VLDB 2026 Research / reviewers in the wild / expert
Arno Zinke
dblp:51/5363
· DBLP profile ↗
14ranked-venue papers
3as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 14 · 3 first-authorHuman-computer interaction and ubiquitous computing · 5
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
11 papers |
Rendering · 65% Image and video processing · 16% Geometric modeling and processing · 11% |
Topics — the 23 heaviest of 25, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
appearance modeling |
0.9 | 7 | 2015 | Image-Based Reverse Engineering and Visual Prototyping of Woven Cloth · IEEE Trans. Vis. Comput. Graph. 2015 Recent advances in physically-based appearance modeling of cloth · SIGGRAPH Asia Courses 2012 Capturing shape and reflectance of food · SIGGRAPH Asia Sketches 2011 |
Rendering › appearance modeling
cloth rendering |
0.2 | 1 | 2015 | Image-Based Reverse Engineering and Visual Prototyping of Woven Cloth · IEEE Trans. Vis. Comput. Graph. 2015 |
Rendering › appearance modeling
hair rendering |
0.2 | 3 | 2009 | A practical approach for photometric acquisition of hair color · ACM Trans. Graph. 2009 Dual scattering approximation for fast multiple scattering in hair · ACM Trans. Graph. 2008 Light Scattering from Filaments · IEEE Trans. Vis. Comput. Graph. 2007 |
Image and video processing
thermal imaging |
0.2 | 2 | 2012 | Lighting hair from the inside: a thermal approach to hair reconstruction · ACM Trans. Graph. 2012 Towards hairstyle reconstruction using thermal imaging · SIGGRAPH Asia Sketches 2011 |
Geometric modeling and processing › shape modeling
3d hair modeling |
0.2 | 2 | 2012 | Towards hairstyle reconstruction using thermal imaging · SIGGRAPH Asia Sketches 2011 Lighting hair from the inside: a thermal approach to hair reconstruction · ACM Trans. Graph. 2012 |
Rendering › reflectance modeling
fiber scattering |
0.2 | 2 | 2008 | Dual scattering approximation for fast multiple scattering in hair · ACM Trans. Graph. 2008 Light Scattering from Filaments · IEEE Trans. Vis. Comput. Graph. 2007 |
Rendering
physically based rendering |
0.1 | 1 | 2012 | Recent advances in physically-based appearance modeling of cloth · SIGGRAPH Asia Courses 2012 |
Geometric modeling and processing › shape modeling › 3d hair modeling
single-view hair reconstruction |
0.1 | 1 | 2012 | Lighting hair from the inside: a thermal approach to hair reconstruction · ACM Trans. Graph. 2012 |
Rendering › appearance modeling
bidirectional texture function |
0.1 | 1 | 2011 | Capturing shape and reflectance of food · SIGGRAPH Asia Sketches 2011 |
Rendering › appearance modeling
bidirectional texture function synthesis |
0.1 | 1 | 2011 | Non-local image reconstruction for efficient BTF synthesis · SIGGRAPH Asia Sketches 2011 |
Computational photography and imaging
camera calibration |
0.1 | 1 | 2011 | Practical spectral characterization of trichromatic cameras · ACM Trans. Graph. 2011 |
Image and video processing › color image processing
color correction |
0.1 | 1 | 2011 | Practical spectral characterization of trichromatic cameras · ACM Trans. Graph. 2011 |
Image and video processing
color image processing |
0.1 | 1 | 2011 | Practical spectral characterization of trichromatic cameras · ACM Trans. Graph. 2011 |
Image and video processing › motion analysis
motion reconstruction |
0.1 | 1 | 2011 | Motion reconstruction using sparse accelerometer data · ACM Trans. Graph. 2011 |
Rendering › appearance acquisition
shape and reflectance capture |
0.1 | 1 | 2011 | Capturing shape and reflectance of food · SIGGRAPH Asia Sketches 2011 |
Rendering
light transport |
0.1 | 1 | 2008 | Dual scattering approximation for fast multiple scattering in hair · ACM Trans. Graph. 2008 |
Rendering › participating media rendering
multiple scattering |
0.1 | 1 | 2008 | Dual scattering approximation for fast multiple scattering in hair · ACM Trans. Graph. 2008 |
Rendering › light transport
light scattering |
0.1 | 1 | 2007 | Light Scattering from Filaments · IEEE Trans. Vis. Comput. Graph. 2007 |
Rendering › ray tracing
path tracing |
0.0 | 1 | 2012 | Recent advances in physically-based appearance modeling of cloth · SIGGRAPH Asia Courses 2012 |
Computer animation and physical simulation
data-driven animation |
0.0 | 1 | 2011 | Motion reconstruction using sparse accelerometer data · ACM Trans. Graph. 2011 |
Rendering
global illumination |
0.0 | 1 | 2011 | Capturing shape and reflectance of food · SIGGRAPH Asia Sketches 2011 |
Rendering
image-based rendering |
0.0 | 1 | 2011 | Non-local image reconstruction for efficient BTF synthesis · SIGGRAPH Asia Sketches 2011 |
Computational photography and imaging › camera calibration
radiometric calibration |
0.0 | 1 | 2011 | Practical spectral characterization of trichromatic cameras · ACM Trans. Graph. 2011 |
Methods — techniques the papers use, named apart from their topics
