VLDB 2026 Research / reviewers in the wild / expert
Jeannette Bohg
dblp:52/7377
· DBLP profile ↗
68ranked-venue papers
6as first author
35since 2021 · last 2025
0000-0002-4921-7193ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 62 · 4 first-author · 33 since 2021Systems, architecture and hardware · 55 · 4 first-author · 27 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 2 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | What's the Move? Hybrid Imitation Learning via Salient PointsabstractWhile imitation learning (IL) offers a promising framework for teaching robots various behaviors, learning complex tasks remains challenging. Existing IL policies struggle to generalize effectively across visual and spatial variations even for simple tasks. In this work, we introduce **SPHINX**: **S**alient **P**oint-based **H**ybrid **I**mitatio**N** and e**X**ecution, a flexible IL policy that leverages multimodal observations (point clouds and wrist images), along with a hybrid action space of low-frequency, sparse waypoints and high-frequency, dense end effector movements. Given 3D point cloud observations, SPHINX learns to infer task-relevant points within a point cloud, or *salient points*, which support spatial generalization by focusing on semantically meaningful features. These salient points serve as anchor points to predict waypoints for long-range movement, such as reaching target poses in free-space. Once near a salient point, SPHINX learns to switch to predicting dense end-effector movements given close-up wrist images for precise phases of a task. By exploiting the strengths of different input modalities and action representations for different manipulation phases, SPHINX tackles complex tasks in a sample-efficient, generalizable manner. Our method achieves **86.7%** success across 4 real-world and 2 simulated tasks, outperforming the next best state-of-the-art IL baseline by **41.1%** on average across **440** real world trials. SPHINX additionally generalizes to novel viewpoints, visual distractors, spatial arrangements, and execution speeds with a **1.7x** speedup over the most competitive baseline. Our website (http://sphinx-manip.github.io) provides open-sourced code for data collection, training, and evaluation, along with supplementary videos. Priya Sundaresan, Hengyuan Hu, Jeannette Bohg, Dorsa Sadigh |
ICLR | 4 |
| 2025 | Causal-PIK: Causality-based Physical Reasoning with a Physics-Informed KernelabstractTasks that involve complex interactions between objects with unknown dynamics make planning before execution difficult. These tasks require agents to iteratively improve their actions after actively exploring causes and effects in the environment. For these type of tasks, we propose Causal-PIK, a method that leverages Bayesian optimization to reason about causal interactions via a Physics-Informed Kernel to help guide efficient search for the best next action. Experimental results on Virtual Tools and PHYRE physical reasoning benchmarks show that Causal-PIK outperforms state-of-the-art results, requiring fewer actions to reach the goal. We also compare Causal-PIK to human studies, including results from a new user study we conducted on the PHYRE benchmark. We find that Causal-PIK remains competitive on tasks that are very challenging, even for human problem-solvers. Carlota Parés-Morlans, Michelle Yi, Sarah A. Wu, Rika Antonova, Tobias Gerstenberg, Jeannette Bohg |
ICML | 7 |
| 2025 | Points2Plans: From Point Clouds to Long-Horizon Plans with Composable Relational DynamicsabstractWe present Points2Plans, a framework for composable planning with a relational dynamics model that enables robots to solve long-horizon manipulation tasks from partial-view point clouds. Given a language instruction and a point cloud of the scene, our framework initiates a hierarchical planning procedure, whereby a language model generates a high-level plan and a sampling-based planner produces constraint-satisfying continuous parameters for manipulation primitives sequenced according to the high-level plan. Key to our approach is the use of a relational dynamics model as a unifying interface between the continuous and symbolic representations of states and actions, thus facilitating language-driven planning from high-dimensional perceptual input such as point clouds. Whereas previous relational dynamics models require training on datasets of multi-step manipulation scenarios that align with the intended test scenarios, Points2Plans uses only single-step simulated training data while generalizing zero-shot to a variable number of steps during real-world evaluations. We evaluate our approach on tasks involving geometric reasoning, multi-object interactions, and occluded object reasoning in both simulated and real-world settings. Results demonstrate that Points2Plans offers strong generalization to unseen long-horizon tasks in the real world, where it solves over 85% of evaluated tasks while the next best baseline solves only 50%. Christopher Agia, Jimmy Wu, Tucker Hermans, Jeannette Bohg |
ICRA | 5 |
| 2025 | Motion Tracks: A Unified Representation for Human-Robot Transfer in Few-Shot Imitation LearningabstractTeaching robots to autonomously complete everyday tasks remains a challenge. Imitation Learning (IL) is a powerful approach that imbues robots with skills via demonstrations, but is limited by the labor-intensive process of collecting teleoperated robot data. Human videos offer a scalable alternative, but it remains difficult to directly train IL policies from them due to the lack of robot action labels. To address this, we propose to represent actions as short-horizon 2D trajectories on an image. These actions, or motion tracks, capture the predicted direction of motion for both human hands and robot end-effectors. We instantiate an IL policy called Motion Track Policy (MT-$\pi$) which receives image observations and outputs motion tracks as actions. By leveraging this unified, cross-embodiment action space, MT-$\pi$completes tasks with high success given just minutes of human video and limited additional robot demonstrations. At test time, we predict motion tracks from two camera views, recovering 6DoF trajectories via multi-view synthesis. MT-$\pi$achieves an average success rate of 86.5% across 4 real-world tasks, outperforming state-of-the-art IL baselines which do not leverage human data or our action space by 40%, and generalizes to scenarios seen only in human videos. Code and videos are available on our website (https://portal-cornell.github.io/motion_track_policy/). Juntao Ren, Priya Sundaresan, Dorsa Sadigh, Sanjiban Choudhury, Jeannette Bohg |
ICRA | 5 |
| 2025 | ACGD: Visual Multitask Policy Learning with Asymmetric Critic Guided DistillationabstractWe present Asymmetric Critic Guided Distillation, ACGD, a framework for learning multi-task dexterous manipulation policies that can manipulate articulated objects using images as input. ACGD is a scalable student-teacher distillation approach that utilizes behavior cloning to distill multiple expert policies into a single vision-based, multi-task student policy for dexterous manipulation. The expert policies are trained with traditional RL techniques with access to privileged state information of both the robot and the manipulated object, while the distilled student policy operates under realistic sensory constraints, specifically using only camera images and robot proprioception. During distillation, we use an expert-critic that provides action labels and value estimates to refine the student’s action sampling through a dual IL/RL objective. In the multi-task setting, we achieve this through an aggregate critic for different single-task experts. Our approach exhibits strong performance compared to a number of state-of-the-art imitation learning (IL) and reinforcement learning (RL) baselines. We evaluate across a variety of multi-task dexterous manipulation benchmarks including bimanual manipulation, single-hand object articulation tasks, and a tendon-actuated hand and achieves state-of-the-art performance with 10-15% improvement over the baseline algorithms. Visit our website for more details. Krishnan Srinivasan, Jie Xu 0028, Henry Ang, Eric Heiden, Dieter Fox, Jeannette Bohg, Animesh Garg |
IROS | 6 |
| 2025 | Scaffolding Dexterous Manipulation with Vision-Language ModelsabstractDexterous robotic hands are essential for performing complex manipulation tasks, yet remain difficult to train due to the challenges of demonstration collection and high-dimensional control. While reinforcement learning (RL) can alleviate the data bottleneck by generating experience in simulation, it typically relies on carefully designed, task-specific reward functions, which hinder scalability and generalization. Thus, contemporary works in dexterous manipulation have often bootstrapped from reference trajectories. These trajectories specify target hand poses that guide the exploration of RL policies and object poses that enable dense, task-agnostic rewards.
