previously been justified with self-perceived ratings. However, there is no evidence by objective measures if mental workload is reduced by in-situ assistance. In our work, we showcase electroencephalography (EEG) as a complementary evaluation tool to assess cognitive workload placed by two different assistive systems in an assembly task, namely paper instructions and in-situ projections. We identified the individual EEG bandwidth that varied with changes in working memory load. We show, that changes in the EEG bandwidth are found between paper instructions and in-situ projections, indicating that they reduce working memory compared to paper instructions. Our work contributes by demonstrating how design claims of cognitive demand can be validated. Moreover, it directly evaluates the use of assistive systems for delivering context-aware information. We analyze the characteristics of EEG as real-time assessment for cognitive workload to provide insights regarding the mental demand placed by assistive systems. Thomas Kosch, Markus Funk, Albrecht Schmidt 0001, Lewis L. Chuang |
Proc. ACM Hum. Comput. Interact. | 4 |
| 2017 | Using EEG to Understand why Behavior to Auditory In-vehicle Notifications Differs Across Test EnvironmentsabstractIn this study, we employ EEG methods to clarify why auditory notifications, which were designed for task management in highly automated trucks, resulted in different performance behavior, when deployed in two different test settings: (a) student volunteers in a lab environment, (b) professional truck drivers in a realistic vehicle simulator. Behavioral data showed that professional drivers were slower and less sensitive in identifying notifications compared to their counterparts. Such differences can be difficult to interpret and frustrates the deployment of implementations from the laboratory to more realistic settings. Our EEG recordings of brain activity reveal that these differences were not due to differences in the detection and recognition of the notifications. Instead, it was due to differences in EEG activity associated with response generation. Thus, we show how measuring brain activity can deliver insights into how notifications are processed, at a finer granularity than can be afforded by behavior alone. Lewis L. Chuang, Christiane Glatz, Stas S. Krupenia |
AutomotiveUI | 1 |
| 2017 | Robust Gaze Features for Enabling Language Proficiency AwarenessabstractWe are often confronted with information interfaces designed in an unfamiliar language, especially in an increasingly globalized world, where the language barrier inhibits interaction with the system. In our work, we explore the design space for building interfaces that can detect the user's language proficiency. Specifically, we look at how a user's gaze properties can be used to detect whether the interface is presented in a language they understand. We report a study (N=21) where participants were presented with questions in multiple languages, whilst being recorded for gaze behavior. We identified fixation and blink durations to be effective indicators of the participants' language proficiencies. Based on these findings, we propose a classification scheme and technical guidelines for enabling language proficiency awareness on information displays using gaze data. Jakob Karolus, Pawel W. Wozniak, Lewis L. Chuang, Albrecht Schmidt 0001 |
CHI | 3 |
| 2017 | Reading the mobile brain: from laboratory to real-world electroencephalography
Christiane Glatz, Jonas C. Ditz, Thomas Kosch, Albrecht Schmidt 0001, Marie Lahmer, Lewis L. Chuang |
MUM | 6 |
| 2016 | Assisting Drivers with Ambient Take-Over Requests in Highly Automated DrivingabstractTake-over situations in highly automated driving occur when drivers have to take over vehicle control due to automation shortcomings. Due to high visual processing demand of the driving task and time limitation of a take-over maneuver, appropriate user interface designs for take-over requests (TOR) are needed. In this paper, we propose applying ambient TORs, which address the peripheral vision of a driver. Conducting an experiment in a driving simulator, we tested a) ambient displays as TORs, b) whether contextual information could be conveyed through ambient TORs, and c) if the presentation pattern (static, moving) of the contextual TORs has an effect on take-over behavior. Results showed that conveying contextual information through ambient displays led to shorter reaction times and longer times to collision without increasing the workload. The presentation pattern however, did not have an effect on take-over performance. Shadan Sadeghian, Lewis L. Chuang, Wilko Heuten, Susanne Boll |
AutomotiveUI | 2 |
| 2013 | How do image complexity, task demands and looking biases influence human gaze behavior?