thermal imaging · 0.3parameter estimation · 0.2image-based reverse engineering · 0.2volumetric rendering · 0.1monte carlo path tracing · 0.1linear transport theory · 0.1hair-skin segmentation · 0.1non-local image reconstruction · 0.1automated capture pipeline · 0.1BTF compression · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Image-Based Reverse Engineering and Visual Prototyping of Woven ClothabstractRealistic visualization of cloth has many applications in computer graphics. An ongoing research problem is how to best represent and capture cloth models, specifically when considering computer aided design of cloth. Previous methods produce highly realistic images, however, they are either difficult to edit or require the measurement of large databases to capture all variations of a cloth sample. We propose a pipeline to reverse engineer cloth and estimate a parametrized cloth model from a single image. We introduce a geometric yarn model, integrating state-of-the-art textile research. We present an automatic analysis approach to estimate yarn paths, yarn widths, their variation and a weave pattern. Several examples demonstrate that we are able to model the appearance of the original cloth sample. Properties derived from the input image give a physically plausible basis that is fully editable using a few intuitive parameters. Kai Schröder, Arno Zinke, Reinhard Klein |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2013 | Non-Local Image Reconstruction for Efficient Computation of Synthetic Bidirectional Texture FunctionsabstractAbstract Visual prototyping of materials is relevant for many computer graphics applications. A large amount of modelling flexibility can be obtained by directly rendering micro‐geometry. While this is possible in principle, it is usually computationally expensive. Recently, bidirectional texture functions (BTFs) have become popular for efficient photorealistic rendering of surfaces. We propose an efficient system for the computation of synthetic BTFs using Monte Carlo path tracing of micro‐geometry. We observe that BTFs usually consist of many similar apparent bidirectional reflectance distribution functions. By exploiting structural similarity we can reduce rendering times by one order of magnitude. This is done in a process we call non‐local image reconstruction, which has been inspired by non‐local means filtering. Our results indicate that synthesizing BTFs is highly practical and may currently only take a few minutes for BTFs with 70 × 70 viewing and lighting directions and 128 × 128 pixels. Kai Schröder, Reinhard Klein, Arno Zinke |
Comput. Graph. Forum | 3 |
| 2012 | Recent advances in physically-based appearance modeling of clothabstractThis course is about recent advances in the challenging field of physically-based appearance modeling of cloth. Apart from geometrical complexity, optical complexity presents complications as highly anisotropic single and multiple scattering effects often dominate the appearance. Many types of fibers are highly translucent and multiple scattering significantly influences the observed color. Since a cloth model may potentially consist of billions of fibers, finding a viable level of geometrical abstraction is difficult. After explaining the general structure of several types of textiles, we give an overview of different approaches that have been proposed to render cloth. As the micro-geometry of cloth can be represented using an explicit representation of a fiber assembly, we continue by explaining optical properties of fibers; these can be derived from first principles of physics such as absorption or index of refraction. Understanding light scattering from fibers is essential, when a physically-based cloth renderer is designed. However, as storing these fibers explicitly is often too costly, more efficient statistical descriptions of cloth have also been proposed that can be used together with volumetric rendering techniques to allow for physically-based image synthesis, while retaining most of the flexibility of explicit methods. A major part of this course will focus on these approaches. We discuss the theory and practice of physically-based rendering of anisotropic media. The discussion begins with a review of linear transport theory, upon which current methods for rendering volumetric cloth are based. Relevant implementation details are discussed at each stage, and the final result will be the pseudocode of a Monte Carlo path tracer for volumetric cloth representations. Although rendering of cloth is a very specialized task, many of the concepts, developed in this field, can be used for rendering other materials with complex micro-geometry as well. Kai Schröder, Arno Zinke |
SIGGRAPH Asia Courses | 3 |
| 2012 | Lighting hair from the inside: a thermal approach to hair reconstructionabstractGenerating plausible hairstyles is a very challenging problem. Despite recent efforts no definite solution was presented so far. Many of the current limitations are related to the optical complexity of hair. In this paper we present a technique for hair reconstruction based on thermal imaging. By using this technique several issues of conventional image-based techniques, such as shadowing and anisotropy in reflectance, can be avoided. Moreover, hair-skin segmentation becomes a trivial problem, and no special care about lighting has to be taken, as the hair is "lit from inside" with the head as light source. The capture process is fast and requires a single hand-held device only. The potential of the proposed method is demonstrated by several challenging examples. Tomás Lay, Arno Zinke, Andreas Weber 0004 |
