VLDB 2026 Research / reviewers in the wild / expert
Kevin Beason
dblp:51/7527
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 50% Visualization and visual analytics · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
global illumination |
0.1 | 1 | 2009 | Decoupling Illumination from Isosurface Generation Using 4D Light Transport · IEEE Trans. Vis. Comput. Graph. 2009 |
Visualization and visual analytics › volume visualization
isosurface visualization |
0.1 | 1 | 2009 | Decoupling Illumination from Isosurface Generation Using 4D Light Transport · IEEE Trans. Vis. Comput. Graph. 2009 |
Methods — techniques the papers use, named apart from their topics
radiance resampling · 0.14d light transport · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Decoupling Illumination from Isosurface Generation Using 4D Light TransportabstractOne way to provide global illumination for the scientist who performs an interactive sweep through a 3D scalar dataset is to pre-compute global illumination, resample the radiance onto a 3D grid, then use it as a 3D texture. The basic approach of repeatedly extracting isosurfaces, illuminating them, and then building a 3D illumination grid suffers from the non-uniform sampling that arises from coupling the sampling of radiance with the sampling of isosurfaces. We demonstrate how the illumination step can be decoupled from the isosurface extraction step by illuminating the entire 3D scalar function as a 3-manifold in 4-dimensional space. By reformulating light transport in a higher dimension, one can sample a 3D volume without requiring the radiance samples to aggregate along individual isosurfaces in the pre-computed illumination grid. David C. Banks, Kevin Beason |
IEEE Trans. Vis. Comput. Graph. | 2 |