Boyan Bonev 0001, Lewis L. Chuang, Francisco Escolano |
Pattern Recognit. Lett. | 2 |
| 2013 | Human-Centered Design and Evaluation of Haptic Cueing for Teleoperation of Multiple Mobile RobotsabstractIn this paper, we investigate the effect of haptic cueing on a human operator's performance in the field of bilateral teleoperation of multiple mobile robots, particularly multiple unmanned aerial vehicles (UAVs). Two aspects of human performance are deemed important in this area, namely, the maneuverability of mobile robots and the perceptual sensitivity of the remote environment. We introduce metrics that allow us to address these aspects in two psychophysical studies, which are reported here. Three fundamental haptic cue types were evaluated. The Force cue conveys information on the proximity of the commanded trajectory to obstacles in the remote environment. The Velocity cue represents the mismatch between the commanded and actual velocities of the UAVs and can implicitly provide a rich amount of information regarding the actual behavior of the UAVs. Finally, the Velocity+Force cue is a linear combination of the two. Our experimental results show that, while maneuverability is best supported by the Force cue feedback, perceptual sensitivity is best served by the Velocity cue feedback. In addition, we show that large gains in the haptic feedbacks do not always guarantee an enhancement in the teleoperator's performance. Hyoung Il Son, Antonio Franchi, Lewis L. Chuang, Junsuk Kim, Heinrich H. Bülthoff, Paolo Robuffo Giordano |
IEEE Trans. Cybern. | 3 |
| 2011 | An evaluation of haptic cues on the tele-operator's perceptual awareness of multiple UAVs' environmentsabstractThe use of multiple unmanned aerial vehicles (UAVs) is increasingly being incorporated into a wide range of teleoperation applications. To date, relevant research has largely been focused on the development of appropriate control schemes. In this paper, we extend previous research by investigating how control performance could be improved by providing the teleoperator with haptic feedback cues. First, we describe a control scheme that allows a teleoperator to manipulate the flight of multiple UAVs in a remote environment. Next, we present three designs of haptic cue feedback that could increase the teleoperator's environmental awareness of such a remote environment. These cues are based on the UAVs' i) velocity information, ii) proximity to obstacles, and iii) a combination of these two sources of information. Finally, we present an experimental evaluation of these haptic cue designs. Our evaluation is based on the teleoperator's perceptual sensitivity to the physical environment inhabited by the multiple UAVs. We conclude that a teleoperator's perceptual sensitivity is best served by haptic feedback cues that are based on the velocity information of multiple UAVs. Hyoung Il Son, Junsuk Kim, Lewis L. Chuang, Antonio Franchi, Paolo Robuffo Giordano, Heinrich H. Bülthoff |
World Haptics | 3 |
| 2011 | Measuring an operator's maneuverability performance in the haptic teleoperation of multiple robotsabstractIn this paper, we investigate the maneuverability performance of human teleoperators on multi-robots. First, we propose that maneuverability performance can be assessed by a frequency response function that jointly considers the input force of the operator and the position errors of the multi-robot system that is being maneuvered. Doing so allows us to evaluate maneuverability performance in terms of the human teleoperator's interaction with the controlled system. This allowed us to effectively determine the suitability of different haptic cue algorithms in improving teleoperation maneuverability. Performance metrics based on the human teleoperator's frequency response function indicate that maneuverability performance is best supported by a haptic feedback algorithm which is based on an obstacle avoidance force. Hyoung Il Son, Lewis L. Chuang, Antonio Franchi, Junsuk Kim, Seong-Whan Lee, Heinrich H. Bülthoff, Paolo Robuffo Giordano |
IROS | 2 |
| 2010 | Eye and pointer coordination in search and selection tasksabstractSelecting a graphical item by pointing with a computer mouse is a ubiquitous task in many graphical user interfaces. Several techniques have been suggested to facilitate this task, for instance, by reducing the required movement distance. Here we measure the natural coordination of eye and mouse pointer control across several search and selection tasks. We find that users automatically minimize the distance to likely targets in an intelligent, task dependent way. When target location is highly predictable, top-down knowledge can enable users to initiate pointer movements prior to target fixation. These findings question the utility of existing assistive pointing techniques and suggest that alternative approaches might be more effective. Hans-Joachim Bieg, Lewis L. Chuang, Roland W. Fleming, Harald Reiterer, Heinrich H. Bülthoff |
ETRA | 2 |
| 2010 | Towards Artificial Systems: What Can We Learn from Human Perception?
Heinrich H. Bülthoff, Lewis L. Chuang |
PRICAI | 2 |
| 2009 | Gaze-Assisted Pointing for Wall-Sized Displays
Hans-Joachim Bieg, Lewis L. Chuang, Harald Reiterer |
INTERACT (2) | 2 |