However, sourcing suitable trajectories---particularly for dexterous hands---remains a significant challenge. Yet, the precise details in explicit reference trajectories are often unnecessary, as RL ultimately refines the motion. Our key insight is that modern vision-language models (VLMs) already encode the commonsense spatial and semantic knowledge needed to specify tasks and guide exploration effectively. Given a task description (e.g., “open the cabinet”) and a visual scene, our method uses an off-the-shelf VLM to first identify task-relevant keypoints (e.g., handles, buttons) and then synthesize 3D trajectories for hand motion and object motion. Subsequently, we train a low-level residual RL policy in simulation to track these coarse trajectories or ``scaffolds'' with high fidelity. Across a number of simulated tasks involving articulated objects and semantic understanding, we demonstrate that our method is able to learn robust dexterous manipulation policies. Moreover, we showcase that our method transfers to real-world robotic hands without any human demonstrations or handcrafted rewards. Vincent de Bakker, Joey Hejna, Tyler Ga Wei Lum, Onur Celik, Aleksandar Taranovic, Denis Blessing, Gerhard Neumann, Jeannette Bohg, Dorsa Sadigh |
NeurIPS | 8 |
| 2024 | Tactile-Informed Action Primitives Mitigate Jamming in Dense ClutterabstractIt is difficult for robots to retrieve objects in densely cluttered lateral access scenes with movable objects as jamming against adjacent objects and walls can inhibit progress. We propose the use of two action primitives— burrowing and excavating—that can fluidize the scene to unjam obstacles and enable continued progress. Even when these primitives are implemented in an open loop manner at clockdriven intervals, we observe a decrease in the final distance to the target location. Furthermore, we combine the primitives into a closed loop hybrid control strategy using tactile and proprioceptive information to leverage the advantages of both primitives without being overly disruptive. In doing so, we achieve a 10-fold increase in success rate above the baseline control strategy and significantly improve completion times as compared to the primitives alone or a naive combination of them. Dane Brouwer, Joshua Citron, Hojung Choi, Marion Lepert, Michael A. Lin, Jeannette Bohg, Mark R. Cutkosky |
ICRA | 6 |
| 2024 | Open X-Embodiment: Robotic Learning Datasets and RT-X Models : Open X-Embodiment CollaborationabstractLarge, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train "generalist" X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. The project website is robotics-transformer-x.github.io. Abigail O'Neill, Abhiram Maddukuri, Abhishek Gupta 0004, Abhishek Padalkar, Abraham Lee, Acorn Pooley, Agrim Gupta, Ajay Mandlekar, Ajinkya Jain, Albert Tung, Alex Bewley, Alex Irpan, Alexander Khazatsky, Anant Rai, Anchit Gupta, Andrew E. Wang, Anikait Singh, Animesh Garg, Aniruddha Kembhavi, Annie Xie, Anthony Brohan, Antonin Raffin, Archit Sharma, Arefeh Yavary, Arhan Jain, Ashwin Balakrishna, Ayzaan Wahid, Ben Burgess-Limerick, Bernhard Schölkopf, Blake Wulfe, Brian Ichter, Cewu Lu, Charles Xu 0003, Charlotte Le, Chelsea Finn, Chen Wang 0053, Chenfeng Xu, Cheng Chi 0001, Chenguang Huang, Christine Chan, Christopher Agia, Chuer Pan, Chuyuan Fu, Coline Devin, Danfei Xu, Daniel Morton, Danny Drieß, Daphne Chen, Deepak Pathak, Dhruv Shah, Dieter Büchler, Dinesh Jayaraman, Dmitry Kalashnikov, Dorsa Sadigh, Edward Johns, Ethan Paul Foster, Fangchen Liu, Federico Ceola, Fei Xia 0002, Feiyu Zhao, Freek Stulp, Gaoyue Zhou, Gaurav S. Sukhatme, Gautam Salhotra, Gilbert Feng, Giulio Schiavi, Glen Berseth, Gregory Kahn, Guanzhi Wang, Hao Su 0001, Haoshu Fang, Henghui Bao, Heni Ben Amor, Henrik I. Christensen, Hiroki Furuta, Homer Walke, Hongjie Fang, Huy Ha, Igor Mordatch, Ilija Radosavovic, Isabel Leal, Jacky Liang, Jad Abou-Chakra, Jaehyung Kim 0001, Jaimyn Drake, Jan Peters 0001, Jan Schneider 0007, Jasmine Hsu, Jeannette Bohg, Jeffrey T. Bingham, Jensen Gao, Jiaheng Hu, Jiajun Wu 0001, Jiankai Sun, Jianlan Luo, Jiayuan Gu, Jie Tan 0001, Jihoon Oh, Jimmy Wu, Jingpei Lu, Jitendra Malik, João Silvério, Joey Hejna, Jonathan Booher, Jonathan Tompson, Jonathan Yang, Jordi Salvador, Joseph J. Lim, Junhyek Han, Kanishka Rao, Karl Pertsch, Karol Hausman, Keegan Go, Keerthana Gopalakrishnan, Kenneth Y. Goldberg, Kendra Byrne, Kenneth Oslund, Kento Kawaharazuka, Kevin Black, Kevin Zhang 0002, Kiana Ehsani, Kiran Lekkala, Kirsty Ellis, Krishan Rana, Krishnan Srinivasan, Kuan Fang, Kunal Pratap Singh, Kuo-Hao Zeng, Kyle Hatch, Kyle Hsu, Laurent Itti, Yunliang Chen 0001, Lerrel Pinto, Li Fei-Fei 0001, Liam Tan, Linxi Fan, Lionel Ott, Lisa Lee, Luca Weihs, Magnum Chen, Marion Lepert, Marius Memmel, Masayoshi Tomizuka, Masha Itkina, Mateo Guaman Castro, Max Spero, Maximilian Du, Michael Ahn, Michael C. Yip, Mingtong Zhang 0003, Mingyu Ding, Minho Heo, Mohan Kumar Srirama, Mohit Sharma 0001, Moo Jin Kim, Naoaki Kanazawa, Nicklas Hansen 0001, Nicolas Heess, Nikhil J. Joshi, Niko Sünderhauf, Norman Di Palo, Nur Muhammad Shafiullah, Oier Mees, Oliver Kroemer, Osbert Bastani, Pannag R. Sanketi, Patrick Tree Miller, Patrick Yin, Paul Wohlhart, Peng Xu 0010, Peter David Fagan, Peter Mitrano, Pierre Sermanet, Pieter Abbeel, Priya Sundaresan, Qiuyu Chen, Rafael Rafailov, Ria Doshi, Roberto Martin Martin, Rohan Baijal, Rosario Scalise, Rose Hendrix, Roy Lin, Runjia Qian, Russell Mendonca, Rutav Shah, Ryan Hoque, Ryan Julian, Samuel Bustamante-Gomez, Sean Kirmani, Sergey Levine, Sherry Moore, Shikhar Bahl, Shivin Dass, Shubham D. Sonawani, Shuran Song, Sichun Xu, Siddhant Haldar, Siddharth Karamcheti, Simeon Adebola, Simon Guist, Soroush Nasiriany, Stefan Schaal, Stefan Welker, Stephen Tian, Subramanian Ramamoorthy, Sudeep Dasari, Suneel Belkhale, Sungjae Park, Suraj Nair 0003, Suvir Mirchandani, Takayuki Osa, Tanmay Gupta, Tatsuya Harada, Tatsuya Matsushima, Ted Xiao, Thomas Kollar, Tianhe Yu, Tianli Ding, Todor Davchev, Tony Z. Zhao, Travis Armstrong, Trevor Darrell, Trinity Chung, Vidhi Jain, Vincent Vanhoucke, Wolfram Burgard, Xiaolong Wang 0004, Xinghao Zhu, Xinyang Geng, Liangwei Xu, Yecheng Jason Ma 0001, Yejin Kim 0003, Yevgen Chebotar, Yilin Wu 0003, Yonatan Bisk, Yoonyoung Cho, Youngwoon Lee, Yuchen Cui, Yueh-Hua Wu, Yujin Tang, Yuke Zhu, Yunchu Zhang, Yunfan Jiang 0001, Yunshuang Li, Yunzhu Li, Yusuke Iwasawa, Yutaka Matsuo, Zehan Ma, Zichen Jeff Cui, Zichen Zhang 0016, Zipeng Lin |
ICRA | 94 |
| 2024 | COAST: COnstraints And STreams for Task and Motion PlanningabstractTask and Motion Planning (TAMP) algorithms solve long-horizon robotics tasks by integrating task planning with motion planning; the task planner proposes a sequence of actions towards a goal state and the motion planner verifies whether this action sequence is geometrically feasible for the robot. However, state-of-the-art TAMP algorithms do not scale well with the difficulty of the task and require an impractical amount of time to solve relatively small problems. We propose Constraints and Streams for Task and Motion Planning (COAST), a probabilistically-complete, sampling-based TAMP algorithm that combines stream-based motion planning with an efficient, constrained task planning strategy. We validate COAST on three challenging TAMP domains and demonstrate that our method outperforms baselines in terms of cumulative task planning time by an order of magnitude. You can find more supplementary materials on our project ${\color{blue}{\mathbf{website}}}$. Brandon Vu, Toki Migimatsu, Jeannette Bohg |
ICRA | 3 |
| 2024 | EquivAct: SIM(3)-Equivariant Visuomotor Policies beyond Rigid Object ManipulationabstractIf a robot masters folding a kitchen towel, we would expect it to master folding a large beach towel. However, existing policy learning methods that rely on data augmentation still don’t guarantee such generalization. Our insight is to add equivariance to both the visual object representation and policy architecture. We propose EquivAct which utilizes SIM(3)-equivariant network structures that guarantee generalization across all possible object translations, 3D rotations, and scales by construction. EquivAct is trained in two phases. We first pre-train a SIM(3)-equivariant visual representation on simulated scene point clouds. Then, we learn a SIM(3)-equivariant visuomotor policy using a small amount of source task demonstrations. We show that the learned policy directly transfers to objects that substantially differ from demonstrations in scale, position, and orientation. We evaluate our method in three manipulation tasks involving deformable and articulated objects, going beyond typical rigid object manipulation tasks considered in prior work. We conduct experiments both in simulation and in reality. For real robot experiments, our method uses 20 human demonstrations of a tabletop task and transfers zero-shot to a mobile manipulation task in a much larger setup. Experiments confirm that our contrastive pre-training procedure and equivariant architecture offer significant improvements over prior work. Project website: equivact.github.io Congyue Deng, Jimmy Wu, Rika Antonova, Leonidas J. Guibas, Jeannette Bohg |
ICRA | 6 |
| 2024 | Robot Fine-Tuning Made Easy: Pre-Training Rewards and Policies for Autonomous Real-World Reinforcement LearningabstractThe pre-train and fine-tune paradigm in machine learning has had dramatic success in a wide range of domains because the use of existing data or pre-trained models on the internet enables quick and easy learning of new tasks. We aim to enable this paradigm in robotic reinforcement learning, allowing a robot to learn a new task with little human effort by leveraging data and models from the Internet. However, reinforcement learning often requires significant human effort in the form of manual reward specification or environment resets, even if the policy is pre-trained. We introduce RoboFuME, a reset-free fine-tuning system that pre-trains a multi-task manipulation policy from diverse datasets of prior experiences and self-improves online to learn a target task with minimal human intervention. Our insights are to utilize calibrated offline reinforcement learning techniques to ensure efficient online fine-tuning of a pre-trained policy in the presence of distribution shifts and leverage pre-trained vision language models (VLMs) to build a robust reward classifier for autonomously providing reward signals during the online fine-tuning process. In a diverse set of five real robot manipulation tasks, we show that our method can incorporate data from an existing robot dataset collected at a different institution and improve on a target task within as little as 3 hours of autonomous real-world experience. We also demonstrate in simulation experiments that our method outperforms prior works that use different RL algorithms or different approaches for predicting rewards. Project website: https://robofume.github.io Max Sobol Mark, Brandon Vu, Archit Sharma, Jeannette Bohg, Chelsea Finn |
ICRA | 5 |
| 2024 | AO-Grasp: Articulated Object Grasp GenerationabstractWe introduce AO-Grasp, a grasp proposal method that generates 6 DoF grasps that enable robots to interact with articulated objects, such as opening and closing cabinets and appliances. AO-Grasp consists of two main contributions: the AO-Grasp Model and the AO-Grasp Dataset. Given a segmented partial point cloud of a single articulated object, the AO-Grasp Model predicts the best grasp points on the object with an Actionable Grasp Point Predictor. Then, it finds corresponding grasp orientations for each of these points, resulting in stable and actionable grasp proposals. We train the AO-Grasp Model on our new AO-Grasp Dataset, which contains 78K actionable parallel-jaw grasps on synthetic articulated objects. In simulation, AO-Grasp achieves a 45.0% grasp success rate, whereas the highest performing baseline achieves a 35.0% success rate. Additionally, we evaluate AO-Grasp on 120 real-world scenes of objects with varied geometries, articulation axes, and joint states, where AO-Grasp produces successful grasps on 67.5% of scenes, while the baseline only produces successful grasps on 33.3% of scenes. To the best of our knowledge, AO-Grasp is the first method for generating 6 DoF grasps on articulated objects directly from partial point clouds without requiring part detection or hand-designed grasp heuristics. The AO-Grasp Dataset and a pre-trained AO-Grasp model are available at our project website: https://stanford-iprl-lab.github.io/ao-grasp/. Carlota Parés-Morlans, Yijia Weng, Michelle Yi, Yuying Huang, Nick Heppert, Linqi Zhou, Leonidas J. Guibas, Jeannette Bohg |
