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Benjamin Gilles

dblp:53/450 · DBLP profile ↗
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17ranked-venue papers
6as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 13 · 5 first-authorApplied, interdisciplinary, general and emerging computing · 8 · 4 first-authorHuman-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Computer animation and physical simulation · 68% Geometric modeling and processing · 32%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › deformable body simulation
deformable solid simulation
0.322015
Stable constrained dynamics · ACM Trans. Graph. 2015
Sparse meshless models of complex deformable solids · ACM Trans. Graph. 2011
Computer animation and physical simulation › multibody dynamics simulation
constrained dynamics
0.212015
Stable constrained dynamics · ACM Trans. Graph. 2015
Computer animation and physical simulation › deformable body simulation
elasticity simulation
0.212015
Stable constrained dynamics · ACM Trans. Graph. 2015
Geometric modeling and processing
shape deformation
0.212013
Anatomy transfer · ACM Trans. Graph. 2013
Geometric modeling and processing
deformable models
0.112011
Frame-based elastic models · ACM Trans. Graph. 2011
Computer animation and physical simulation
meshless simulation
0.112011
Sparse meshless models of complex deformable solids · ACM Trans. Graph. 2011
Computer animation and physical simulation
skinning
0.112011
Frame-based elastic models · ACM Trans. Graph. 2011

Methods — techniques the papers use, named apart from their topics

linear solver · 0.2geometric stiffness · 0.2constraint-based simulation · 0.2laplacian deformation · 0.2skeleton subspace deformation · 0.1radial basis functions · 0.1meshless discretization · 0.1lagrangian mechanics · 0.1dual quaternion blending · 0.1continuum mechanics · 0.1
YearPublicationVenuePosition
2017 MRI-Based Medial Axis Extraction and Boundary Segmentation of Cranial Nerves Through Discrete Deformable 3D Contour and Surface Models
abstract
This paper presents a segmentation technique to identify the medial axis and the boundary of cranial nerves. We utilize a 3-D deformable one-simplex discrete contour model to extract the medial axis of each cranial nerve. This contour model represents a collection of two-connected vertices linked by edges, where vertex position is determined by a Newtonian expression for vertex kinematics featuring internal and external forces, the latter of which include attractive forces toward the nerve medial axis. We exploit multiscale vesselness filtering and minimal path techniques in the medial axis extraction method, which also computes a radius estimate along the path. Once we have the medial axis and the radius function of a nerve, we identify the nerve surface using a two-simplex deformable model, which expands radially and can accommodate any nerve shape. As a result, the method proposed here combines the benefits of explicit contour and surface models, while also achieving a cornerstone for future work that will emphasize shape statistics, static collision with other critical structures, and tree-shape analysis.
Sharmin Sultana, Jason E. Blatt, Benjamin Gilles, Tanweer Rashid, Michel A. Audette
IEEE Trans. Medical Imaging3
2015 A Computational Framework for 3D Mechanical Modeling of Plant Morphogenesis with Cellular Resolution
abstract
The link between genetic regulation and the definition of form and size during morphogenesis remains largely an open question in both plant and animal biology. This is partially due to the complexity of the process, involving extensive molecular networks, multiple feedbacks between different scales of organization and physical forces operating at multiple levels. Here we present a conceptual and modeling framework aimed at generating an integrated understanding of morphogenesis in plants. This framework is based on the biophysical properties of plant cells, which are under high internal turgor pressure, and are prevented from bursting because of the presence of a rigid cell wall. To control cell growth, the underlying molecular networks must interfere locally with the elastic and/or plastic extensibility of this cell wall. We present a model in the form of a three dimensional (3D) virtual tissue, where growth depends on the local modulation of wall mechanical properties and turgor pressure. The model shows how forces generated by turgor-pressure can act both cell autonomously and non-cell autonomously to drive growth in different directions. We use simulations to explore lateral organ formation at the shoot apical meristem. Although different scenarios lead to similar shape changes, they are not equivalent and lead to different, testable predictions regarding the mechanical and geometrical properties of the growing lateral organs. Using flower development as an example, we further show how a limited number of gene activities can explain the complex shape changes that accompany organ outgrowth.