ACM Trans. Graph. | 2 |
| 2011 | Towards hairstyle reconstruction using thermal imagingabstractThe reconstruction of hairstyles is one of the most challenging tasks in the field of hair modeling. Tomás Lay, Arno Zinke, Andreas Weber 0004 |
SIGGRAPH Asia Sketches | 2 |
| 2011 | Non-local image reconstruction for efficient BTF synthesisabstractVirtual reproduction of optical material properties is an important task for many computer graphics applications. Recently, bidirectional texture functions (BTFs) [Dana et al. 1999] have become quite popular for photo-realistic rendering of surfaces. BTFs can represent a huge variety of different materials. They can be easily integrated into any modern rendering system which offers programmable surface shaders. BTFs of real materials can be optically measured, they are known to be efficiently compressible and can be used for real-time graphics rendering applications even on the web using WebGL. Kai Schröder, David Möller, Reinhard Klein, Arno Zinke |
SIGGRAPH Asia Sketches | 4 |
| 2011 | Capturing shape and reflectance of foodabstractPhoto-realistic 3D content is crucial for creating convincing digital images. For certain classes of everyday objects, such as food, the human perception is sensitive to even small inconsistencies, making the creation of such content difficult and time-consuming, even for experts. In this sketch, we will explore the use of an automated pipeline for capturing 3D shape and Bidirectional Texture Function of food. The acquired data is used to render photo-realistic images of purely virtual objects under arbitrary lighting and with full global illumination. Christopher Schwartz, Michael Weinmann, Roland Ruiters, Arno Zinke, Ralf Sarlette, Reinhard Klein |
SIGGRAPH Asia Sketches | 4 |
| 2011 | A Volumetric Approach to Predictive Rendering of FabricsabstractAbstract Efficient physically accurate modeling and rendering of woven cloth at a yarn level is an inherently complicated task due to the underlying geometrical and optical complexity. In this paper, a novel and general approach to physically accurate cloth rendering is presented. By using a statistical volumetric model approximating the distribution of yarn fibers, a prohibitively costly explicit geometrical representation is avoided. As a result, accurate rendering of even large pieces of fabrics containing orders of magnitudes more fibers becomes practical without sacrifying much generality compared to fiber‐based techniques. By employing the concept of local visibility and introducing the effective fiber density, limitations of existing volumetric approaches regarding self‐shadowing and fiber density estimation are greatly reduced. Kai Schröder, Reinhard Klein, Arno Zinke |
Comput. Graph. Forum | 3 |
| 2011 | Practical spectral characterization of trichromatic camerasabstractSimple and effective geometric and radiometric calibration of camera devices has enabled the use of consumer digital cameras for HDR photography, for image based measurement and similar applications requiring a deeper understanding about the camera characteristics. However, to date no such practical methods for estimating the spectral response of cameras are available. Existing approaches require costly hardware and controlled acquisition conditions limiting their applicability. Consequently, even though being highly desirable for color correction and color processing purposes as well as for designing image-based measurement or photographic setups, the spectral response of a camera is rarely considered. Our objective is to close this gap. In this work a practical approach for multi-spectral characterization of trichromatic cameras is presented. Taking photographs of a color chart and measuring the average lighting using a spectrophotometer the effective spectral response of a camera can be estimated for a wide range of out-of-lab environments. By comprehensive cross validation experiments we prove that the new method performs well compared to costly reference measurements. Moreover, we show that our technique can also be used to generate ICC profiles with higher accuracy and less constrained capturing conditions compared to state-of-the-art ICC profilers. Martin Rump, Arno Zinke, Reinhard Klein |
ACM Trans. Graph. | 2 |