IROS | 9 |
| 2024 | Design and Control of Roller Grasper V3 for In-Hand ManipulationabstractRobot in-hand manipulation is an important skill for robots to carry out sophisticated tasks that require moving the grasped object within hand. In this work, we present the Roller Grasper V3, a nonanthropomorphic robot grasper with a steerable roller on each of its four fingertips, and a manipulation architecture that enables the Roller Grasper V3 to achieve full 6-DoF manipulation of the grasped object in$SE(3)$. The manipulation architecture consists of a high-level planner that searches for a feasible path with waypoints for the object to be manipulated, and a low-level control policy that is used to navigate the object in between the adjacent waypoints. The method was experimentally validated on the Roller Grasper V3 to manipulate multiple objects with different geometries and topologies. Shenli Yuan, Lin Shao 0002, Yunhai Feng, Jiatong Sun, Teng Xue, Connor L. Yako, Jeannette Bohg, John Kenneth Salisbury Jr. |
IEEE Trans. Robotics | 7 |
| 2023 | The Object Folder Benchmark : Multisensory Learning with Neural and Real ObjectsabstractWe introduce the ObjectFolder Benchmark, a benchmark suite of 10 tasks for multisensory object-centric learning, centered around object recognition, reconstruction, and manipulation with sight, sound, and touch. We also introduce the Objectfolder Real dataset, including the multisensory measurements for 100 real-world household objects, building upon a newly designed pipeline for collecting the 3D meshes, videos, impact sounds, and tactile readings of real-world objects. We conduct systematic benchmarking on both the 1,000 multisensory neural objects from Objectfolder, and the real multisensory data from Objectfolder Real. Our results demonstrate the importance of multisensory perception and reveal the respective roles of vision, audio, and touch for different object-centric learning tasks. By publicly releasing our dataset and benchmark suite, we hope to catalyze and enable new research in multisensory object-centric learning in computer vision, robotics, and beyond. Project page: https://objectfolder.stanford.edu Ruohan Gao, Yiming Dou, Hao Li 0076, Tanmay Agarwal, Jeannette Bohg, Yunzhu Li, Li Fei-Fei 0001, Jiajun Wu 0001 |
CVPR | 5 |
| 2023 | CARTO: Category and Joint Agnostic Reconstruction of ARTiculated ObjectsabstractWe present CARTO, a novel approach for reconstructing multiple articulated objects from a single stereo RGB observation. We use implicit object-centric representations and learn a single geometry and articulation decoder for multiple object categories. Despite training on multiple categories, our decoder achieves a comparable reconstruction accuracy to methods that train bespoke decoders separately for each category. Combined with our stereo image encoder we infer the 3D shape, 6D pose, size, joint type, and the joint state of multiple unknown objects in a single forward pass. Our method achieves a 20.4% absolute improvement in mAP 3D IOU50 for novel instances when compared to a two-stage pipeline. Inference time is fast and can run on a NVIDIA TITAN XP GPU at 1 HZ for eight or less objects present. While only trained on simulated data, CARTO transfers to real-world object instances. Code and evaluation data is available at: carto. cs. uni - freiburg. de Nick Heppert, Muhammad Zubair Irshad, Sergey Zakharov, Katherine Liu, Rares Ambrus, Jeannette Bohg, Abhinav Valada, Thomas Kollar |
CVPR | 6 |
| 2023 | STAP: Sequencing Task-Agnostic PoliciesabstractAdvances in robotic skill acquisition have made it possible to build general-purpose libraries of learned skills for downstream manipulation tasks. However, naively executing these skills one after the other is unlikely to succeed without accounting for dependencies between actions prevalent in longhorizon plans. We present Sequencing Task-Agnostic Policies (STAP), a scalable framework for training manipulation skills and coordinating their geometric dependencies at planning time to solve long-horizon tasks never seen by any skill during training. Given that Q-functions encode a measure of skill feasibility, we formulate an optimization problem to maximize the joint success of all skills sequenced in a plan, which we estimate by the product of their Q-values. Our experiments indicate that this objective function approximates ground truth plan feasibility and, when used as a planning objective, reduces myopic behavior and thereby promotes long-horizon task success. We further demonstrate how STAP can be used for task and motion planning by estimating the geometric feasibility of skill sequences provided by a task planner. We evaluate our approach in simulation and on a real robot. Qualitative results and code are made available at sites.google.com/stanford.edu/stap. Christopher Agia, Toki Migimatsu, Jiajun Wu 0001, Jeannette Bohg |
ICRA | 4 |
| 2023 | Visuomotor Control in Multi-Object Scenes Using Object-Aware RepresentationsabstractPerceptual understanding of the scene and the relationship between its different components is important for successful completion of robotic tasks. Representation learning has been shown to be a powerful technique for this, but most of the current methodologies learn task specific representations that do not necessarily transfer well to other tasks. Furthermore, representations learned by supervised methods require large, labeled datasets for each task that are expensive to collect in the real-world. Using self-supervised learning to obtain representations from unlabeled data can mitigate this problem. However, current self-supervised representation learning methods are mostly object agnostic, and we demonstrate that the resulting representations are insufficient for general purpose robotics tasks as they fail to capture the complexity of scenes with many components. In this paper, we show the effectiveness of using object-aware representation learning techniques for robotic tasks. Our self-supervised representations are learned by observing the agent freely interacting with different parts of the environment and are queried in two different settings: (i) policy learning and (ii) object location prediction. We show that our model learns control policies in a sample-efficient manner and outperforms state-of-the-art object agnostic techniques as well as methods trained on raw RGB images. Our results show a 20% increase in performance in low data regimes (1000 trajectories) in policy training using implicit behavioral cloning (IBC). Furthermore, our method outperforms the baselines for the task of object localization in multi-object scenes. Further qualitative results are available at https://sites.google.com/view/slots4robots. Negin Heravi, Ayzaan Wahid, Corey Lynch, Peter R. Florence, Travis Armstrong, Jonathan Tompson, Pierre Sermanet, Jeannette Bohg, Debidatta Dwibedi |
ICRA | 8 |
| 2023 | Learning Tool Morphology for Contact-Rich Manipulation Tasks with Differentiable SimulationabstractWhen humans perform contact-rich manipulation tasks, customized tools are often necessary to simplify the task. For instance, we use various utensils for handling food, such as knives, forks and spoons. Similarly, robots may benefit from specialized tools that enable them to more easily complete a variety of tasks. We present an end-to-end framework to automatically learn tool morphology for contact-rich manipulation tasks by leveraging differentiable physics simulators. Previous work relied on manually constructed priors requiring detailed specification of a 3D object model, grasp pose and task description to facilitate the search or optimization process. Our approach only requires defining the objective with respect to task performance and enables learning a robust morphology through randomizing variations of the task. We make this optimization tractable by casting it as a continual learning problem. We demonstrate the effectiveness of our method for designing new tools in several scenarios, such as winding ropes, flipping a box and pushing peas onto a scoop in simulation. Additionally, experiments with real robots show that the tool shapes discovered by our method help them succeed in these scenarios. Mengxi Li, Rika Antonova, Dorsa Sadigh, Jeannette Bohg |
ICRA | 4 |
| 2023 | Active Task Randomization: Learning Robust Skills via Unsupervised Generation of Diverse and Feasible TasksabstractSolving real-world manipulation tasks requires robots to be equipped with a repertoire of skills that can be applied to diverse scenarios. While learning-based methods can enable robots to acquire skills from interaction data, their success relies on collecting training data that covers the diverse range of tasks that the robot may encounter during the test time. However, creating diverse and feasible training tasks often requires extensive domain knowledge and non-trivial manual labor. We introduce Active Task Randomization (ATR), an approach that learns robust skills through the unsupervised generation of training tasks. ATR selects suitable training tasks-which consist of an environment configuration and manipulation goal-by actively balancing their diversity and feasibility. In doing so, ATR effectively creates a curriculum that gradually increases task diversity while maintaining a moderate level of feasibility, which leads to more complex tasks as the skills become more capable. ATR predicts task diversity and feasibility with a compact task representation that is learned concurrently with the skills. The selected tasks are then procedurally generated in simulation with a graph-based parameterization. We demonstrate that the learned skills can be composed by a task planner to solve unseen sequential manipulation problems based on visual inputs. Compared to baseline methods, ATR can achieve superior success rates in single-step and sequential manipulation tasks. Videos are available at sites.google.com/view/active-task-randomization/ Kuan Fang, Toki Migimatsu, Ajay Mandlekar, Li Fei-Fei 0001, Jeannette Bohg |
IROS | 5 |
| 2023 | In-Hand Manipulation of Unknown Objects with Tactile Sensing for InsertionabstractIn this paper, we present a method to manipulate unknown objects in-hand using tactile sensing without relying on a known object model. In many cases, vision-only approaches may not be feasible; for example, due to occlusion in cluttered spaces. We address this limitation by introducing a method to reorient unknown objects using tactile sensing. It incrementally builds a probabilistic estimate of the object shape and pose during task-driven manipulation. Our approach uses Bayesian optimization to balance exploration of the global object shape with efficient task completion. To demonstrate the effectiveness of our method, we apply it to a simulated Tactile-Enabled Roller Grasper, a gripper that rolls objects in hand while collecting tactile data. We evaluate our method on an insertion task with randomly generated objects and find that it reliably reorients objects while significantly reducing the exploration time. Chaoyi Pan, Marion Lepert, Shenli Yuan, Rika Antonova, Jeannette Bohg |
IROS | 5 |
