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Kevin Beason

dblp:51/7527 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Visualization and visual analytics · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
global illumination
0.112009
Decoupling Illumination from Isosurface Generation Using 4D Light Transport · IEEE Trans. Vis. Comput. Graph. 2009
Visualization and visual analytics › volume visualization
isosurface visualization
0.112009
Decoupling Illumination from Isosurface Generation Using 4D Light Transport · IEEE Trans. Vis. Comput. Graph. 2009

Methods — techniques the papers use, named apart from their topics

radiance resampling · 0.14d light transport · 0.1
YearPublicationVenuePosition
2009 Decoupling Illumination from Isosurface Generation Using 4D Light Transport
abstract
One way to provide global illumination for the scientist who performs an interactive sweep through a 3D scalar dataset is to pre-compute global illumination, resample the radiance onto a 3D grid, then use it as a 3D texture. The basic approach of repeatedly extracting isosurfaces, illuminating them, and then building a 3D illumination grid suffers from the non-uniform sampling that arises from coupling the sampling of radiance with the sampling of isosurfaces. We demonstrate how the illumination step can be decoupled from the isosurface extraction step by illuminating the entire 3D scalar function as a 3-manifold in 4-dimensional space. By reformulating light transport in a higher dimension, one can sample a 3D volume without requiring the radiance samples to aggregate along individual isosurfaces in the pre-computed illumination grid.
David C. Banks, Kevin Beason
IEEE Trans. Vis. Comput. Graph.2