Demo Data from VLDB 2026 / reviewers in the wild / expert
Kirt R. Matis
dblp:53/315
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 1988
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 1 first-authorTheory of computation · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 87% Electronic design automation · 13% | |
| Computer networks
1 paper |
Physical-layer communications · 100% | |
| Theoretical computer science
1 paper |
Coding theory · 100% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Performance modeling and evaluation › simulation
communication system simulation |
0.0 | 1 | 1988 | Interactive communication system simulation on a high-speed PC workstation · IEEE J. Sel. Areas Commun. 1988 |
Performance modeling and evaluation
simulation |
0.0 | 1 | 1988 | Interactive communication system simulation on a high-speed PC workstation · IEEE J. Sel. Areas Commun. 1988 |
Physical-layer communications
channel modeling |
0.0 | 1 | 1984 | Interactive Simulation of Digital Communication Systems · IEEE J. Sel. Areas Commun. 1984 |
Physical-layer communications
digital communication system simulation |
0.0 | 1 | 1984 | Interactive Simulation of Digital Communication Systems · IEEE J. Sel. Areas Commun. 1984 |
Physical-layer communications › channel modeling › impulsive noise
impulsive noise channels |
0.0 | 1 | 1984 | Interactive Simulation of Digital Communication Systems · IEEE J. Sel. Areas Commun. 1984 |
Coding theory › error-correcting codes
decoding |
0.0 | 1 | 1982 | Reduced-search soft-decision trellis coding of linear block codes · IEEE Trans. Inf. Theory 1982 |
Coding theory › error-correcting codes › decoding
soft-decision decoding |
0.0 | 1 | 1982 | Reduced-search soft-decision trellis coding of linear block codes · IEEE Trans. Inf. Theory 1982 |
Coding theory › error-correcting codes › decoding
trellis decoding |
0.0 | 1 | 1982 | Reduced-search soft-decision trellis coding of linear block codes · IEEE Trans. Inf. Theory 1982 |
Electronic design automation
interactive simulation |
0.0 | 1 | 1988 | Interactive communication system simulation on a high-speed PC workstation · IEEE J. Sel. Areas Commun. 1988 |
Physical-layer communications › modulation
coded modulation |
0.0 | 1 | 1984 | Interactive Simulation of Digital Communication Systems · IEEE J. Sel. Areas Commun. 1984 |
Methods — techniques the papers use, named apart from their topics
graphics workstation · 0.0fortran 77 · 0.0floating-point array processor · 0.0graphical simulation · 0.0array processor · 0.0reduced-complexity search · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1988 | Interactive communication system simulation on a high-speed PC workstationabstractThe design, operation, and capabilities of a workstation-communications-simulation software system (WCS) for interactive simulation of point-to-point digital communication links is described. The system is based on Fortran-77 and is hosted on an IBM PC/AT or compatible microcomputer. At the heart of the system is a single-board floating-point array processor that provide approximately three orders of magnitude increase in computational throughput over operations performed in the AT alone. A description is given of how a unique method of interfacing to a PC host allows considerable flexibility in partitioning a simulation problem for execution on an attached processor. The WCS system is a highly graphics-oriented system using the latest advances in interactive color workstation technology.> Kirt R. Matis, James W. Modestino |
IEEE J. Sel. Areas Commun. | 1 |
| 1984 | Interactive Simulation of Digital Communication SystemsabstractIn this paper we describe efforts to develop a comprehensive tool for the digital simulation of a wide variety of point-to-point digital communication systems. These efforts have resulted in the interactive communications simulator (ICS); a flexible, graphics-oriented, and highly interactive hardware/software system consisting of a typical minicomputer acting as host to a fast peripheral array processor. This system is presently being employed both to evaluate existing modem performance and to explore new modulation/coding concepts appropriate for military, commercial, and space applications. A detailed functional description of the ICS is provided together with pertinent software considerations. An outline of existing ICS capabilities is presented and illustrated through typical, graphical output. A thorough discussion of channel modeling considerations is provided. The use of the ICS in the overall design of receiver structures for impulsive noise channels will be illustrated. James W. Modestino, Kirt R. Matis |
IEEE J. Sel. Areas Commun. | 2 |
| 1982 | Reduced-search soft-decision trellis coding of linear block codesabstractAlgorithms for the soft-decision decoding of linear block codes are presented. These algorithms perform a reduced complexity search through a trellis derived from the parity check matrix of an(n, k)linear block code. The computational complexity of the algorithms is considerably reduced from that of a full maximum-likelihood algorithm. We demonstrate the trade-off between complexity and efficiency of the algorithms through computer simulation. Kirt R. Matis, James W. Modestino |
IEEE Trans. Inf. Theory | 1 |