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Arnaud Lallouet

dblp:53/3354 · DBLP profile ↗
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24ranked-venue papers
7as first author
6since 2021 · last 2024
0000-0002-4318-356XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 21 · 6 first-author · 6 since 2021Software engineering, systems software and programming languages · 8 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 1 since 2021Systems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1 · 1 first-authorTheory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
5 papers
Algorithmic game theory and mechanism design · 49% Mathematical optimization · 34% Computational complexity · 17%
Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 50% Optimization for machine learning · 50%
Computer networks
1 paper
Software-defined and programmable networks · 50% Network optimization and economics · 50%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
constraint programming
0.712023
Generalized Confidence Constraints · AAAI 2023
Machine learning › Optimization for machine learning
robust optimization
0.712023
Generalized Confidence Constraints · AAAI 2023
Mathematical optimization
constraint programming
0.532019
Constraint Games revisited · IJCAI 2017
Constraint Programming on Infinite Data Streams · IJCAI 2011
Constraint Games for Stable and Optimal Allocation of Demands in SDN · IJCAI 2019
Network optimization and economics › network flow
multicommodity flow
0.412019
Constraint Games for Stable and Optimal Allocation of Demands in SDN · IJCAI 2019
Software-defined and programmable networks
SDN routing
0.412019
Constraint Games for Stable and Optimal Allocation of Demands in SDN · IJCAI 2019
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.412019
Constraint Games for Stable and Optimal Allocation of Demands in SDN · IJCAI 2019
Algorithmic game theory and mechanism design › congestion games
selfish routing
0.412019
Constraint Games for Stable and Optimal Allocation of Demands in SDN · IJCAI 2019
Computational complexity › constraint satisfaction
constraint propagation
0.312017
Constraint Games revisited · IJCAI 2017
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation
0.312017
Constraint Games revisited · IJCAI 2017
Mathematical optimization › discrete optimization
decision diagram optimization
0.212023
Generalized Confidence Constraints · AAAI 2023
Computational complexity › constraint satisfaction
quantified constraint satisfaction
0.112007
QCSP Made Practical by Virtue of Restricted Quantification · IJCAI 2007

Methods — techniques the papers use, named apart from their topics

multi-valued decision diagrams · 1.3constraint propagation · 1.3constraint programming · 1.1constraint games · 0.8global constraints · 0.3machine learning · 0.1
YearPublicationVenuePosition
2024 Lazy ad hoc Explanations for the Sum Constraint
abstract
Hybridization of CP and SAT combines the strengths of both paradigms, Constraint Programming (CP) and the Boolean satisfiability problem (SAT). This hybridization allows for the use of dedicated CP propagators paired with the powerful clause learning mechanism of SAT. In contrast to lazy clause generation, solvers based on lazy explanations extract a SAT explanation after each conflict and in particular after those detected by a CP propagator. In this article, we rely on a constraint-wise generic explanation algorithm to build new ad hoc explanation and reason extracting algorithms for the Sum constraint and some of its variants. Time complexity concerns fueled the elaboration of a relaxed version of our ad hoc algorithms, where the loss of a reasonable amount of clause accuracy yields better results. Finally, we conduct an empirical study on XCSP3 instances, where the efficiency of our ad hoc algorithms in reducing the size of generated clauses is clearly visible.
Suruthy Sekar, Gaël Glorian, Wijnand Suijlen, Éric Monfroy, Arnaud Lallouet
ICTAI5
2023 Generalized Confidence Constraints
abstract
In robust optimization, finding a solution that solely respects the constraints is not enough. Usually, the uncertainty and unknown parameters of the model are represented by random variables. In such conditions, a good solution is a solution robust to most-likely assignments of these random variables. Recently, the Confidence constraint has been introduced by Mercier-Aubin et al. in order to enforce this type of robustness in constraint programming. Unfortunately, it is restricted to a conjunction of binary inequalities In this paper, we generalize the Confidence constraint to any constraint and propose an implementation based on Multi-valued Decision Diagrams (MDDs). The Confidence constraint is defined over a vector of random variables. For a given constraint C, and given a threshold, the Confidence constraint ensures that the probability for C to be satisfied by a sample of the random variables is greater than the threshold. We propose to use MDDs to represent the constraints on the random variables. MDDs are an efficient tool for representing combinatorial constraints, thanks to their exponential compression power. Here, both random and decision variables are stored in the MDD, and propagation rules are proposed for removing values of decision variables that cannot lead to robust solutions. Furthermore, for several constraints, we show that decision variables can be omitted from the MDD because lighter filtering algorithms are sufficient. This leads to gain an exponential factor in the MDD size. The experimental results obtained on a chemical deliveries problem in factories – where the chemicals consumption are uncertain – shows the efficiency of the proposed approach.
