VLDB 2026 Research / reviewers in the wild / expert
Louise Barkhuus
dblp:52/3938
· DBLP profile ↗
46ranked-venue papers
20as first author
8since 2021 · last 2026
0000-0003-1306-249XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 45 · 20 first-author · 8 since 2021Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Like Guardian Angels: Continuous Location-Sharing and the Production of Safety Among US College StudentsabstractAbstract Apps like Life 360 and Apple’s Find My have made continuous map-based location-sharing common and convenient. Yet, knowledge of how location-sharing is used in day-to-day life remains limited – especially in relation to young adults. Through a combination of interviews with participants and the deployment of daily mini-questionnaires among college-aged users (i. e. 18-22, $$n=15$$ n = 15 ) in the New York City area, we identify and present three salient aspects of location-sharing practices: (i) orchestration of social activities; (ii) management of social membership; and (iii) production of a “sense” of safety for oneself and others. Our findings point to new social norms emerging in relation to the proliferation of location-sharing apps among New York college students. We discuss such new norms through the lenses of self-disclosure, privacy, and trust-building. Our research scaffolds a more holistic understanding of location-sharing practices among a generation of digital natives and, in return, provides insights into future of designs of location-based technology. Louise Barkhuus, John S. Seberger, Jorge Pereira Campos, Anouk Mols |
Comput. Support. Cooperative Work. | 1 |
| 2024 | Achieving Symmetry in Synchronous Interaction in Hybrid Work is ImpossibleabstractDesigning new technologies to support synchronous interaction across distances has for many years focused on creating symmetry for participation between geographically distributed actors. Symmetry in synchronous interaction has, to some extent, been achieved technologically (while multiple social, historical, political, and hierarchical concerns continue to exist) and proven empirically in the increased use of remote-work technologies that were used during the pandemic. However, synchronous interaction in hybrid work is achieved differently, since the asymmetry produced by some participants being collocated while others geographically distributed introduces increased complexities for such interactions. Focusing on this challenge, we ask: To what extent can symmetry in cooperative work engagements be achieved in hybrid work contexts? We explore this question by interrogating multiple different empirical examples of synchronous hybrid interaction collected across different organizations, activities, and events. We found that the effort required to accomplish hybrid work includes additional articulation work necessary for bounding multiple intertwined artefacts across sites, devices, and applications. Further, the multiple artefacts setup across sites, combined with asymmetric collocation across participants, produce incongruence in technological frames of reference for each participant. All participants in hybrid work have only partial access to the hybrid setup, and no single person has access to the complete setup. The incongruence in technological frames produces insurmountable gaps in collaboration, causing all hybrid work situations to be characterized fundamentally by asymmetric relationships. We argue that symmetry in hybrid synchronous interaction is impossible to attain in attempts to solve this problem through design. Instead, we propose that designers of cooperative technologies for hybrid work shift towards developing artefact-ecologies supporting hybrid work, focusing on asymmetry as a necessary feature. Fundamentally, the design strategy should explore novel ways of taking advantage of the multiple different artefact-ecologies which serve as the foundation for the hybrid collaboration. Instead of striving for symmetry, we propose to feature asymmetric conditions in future technology designs for hybrid interaction. Pernille Bjørn, Juliane Brigitta Busboom, Melanie Duckert, Susanne Bødker, Irina Shklovski, Eve E. Hoggan, Kellie Dunn, Qianqian Mu, Louise Barkhuus, Nina Boulus-Rødje |
ACM Trans. Comput. Hum. Interact. | 9 |
| 2023 | Collocated Distance: A Fundamental Challenge for the Design of Hybrid Work TechnologiesabstractAfter the pandemic, it is urgently important to explore the special challenges which arise with hybrid work. Through cross-case analyses of published papers, we propose collocated distance as a design challenge uniquely relevant for hybrid cooperative technologies. We identify and conceptualize collocated distance as a design challenge that arises in hybrid work situations, where at least three actors are mutually dependent in their work while being located within fewer contexts than the number of actors. Collocated distance reminds us that when designing hybrid technologies, we must not only focus on creating technologies that support the work across geographical locations but equally pay attention to the relations and possible disconnections which exist locally between collocated actors. When designing cooperative technologies supporting distributed work, often focus is on the boundaries between geographical contexts – however, in hybrid work, we must not forget to pay attention to the collocated boundaries within the same context. Melanie Duckert, Louise Barkhuus, Pernille Bjørn |