Frédéric Boudon, Jérôme Chopard, Olivier Ali, Benjamin Gilles, Olivier Hamant, Arezki Boudaoud, Jan Traas, Christophe Godin
PLoS Comput. Biol.4
2015 Stable constrained dynamics
abstract
We present a unification of the two main approaches to simulate deformable solids, namely elasticity and constraints. Elasticity accurately handles soft to moderately stiff objects, but becomes numerically hard as stiffness increases. Constraints efficiently handle high stiffness, but when integrated in time they can suffer from instabilities in the nullspace directions, generating spurious transverse vibrations when pulling hard on thin inextensible objects or articulated rigid bodies. We show that geometric stiffness, the tensor encoding the change of force directions (as opposed to intensities) in response to a change of positions, is the missing piece between the two approaches. This previously neglected stiffness term is easy to implement and dramatically improves the stability of inextensible objects and articulated chains, without adding artificial bending forces. This allows time step increases up to several orders of magnitude using standard linear solvers.
Maxime Tournier, Matthieu Nesme, Benjamin Gilles, François Faure
ACM Trans. Graph.3
2014 Seamless adaptivity of elastic models
Maxime Tournier, Matthieu Nesme, François Faure, Benjamin Gilles
Graphics Interface4
2014 Real-Time Muscle Deformation via Decoupled Modeling of Solid and Muscle Fiber Mechanics
Yacine Berranen, Mitsuhiro Hayashibe, David Guiraud, Benjamin Gilles
MICCAI (2)4
2014 Velocity-based adaptivity of deformable models
Maxime Tournier, Matthieu Nesme, François Faure, Benjamin Gilles
Comput. Graph.4
2013 Anatomy transfer
abstract
Characters with precise internal anatomy are important in film and visual effects, as well as in medical applications. We propose the first semi-automatic method for creating anatomical structures, such as bones, muscles, viscera and fat tissues. This is done by transferring a reference anatomical model from an input template to an arbitrary target character, only defined by its boundary representation (skin). The fat distribution of the target character needs to be specified. We can either infer this information from MRI data, or allow the users to express their creative intent through a new editing tool. The rest of our method runs automatically: it first transfers the bones to the target character, while maintaining their structure as much as possible. The bone layer, along with the target skin eroded using the fat thickness information, are then used to define a volume where we map the internal anatomy of the source model using harmonic (Laplacian) deformation. This way, we are able to quickly generate anatomical models for a large range of target characters, while maintaining anatomical constraints.
Ali-Hamadi Dicko, Tiantian Liu 0002, Benjamin Gilles, Ladislav Kavan, François Faure, Olivier Palombi, Marie-Paule Cani
ACM Trans. Graph.3
2011 Extracting skeletal muscle fiber fields from noisy diffusion tensor data
David I. W. Levin, Benjamin Gilles, Burkhard Mädler, Dinesh K. Pai
Medical Image Anal.2
2011 Sparse meshless models of complex deformable solids
abstract
A new method to simulate deformable objects with heterogeneous material properties and complex geometries is presented. Given a volumetric map of the material properties and an arbitrary number of control nodes, a distribution of the nodes is computed automatically, as well as the associated shape functions. Reference frames attached to the nodes are used to apply skeleton subspace deformation across the volume of the objects. A continuum mechanics formulation is derived from the displacements and the material properties. We introduce novel material-aware shape functions in place of the traditional radial basis functions used in meshless frameworks. In contrast with previous approaches, these allow coarse deformation functions to efficiently resolve non-uniform stiffnesses. Complex models can thus be simulated at high frame rates using a small number of control nodes.
François Faure, Benjamin Gilles, Guillaume Bousquet, Dinesh K. Pai
ACM Trans. Graph.2
2011 Frame-based elastic models
abstract
We present a new type of deformable model which combines the realism of physically-based continuum mechanics models and the usability of frame-based skinning methods. The degrees of freedom are coordinate frames. In contrast with traditional skinning, frame positions are not scripted but move in reaction to internal body forces. The displacement field is smoothly interpolated using dual quaternion blending. The deformation gradient and its derivatives are computed at each sample point of a deformed object and used in the equations of Lagrangian mechanics to achieve physical realism. This allows easy and very intuitive definition of the degrees of freedom of the deformable object. The meshless discretization allows on-the-fly insertion of frames to create local deformations where needed. We formulate the dynamics of these models in detail and describe some precomputations that can be used for speed. We show that our method is effective for behaviors ranging from simple unimodal deformations to complex realistic deformations comparable with Finite Element simulations. To encourage its use, the software will be freely available in the simulation platform SOFA.