| 2023 | TidyBot: Personalized Robot Assistance with Large Language ModelsabstractFor a robot to personalize physical assistance effectively, it must learn user preferences that can be generally reapplied to future scenarios. In this work, we investigate personalization of household cleanup with robots that can tidy up rooms by picking up objects and putting them away. A key challenge is determining the proper place to put each object, as people's preferences can vary greatly depending on personal taste or cultural background. For instance, one person may prefer storing shirts in the drawer, while another may prefer them on the shelf. We aim to build systems that can learn such preferences from just a handful of examples via prior interactions with a particular person. We show that robots can combine language-based planning and perception with the few-shot summarization capabilities of large language models (LLMs) to infer generalized user preferences that are broadly applicable to future interactions. This approach enables fast adaptation and achieves 91.2% accuracy on unseen objects in our benchmark dataset. We also demonstrate our approach on a real-world mobile manipulator called TidyBot, which successfully puts away 85.0% of objects in real-world test scenarios. Jimmy Wu, Rika Antonova, Adam Kan, Marion Lepert, Andy Zeng 0001, Shuran Song, Jeannette Bohg, Szymon Rusinkiewicz, Thomas A. Funkhouser |
IROS | 7 |
| 2023 | Deep Learning Approaches to Grasp Synthesis: A ReviewabstractGrasping is the process of picking up an object by applying forces and torques at a set of contacts. Recent advances in deep learning methods have allowed rapid progress in robotic object grasping. In this systematic review, we surveyed the publications over the last decade, with a particular interest in grasping an object using all six degrees of freedom of the end-effector pose. Our review found four common methodologies for robotic grasping: sampling-based approaches, direct regression, reinforcement learning, and exemplar approaches In addition, we found two “supporting methods” around grasping that use deep learning to support the grasping process, shape approximation, and affordances. We have distilled the publications found in this systematic review (85 papers) into ten key takeaways we consider crucial for future robotic grasping and manipulation research. Rhys Newbury, Morris Gu, Lachlan Chumbley, Arsalan Mousavian, Clemens Eppner, Jürgen Leitner, Jeannette Bohg, Antonio Morales, Tamim Asfour, Danica Kragic, Dieter Fox, Akansel Cosgun |
IEEE Trans. Robotics | 7 |
| 2022 | ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real TransferabstractObjects play a crucial role in our everyday activities. Though multisensory object-centric learning has shown great potential lately, the modeling of objects in prior work is rather unrealistic. ObjectFolder 1.0 is a recent dataset that introduces 100 virtualized objects with visual, acoustic, and tactile sensory data. However, the dataset is small in scale and the multisensory data is of limited quality, hampering generalization to real-world scenarios. We present ObjectFolder 2.0, a large-scale, multisensory dataset of common household objects in the form of implicit neural representations that significantly enhances ObjectFolder 1.0 in three aspects. First, our dataset is 10 times larger in the amount of objects and orders of magnitude faster in rendering time. Second, we significantly improve the multisensory rendering quality for all three modalities. Third, we show that models learned from virtual objects in our dataset successfully transfer to their real-world counterparts in three challenging tasks: object scale estimation, contact localization, and shape reconstruction. ObjectFolder 2.0 offers a new path and testbed for multisensory learning in computer vision and robotics. The dataset is available at https://github.com/rhgao/ObjectFolder. Ruohan Gao, Zilin Si, Yen-Yu Chang, Samuel Clarke, Jeannette Bohg, Li Fei-Fei 0001, Wenzhen Yuan 0001, Jiajun Wu 0001 |
CVPR | 5 |
| 2022 | Grounding Predicates through ActionsabstractSymbols representing abstract states such as “dish in dishwasher” or “cup on table” allow robots to reason over long horizons by hiding details unnecessary for high-level planning. Current methods for learning to identify symbolic states in visual data require large amounts of labeled training data, but manually annotating such datasets is prohibitively expensive due to the combinatorial number of predicates in images. We propose a novel method for automatically labeling symbolic states in large-scale video activity datasets by exploiting known pre- and post-conditions of actions. This automatic labeling scheme only requires weak supervision in the form of an action label that describes which action is demonstrated in each video. We use our framework to train predicate classifiers to identify symbolic relationships between objects when prompted with object bounding boxes, and demonstrate that such predicate classifiers can match the performance of those trained with full supervision at a fraction of the labeling cost. We also apply our framework to an existing large-scale human activity dataset, and demonstrate the ability of these predicate classifiers trained on human data to enable closed-loop task planning in the real world. Toki Migimatsu, Jeannette Bohg |
ICRA | 2 |
| 2022 | Symbolic State Estimation with Predicates for Contact-Rich Manipulation TasksabstractManipulation tasks often require a robot to adjust its sensorimotor skills based on the state it finds itself in. Taking peg-in-hole as an example: once the peg is aligned with the hole, the robot should push the peg downwards. While high level execution frameworks such as state machines and behavior trees are commonly used to formalize such decision-making problems, these frameworks require a mechanism to detect the high-level symbolic state. Handcrafting heuristics to identify symbolic states can be brittle, and using data-driven methods can produce noisy predictions, particularly when working with limited datasets, as is common in real-world robotic scenarios. This paper proposes a Bayesian state estimation method to predict symbolic states with predicate classifiers. This method requires little training data and allows fusing noisy observations from multiple sensor modalities. We evaluate our framework on a set of real-world peg-in-hole and connector-socket insertion tasks, demonstrating its ability to classify symbolic states and to generalize to unseen tasks, outperforming baseline methods. We also demonstrate the ability of our method to improve the robustness of manipulation policies on a real robot. Toki Migimatsu, Wenzhao Lian, Jeannette Bohg, Stefan Schaal |
ICRA | 3 |
| 2022 | Learning Periodic Tasks from Human DemonstrationsabstractWe develop a method for learning periodic tasks from visual demonstrations. The core idea is to leverage periodicity in the policy structure to model periodic aspects of the tasks. We use active learning to optimize parameters of rhythmic dynamic movement primitives (rDMPs) and propose an objective to maximize the similarity between the motion of objects manipulated by the robot and the desired motion in human video demonstrations. We consider tasks with deformable objects and granular matter whose states are challenging to represent and track: wiping surfaces with a cloth, winding cables, and stirring granular matter with a spoon. Our method does not require tracking markers or manual annotations. The initial training data consists of 10-minute videos of random unpaired interactions with objects by the robot and human. We use these for unsupervised learning of a keypoint model to get task-agnostic visual correspondences. Then, we use Bayesian optimization to optimize rDMPs from a single human video demonstration within few robot trials. We present simulation and hardware experiments to validate our approach. Junwu Zhang, Connor Settle, Akshara Rai, Rika Antonova, Jeannette Bohg |
ICRA | 6 |
| 2022 | Category-Independent Articulated Object Tracking with Factor GraphsabstractRobots deployed in human-centric environments may need to manipulate a diverse range of articulated objects, such as doors, dishwashers, and cabinets. Articulated objects often come with unexpected articulation mechanisms that are inconsistent with categorical priors: for example, a drawer might rotate about a hinge joint instead of sliding open. We propose a category-independent framework for predicting the articulation models of unknown objects from sequences of RGB-D images. The prediction is performed by a two-step process: first, a visual perception module tracks object part poses from raw images, and second, a factor graph takes these poses and infers the articulation model including the current configuration between the parts as a 6D twist. We also propose a manipulation-oriented metric to evaluate predicted joint twists in terms of how well a compliant robot controller would be able to manipulate the articulated object given the predicted twist. We demonstrate that our visual perception and factor graph modules outperform baselines on simulated data and show the applicability of our factor graph on real world data. Nick Heppert, Toki Migimatsu, Brent Yi, Jeannette Bohg |
IROS | 5 |
| 2022 | Whisker-Inspired Tactile Sensing for Contact Localization on Robot ManipulatorsabstractPerceiving the environment through touch is important for robots to reach in cluttered environments, but devising a way to sense without disturbing objects is challenging. This work presents the design and modelling of whisker-inspired sensors that attach to the surface of a robot manipulator to sense its surrounding through light contacts. We obtain a sensor model using a calibration process that applies to straight and curved whiskers. We then propose a sensing algorithm using Bayesian filtering to localize contact points. The algorithm combines the accurate proprioceptive sensing of the robot and sensor readings from the deflections of the whiskers. Our results show that our algorithm is able to track contact points with sub-millimeter accuracy, outperforming a baseline method. Finally, we demonstrate our sensor and perception method in a real-world system where a robot moves in between free-standing objects and uses the whisker sensors to track contacts tracing object contours. Michael A. Lin, Emilio Reyes, Jeannette Bohg, Mark R. Cutkosky |
IROS | 3 |
| 2022 | DiffCloud: Real-to-Sim from Point Clouds with Differentiable Simulation and Rendering of Deformable ObjectsabstractResearch in manipulation of deformable objects is typically conducted on a limited range of scenarios, because handling each scenario on hardware takes significant effort. Realistic simulators with support for various types of deformations and interactions have the potential to speed up experimentation with novel tasks and algorithms. However, for highly deformable objects it is challenging to align the output of a simulator with the behavior of real objects. Manual tuning is not intuitive, hence automated methods are needed. We view this alignment problem as a joint perception-inference challenge and demonstrate how to use recent neural network architectures to successfully perform simulation parameter inference from real point clouds. We analyze the performance of various architectures, comparing their data and training requirements. Furthermore, we propose to leverage differentiable point cloud sampling and differentiable simulation to significantly reduce the time to achieve the alignment. We employ an efficient way to propagate gradients from point clouds to simulated meshes and further through to the physical simulation parameters, such as mass and stiffness. Experiments with highly deformable objects show that our method can achieve comparable or better alignment with real object behavior, while reducing the time needed to achieve this by more than an order of magnitude. Videos and supplementary material are available at https://tinyurl.com/diffcloud. Priya Sundaresan, Rika Antonova, Jeannette Bohg |
IROS | 3 |