CHI | 2 |
| 2023 | Gender Differences in the Group Dynamics of Smaller CS1 Project GroupsabstractAbundant research has investigated gender differences from the perspective of the individual, but little research has explored gender differences from a group perspective. This paper presents a survey-based quantitative exploration of gender differences when$N=138$students working in smaller (3 students) groups that are either men-majority (WMM) or men-only (MMM). The study was conducted during four weeks of CS1 project work, and the investigation focused on student struggle, task division, group satisfaction, and course outcomes. We observed four significant gender differences: (i) Many women students express a lack of confidence early in the project work, as do many men students that are part of mixed-gender (WMM) groups, but not men that are part of men-only (MMM) groups; (ii) In men-majority groups, women perform more ‘non-technical’ tasks than men (e.g., analysis, design, and report editing); and (iii) women students in men-majority groups are less satisfied with several aspects of the group work than men students in the same groups. These findings add to our understanding of group dynamics and collaboration (including what to avoid and where to pay extra attention) when assigning projects in smaller groups in computing education. Bjøm Hjorth Westh, Nanna Inie, Louise Barkhuus, Claus Brabrand |
FIE | 3 |
| 2022 | Protecting Personal Health Data through Privacy Awareness: A study of perceived data privacy among people with chronic or long-term illnessabstractDigital health data is important to keep secure, and patients' perception around the privacy of it is essential to the development of digital health records. In this paper we present people's perceptions of the communication of data protection, in relation to their personal health data and the access to it; we focused particularly on people with chronic or long-term illness. Based on their use of personally accessible health records, we inquired into their explicit perception of security and sense of data privacy in relation to their health data. Our goal was to provide insights and guidelines to designers and developers on the communication of data protection in health records in an accessible way for the users. We analyzed their approach to and experience with their own health care records and describe the details of their challenges. A conceptual framework called "Privacy Awareness' was developed from the findings and reflects the perspectives of the users. The conceptual framework forms the basis of a proposal for design guidelines for Digital Health Record systems, which aim to address, facilitate and improve the users' awareness of the protection of their online health data. Melanie Duckert, Louise Barkhuus |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2022 | #34;You have been in Close Contact with a Person Infected with COVID-19 and you may have been Infected#34;: Understanding Privacy Concerns, Trust and Adoption in Mobile COVID-19 Tracing Across Four CountriesabstractThrough the past two and a half years, COVID-19 has swept through the world and new technologies for mitigating spread, such as exposure notification applications and contact tracing, have been implemented in many countries. However, the uptake has differed from country to country and it has not been clear if culture, death rates or information dissemination have been a factor in their adoption rate. However, these apps introduce issues of trust and privacy protection, which can create challenges in terms of adoptions and daily use. In this paper we present the results from a cross-country survey study of potential barriers to adoption of in particular COVID-19 contact tracing apps. We found that people's existing privacy concerns are an have a reverse correlation with adoption behavior but that the geographical location, as well as other demographics, such as age and gender, do not have significant effect on either adoption of the app or privacy concerns. Instead, a better understanding of what data is collected through the apps lead to a higher level of adoption. We provide suggestions for how to approach the development and deployment of contact tracing apps and more broadly health tracking apps. Oksana Kulyk, Lauren Britton-Steele, Elda Paja, Melanie Duckert, Louise Barkhuus |
Proc. ACM Hum. Comput. Interact. | 5 |
| 2021 | Developing Evaluation Metrics for Active Reading SupportabstractReading academic literature in digital formats is becoming more and more of a normalcy for students, but designers of reading support tools do not share common, metrics for evaluating such tools. This paper introduces our work in developing an evaluation form which we call the aRSX (active Reading Support IndeX). The aRSX-form is a quantitative means for evaluating whether a specific software or hardware tool supports active, academic reading in a way that resonates with personal user experience and learning preferences-in other words; whether the tool is practical and pleasant to use for the student who consumes academic literature. The paper presents the first and second iterations of the aRSX evaluation survey based on a preliminary exploratory experiment with 50 university students. The paper also describes how the evaluation form can be developed and used by designers of reading support tools. Nanna Inie, Louise Barkhuus |
