VLDB 2026 Research / reviewers in the wild / expert
Li Li 0029
dblp:53/2189-29
· DBLP profile ↗
14ranked-venue papers in the field
1as first author
8since 2021 · last 2026
0000-0003-2990-1614ORCID · conflict
Domains — venue-derived; a paper can count in several
Information Retrieval & Web Search · 8Other / Interdisciplinary · 6 (1 first)
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Privacy Protection Against Personalized Text-to-Image Synthesis via Cross-image Consistency ConstraintsabstractThe rapid advancement of diffusion models and personalization techniques has made it possible to recreate individual portraits from just a few publicly available images. While such capabilities empower various creative applications, they also introduce serious privacy concerns, as adversaries can exploit them to generate highly realistic impersonations. To counter these threats, anti-personalization methods have been proposed, which add adversarial perturbations to published images to disrupt the training of personalization models. However, existing approaches largely overlook the intrinsic multi-image nature of personalization and instead adopt a naive strategy of applying perturbations independently, as commonly done in single-image settings. This neglects the opportunity to leverage inter-image relationships for stronger privacy protection. Therefore, we advocate for a group-level perspective on privacy protection against personalization. Specifically, we introduce Cross-image Anti-Personalization (CAP), a novel framework that enhances resistance to personalization by enforcing style consistency across perturbed images. Furthermore, we develop a dynamic ratio adjustment strategy that adaptively balances the impact of the consistency loss throughout the attack iterations. Extensive experiments on the classical CelebA-HQ and VGGFace2 benchmarks show that CAP outperforms eight existing methods. Guanyu Wang 0005, Kailong Wang 0001, Yihao Huang 0001, Mingyi Zhou, Geguang Pu, Li Li 0029 |
ICMR | 6 |
| 2023 | Are Mobile Advertisements in Compliance with App's Age Group?abstractAs smartphones and mobile apps permeate every aspect of people’s lives, children are accessing mobile devices at an increasingly younger age. The inescapable exposure of advertisements in mobile apps to children has grown alarmingly. Mobile advertisements are placed by advertisers and subsequently distributed by ad SDKs, under the rare control of app developers and app markets’ content ratings. Indeed, content that is objectionable and harmful to children’s mental health has been reported to appear in advertising, such as pornography. However, few studies have yet concentrated on automatically and comprehensively identifying such kid-unsuitable mobile advertising. In this paper, we first characterize the regulations for mobile ads relating to children. We then propose our novel automated dynamic analysis framework, named AdRambler, that attempts to collect ad content throughout the lifespan of mobile ads and identify their inappropriateness for child app users. Using AdRambler, we conduct a large-scale (25,000 mobile apps) empirical investigation and reveal the non-incidental presence of inappropriate ads in apps with child-included target audiences. We collected 11,270 ad views and identified 1,289 ad violations (from 775 apps) of child user regulations, with roughly half of the app promotions not in compliance with host apps’ content ratings. Our finding indicates that even certified ad SDKs could still propagate inappropriate advertisements. We further delve into the question of accountability for the presence of inappropriate advertising and provide concrete suggestions for all stakeholders to take action for the benefit of children. Yanjie Zhao 0001, Tianming Liu 0002, Haoyu Wang 0001, Yepang Liu 0001, John C. Grundy, Li Li 0029 |
WWW | 6 |
| 2023 | Summarizing source code with Heterogeneous Syntax Graph and dual position
Juncai Guo 0003, Jin Liu 0016, Xiao Liu 0004, Yao Wan 0001, Li Li 0029 |
Inf. Process. Manag. | 5 |
| 2022 | Do Customized Android Frameworks Keep Pace with Android?abstractTo satisfy varying customer needs, device vendors and OS providers often rely on the open-source nature of the Android OS and offer customized versions of the Android OS. When a new version of the Android OS is released, device vendors and OS providers need to merge the changes from the Android OS into their customizations to account for its bug fixes, security patches, and new features. Because developers of customized OSs might have made changes to code locations that were also modified by the developers of the Android OS, the merge task can be characterized by conflicts, which can be time-consuming and error-prone to resolve. Mattia Fazzini, John C. Grundy, Li Li 0029 |