| 2021 | Probabilistic 3D Multi-Modal, Multi-Object Tracking for Autonomous DrivingabstractMulti-object tracking is an important ability for an autonomous vehicle to safely navigate a traffic scene. Current state-of-the-art follows the tracking-by-detection paradigm where existing tracks are associated with detected objects through some distance metric. Key challenges to increase tracking accuracy lie in data association and track life cycle management. We propose a probabilistic, multi-modal, multiobject tracking system consisting of different trainable modules to provide robust and data-driven tracking results. First, we learn how to fuse features from 2D images and 3D LiDAR point clouds to capture the appearance and geometric information of an object. Second, we propose to learn a metric that combines the Mahalanobis and feature distances when comparing a track and a new detection in data association. And third, we propose to learn when to initialize a track from an unmatched object detection. Through extensive quantitative and qualitative results, we show that when using the same object detectors our method outperforms state-of-the-art approaches on the NuScenes and KITTI datasets. Hsu-Kuang Chiu, Jie Li 0031, Rares Ambrus, Jeannette Bohg |
ICRA | 4 |
| 2021 | Detect, Reject, Correct: Crossmodal Compensation of Corrupted SensorsabstractUsing sensor data from multiple modalities presents an opportunity to encode redundant and complementary features that can be useful when one modality is corrupted or noisy. Humans do this everyday, relying on touch and proprioceptive feedback in visually-challenging environments. However, robots might not always know when their sensors are corrupted, as even broken sensors can return valid values. In this work, we introduce the Crossmodal Compensation Model (CCM), which can detect corrupted sensor modalities and compensate for them. CMM is a representation model learned with self-supervision that leverages unimodal reconstruction loss for corruption detection. CCM then discards the corrupted modality and compensates for it with information from the remaining sensors. We show that CCM learns rich state representations that can be used for manipulation policies learned with reinforcement learning, even when input modalities are corrupted during policy rollout in ways not seen during training. Michelle A. Lee, Matthew Tan, Yuke Zhu, Jeannette Bohg |
ICRA | 4 |
| 2021 | OmniHang: Learning to Hang Arbitrary Objects using Contact Point Correspondences and Neural Collision EstimationabstractIn this paper, we explore whether a robot can learn to hang arbitrary objects onto a diverse set of supporting items such as racks or hooks. Endowing robots with such an ability has applications in many domains such as domestic services, logistics, or manufacturing. Yet, it is a challenging manipulation task due to the large diversity of geometry and topology of everyday objects. In this paper, we propose a system that takes partial point clouds of an object and a supporting item as input and learns to decide where and how to hang the object stably. Our system learns to estimate the contact point correspondences between the object and supporting item to get an estimated stable pose. We then run a deep reinforcement learning algorithm to refine the predicted stable pose. Then, the robot needs to find a collision-free path to move the object from its initial pose to stable hanging pose. To this end, we train a neural network based collision estimator that takes as input partial point clouds of the object and supporting item. We generate a new and challenging, large-scale, synthetic dataset annotated with stable poses of objects hung on various supporting items and their contact point correspondences. In this dataset, we show that our system is able to achieve a 68.3% success rate of predicting stable object poses and has a 52.1% F1 score in terms of finding feasible paths. Supplemental material and videos are available on our project webpage https://sites.google.com/view/hangingobject. Yifan You, Lin Shao 0002, Toki Migimatsu, Jeannette Bohg |
ICRA | 4 |
| 2021 | Interpreting Contact Interactions to Overcome Failure in Robot Assembly TasksabstractA key challenge towards autonomous multi-part object assembly is robust sensorimotor control under uncertainty. In contrast to previous works that rely on a priori knowledge on whether two parts match, we aim to learn this through physical interaction. We propose a hierarchical approach that enables a robot to autonomously assemble parts while being uncertain about part types and positions. In particular, our probabilistic approach learns a set of differentiable filters that leverage the tactile sensorimotor trace from failed assembly attempts to update its belief about part position and type. This enables a robot to overcome assembly failure. We demonstrate the effectiveness of our approach on a set of object fitting tasks. The experimental results show that the proposed approach achieves higher precision in object position and type estimation, and accomplishes object fitting tasks faster than baselines. Peter Zachares, Michelle A. Lee, Wenzhao Lian, Jeannette Bohg |
ICRA | 4 |
| 2021 | TrajectoTree: Trajectory Optimization Meets Tree Search for Planning Multi-contact Dexterous ManipulationabstractDexterous manipulation tasks often require contact switching, where fingers make and break contact with the object. We propose a method that plans trajectories for dexterous manipulation tasks involving contact switching using contact-implicit trajectory optimization (CITO) augmented with a high-level discrete contact sequence planner. We first use the high-level planner to find a sequence of finger contact switches given a desired object trajectory. With this contact sequence plan, we impose additional constraints in the CITO problem. We show that our method finds trajectories approximately 7 times faster than a general CITO baseline for a four-finger planar manipulation scenario. Furthermore, when executing the planned trajectories in a full dynamics simulator, we are able to more closely track the object pose trajectories planned by our method than those planned by the baselines. Preston Culbertson, Marion Lepert, Mac Schwager, Jeannette Bohg |
IROS | 5 |
| 2021 | Differentiable Factor Graph Optimization for Learning SmoothersabstractA recent line of work has shown that end-to-end optimization of Bayesian filters can be used to learn state estimators for systems whose underlying models are difficult to hand-design or tune, while retaining the core advantages of probabilistic state estimation. As an alternative approach for state estimation in these settings, we present an end-to-end approach for learning state estimators modeled as factor graph-based smoothers. By unrolling the optimizer we use for maximum a posteriori inference in these probabilistic graphical models, our method is able to learn probabilistic system models in the full context of an overall state estimator, while also taking advantage of the distinct accuracy and runtime advantages that smoothers offer over recursive filters. We study our approach using two fundamental state estimation problems, object tracking and visual odometry, where we demonstrate a significant improvement over existing baselines. Our work comes with an extensive code release, which includes training and evaluation scripts, as well as Python libraries for Lie theory and factor graph optimization: https://sites.google.com/view/diffsmoothing/. Brent Yi, Michelle A. Lee, Alina Kloss, Roberto Martin Martin, Jeannette Bohg |
IROS | 5 |
| 2020 | Learning an Action-Conditional Model for Haptic Texture GenerationabstractRich haptic sensory feedback in response to user interactions is desirable for an effective, immersive virtual reality or teleoperation system. However, this feedback depends on material properties and user interactions in a complex, non-linear manner. Therefore, it is challenging to model the mapping from material and user interactions to haptic feedback in a way that generalizes over many variations of the user's input. Current methodologies are typically conditioned on user interactions, but require a separate model for each material. In this paper, we present a learned action-conditional model that uses data from a vision-based tactile sensor (GelSight) and user's action as input. This model predicts an induced acceleration that could be used to provide haptic vibration feedback to a user. We trained our proposed model on a publicly available dataset (Penn Haptic Texture Toolkit) that we augmented with GelSight measurements of the different materials. We show that a unified model over all materials outperforms previous methods and generalizes to new actions and new instances of the material categories in the dataset. Negin Heravi, Wenzhen Yuan 0001, Allison M. Okamura, Jeannette Bohg |
ICRA | 4 |
| 2020 | Accurate Vision-based Manipulation through Contact ReasoningabstractPlanning contact interactions is one of the core challenges of many robotic tasks. Optimizing contact locations while taking dynamics into account is computationally costly and, in environments that are only partially observable, executing contact-based tasks often suffers from low accuracy. We present an approach that addresses these two challenges for the problem of vision-based manipulation. First, we propose to disentangle contact from motion optimization. Thereby, we improve planning efficiency by focusing computation on promising contact locations. Second, we use a hybrid approach for perception and state estimation that combines neural networks with a physically meaningful state representation. In simulation and real-world experiments on the task of planar pushing, we show that our method is more efficient and achieves a higher manipulation accuracy than previous vision-based approaches. Alina Kloss, Maria Bauzá 0001, Jiajun Wu 0001, Josh Tenenbaum, Alberto Rodriguez 0003, Jeannette Bohg |
ICRA | 6 |
| 2020 | Learning Hierarchical Control for Robust In-Hand ManipulationabstractRobotic in-hand manipulation has been a longstanding challenge due to the complexity of modelling hand and object in contact and of coordinating finger motion for complex manipulation sequences. To address these challenges, the majority of prior work has either focused on model-based, low-level controllers or on model-free deep reinforcement learning that each have their own limitations. We propose a hierarchical method that relies on traditional, model-based controllers on the low-level and learned policies on the mid-level. The low-level controllers can robustly execute different manipulation primitives (reposing, sliding, flipping). The mid-level policy orchestrates these primitives. We extensively evaluate our approach in simulation with a 3-fingered hand that controls three degrees of freedom of elongated objects. We show that our approach can move objects between almost all the possible poses in the workspace while keeping them firmly grasped. We also show that our approach is robust to inaccuracies in the object models and to observation noise. Finally, we show how our approach generalizes to objects of other shapes. Tingguang Li, Krishnan Srinivasan, Max Q.-H. Meng, Wenzhen Yuan 0001, Jeannette Bohg |
ICRA | 5 |