CSEDU (1) | 2 |
| 2021 | To Use or Not to Use: Mediation and Limitation of Digital Screen Technologies within Nuclear FamiliesabstractToday’s home environment is affected by multiple screen technologies designed for personal and home use, making family members audience of the omnipresent technologies. We investigate how the past decades’ increasingly technology saturated home environment influences home practices and parents’ mediation of their rules of conduct for children’s access and use. We conducted a two-part interview study with parents from different nuclear families, and found parental mediation of screen technologies to have become a complex and emotional process with continuous mediation of when to use or not use screens. Despite a shared goal of decreasing the role of screen technology, the parents differentiated between rules, regulations, and limitations, which could provide tensions within the family and between different families if attitudes and/or practices were not consistent. As such, we argue internal family rules and regulations to be a continuous negotiation between parents and children, where personal principles and external expectations impact a family’s code of conduct. Our study contributes to a better understanding of screen technology practices, leading to design guidelines for screenbased home technology. Melanie Duckert, Louise Barkhuus |
IMX | 2 |
| 2020 | The Designer's Body as Resource in Design: Exploring Combinations of Point-of-view and TenseabstractThe design of wearable, tangible and embedded interactive products requires a focus on bodily/kinesthetic aspects of the user experience, that is, how the product "feels" in use. Although best practice in user-centered design (such as iterative design, prototyping, user testing) also applies for this new type of product, the designer's skill set needs to be supplemented with design methods and practices that utilize bodily intelligence and empathy with the user. We present a framework for categorizing such body-centered design practices based on two dimensions: point-of-view (1st, 2nd, 3rd person) and tense (past, present, future). Inspired by Merleau-Ponty's phenomenology of the body, Shusterman's work on somaesthetics, and Buber's theories on intersubjectivity, the framework provides a language for talking about different ways designers and co-designers can utilize their body as a design resource. The intention is not to be prescriptive on method, but to provide guidance during planning, execution and analysis. Dag Svanæs, Louise Barkhuus |
CHI | 2 |
| 2020 | Editor's WelcomeabstractIt is our pleasure to welcome you to this PACMHCI GROUP issue. For over 25 years, the GROUP research community has supported the development of robust scholarship at the intersection of Computer Supported Cooperative Work, Human Computer Interaction, Computer Supported Collaborative Learning and Socio-Technical Studies. This volume is the latest product of our efforts to validate and integrate the strong work happening within this broadly-conceived community. We hope that the range of papers presented here reflects our intent to be international, interdisciplinary, and inclusive, both in our organization of the review process as well as within the set of accepted papers. This PACMHCI journal volume in the GROUP series features studies of collaboration in multiple settings, including social media, online communities and game development. It also showcases architectures and frameworks for collaboration, and sociotechnical studies in domains ranging from sports to fake news. As Editors, we are particularly pleased to continue the legacy of presenting and disseminating the new and exciting work being developed in our community. We come together every two years to creatively display and build off of ideas from a wide range of disciplinary and topical areas including computer science, design, engineering, information science, management science, sociology, work and labor studies, and values-in-design, among others. Adriana S. Vivacqua, Ingrid Erickson, Lars Rune Christensen, Louise Barkhuus, Lionel P. Robert Jr. |
Proc. ACM Hum. Comput. Interact. | 4 |
| 2019 | "Mothers as Candy Wrappers": Critical Infrastructure Supporting the Transition into MotherhoodabstractThe transition into motherhood is a complicated and often unsupported major life disruption. To alleviate mental health issues and to support identity re-negotiation, mothers are increasingly turning to online mothers' groups, particularly private and secret Facebook groups; these can provide a complex system of social, emotional, and practical support for new mothers. In this paper we present findings from an exploratory interview study of how new mothers create, find, use, and participate in ICTs, specifically online mothers' groups, to combat the lack of formal support systems by developing substitute networks. Utilizing a framework of critical infrastructures, we found that these online substitute networks were created