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Minh X. Nguyen

dblp:53/1663 · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2006
0000-0002-9487-5654ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 33% Rendering · 33% Computational photography and imaging · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
high dynamic range rendering
0.112006
HDR VolVis: High Dynamic Range Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2006
Computational photography and imaging
tone mapping
0.112006
HDR VolVis: High Dynamic Range Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2006
Visualization and visual analytics
volume visualization
0.112006
HDR VolVis: High Dynamic Range Volume Visualization · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

transfer function design · 0.1out-of-core acceleration · 0.1high precision compositing · 0.1
YearPublicationVenuePosition
2006 HDR VolVis: High Dynamic Range Volume Visualization
abstract
In this paper, we present an interactive high dynamic range volume visualization framework (HDR VolVis) for visualizing volumetric data with both high spatial and intensity resolutions. Volumes with high dynamic range values require high precision computing during the rendering process to preserve data precision. Furthermore, it is desirable to render high resolution volumes with low opacity values to reveal detailed internal structures, which also requires high precision compositing. High precision rendering will result in a high precision intermediate image (also known as high dynamic range image). Simply rounding up pixel values to regular display scales will result in loss of computed details. Our method performs high precision compositing followed by dynamic tone mapping to preserve details on regular display devices. Rendering high precision volume data requires corresponding resolution in the transfer function. To assist the users in designing a high resolution transfer function on a limited resolution display device, we propose a novel transfer function specification interface with nonlinear magnification of the density range and logarithmic scaling of the color/ opacity range. By leveraging modern commodity graphics hardware, multiresolution rendering techniques and out-of-core acceleration, our system can effectively produce an interactive visualization of large volume data, such as 2,048(3).
Xiaoru Yuan, Minh X. Nguyen, Baoquan Chen, David H. Porter
IEEE Trans. Vis. Comput. Graph.2
2005 Stippling and Silhouettes Rendering in Geometry-Image Space
Xiaoru Yuan, Minh X. Nguyen, Nan Zhang 0011, Baoquan Chen
Rendering Techniques2
2005 High Dynamic Range Volume Visualization
abstract
High resolution volumes require high precision compositing to preserve detailed structures. This is even more desirable for volumes with high dynamic range values. After the high precision intermediate image has been computed, simply rounding up pixel values to regular display scales loses the computed details. In this paper, we present a novel high dynamic range volume visualization method for rendering volume data with both high spatial and intensity resolutions. Our method performs high precision volume rendering followed by dynamic tone mapping to preserve details on regular display devices. By leveraging available high dynamic range image display algorithms, this dynamic tone mapping can be automatically adjusted to enhance selected features for the final display. We also present a novel transfer function design interface with nonlinear magnification of the density range and logarithmic scaling of the color/opacity range to facilitate high dynamic range volume visualization. By leveraging modern commodity graphics hardware and out-of-core acceleration, our system can produce an effective visualization of huge volume data.
Xiaoru Yuan, Minh X. Nguyen, Baoquan Chen, David H. Porter
IEEE Visualization2
2005 Geometry completion and detail generation by texture synthesis
Minh X. Nguyen, Xiaoru Yuan, Baoquan Chen
Vis. Comput.1
2005 Volume cutout
Xiaoru Yuan, Nan Zhang 0011, Minh X. Nguyen, Baoquan Chen
Vis. Comput.3
2003 INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System
abstract
We present a GPU supported interactive non-photorealistic rendering system, INSPIRE, which performs feature extraction in both image space, on intermediately rendered images, and object space, on models of various representations, e.g., point, polygon, or hybrid models, without needing connectivity information. INSPIRE obtains interactive NPR rendering with most styles of existing NPR systems, but offers more flexibility on model representations and compromises little on rendering speed.
Minh X. Nguyen, Hui Xu 0002, Xiaoru Yuan, Baoquan Chen
PG1