Benjamin Gilles, Guillaume Bousquet, François Faure, Dinesh K. Pai
ACM Trans. Graph.1
2010 Creating and Animating Subject-Specific Anatomical Models
abstract
Abstract Creating and animating subject‐specific anatomical models is traditionally a difficult process involving medical image segmentation, geometric corrections and the manual definition of kinematic parameters. In this paper, we introduce a novel template morphing algorithm that facilitates three‐dimensional modelling and parameterization of skeletons. Target data can be either medical images or surfaces of the whole skeleton. We incorporate prior knowledge about bone shape, the feasible skeleton pose and the morphological variability in the population. This allows for noise reduction, bone separation and the transfer, from the template, of anatomical and kinematical information not present in the input data. Our approach treats both local and global deformations in successive regularization steps: smooth elastic deformations are represented by an as‐rigid‐as‐possible displacement field between the reference and current configuration of the template, whereas global and discontinuous displacements are estimated through a projection onto a statistical shape model and a new joint pose optimization scheme with joint limits.
Benjamin Gilles, Lionel Revéret, Dinesh K. Pai
Comput. Graph. Forum1
2010 Musculoskeletal MRI segmentation using multi-resolution simplex meshes with medial representations
Benjamin Gilles, Nadia Magnenat-Thalmann
Medical Image Anal.1
2008 Fast Musculoskeletal Registration Based on Shape Matching
Benjamin Gilles, Dinesh K. Pai
MICCAI (2)1
2006 Anatomical Modelling of the Musculoskeletal System from MRI
Benjamin Gilles, Laurent Moccozet, Nadia Magnenat-Thalmann
MICCAI (1)1
2004 Bone Motion Analysis from Dynamic MRI: Acquisition and Tracking
Benjamin Gilles, Rosalind Perrin, Nadia Magnenat-Thalmann, Jean-Paul Vallée
MICCAI (2)1
2004 Motion capture and visualization of the hip joint with dynamic MRI and optical systems
abstract
Abstract We present a methodology for motion tracking and visualization of the hip joint by combining MR images and optical motion capture systems. MRI is typically used to capture the subject's anatomy while optical systems are used to capture and analyse the relative movement between adjacent bones of the joint. Reflective markers are attached to the subject's skin and their trajectories are tracked and processed. However, the skin surface deforms while in motion due to muscle contraction leading to significant errors in the estimation of trajectories. In order to reduce these errors, we use MR images to capture both the anatomy and the trajectories of the bone. Prior to the scanning, we attach skin markers to the subject in order to analyse the markers displacements relative to the bone. We reconstruct the anatomical models of the subject and we compute the markers trajectories from the images. Using these calculated trajectories, we select the best markers configuration based on the criteria of markers displacements. The optimized configuration is used for recording external movements with the optical motion capture system. The resulting animation is mapped onto the virtual body of the subject including internal bones and the joint motion is visualized. Copyright © 2004 John Wiley & Sons, Ltd.
Lydia Yahia-Cherif, Benjamin Gilles, Tom Molet, Nadia Magnenat-Thalmann
Comput. Animat. Virtual Worlds2
2003 Progressive transmission of 3D object based on balls and cones union from medial axis transformation
abstract
3D discretized objects become more and more present in many applications for computer graphics. The need to store and transmit these data grows permanently. This paper introduces a new scheme of 3D object progressive transmission. It is based on an union of cone sections and balls selected from the medial axis and optimized for a better scalability in terms of bit rates and quality. This representation of a 3D object is a lossless approach and is very efficient for compression and progressive transmission, as shown in the results presented in this paper.
Florent Dupont, Benjamin Gilles, Atilla Baskurt
ICIP (1)2