by women, for women, in an effort to fill much needed social, political, and medical gaps that fail to see 'woman and mother' as a whole being, rather than simply as a 'discarded candy wrapper'. Our study contributes to the growing literature on ICT use by mothers for supporting and negotiating new identities, by illustrating how these infrastructures can be re-designed and appropriated in use, for critical utilization. Lauren Britton, Louise Barkhuus, Bryan C. Semaan |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2019 | Editors' WelcomeabstractIt is our pleasure to welcome you to the first PACMHCI GROUP issue. For over 25 years, the GROUP research community has supported the development of robust scholarship at the intersection of Computer Supported Cooperative Work, Human Computer Interaction, Computer Supported Collaborative Learning and Socio-Technical Studies. This volume is the latest product of our efforts to validate and integrate the strong work happening within this broadly-conceived community. We hope that the range of papers presented here reflects our intent to be international, interdisciplinary, and inclusive, both in our organization of the review process as well as within the set of accepted papers. This first PACM journal volume in the GROUP series features studies of collaboration in multiple settings, including social networks, editing systems, and mixed reality. It also showcases sociotechnical studies in domains ranging from outdoor activities to scientific projects. Ingrid Erickson, Adriana S. Vivacqua, Lars Rune Christensen, Naja L. Holten Møller, Eric P. S. Baumer, Donghee Yvette Wohn, Louise Barkhuus, Lionel P. Robert Jr. |
Proc. ACM Hum. Comput. Interact. | 7 |
| 2019 | Making the city my own: uses and practices of mobile location technologies for exploration of a new city
Louise Barkhuus, Donghee Yvette Wohn |
Pers. Ubiquitous Comput. | 1 |
| 2017 | "People Are Either Too Fake or Too Real": Opportunities and Challenges in Tie-Based AnonymityabstractIn recent years, several mobile applications allowed individuals to anonymously share information with friends and contacts, without any persistent identity marker. The functions of these "tie-based" anonymity services may be notably different than other social media services. We use semi-structured interviews to qualitatively examine motivations, practices and perceptions in two tie-based anonymity apps: Secret (now defunct, in the US) and Mimi (in China). Among the findings, we show that: (1) while users are more comfortable in self-disclosure, they still have specific practices and strategies to avoid or allow identification; (2) attempts for deidentification of others are prevalent and often elaborate; and (3) participants come to expect both negativity and support in response to posts. Our findings highlight unique opportunities and potential benefits for tie-based anonymity apps, including serving disclosure needs and social probing. Still, challenges for making such applications successful, for example the prevalence of negativity and bullying, are substantial. Xiao Ma 0010, Nazanin Andalibi, Louise Barkhuus, Mor Naaman |
CHI | 3 |
| 2017 | Interactive Performance as a Means of Civic DialogueabstractThis paper presents a case study of an interactive performance that was produced and designed to encourage civic engagement and reflection in relation to the social tensions in a low-income suburb, mostly inhabited by people with immigrant backgrounds. The design of the technological setup in the performance encouraged participation by means of text entries that audience members could share with others. The analysis draws on the corpus of interview and observational data collected, as well as the related text messages that were shared during the performance. We illustrate the different levels at which citizens make sense of societal issues they are concerned about, as well as the audience-citizens' perception of participating in such an artistic experience. Chiara Rossitto, Maria Normark, Louise Barkhuus |
CHI | 3 |
| 2017 | Bio-Sensed and Embodied Participation in Interactive PerformanceabstractDesigning for interactive performances is challenging both in terms of technology design, and of understanding the interplay between technology, narration, and audience interactions. Bio-sensors and bodily tracking technologies afford new ways for artists to engage with audiences, and for audiences to become part of the artwork. Their deployment raises a number of issues for designers of interactive performances. This paper explores such issues by presenting five design ideas for interactive performance afforded by bio-sensing and bodily tracking (i.e. Microsoft Kinect) developed during two design workshops. We use these ideas, and the related scenarios to discuss three emerging issues namely: temporality of input, autonomy and control, and visibility of input in relation to the deployment of bio-sensors and bodily tracking technologies in the context of interactive performances. Asreen Rostami, Donald McMillan, Elena Márquez Segura, Chiara Rossitto, Louise Barkhuus |
TEI | 5 |
