Nadia Hocine

dblp:51/9830 · DBLP profile ↗
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8ranked-venue papers
6as first author
6since 2021 · last 2026
0000-0001-7875-1064ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 4 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Security and privacy · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 Adaptive Feedback to Support Collaborative Learning: Comparative Evidence from Human-Human and Human-AI Interaction
Nadia Hocine, Kaouther Soltani
CSEDU (3)1
2025 A Systematic Literature Review of Adaptive Learning Systems Based on the Assessment of Collaboration Quality
Nadia Hocine
CSEDU (2)1
2025 A Systematic Literature Review of Adaptive Collaborative Systems Based on Dashboards
Kaouther Soltani, Nadia Hocine, Karim Sehaba
CSEDU (1)2
2024 A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities
abstract
A lack of access to learning opportunities is among the main reasons for social exclusion of people with cognitive disabilities in the professional field. It has been accentuated in the last few years by the rapid development of online learning strategies that limit the physical presence of students and instructors. Personalized systems can help overcome access barriers in learning for people with disabilities by helping them learn autonomously without the direct intervention of tutors. However, despite the wide range of research initiatives in this area to deal with individual differences, learners with cognitive disabilities still suffer from a lack of consideration of their conditions. Indeed, most e-learning platforms have been designed without taking into account users with multiple profiles and impairments. This paper systematically reviewed papers to provide insights about personalization within e-learning systems. We highlight personalization goals and approaches and review whether they improve learning accessibility and outcomes. The objective is to discuss the strengths and weaknesses of current research and suggest some opportunities to improve research in personalized e-learning systems for people with cognitive disabilities.
Nadia Hocine, Karim Sehaba
Hum. Comput. Interact.1
2023 PosiCalculia: an adaptive virtual environment for children with learning difficulties
abstract
Personalizing instruction through computer assistive technologies seek to promote equal opportunities in learning by considering students' differences and learning disabilities. In particular, children who have dyscalculia struggle with mathematical concepts comprehension, which usually has a negative impact on their academic performance and daily activities. In this paper, we suggest PosiCalculia, an adaptive virtual environment that takes into account students' abilities and progression to create a personalized learning experience. It is based on an assessment tool as well as adaptive serious games that aim to improve students' mathematical skills while maintaining their motivation and engagement. We conducted a pilot experiment with therapists and children with dyscalculia to study the usability of the virtual environment and its impact on their learning outcomes. The results of the experiment show that the virtual environment can be a promising learning tool to improve learners' mathematical skills while providing them with an enjoyable learning experience.
Nadia Hocine, Mohamed Bouasria Ould Moussa, Sara Ait Ali
INISTA1
2021 Dynamic Access Control Framework for Enterprise Content Management Systems
Nadia Hocine, Ismail Bokhari
SECRYPT1
2015 Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes
Nadia Hocine, Abdelkader Gouaïch, Stefano A. Cerri, Denis Mottet, Jérôme Frôger, Isabelle Laffont
User Model. User Adapt. Interact.1
2013 Level of Detail based AI Adaptation for Agents in Video Games
Ghulam Mahdi, Yannick Francillette, Abdelkader Gouaïch, Fabien Michel, Nadia Hocine
ICAART (2)5