| 2020 | Learning to Scaffold the Development of Robotic Manipulation SkillsabstractLearning contact-rich, robotic manipulation skills is a challenging problem due to the high-dimensionality of the state and action space as well as uncertainty from noisy sensors and inaccurate motor control. To combat these factors and achieve more robust manipulation, humans actively exploit contact constraints in the environment. By adopting a similar strategy, robots can also achieve more robust manipulation. In this paper, we enable a robot to autonomously modify its environment and thereby discover how to ease manipulation skill learning. Specifically, we provide the robot with fixtures that it can freely place within the environment. These fixtures provide hard constraints that limit the outcome of robot actions. Thereby, they funnel uncertainty from perception and motor control and scaffold manipulation skill learning. We propose a learning system that consists of two learning loops. In the outer loop, the robot positions the fixture in the workspace. In the inner loop, the robot learns a manipulation skill and after a fixed number of episodes, returns the reward to the outer loop. Thereby, the robot is incentivised to place the fixture such that the inner loop quickly achieves a high reward. We demonstrate our framework both in simulation and in the real world on three tasks: peg insertion, wrench manipulation and shallow- depth insertion. We show that manipulation skill learning is dramatically sped up through this way of scaffolding. Lin Shao 0002, Toki Migimatsu, Jeannette Bohg |
ICRA | 3 |
| 2020 | Multimodal Sensor Fusion with Differentiable FiltersabstractLeveraging multimodal information with recursive Bayesian filters improves performance and robustness of state estimation, as recursive filters can combine different modalities according to their uncertainties. Prior work has studied how to optimally fuse different sensor modalities with analytical state estimation algorithms. However, deriving the dynamics and measurement models along with their noise profile can be difficult or lead to intractable models. Differentiable filters provide a way to learn these models end-to-end while retaining the algorithmic structure of recursive filters. This can be especially helpful when working with sensor modalities that are high dimensional and have very different characteristics. In contact-rich manipulation, we want to combine visual sensing (which gives us global information) with tactile sensing (which gives us local information). In this paper, we study new differentiable filtering architectures to fuse heterogeneous sensor information. As case studies, we evaluate three tasks: two in planar pushing (simulated and real) and one in manipulating a kinematically constrained door (simulated). In extensive evaluations, we find that differentiable filters that leverage crossmodal sensor information reach comparable accuracies to unstructured LSTM models, while presenting interpretability benefits that may be important for safety-critical systems. We also release an open-source library for creating and training differentiable Bayesian filters in PyTorch, which can be found on our project website: https://sites.google.com/view/multimodalfilter. Michelle A. Lee, Brent Yi, Roberto Martin Martin, Silvio Savarese, Jeannette Bohg |
IROS | 5 |
| 2020 | Learning User-Preferred Mappings for Intuitive Robot ControlabstractWhen humans control drones, cars, and robots, we often have some preconceived notion of how our inputs should make the system behave. Existing approaches to teleoperation typically assume a one-size-fits-all approach, where the designers pre-define a mapping between human inputs and robot actions, and every user must adapt to this mapping over repeated interactions. Instead, we propose a personalized method for learning the human's preferred or preconceived mapping from a few robot queries. Given a robot controller, we identify an alignment model that transforms the human's inputs so that the controller's output matches their expectations. We make this approach data-efficient by recognizing that human mappings have strong priors: we expect the input space to be proportional, reversable, and consistent. Incorporating these priors ensures that the robot learns an intuitive mapping from few examples. We test our learning approach in robot manipulation tasks inspired by assistive settings, where each user has different personal preferences and physical capabilities for teleoperating the robot arm. Our simulated and experimental results suggest that learning the mapping between inputs and robot actions improves objective and subjective performance when compared to manually defined alignments or learned alignments without intuitive priors. The supplementary video showing these user studies can be found at: https://youtu.be/rKHka0_48-Q. Mengxi Li, Dylan P. Losey, Jeannette Bohg, Dorsa Sadigh |
IROS | 3 |
| 2020 | Learning Topological Motion Primitives for Knot PlanningabstractIn this paper, we approach the challenging problem of motion planning for knot tying. We propose a hierarchical approach in which the top layer produces a topological plan and the bottom layer translates this plan into continuous robot motion. The top layer decomposes a knotting task into sequences of abstract topological actions based on knot theory. The bottom layer translates each of these abstract actions into robot motion trajectories through learned topological motion primitives. To adapt each topological action to the specific rope geometry, the motion primitives take the observed rope configuration as input. We train the motion primitives by imitating human demonstrations and reinforcement learning in simulation. To generalize human demonstrations of simple knots into more complex knots, we observe similarities in the motion strategies of different topological actions and design the neural network structure to exploit such similarities. We demonstrate that our learned motion primitives can be used to efficiently generate motion plans for tying the overhand knot. The motion plan can then be executed on a real robot using visual tracking and Model Predictive Control. We also demonstrate that our learned motion primitives can be composed to tie a more complex pentagram-like knot despite being only trained on human demonstrations of simpler knots. Mengyuan Yan, Gen Li 0010, Jeannette Bohg |
IROS | 4 |
| 2020 | Making Sense of Vision and Touch: Learning Multimodal Representations for Contact-Rich TasksabstractContact-rich manipulation tasks in unstructured environments often require both haptic and visual feedback. It is nontrivial to manually design a robot controller that combines these modalities, which have very different characteristics. While deep reinforcement learning has shown success in learning control policies for high-dimensional inputs, these algorithms are generally intractable to train directly on real robots due to sample complexity. In this article, we use self-supervision to learn a compact and multimodal representation of our sensory inputs, which can then be used to improve the sample efficiency of our policy learning. Evaluating our method on a peg insertion task, we show that it generalizes over varying geometries, configurations, and clearances, while being robust to external perturbations. We also systematically study different self-supervised learning objectives and representation learning architectures. Results are presented in simulation and on a physical robot. Michelle A. Lee, Yuke Zhu, Peter Zachares, Matthew Tan, Krishnan Srinivasan, Silvio Savarese, Li Fei-Fei 0001, Animesh Garg, Jeannette Bohg |
IEEE Trans. Robotics | 9 |
| 2019 | MeteorNet: Deep Learning on Dynamic 3D Point Cloud SequencesabstractUnderstanding dynamic 3D environment is crucial for robotic agents and many other applications. We propose a novel neural network architecture called MeteorNet for learning representations for dynamic 3D point cloud sequences. Different from previous work that adopts a grid-based representation and applies 3D or 4D convolutions, our network directly processes point clouds. We propose two ways to construct spatiotemporal neighborhoods for each point in the point cloud sequence. Information from these neighborhoods is aggregated to learn features per point. We benchmark our network on a variety of 3D recognition tasks including action recognition, semantic segmentation and scene flow estimation. MeteorNet shows stronger performance than previous grid-based methods while achieving state-of-the-art performance on Synthia. MeteorNet also outperforms previous baseline methods that are able to process at most two consecutive point clouds. To the best of our knowledge, this is the first work on deep learning for dynamic raw point cloud sequences. Xingyu Liu 0001, Mengyuan Yan, Jeannette Bohg |
ICCV | 3 |
| 2019 | Making Sense of Vision and Touch: Self-Supervised Learning of Multimodal Representations for Contact-Rich TasksabstractContact-rich manipulation tasks in unstructured environments often require both haptic and visual feedback. However, it is non-trivial to manually design a robot controller that combines modalities with very different characteristics. While deep reinforcement learning has shown success in learning control policies for high-dimensional inputs, these algorithms are generally intractable to deploy on real robots due to sample complexity. We use self-supervision to learn a compact and multimodal representation of our sensory inputs, which can then be used to improve the sample efficiency of our policy learning. We evaluate our method on a peg insertion task, generalizing over different geometry, configurations, and clearances, while being robust to external perturbations. We present results in simulation and on a real robot. Michelle A. Lee, Yuke Zhu, Krishnan Srinivasan, Parth Shah 0003, Silvio Savarese, Li Fei-Fei 0001, Animesh Garg, Jeannette Bohg |
ICRA | 8 |
| 2019 | Leveraging Contact Forces for Learning to GraspabstractGrasping objects under uncertainty remains an open problem in robotics research. This uncertainty is often due to noisy or partial observations of the object pose or shape. To enable a robot to react appropriately to unforeseen effects, it is crucial that it continuously takes sensor feedback into account. While visual feedback is important for inferring a grasp pose and reaching for an object, contact feedback offers valuable information during manipulation and grasp acquisition. In this paper, we use model-free deep reinforcement learning to synthesize control policies that exploit contact sensing to generate robust grasping under uncertainty. We demonstrate our approach on a multi-fingered hand that exhibits more complex finger coordination than the commonly used two-fingered grippers. We conduct extensive experiments in order to assess the performance of the learned policies, with and without contact sensing. While it is possible to learn grasping policies without contact sensing, our results suggest that contact feedback allows for a significant improvement of grasping robustness under object pose uncertainty and for objects with a complex shape. Hamza Merzic, Miroslav Bogdanovic, Daniel Kappler, Ludovic Righetti, Jeannette Bohg |
ICRA | 5 |
| 2019 | Learning to Estimate Pose and Shape of Hand-Held Objects from RGB ImagesabstractWe develop a system for modeling hand-object interactions in 3D from RGB images that show a hand which is holding a novel object from a known category. We design a Convolutional Neural Network (CNN) for Hand-held Object Pose and Shape estimation called HOPS-Net and utilize prior work to estimate the hand pose and configuration. We leverage the insight that information about the hand facilitates object pose and shape estimation by incorporating the hand into both training and inference of the object pose and shape as well as the refinement of the estimated pose. The network is trained on a large synthetic dataset of objects in interaction with a human hand. To bridge the gap between real and synthetic images, we employ an image-to-image translation model (Augmented CycleGAN) that generates realistically textured objects given a synthetic rendering. This provides a scalable way of generating annotated data for training HOPS-Net. Our quantitative experiments show that even noisy hand parameters significantly help object pose and shape estimation. The qualitative experiments show results of pose and shape estimation of objects held by a hand “in the wild”. Mia Kokic, Danica Kragic, Jeannette Bohg |
IROS | 3 |