Guillaume Perez, Steve Malalel, Gaël Glorian, Victor Jung, Alexandre Papadopoulos, Marie Pelleau, Wijnand Suijlen, Jean-Charles Régin, Arnaud Lallouet
AAAI9
2023 Distribution Optimization in Constraint Programming
Guillaume Perez, Gaël Glorian, Wijnand Suijlen, Arnaud Lallouet
CP4
2023 A Constraint Programming Model for Scheduling the Unloading of Trains in Ports
abstract
In this paper, we propose a model to schedule the next 24 hours of operations in a bulk cargo port to unload bulk cargo trains onto stockpiles. It is a problem that includes multiple parts such as splitting long trains into shorter ones and the routing of bulk material through a configurable network of conveyors to the stockpiles. Managing such trains (up to three kilometers long) also requires specialized equipment. The real world nature of the problem specification implies the necessity to manage heterogeneous data. Indeed, when new equipment is added (e.g. dumpers) or a new type of wagon comes in use, older or different equipment will still be in use as well. In this paper, we provide a detailed presentation of this real world problem and its associated data. This allows us to propose an effective constraint programming model to solve this problem. We also discuss the model design and the different implementations of the propagators that we used in practice. Finally, we show how this model, coupled with a large neighborhood search, was able to find 24 hour schedules efficiently
Guillaume Perez, Gaël Glorian, Wijnand Suijlen, Arnaud Lallouet
ICTAI4
2022 A Parallel Algorithm for GAC Filtering of the Alldifferent Constraint
Wijnand Suijlen, Félix de Framond, Arnaud Lallouet, Antoine Petitet
CPAIOR3
2022 A Deep Reinforcement Learning Heuristic for SAT based on Antagonist Graph Neural Networks
abstract
Heuristics are one of the most important tools to guide search to solve combinatorial problems. They are often specifically designed for one single problem and require both expertise and implementation work. Generic frameworks like SAT or CSP have developed heuristics that obey general principles like first fail or are able to learn and adapt from the exploration of the search tree like Dom/wDeg. In SAT, the classic VSIDS heuristic falls into both categories. The question of whether it is possible to learn from solving existing problems has been addressed for a long time by portfolio solvers where the best heuristic is chosen by Machine Learning from hand-crafted features, and more recently with Deep Learning by embedding this knowledge into a Graph Neural Network (GNN). In this paper, we build upon the latter category by proposing a new heuristic based on Deep Reinforcement Learning using two GNNs with adversarial rewards. We show that our method reduces the number of fails to get the first solution by more than 50% compared to MiniSat. This work shows the advantages of this type of techniques to extract structural and contextual knowledge from past solving experience.
Thomas Fournier, Arnaud Lallouet, Télio Cropsal, Gaël Glorian, Alexandre Papadopoulos, Antoine Petitet, Guillaume Perez, Suruthy Sekar, Wijnand Suijlen
ICTAI2
2019 Constraint Games for Stable and Optimal Allocation of Demands in SDN
abstract
Software Defined Networking (or SDN) allows to apply a centralized control over a network of computers in order to provide better global throughput. One of the problem to solve is the multi-commodity flow routing where a set of demands (or commodities) have to be routed at minimum cost. In contrast with other versions of this problem, we consider here problems with congestion that change the cost of a link according to the capacity used. We propose here to study centralized routing with Constraint Programming and selfish routing with Constraint Games. Selfish routing reaches a Nash equilibrium and is important for the perceived quality of the solution since no user is able to improve his cost by changing only his own path. We present real and synthetic benchmarks with hundreds or thousands players and we show that for this problem the worst selfish routing is often close to the optimal centralized solution.
Anthony Palmieri, Arnaud Lallouet, Luc Pons
IJCAI2
2017 Constraint Games revisited
abstract
Constraint Games are a recent framework proposed to model and solve static games where Constraint Programming is used to express players preferences. In this paper, we rethink their solving technique in terms of constraint propagation by considering players preferences as global constraints. It yields not only a more elegant but also a more efficient framework. Our new complete solver is faster than previous state-of-the-art and is able to find all pure Nash equilibria for some problems with 200 players. We also show that performances can greatly be improved for graphical games, allowing some games with 2000 players to be solved.