| 2016 | Acting with Technology: Rehearsing for Mixed-Media Live PerformancesabstractDigital technologies provide theater with new possibilities for combining traditional stage-based performances with interactive artifacts, for streaming remote parallel performances and for other device facilitated audience interaction. Compared to traditional theater, mixed-media performances require a different type of engagement from the actors and rehearsing is challenging, as it can be impossible to rehearse with all the functional technology and interaction. Here, we report experiences from a case study of two mixed-media performances; we studied the rehearsal practices of two actors who were performing in two different plays. We describe how the actors practiced presence during rehearsal in a play where they would be geographically remote, and we describe the challenges of rehearsing with several remote and interactive elements. Our study informs the broader aims of interactive and mixed media performances through addressing critical factors of implementing technology into rehearsal practices. Louise Barkhuus, Chiara Rossitto |
CHI | 1 |
| 2016 | Supporting Opportunities for Context-Aware Social Matching: An Experience Sampling StudyabstractMobile social matching systems aim to bring people together in the physical world by recommending people nearby to each other. Going beyond simple similarity and proximity matching mechanisms, we explore a proposed framework of relational, social and personal context as predictors of match opportunities to map out the design space of opportunistic social matching systems. We contribute insights gained from a study combining Experience Sampling Method (ESM) with 85 students of a U.S. university and interviews with 15 of these participants. A generalized linear mixed model analysis (n=1704) showed that personal context (mood and busyness) as well as sociability of others nearby are the strongest predictors of contextual match interest. Participant interviews suggest operationalizing relational context using social network rarity and discoverable rarity, and incorporating skill level and learning/teaching needs for activity partnering. Based on these findings we propose passive context-awareness for opportunistic social matching. Julia M. Mayer, Starr Roxanne Hiltz, Louise Barkhuus, Kaisa Väänänen, Quentin Jones |
CHI | 3 |
| 2016 | Caring About Sharing: Couples' Practices in Single User Device AccessabstractMost devices today are developed adhering to a one-user paradigm. Yet within households, couples are often sharing devices and accounts. In this paper we take an in-depth look at sharing practices and preferences of cohabiting couples, and discuss the nuances of existing practices surrounding accounts and devices. We present a qualitative interview and diary study with ten couples, consisting of 20 individual interviews, and individual 8-day diaries. Dichotomous access models do not reflect the sharing practices of our couples; in which intent, access, and utilization all characterized sharing behaviors. We present a detailed description of the intentional and unintentional sharing practices our participants used in their day to day interactions and discuss the different challenges that particularly one type of content pose in terms of issues of privacy. We discuss implications for accounts and devices based on the ways in which content was shared and hidden among collocated couples. We provide a structured account of these sharing practices to inform the design of multi-user settings within future technologies. Maia L. Jacobs, Henriette Cramer, Louise Barkhuus |
GROUP | 3 |
| 2016 | Communication, Coordination and Awareness around Continuous Location SharingabstractA core aspect of collaboration tools is the sharing of awareness cues, such as availability and location information, often with the purpose of more efficient collaboration and communication between individuals. In this paper, we present a user study of a continuous location-sharing application, used over a period of a month within groups of 4-5 people, which provided detailed awareness between group members. Reporting on issues such as its facility for micro-coordination and enabler of ad-hoc social engagements, we analyze the distinct ways in which the service was incorporated into participants' daily lives. We studied a location sharing service among people in less hierarchical types of relationships than previous studies and found that sharing concerns were based on the participants "thinking" and imagination of potential situations rather than on actual situations. Our findings highlight how people's understanding of location-tracking technologies is transitional and how it includes a constant re-negotiation of appropriate services and applications for everyday social management. We conclude that map-based continuous location sharing has significant utility among tight-knit dyads. Emily Schildt, Martin Leinfors, Louise Barkhuus |
GROUP | 3 |
| 2016 | HCI at the boundary of work and life
Erik Grönvall, Luigina Ciolfi, Gabriela Avram, Chiara Rossitto, Louise Barkhuus |
Pers. Ubiquitous Comput. | 5 |
| 2016 | Interweaving place and story in a location-based audio drama
Chiara Rossitto, Louise Barkhuus, Arvid Engström |
Pers. Ubiquitous Comput. | 2 |