| 2011 | Motion reconstruction using sparse accelerometer dataabstractThe development of methods and tools for the generation of visually appealing motion sequences using prerecorded motion capture data has become an important research area in computer animation. In particular, data-driven approaches have been used for reconstructing high-dimensional motion sequences from low-dimensional control signals. In this article, we contribute to this strand of research by introducing a novel framework for generating full-body animations controlled by only four 3D accelerometers that are attached to the extremities of a human actor. Our approach relies on a knowledge base that consists of a large number of motion clips obtained from marker-based motion capturing. Based on the sparse accelerometer input a cross-domain retrieval procedure is applied to build up a lazy neighborhood graph in an online fashion. This graph structure points to suitable motion fragments in the knowledge base, which are then used in the reconstruction step. Supported by a kd-tree index structure, our procedure scales to even large datasets consisting of millions of frames. Our combined approach allows for reconstructing visually plausible continuous motion streams, even in the presence of moderate tempo variations which may not be directly reflected by the given knowledge base. Jochen Tautges, Arno Zinke, Björn Krüger, Jan Baumann, Andreas Weber 0004, Thomas Helten, Meinard Müller, Hans-Peter Seidel, Bernd Eberhardt |
ACM Trans. Graph. | 2 |
| 2009 | A practical approach for photometric acquisition of hair colorabstractIn this work a practical approach to photometric acquisition of hair color is presented. Based on a single input photograph of a simple setup we are able to extract physically plausible optical properties of hair and to render virtual hair closely matching the original. Our approach does not require any costly special hardware but a standard consumer camera only. Arno Zinke, Martin Rump, Tomás Lay, Andreas Weber 0004, Anton Andriyenko, Reinhard Klein |
ACM Trans. Graph. | 1 |
| 2008 | Dual scattering approximation for fast multiple scattering in hairabstractWhen rendering light colored hair, multiple fiber scattering is essential for the right perception of the overall hair color. In this context, we present a novel technique to efficiently approximate multiple fiber scattering for a full head of human hair or a similar fiber based geometry. In contrast to previous ad-hoc approaches, our method relies on the physically accurate concept of the Bidirectional Scattering Distribution Functions and gives physically plausible results with no need for parameter tweaking. We show that complex scattering effects can be approximated very well by using aggressive simplifications based on this theoretical model. When compared to unbiased Monte-Carlo path tracing, our approximations preserve photo-realism in most settings but with rendering times at least two-orders of magnitude lower. Time and space complexity are much lower compared to photon mapping-based techniques and we can even achieve realistic results in real-time on a standard PC with consumer graphics hardware. Arno Zinke, Cem Yuksel, Andreas Weber 0004, John Keyser |
ACM Trans. Graph. | 1 |
| 2007 | Light Scattering from FilamentsabstractPhoto realistic visualization of a huge number of individual filaments like in the case of hair, fur, or knitwear is a challenging task: Explicit rendering approaches for simulating radiance transfer at a filament get totally impracticable with respect to rendering performance and it is also not obvious how to derive efficient scattering functions for different levels of (geometric) abstraction or how to deal with very complex scattering mechanisms. We present a novel uniform formalism for light scattering from filaments in terms of radiance, which we call the Bidirectional Fiber Scattering Distribution Function (BFSDF). We show that previous specialized approaches, which have been developed in the context of hair rendering, can be seen as instances of the BFSDF. Similar to the role of the BSSRDF for surface scattering functions, the BFSDF can be seen as a general approach for light scattering from filaments, which is suitable for deriving approximations in a canonic and systematic way. For the frequent cases of distant light sources and observers, we deduce an efficient far field approximation (Bidirectional Curve Scattering Distribution Function, BCSDF). We show that on the basis of the BFSDF, parameters for common rendering techniques can be estimated in a non-ad-hoc, but physically-based way. Arno Zinke, Andreas Weber 0004 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2005 | MotionLab Sonify: A Framework for the Sonification of Human Motion DataabstractSonification of human movement offers a wide range of new kinds of information for supporting motor learning in sports and rehabilitation. Even though motor learning is dominated visually, auditory perception offers unique subtle temporal resolution as well as enormous integrative capacity - both are important features on perception of human movement patterns. But how to address the auditory system adequately? A sonification based on kinematic movement data can mediate structural features of movement via the auditory system, like polyrhythms of movement etc. And sonification of dynamic movement data makes muscle forces audible approximately. Here, a flexible framework for the sonification of human movement data is presented, capable of processing standard kinematic motion capture data as well as derived quantities such as force data. Force data are computed by inverse dynamics algorithms and can be used as input parameters for real time sonification. Simultaneous visualization is provided using OpenGL. Alfred Effenberg, Joachim Melzer, Andreas Weber 0004, Arno Zinke |
IV | 4 |