| 2019 | Variable Impedance Control in End-Effector Space: An Action Space for Reinforcement Learning in Contact-Rich TasksabstractReinforcement Learning (RL) of contact-rich manipulation tasks has yielded impressive results in recent years. While many studies in RL focus on varying the observation space or reward model, few efforts focused on the choice of action space (e.g. joint or end-effector space, position, velocity, etc.). However, studies in robot motion control indicate that choosing an action space that conforms to the characteristics of the task can simplify exploration and improve robustness to disturbances. This paper studies the effect of different action spaces in deep RL and advocates for variable impedance control in end-effector space (VICES) as an advantageous action space for constrained and contact-rich tasks. We evaluate multiple action spaces on three prototypical manipulation tasks: Path Following (task with no contact), Door Opening (task with kinematic constraints), and Surface Wiping (task with continuous contact). We show that VICES improves sample efficiency, maintains low energy consumption, and ensures safety across all three experimental setups. Further, RL policies learned with VICES can transfer across different robot models in simulation, and from simulation to real for the same robot. Further information is available at https://stanfordvl.github.io/vices. Roberto Martin Martin, Michelle A. Lee, Rachel Gardner, Silvio Savarese, Jeannette Bohg, Animesh Garg |
IROS | 5 |
| 2017 | On the relevance of grasp metrics for predicting grasp successabstractWe aim to reliably predict whether a grasp on a known object is successful before it is executed in the real world. There is an entire suite of grasp metrics that has already been developed which rely on precisely known contact points between object and hand. However, it remains unclear whether and how they may be combined into a general purpose grasp stability predictor. In this paper, we analyze these questions by leveraging a large scale database of simulated grasps on a wide variety of objects. For each grasp, we compute the value of seven metrics. Each grasp is annotated by human subjects with ground truth stability labels. Given this data set, we train several classification methods to find out whether there is some underlying, non-trivial structure in the data that is difficult to model manually but can be learned. Quantitative and qualitative results show the complexity of the prediction problem. We found that a good prediction performance critically depends on using a combination of metrics as input features. Furthermore, non-parametric and non-linear classifiers best capture the structure in the data. Carlos Rubert, Daniel Kappler, Antonio Morales, Stefan Schaal, Jeannette Bohg |
IROS | 5 |
| 2017 | Interactive Perception: Leveraging Action in Perception and Perception in ActionabstractRecent approaches in robot perception follow the insight that perception is facilitated by interaction with the environment. These approaches are subsumed under the term Interactive Perception (IP). This view of perception provides the following benefits. First, interaction with the environment creates a rich sensory signal that would otherwise not be present. Second, knowledge of the regularity in the combined space of sensory data and action parameters facilitates the prediction and interpretation of the sensory signal. In this survey, we postulate this as a principle for robot perception and collect evidence in its support by analyzing and categorizing existing work in this area. We also provide an overview of the most important applications of IP. We close this survey by discussing remaining open questions. With this survey, we hope to help define the field of Interactive Perception and to provide a valuable resource for future research. Jeannette Bohg, Karol Hausman, Bharath Sankaran, Oliver Brock, Danica Kragic, Stefan Schaal, Gaurav S. Sukhatme |
IEEE Trans. Robotics | 1 |
| 2016 | Exemplar-based prediction of global object shape from local shape similarityabstractWe propose a novel method that enables a robot to identify a graspable object part of an unknown object given only noisy and partial information that is obtained from an RGB-D camera. Our method combines the benefits of local with the advantages of global methods. It learns a classifier that takes a local shape representation as input and outputs the probability that a grasp applied at this location will be successful. Given a query data point that is classified in this way, we can retrieve all the locally similar training data points and use them to predict latent global object shape. This information may help to further prune positively labeled grasp hypotheses based on, e.g. relation to the predicted average global shape or suitability for a specific task. This prediction can also guide scene exploration to prune object shape hypotheses. To learn the function that maps local shape to grasp stability we use a Random Forest Classifier. We show that our method reaches the same classification performance as the current state-of-the-art on this dataset which uses a Convolutional Neural Network. Additionally, we exploit the natural ability of the Random Forest to cluster similar data. For a positively predicted query data point, we retrieve all the locally similar training data points that are associated with the same leaf nodes of the Random Forest. The main insight from this work is that local object shape that affords a grasp is also a good predictor of global object shape. We empirically support this claim with quantitative experiments. Additionally, we demonstrate the predictive capability of the method on some real data examples. Jeannette Bohg, Daniel Kappler, Stefan Schaal |
ICRA | 1 |
| 2016 | Depth-based object tracking using a Robust Gaussian FilterabstractWe consider the problem of model-based 3D-tracking of objects given dense depth images as input. Two difficulties preclude the application of a standard Gaussian filter to this problem. First of all, depth sensors are characterized by fat-tailed measurement noise. To address this issue, we show how a recently published robustification method for Gaussian filters can be applied to the problem at hand. Thereby, we avoid using heuristic outlier detection methods that simply reject measurements if they do not match the model. Secondly, the computational cost of the standard Gaussian filter is prohibitive due to the high-dimensional measurement, i.e. the depth image. To address this problem, we propose an approximation to reduce the computational complexity of the filter. In quantitative experiments on real data we show how our method clearly outperforms the standard Gaussian filter. Furthermore, we compare its performance to a particle-filter-based tracking method, and observe comparable computational efficiency and improved accuracy and smoothness of the estimates. Jan Issac, Manuel Wüthrich, Cristina Garcia Cifuentes, Jeannette Bohg, Sebastian Trimpe, Stefan Schaal |
ICRA | 4 |
| 2016 | Optimizing for what matters: The top grasp hypothesisabstractIn this paper, we consider the problem of robotic grasping of objects when only partial and noisy sensor data of the environment is available. We are specifically interested in the problem of reliably selecting the best hypothesis from a whole set. This is commonly the case when trying to grasp an object for which we can only observe a partial point cloud from one viewpoint through noisy sensors. There will be many possible ways to successfully grasp this object, and even more which will fail. We propose a supervised learning method that is trained with a ranking loss. This explicitly encourages that the top-ranked training grasp in a hypothesis set is also positively labeled. We show how we adapt the standard ranking loss to work with data that has binary labels and explain the benefits of this formulation. Additionally, we show how we can efficiently optimize this loss with stochastic gradient descent. In quantitative experiments, we show that we can outperform previous models by a large margin. Daniel Kappler, Stefan Schaal, Jeannette Bohg |
ICRA | 3 |
| 2016 | Automatic LQR tuning based on Gaussian process global optimizationabstractThis paper proposes an automatic controller tuning framework based on linear optimal control combined with Bayesian optimization. With this framework, an initial set of controller gains is automatically improved according to a pre-defined performance objective evaluated from experimental data. The underlying Bayesian optimization algorithm is Entropy Search, which represents the latent objective as a Gaussian process and constructs an explicit belief over the location of the objective minimum. This is used to maximize the information gain from each experimental evaluation. Thus, this framework shall yield improved controllers with fewer evaluations compared to alternative approaches. A seven-degree-of-freedom robot arm balancing an inverted pole is used as the experimental demonstrator. Results of two- and four-dimensional tuning problems highlight the method's potential for automatic controller tuning on robotic platforms. Alonso Marco, Philipp Hennig, Jeannette Bohg, Stefan Schaal, Sebastian Trimpe |
ICRA | 3 |
| 2016 | Robot arm pose estimation by pixel-wise regression of joint anglesabstractTo achieve accurate vision-based control with a robotic arm, a good hand-eye coordination is required. However, knowing the current configuration of the arm can be very difficult due to noisy readings from joint encoders or an inaccurate hand-eye calibration. We propose an approach for robot arm pose estimation that uses depth images of the arm as input to directly estimate angular joint positions. This is a frame-by-frame method which does not rely on good initialisation of the solution from the previous frames or knowledge from the joint encoders. For estimation, we employ a random regression forest which is trained on synthetically generated data. We compare different training objectives of the forest and also analyse the influence of prior segmentation of the arms on accuracy. We show that this approach improves previous work both in terms of computational complexity and accuracy. Despite being trained on synthetic data only, we demonstrate that the estimation also works on real depth images. Felix Widmaier, Daniel Kappler, Stefan Schaal, Jeannette Bohg |
ICRA | 4 |
| 2016 | Learning where to search using visual attentionabstractOne of the central tasks for a household robot is searching for specific objects. It does not only require localizing the target object but also identifying promising search locations in the scene if the target is not immediately visible. As computation time and hardware resources are usually limited in robotics, it is desirable to avoid expensive visual processing steps that are exhaustively applied over the entire image. The human visual system can quickly select those image locations that have to be processed in detail for a given task. This allows us to cope with huge amounts of information and to efficiently deploy the limited capacities of our visual system. In this paper, we therefore propose to use human fixation data to train a top-down saliency model that predicts relevant image locations when searching for specific objects. We show that the learned model can successfully prune bounding box proposals without rejecting the ground truth object locations. In this aspect, the proposed model outperforms a model that is trained only on the ground truth segmentations of the target object instead of fixation data. Alina Kloss, Daniel Kappler, Hendrik P. A. Lensch, Martin V. Butz, Stefan Schaal, Jeannette Bohg |
IROS | 6 |