MSR | 4 |
| 2022 | On the Violation of Honesty in Mobile Apps: Automated Detection and CategoriesabstractHuman values such as integrity, privacy, curiosity, security, and honesty are guiding principles for what people consider important in life. Such human values may be violated by mobile software applications (apps), and the negative effects of such human value violations can be seen in various ways in society. In this work, we focus on the human value of honesty. We present a model to support the automatic identification of violations of the value of honesty from app reviews from an end-user perspective. Beyond the automatic detection of honesty violations by apps, we also aim to better understand different categories of honesty violations expressed by users in their app reviews. The result of our manual analysis of our honesty violations dataset shows that honesty violations can be characterised into ten categories: unfair cancellation and refund policies; false advertisements; delusive subscriptions; cheating systems; inaccurate information; unfair fees; no service; deletion of reviews; impersonation; and fraudulent-looking apps. Based on these results, we argue for a conscious effort in developing more honest software artefacts including mobile apps, and the promotion of honesty as a key value in software development practices. Furthermore, we discuss the role of app distribution platforms as enforcers of ethical systems supporting human values, and highlight some proposed next steps for human values in software engineering (SE) research. Humphrey O. Obie, Idowu Ilekura, Hung Du, Mojtaba Shahin, John C. Grundy, Li Li 0029, Jon Whittle 0001, Burak Turhan |
MSR | 6 |
| 2022 | CoProtector: Protect Open-Source Code against Unauthorized Training Usage with Data PoisoningabstractGithub Copilot, trained on billions of lines of public code, has recently become the buzzword in the computer science research and practice community. Although it is designed to help developers implement safe and effective code with powerful intelligence, practitioners and researchers raise concerns about its ethical and security problems, e.g., should the copyleft licensed code be freely leveraged or insecure code be considered for training in the first place? These problems pose a significant impact on Copilot and other similar products that aim to learn knowledge from large-scale open-source code through deep learning models, which are inevitably on the rise with the fast development of artificial intelligence. To mitigate such impacts, we argue that there is a need to invent effective mechanisms for protecting open-source code from being exploited by deep learning models. Here, we design and implement a prototype, CoProtector, which utilizes data poisoning techniques to arm source code repositories for defending against such exploits. Our large-scale experiments empirically show that CoProtector is effective in achieving its purpose, significantly reducing the performance of Copilot-like deep learning models while being able to stably reveal the secretly embedded watermark backdoors. Zhensu Sun, Xiaoning Du 0001, Fu Song, Mingze Ni, Li Li 0029 |
WWW | 5 |
| 2022 | Lie to Me: Abusing the Mobile Content Sharing Service for Fun and ProfitabstractOnline content sharing is a widely used feature in Android apps. In this paper, we observe a new Fake-Share attack that adversaries can abuse existing content sharing services to manipulate the displayed source of shared content to bypass the content review of targeted Online Social Apps (OSAs) and induce users to click on the shared fraudulent content. We show that seven popular content-sharing services (including WeChat, AliPay, and KakaoTalk) are vulnerable to such an attack. To detect this kind of attack and explore whether adversaries have leveraged it in the wild, we propose DeFash, a multi-granularity detection tool including static analysis and dynamic verification. The extensive in-the-lab and in-the-wild experiments demonstrate that DeFash is effective in detecting such attacks. We have identified 51 real-world apps involved in Fake-Share attacks. We have further harvested over 24K Sharing Identification Information (SIIs) that can be abused by attackers. It is hence urgent for our community to take actions to detect and mitigate this kind of attack. Guosheng Xu 0001, Hao Zhou 0043, Shucen Liu, Yutian Tang, Li Li 0029, Xiapu Luo, Xusheng Xiao, Guoai Xu, Haoyu Wang 0001 |