Anthony Palmieri, Arnaud Lallouet
IJCAI2
2014 A Complete Solver for Constraint Games
Thi-Van-Anh Nguyen, Arnaud Lallouet
CP2
2013 Constraint Games: Framework and Local Search Solver
abstract
Game theory is a highly successful paradigm for strategic decision making between multiple agents having conflicting objectives. Since a few years, games have been studied in a computational perspective, raising new issues like complexity of equilibria or succinctness of representation. Indeed, the main representation for general games is still a n-dimensional matrix of exponential size called normal form. In this paper, we introduce the framework of Constraint Games to model strategic interaction between players. A Constraint Game is composed of a set of variables shared by all the players. Among these variables, each player owns a set of decision variables she can control and a Constraint Optimization Problem defining her preferences. Since the preferences of a player depend on the decisions taken by the other players, each player may try to improve her position by choosing an assignment that optimizes her preferences. Pure Nash equilibria are situations in which no player may improve her preferences unilaterally. Constraint Games are thus a generic tool to model general games and can be exponentially more succinct than their normal form. We show the practical utility of the framework by modelling a few realistic problems and we propose an algorithm based on tabu search to compute pure Nash equilibria in Constraint games that outperforms the algorithms based on normal form. In addition, Constraint Games raise some interesting research issues that deserve further attention.
Thi-Van-Anh Nguyen, Arnaud Lallouet, Lucas Bordeaux
ICTAI2
2012 Consistencies for Ultra-Weak Solutions in Minimax Weighted CSPs Using the Duality Principle
Arnaud Lallouet, Jimmy Ho-Man Lee, Terrence W. K. Mak
CP1
2011 Constraint Programming on Infinite Data Streams
Arnaud Lallouet, Yat Chiu Law, Jimmy Ho-Man Lee, Charles F. K. Siu
IJCAI1
2010 On Learning Constraint Problems
abstract
It is well known that modeling with constraints networks require a fair expertise. Thus tools able to automatically generate such networks have gained a major interest. The major contribution of this paper is to set a new framework based on Inductive Logic Programming able to build a constraint model from solutions and non-solutions of related problems. The model is expressed in a middle-level modeling language. On this particular relational learning problem, traditional top-down search methods fall into blind search and bottom-up search methods produce too expensive coverage tests. Recent works in Inductive Logic Programming about phase transition and crossing plateau shows that no general solution can face all these difficulties. In this context, we have designed an algorithm combining the major qualities of these two types of search techniques. We present experimental results on some benchmarks ranging from puzzles to scheduling problems.
Arnaud Lallouet, Matthieu Lopez, Lionel Martin, Christel Vrain
ICTAI (1)1
2010 A Parallel Solving Algorithm for Quantified Constraints Problems
abstract
Quantified constraint satisfaction problems have been the topic of an increasing number of studies for a few years. However, only sequential resolution algorithms have been proposed so far. This paper presents a parallel QCSP+ solving algorithm based on a problem-partition approach. It then discuss about work distribution policies and presents several experimental results comparing several parameters.
Jérémie Vautard, Arnaud Lallouet, Youssef Hamadi
ICTAI (1)2
2008 Quantified Constraint Optimization
Marco Benedetti, Arnaud Lallouet, Jérémie Vautard
CP2
2008 Mapping Heterogeneous Distributed Applications on Clusters
Sylvain Jubertie, Emmanuel Melin, Jérémie Vautard, Arnaud Lallouet
Euro-Par4
2007 QCSP Made Practical by Virtue of Restricted Quantification
Marco Benedetti, Arnaud Lallouet, Jérémie Vautard
IJCAI2
2005 Consistency for Partially Defined Constraints
Andrei Legtchenko, Arnaud Lallouet
CP2
2005 Two Contributions of Constraint Programming to Machine Learning
Arnaud Lallouet, Andrei Legtchenko
ECML1
2005 Consistency for Partially Defined Constraints
abstract
Partially defined constraints can be used to model the incomplete knowledge of a concept or a relation. Instead of only computing with the known part of the constraint, we propose to complete its definition by using machine learning techniques. Since constraints are actively used during solving for pruning domains, building a classifier for instances is not enough: we need a solver able to reduce variable domains. Our technique is composed of two steps: first we learn a classifier for the constraint's projections and then we transform the classifier into a propagator. We show that our technique not only has good learning performances but also yields a very efficient solver for the learned constraint.
Arnaud Lallouet, Andrei Legtchenko
ICTAI1
2003 Intermediate (Learned) Consistencies
Arnaud Lallouet, Andrei Legtchenko, Thi-Bich-Hanh Dao, AbdelAli Ed-Dbali
CP1
2003 Finite Domain Constraint Solver Learning
Arnaud Lallouet, Thi-Bich-Hanh Dao, Andrei Legtchenko, AbdelAli Ed-Dbali
IJCAI1
2002 Indexical-Based Solver Learning
Thi-Bich-Hanh Dao, Arnaud Lallouet, Andrei Legtchenko, Lionel Martin
CP2
2002 A Logic Program Characterization of Domain Reduction Approximations in Finite Domain CSPs
Gérard Ferrand, Arnaud Lallouet
ICLP2