| 2015 | Leveraging big data for grasp planningabstractWe propose a new large-scale database containing grasps that are applied to a large set of objects from numerous categories. These grasps are generated in simulation and are annotated with different grasp stability metrics. We use a descriptive and efficient representation of the local object shape at which each grasp is applied. Given this data, we present a two-fold analysis: (i) We use crowdsourcing to analyze the correlation of the metrics with grasp success as predicted by humans. The results show that the metric based on physics simulation is a more consistent predictor for grasp success than the standard υ-metric. The results also support the hypothesis that human labels are not required for good ground truth grasp data. Instead the physics-metric can be used to generate datasets in simulation that may then be used to bootstrap learning in the real world. (ii) We apply a deep learning method and show that it can better leverage the large-scale database for prediction of grasp success compared to logistic regression. Furthermore, the results suggest that labels based on the physics-metric are less noisy than those from the υ-metric and therefore lead to a better classification performance. Daniel Kappler, Jeannette Bohg, Stefan Schaal |
ICRA | 2 |
| 2015 | The Coordinate Particle Filter - a novel Particle Filter for high dimensional systemsabstractParametric filters, such as the Extended Kalman Filter and the Unscented Kalman Filter, typically scale well with the dimensionality of the problem, but they are known to fail if the posterior state distribution cannot be closely approximated by a density of the assumed parametric form. Manuel Wüthrich, Jeannette Bohg, Daniel Kappler, Claudia Pfreundt, Stefan Schaal |
ICRA | 2 |
| 2014 | Robot arm pose estimation through pixel-wise part classificationabstractWe propose to frame the problem of marker-less robot arm pose estimation as a pixel-wise part classification problem. As input, we use a depth image in which each pixel is classified to be either from a particular robot part or the background. The classifier is a random decision forest trained on a large number of synthetically generated and labeled depth images. From all the training samples ending up at a leaf node, a set of offsets is learned that votes for relative joint positions. Pooling these votes over all foreground pixels and subsequent clustering gives us an estimate of the true joint positions. Due to the intrinsic parallelism of pixel-wise classification, this approach can run in super real-time and is more efficient than previous ICP-like methods. We quantitatively evaluate the accuracy of this approach on synthetic data. We also demonstrate that the method produces accurate joint estimates on real data despite being purely trained on synthetic data. Jeannette Bohg, Javier Romero 0002, Stefan Schaal |
ICRA | 1 |
| 2014 | Dual execution of optimized contact interaction trajectoriesabstractEfficient manipulation requires contact to reduce uncertainty. The manipulation literature refers to this as funneling: a methodology for increasing reliability and robustness by leveraging haptic feedback and control of environmental interaction. However, there is a fundamental gap between traditional approaches to trajectory optimization and this concept of robustness by funneling: traditional trajectory optimizers do not discover force feedback strategies. From a POMDP perspective, these behaviors could be regarded as explicit observation actions planned to sufficiently reduce uncertainty thereby enabling a task. While we are sympathetic to the full POMDP view, solving full continuous-space POMDPs in high-dimensions is hard. In this paper, we propose an alternative approach in which trajectory optimization objectives are augmented with new terms that reward uncertainty reduction through contacts, explicitly promoting funneling. This augmentation shifts the responsibility of robustness toward the actual execution of the optimized trajectories. Directly tracing trajectories through configuration space would lose all robustness-dual execution achieves robustness by devising force controllers to reproduce the temporal interaction profile encoded in the dual solution of the optimization problem. This work introduces dual execution in depth and analyze its performance through robustness experiments in both simulation and on a real-world robotic platform. Marc Toussaint, Nathan D. Ratliff, Jeannette Bohg, Ludovic Righetti, Peter Englert, Stefan Schaal |
IROS | 3 |
| 2014 | Data-Driven Grasp Synthesis - A SurveyabstractWe review the work on data-driven grasp synthesis and the methodologies for sampling and ranking candidate grasps. We divide the approaches into three groups based on whether they synthesize grasps for known, familiar, or unknown objects. This structure allows us to identify common object representations and perceptual processes that facilitate the employed data-driven grasp synthesis technique. In the case of known objects, we concentrate on the approaches that are based on object recognition and pose estimation. In the case of familiar objects, the techniques use some form of a similarity matching to a set of previously encountered objects. Finally, for the approaches dealing with unknown objects, the core part is the extraction of specific features that are indicative of good grasps. Our survey provides an overview of the different methodologies and discusses open problems in the area of robot grasping. We also draw a parallel to the classical approaches that rely on analytic formulations. Jeannette Bohg, Antonio Morales, Tamim Asfour, Danica Kragic |
IEEE Trans. Robotics | 1 |
| 2013 | Fusing visual and tactile sensing for 3-D object reconstruction while graspingabstractIn this work, we propose to reconstruct a complete 3-D model of an unknown object by fusion of visual and tactile information while the object is grasped. Assuming the object is symmetric, a first hypothesis of its complete 3-D shape is generated from a single view. This initial model is used to plan a grasp on the object which is then executed with a robotic manipulator equipped with tactile sensors. Given the detected contacts between the fingers and the object, the full object model including the symmetry parameters can be refined. This refined model will then allow the planning of more complex manipulation tasks. The main contribution of this work is an optimal estimation approach for the fusion of visual and tactile data applying the constraint of object symmetry. The fusion is formulated as a state estimation problem and solved with an iterative extended Kalman filter. The approach is validated experimentally using both artificial and real data from two different robotic platforms. Jarmo Ilonen, Jeannette Bohg, Ville Kyrki |
ICRA | 2 |
| 2013 | Probabilistic object tracking using a range cameraabstractWe address the problem of tracking the 6-DoF pose of an object while it is being manipulated by a human or a robot. We use a dynamic Bayesian network to perform inference and compute a posterior distribution over the current object pose. Depending on whether a robot or a human manipulates the object, we employ a process model with or without knowledge of control inputs. Observations are obtained from a range camera. As opposed to previous object tracking methods, we explicitly model self-occlusions and occlusions from the environment, e.g, the human or robotic hand. This leads to a strongly non-linear observation model and additional dependencies in the Bayesian network. We employ a Rao-Blackwellised particle filter to compute an estimate of the object pose at every time step. In a set of experiments, we demonstrate the ability of our method to accurately and robustly track the object pose in real-time while it is being manipulated by a human or a robot. Manuel Wüthrich, Peter Pastor, Mrinal Kalakrishnan, Jeannette Bohg, Stefan Schaal |
IROS | 4 |
| 2011 | Mind the gap - robotic grasping under incomplete observationabstractWe consider the problem of grasp and manipulation planning when the state of the world is only partially observable. Specifically, we address the task of picking up unknown objects from a table top. The proposed approach to object shape prediction aims at closing the knowledge gaps in the robot's understanding of the world. A completed state estimate of the environment can then be provided to a simulator in which stable grasps and collision-free movements are planned. The proposed approach is based on the observation that many objects commonly in use in a service robotic scenario possess symmetries. We search for the optimal parameters of these symmetries given visibility constraints. Once found, the point cloud is completed and a surface mesh reconstructed. Quantitative experiments show that the predictions are valid approximations of the real object shape. By demonstrating the approach on two very different robotic platforms its generality is emphasized. Jeannette Bohg, Matthew Johnson-Roberson, Beatriz León, Javier Felip, Xavi Gratal, Niklas Bergström, Danica Kragic, Antonio Morales |
ICRA | 1 |
| 2011 | Enhanced visual scene understanding through human-robot dialogabstractWe propose a novel human-robot-interaction framework for robust visual scene understanding. Without any a-priori knowledge about the objects, the task of the robot is to correctly enumerate how many of them are in the scene and segment them from the background. Our approach builds on top of state-of-the-art computer vision methods, generating object hypotheses through segmentation. This process is combined with a natural dialog system, thus including a `human in the loop' where, by exploiting the natural conversation of an advanced dialog system, the robot gains knowledge about ambiguous situations. We present an entropy-based system allowing the robot to detect the poorest object hypotheses and query the user for arbitration. Based on the information obtained from the human-robot dialog, the scene segmentation can be re-seeded and thereby improved. We present experimental results on real data that show an improved segmentation performance compared to segmentation without interaction. Matthew Johnson-Roberson, Jeannette Bohg, Gabriel Skantze, Joakim Gustafson, Rolf Carlson, Babak Rasolzadeh, Danica Kragic |
IROS | 2 |
| 2010 | Strategies for multi-modal scene explorationabstractWe propose a method for multi-modal scene exploration where initial object hypothesis formed by active visual segmentation are confirmed and augmented through haptic exploration with a robotic arm. We update the current belief about the state of the map with the detection results and predict yet unknown parts of the map with a Gaussian Process. We show that through the integration of different sensor modalities, we achieve a more complete scene model. We also show that the prediction of the scene structure leads to a valid scene representation even if the map is not fully traversed. Furthermore, we propose different exploration strategies and evaluate them both in simulation and on our robotic platform. Jeannette Bohg, Matthew Johnson-Roberson, Mårten Björkman, Danica Kragic |
IROS | 1 |
| 2010 | Attention-based active 3D point cloud segmentationabstractIn this paper we present a framework for the segmentation of multiple objects from a 3D point cloud. We extend traditional image segmentation techniques into a full 3D representation. The proposed technique relies on a state-of-the-art min-cut framework to perform a fully 3D global multi-class labeling in a principled manner. Thereby, we extend our previous work in which a single object was actively segmented from the background. We also examine several seeding methods to bootstrap the graphical model-based energy minimization and these methods are compared over challenging scenes. All results are generated on real-world data gathered with an active vision robotic head. We present quantitive results over aggregate sets as well as visual results on specific examples. Matthew Johnson-Roberson, Jeannette Bohg, Mårten Björkman, Danica Kragic |
IROS | 2 |
| 2009 | Integration of Visual Cues for Robotic Grasping
Niklas Bergström, Jeannette Bohg, Danica Kragic |
ICVS | 2 |