WWW | 6 |
| 2021 | Demystifying Illegal Mobile Gambling AppsabstractMobile gambling app, as a new type of online gambling service emerging in the mobile era, has become one of the most popular and lucrative underground businesses in the mobile app ecosystem. Since its born, mobile gambling app has received strict regulations from both government authorities and app markets. However, to the best of our knowledge, mobile gambling apps have not been investigated by our research community. In this paper, we take the first step to fill the void. Specifically, we first perform a 5-month dataset collection process to harvest illegal gambling apps in China, where mobile gambling apps are outlawed. We have collected 3,366 unique gambling apps with 5,344 different versions. We then characterize the gambling apps from various perspectives including app distribution channels, network infrastructure, malicious behaviors, abused third-party and payment services. Our work has revealed a number of covert distribution channels, the unique characteristics of gambling apps, and the abused fourth-party payment services. At last, we further propose a “guilt-by-association” expansion method to identify new suspicious gambling services, which help us further identify over 140K suspicious gambling domains and over 57K gambling app candidates. Our study demonstrates the urgency for detecting and regulating illegal gambling apps. Yuhao Gao, Haoyu Wang 0001, Li Li 0029, Xiapu Luo, Guoai Xu, Xuanzhe Liu |
WWW | 3 |
| 2020 | AndroZooOpen: Collecting Large-scale Open Source Android Apps for the Research CommunityabstractIt is critical for research to have an open, well-curated, representative set of apps for analysis. We present a collection of open-source Android apps collected from several sources, including Github. Our dataset, AndroZooOpen, currently contains over 45,000 app artefacts, a representative picture of Github-hosted Android apps. For apps released on Google Play, metadata including categories, ratings and user reviews, are also stored. We share this new dataset as part of our ongoing research to better support and enable new research topics involving Android app artefact analysis, and as a supplement dataset for AndroZoo, a well-known app collection of close-sourced Android apps. Li Li 0029, Yanjie Zhao 0001, Xiaoyu Sun 0002, John C. Grundy |
MSR | 2 |
| 2020 | Mobile App SquattingabstractDomain squatting, the adversarial tactic where attackers register domain names that mimic popular ones, has been observed for decades. However, there has been growing anecdotal evidence that this style of attack has spread to other domains. In this paper, we explore the presence of squatting attacks in the mobile app ecosystem. In “App Squatting”, attackers release apps with identifiers (e.g., app name or package name) that are confusingly similar to those of popular apps or well-known Internet brands. This paper presents the first in-depth measurement study of app squatting showing its prevalence and implications. We first identify 11 common deformation approaches of app squatters and propose “AppCrazy”, a tool for automatically generating variations of app identifiers. We have applied AppCrazy to the top-500 most popular apps in Google Play, generating 224,322 deformation keywords which we then use to test for app squatters on popular markets. Through this, we confirm the scale of the problem, identifying 10,553 squatting apps (an average of over 20 squatting apps for each legitimate one). Our investigation reveals that more than 51% of the squatting apps are malicious, with some being extremely popular (up to 10 million downloads). Meanwhile, we also find that mobile app markets have not been successful in identifying and eliminating squatting apps. Our findings demonstrate the urgency to identify and prevent app squatting abuses. To this end, we have publicly released all the identified squatting apps, as well as our tool AppCrazy. Yangyu Hu, Haoyu Wang 0001, Li Li 0029, Gareth Tyson, Ignacio Castro, Yao Guo 0001, Lei Wu 0012, Guoai Xu |
WWW | 4 |