| 2015 | Friendship Maintenance in the Digital Age: Applying a Relational Lens to Online Social InteractionabstractHCI research has explored mobile technologies to support social activity and to support greater feelings of connectedness. Much of this has focused on different mobile devices, individual preferences and modes of use. Yet social activity and connectedness are about ongoing enactments of relationships across technologies. We propose the relational lens as a way to include a notion of relational tension in addition to individual preferences in the design and analysis of mobile communication technologies. We discuss three strategies people use to manage tensions in their relationships: selection, segmentation and integration. Our data show that use of social technologies can at times destabilize social relations and occasion relational tensions, forcing users to renegotiate how they enact these relationships. Irina Shklovski, Louise Barkhuus, Nis Bornoe, Joseph Kaye |
CSCW | 2 |
| 2014 | Watching the footwork: second screen interaction at a dance and music performanceabstractInteractive mobile technologies have become part of audience experiences of live performances in terms of both general media sharing and specific (sometimes official) extra content. At the same time, high bandwidth affords streaming of live events to mobile devices. We take advantage of these technologies in our high resolution, panoramic image video stream and study a scenario of audience members viewing the very same live event they are watching on a tablet. The video stream on the tablet is navigational and enables audience members to pan and zoom in the real-time video feed. We studied audience interaction and impressions in three performances of a dance and music show and found distinct uses of the second screen video stream. We emphasize that despite initial reluctance, the observed utilization of the technology opened up for new potential practices. Our study shows how working with perceived conflict in technology can still open up design space for interactive technologies. Louise Barkhuus, Arvid Engström, Goranka Zoric |
CHI | 1 |
| 2014 | Contextual experience sampling of mobile application micro-usageabstractResearch suggests smartphone users face 'application overload', but literature lacks an in-depth investigation of how users manage their time on smartphones. In a 3-week study we collected smartphone application usage patterns from 21 participants to study how they manage their time interacting with the device. We identified events we term application micro-usage: brief bursts of interaction with applications. While this practice has been reported before, it has not been investigated in terms of the context in which it occurs (e.g., location, time, trigger and social context). In a 2-week follow-up study with 15 participants, we captured participants? context while micro-using, with a mobile experience sampling method (ESM) and weekly interviews. Our results show that about approximately 40% of application launches last less than 15 seconds and happen most frequently when the user is at home and alone. We further discuss the context, taxonomy and implications of application micro-usage in our field. We conclude with a brief reflection on the relevance of short-term interaction observations for other domains beyond mobile phones. Denzil Ferreira, Jorge Gonçalves 0001, Vassilis Kostakos, Louise Barkhuus, Anind K. Dey |
Mobile HCI | 4 |
| 2014 | New interaction modes for rich panoramic live video experiencesabstractThe possibilities of panoramic video are based on the capabilities of high-resolution digital video streams and higher bandwidth's opportunities to broadcast, stream and transfer large content across platforms. With these opportunities also come challenges such as how to focus on sub-parts of the video stream and interact with the content shown on a large screen. In this paper, we present studies of two different interaction modes with a large-scale panoramic video for live experiences; we focus on interactional challenges and explore if it is (1) possible to develop new interactional methods/ways of approaching this type of high-resolution content and (2) feasible for users to interact with the content in these new ways. We developed prototypes for two different interaction modes: an individual system on a mobile device, either a tablet or a mobile phone, for interacting with the content on the same and a non-touch gesture-based system for the home or small group interaction. We present pilot studies where we explore the possibilities and challenges with these two interaction modes for panoramic content. Louise Barkhuus, Goranka Zoric, Arvid Engström, Javier Ruiz Hidalgo, Nico Verzijp |
Behav. Inf. Technol. | 1 |
| 2013 | Representation and communication: challenges in interpreting large social media datasetsabstractOnline services provide a range of opportunities for understanding human behaviour through the large aggregate data sets that their operation collects. Yet the data sets they collect do not unproblematically model or mirror the world events. In this paper we use data from Foursquare, a popular location check-in service, to argue for the importance of analysing social media as a communicative rather than representational system. Drawing on logs of all Foursquare check-ins over eight weeks we highlight four features of Foursquare's use: the relationship between attendance and check-ins, event check-ins, commercial incentives to check-in, and lastly humorous check-ins These points show how large data analysis is affected by the end user uses to which social networks are put. Mattias Rost, Louise Barkhuus, Henriette Cramer, Barry Brown 0001 |
CSCW | 2 |
| 2012 | The mismeasurement of privacy: using contextual integrity to reconsider privacy in HCIabstractPrivacy is a widely studied concept in relation to social computing and sensor-based technologies; scores of research papers have investigated people's "privacy preferences" and apparent reluctance to share personal data. In this paper we explore how Ubicomp and HCI studies have approached the notion of privacy, often as a quantifiable concept. Leaning on several theoretical frameworks, but in particular Nissenbaum's notion of contextual integrity, we question the viability of obtaining universal answers in terms of people's "general" privacy practices and apply elements of Nissenbaum's theory to our own data in order to illustrate its relevance. We then suggest restructuring inquiries into information sharing in studies of state-of-the-art technologies and analyze contextually grounded issues using a different, more specific vocabulary. Finally, we provide the first building blocks to such vocabulary. Louise Barkhuus |
CHI | 1 |
| 2012 | The sociality of fieldwork: designing for social science research practice and collaborationabstractSupporting scientific practice has been a longstanding goal of CSCW research. This paper explores how we might design for social science research practices and collaboration. Drawing on sixteen interviews with fieldwork-based social scientists we document the importance of small-scale long-term collaborative arrangements for research and intellectual work - pairs of researchers who work together in-depth over their careers, developing a common yet distinctive view of their research field. This contrasts with the large-scale short-lived collaborations that have classically been the target of cyber-infrastructure work. We describe technology practices among social scientists and how these can inform technology design for fieldwork practices. Louise Barkhuus, Barry Brown 0001 |
GROUP | 1 |
| 2012 | Social Infrastructures as Barriers and Foundation for Informal Learning: Technology Integration in an Urban After-School Center
Louise Barkhuus, Robert Lecusay |
Comput. Support. Cooperative Work. | 1 |
| 2011 | Empowerment through seamfulness: smart phones in everyday lifeabstractIn this paper, we describe research into use of multifunctional mobile phones by working adults and posit the device as a plausible realization of ubiquitous computing. We investigate how users actively adapt and adopt the different functions in smart phones to suit their needs and lifestyles. Through an interview and diary study, we discover how the smart phone is used in pragmatic and seamful ways, regardless of the interface of the specific phone selected or the particular features available. Users used phones in highly individual manners; mixed and adapted existing functions to meet their own priorities; added some functions and ignored others to create their own portfolio; and blended their use with the specifics of their everyday lives. While these data challenge some assumptions of human–computer interaction and ubiquitous computing, it also presents new research potential in terms of understanding how users take advantage of the multiple features in smart phone devices and how they utilize seamfulness in everyday smart phones practices. Louise Barkhuus, Valerie E. Polichar |
Pers. Ubiquitous Comput. | 1 |
| 2010 | Student socialization in the age of facebookabstractMost research regarding online social networks such as Facebook, MySpace, Linked-In and Friendster has looked at these networks in terms of activity within the online network, such as profile management and friending behavior. In this paper we are instead focusing on offline socializing structures around an online social network (exemplified by Facebook) and how this can facilitate in-person social life for students. Because students lead nomadic lives, they find Facebook a particularly useful tool for initiating and managing social gatherings, and as they adopt mobile technologies that can access online social networks, their ad-hoc social life is further enabled. We conclude that online social networks are a powerful tool for encouraging peripheral friendships, important in particular to students. We emphasize that the use of online social networks must be viewed from a perspective of use that involves both mobile and stationary platforms and that it is important to relate online and offline social practices. Louise Barkhuus, Juliana Tashiro |
CHI | 1 |
| 2009 | Unpacking the television: User practices around a changing technologyabstractThis article investigates the changing television watching practices amongst early adopters of personal hard-disk video recorders (such as Tivo) and Internet downloading of video. Through in-depth interviews with 21 video enthusiasts, we describe how the rhythms of television watching change when decoupled from broadcast TV schedules. Devices such as Tivo do not simply replace videotapes; TV watching becomes more active as programs are gathered from the schedules, played from a stored collection and fast forwarded and paused during playback. Downloads users exploit the Internet to view shows and movies not broadcast, yet this watching is not fundamentally different from recording shows using a PVR, since both involve selection of shows from a limited range and a wait before the shows can be watched. Louise Barkhuus, Barry Brown 0001 |