| 2020 | MadDroid: Characterizing and Detecting Devious Ad Contents for Android AppsabstractAdvertisement drives the economy of the mobile app ecosystem. As a key component in the mobile ad business model, mobile ad content has been overlooked by the research community, which poses a number of threats, e.g., propagating malware and undesirable contents. To understand the practice of these devious ad behaviors, we perform a large-scale study on the app contents harvested through automated app testing. In this work, we first provide a comprehensive categorization of devious ad contents, including five kinds of behaviors belonging to two categories: ad loading content and ad clicking content. Then, we propose MadDroid, a framework for automated detection of devious ad contents. MadDroid leverages an automated app testing framework with a sophisticated ad view exploration strategy for effectively collecting ad-related network traffic and subsequently extracting ad contents. We then integrate dedicated approaches into the framework to identify devious ad contents. We have applied MadDroid to 40,000 Android apps and found that roughly 6% of apps deliver devious ad contents, e.g., distributing malicious apps that cannot be downloaded via traditional app markets. Experiment results indicate that devious ad contents are prevalent, suggesting that our community should invest more effort into the detection and mitigation of devious ads towards building a trustworthy mobile advertising ecosystem. Tianming Liu 0002, Haoyu Wang 0001, Li Li 0029, Xiapu Luo, Feng Dong 0008, Yao Guo 0001, Liu Wang 0002, Tegawendé F. Bissyandé, Jacques Klein |
WWW | 3 |
| 2019 | Negative results on mining crypto-API usage rules in Android appsabstractAndroid app developers recurrently use crypto-APIs to provide data security to app users. Unfortunately, misuse of APIs only creates an illusion of security and even exposes apps to systematic attacks. It is thus necessary to provide developers with a statically-enforceable list of specifications of crypto-API usage rules. On the one hand, such rules cannot be manually written as the process does not scale to all available APIs. On the other hand, a classical mining approach based on common usage patterns is not relevant in Android, given that a large share of usages include mistakes. In this work, building on the assumption that "developers update API usage instances to fix misuses", we propose to mine a large dataset of updates within about 40 000 real-world app lineages to infer API usage rules. Eventually, our investigations yield negative results on our assumption that API usage updates tend to correct misuses. Actually, it appears that updates that fix misuses may be unintentional: the same misuses patterns are quickly re-introduced by subsequent updates. Jun Gao 0001, Pingfan Kong, Li Li 0029, Tegawendé F. Bissyandé, Jacques Klein |
MSR | 3 |
| 2018 | Characterising deprecated Android APIsabstractBecause of functionality evolution, or security and performance-related changes, some APIs eventually become unnecessary in a software system and thus need to be cleaned to ensure proper maintainability. Those APIs are typically marked first as deprecated APIs and, as recommended, follow through a deprecated-replaceremove cycle, giving an opportunity to client application developers to smoothly adapt their code in next updates. Such a mechanism is adopted in the Android framework development where thousands of reusable APIs are made available to Android app developers. Li Li 0029, Jun Gao 0001, Tegawendé F. Bissyandé, Lei Ma 0003, Xin Xia 0001, Jacques Klein |
MSR | 1 |
| 2018 | Why are Android apps removed from Google Play?: a large-scale empirical studyabstractTo ensure the quality and trustworthiness of the apps within its app market (i.e., Google Play), Google has released a series of policies to regulate app developers. As a result, policy-violating apps (e.g., malware, low-quality apps, etc.) have been removed by Google Play periodically. In reality, we have found that the number of removed apps are actually much more than what we have expected, as almost half of all the apps have been removed or replaced from Google Play during a two year period from 2015 to 2017. However, despite the significant number of removed apps, there are almost no study on the characterization of these removed apps. To this end, this paper takes the first step to understand why Android apps are removed from Google Play, aiming at observing promising insights for both market maintainers and app developers towards building a better app ecosystem. By leveraging two app sets crawled from Google Play in 2015 (over 1.5 million) and 2017 (over 2.1 million), we have identified a set of over 790K removed apps, which are then thoroughly investigated in various aspects. The experimental results have revealed various interesting findings, as well as insights for future research directions. Haoyu Wang 0001, Li Li 0029, Yao Guo 0001, Guoai Xu |
MSR | 3 |