ACM Trans. Comput. Hum. Interact. | 1 |
| 2008 | From awareness to repartee: sharing location within social groupsabstractThis paper investigates emergent practices around 'microblogging', changing and sharing status within a social group. We present results from a trial of 'Connecto', a phone based status and location sharing application that allows a group to 'tag' areas and have individuals' locations shared automatically on a mobile phone. In use the system moved beyond being an awareness tool to a way of continuing the ongoing 'story' of conversations within the group. Through sharing status and location the system supported each groups' ongoing repartee - a site for social exchange, enjoyment and friendship. Louise Barkhuus, Barry Brown 0001, Marek Bell, Scott Sherwood, Malcolm Hall, Matthew Chalmers |
CHI | 1 |
| 2007 | Leisure and CSCW: Introduction to Special Edition
Barry Brown 0001, Louise Barkhuus |
Comput. Support. Cooperative Work. | 2 |
| 2007 | Shakra: Tracking and Sharing Daily Activity Levels with Unaugmented Mobile Phones
Ian Anderson 0002, Julie Maitland, Scott Sherwood, Louise Barkhuus, Matthew Chalmers, Malcolm Hall, Barry Brown 0001, Henk L. Muller |
Mob. Networks Appl. | 4 |
| 2006 | Interweaving mobile games with everyday lifeabstractWe introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay. Feeding Yoshi is also a long--term, wide--area game, being played over a week between three different cities during an initial user study. The study, drawing on participant diaries and interviews, supported by observation and analysis of system logs, reveals players' reactions to the game. We see the different ways in which they embedded play into the patterns of their daily lives, augmenting existing practices and creating new ones, and observe the impact of varying location on both the ease and feel of play. We identify potential design extensions to Feeding Yoshi and conclude that seamful design provides a route to creating engaging experiences that are well adapted to their underlying technologies. Marek Bell, Matthew Chalmers, Louise Barkhuus, Malcolm Hall, Scott Sherwood, Paul Tennent, Barry Brown 0001, Duncan Rowland, Steve Benford |
CHI | 3 |
| 2006 | The television will be revolutionized: effects of PVRs and filesharing on television watchingabstractThis paper investigates television-watching practices amongst early adopters of personal hard-disk video recorders (PVRs such as TiVotm) and Internet downloading of shows. Through in-depth interviews with early adopters, we describe how the rhythms of television watching change when decoupled from broadcast TV. For both the PVR users and downloaders TV watching has become less of a passive process, with viewers instead actively gathered shows from the schedules or online, and watching shows from their stored collection. From these results we discuss the 'video media lifecycle', and three new design concepts for supporting TV watching. Barry Brown 0001, Louise Barkhuus |
CHI | 2 |
| 2005 | "Bring your own laptop unless you want to follow the lecture": alternative communication in the classroomabstractThe introduction of laptops and wireless networks in classrooms has increased the possibilities for student-teacher interaction. Here we explore the premises for this interaction by studying the use of ActiveClass, a system that enables students to ask questions electronically and anonymously in-class. The study emphasizes how the diverse prerequisites for teaching interaction separates students even more in the classroom. We then suggest a differentiated approach to the introduction of interactive technologies in the class room. Louise Barkhuus |
GROUP | 1 |
| 2005 | Why everyone loves to text message: social management with SMSabstractThis poster presents a study of SMS use among young adults and how they manage their social lives by SMS. It focuses on three features: overcoming shyness, facilitating 'appropriate behavior' and how users exploit the conciseness of messages. In conclusion we discuss the surprising value of this modest medium in people's everyday lives. Louise Barkhuus |
GROUP | 1 |
| 2005 | Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
Louise Barkhuus, Matthew Chalmers, Paul Tennent, Malcolm Hall, Marek Bell, Scott Sherwood, Barry Brown 0001 |
UbiComp | 1 |
| 2004 | Everyday Encounters with Context-Aware Computing in a Campus Environment
Louise Barkhuus, Paul Dourish |
UbiComp | 1 |
| 2003 | Is Context-Aware Computing Taking Control away from the User? Three Levels of Interactivity Examined
Louise Barkhuus, Anind K. Dey |
UbiComp | 1 |
| 2003 | Developing Usable Context-Aware Mobile Computing: Three Levels of Interactivity
Louise Barkhuus |
INTERACT | 1 |
| 2003 | Location-Based Services for Mobile Telephony: a Study of Users' Privacy Concerns
Louise Barkhuus, Anind K. Dey |
INTERACT | 1 |
| 2003 | Context Information in Mobile Telephony
Louise Barkhuus |
Mobile HCI | 1 |