Demo Data from VLDB 2026 / reviewers in the wild / expert
Rhys Gwynllyw
dblp:53/9066
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Software engineering, system software, and programming languages
1 paper |
Requirements engineering and software design · 62% Empirical software engineering · 38% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Requirements engineering and software design › object-oriented analysis and design
object-oriented design |
0.1 | 1 | 2010 | Interactive, Evolutionary Search in Upstream Object-Oriented Class Design · IEEE Trans. Software Eng. 2010 |
Empirical software engineering › AI for software engineering
search-based software engineering |
0.1 | 1 | 2010 | Interactive, Evolutionary Search in Upstream Object-Oriented Class Design · IEEE Trans. Software Eng. 2010 |
Requirements engineering and software design › software design principles
coupling and cohesion |
0.0 | 1 | 2010 | Interactive, Evolutionary Search in Upstream Object-Oriented Class Design · IEEE Trans. Software Eng. 2010 |
Requirements engineering and software design
software design quality |
0.0 | 1 | 2010 | Interactive, Evolutionary Search in Upstream Object-Oriented Class Design · IEEE Trans. Software Eng. 2010 |
Methods — techniques the papers use, named apart from their topics
software agents · 0.1interactive search · 0.1evolutionary computation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Interactive, Evolutionary Search in Upstream Object-Oriented Class DesignabstractAlthough much evidence exists to suggest that early life cycle software engineering design is a difficult task for software engineers to perform, current computational tool support for software engineers is limited. To address this limitation, interactive search-based approaches using evolutionary computation and software agents are investigated in experimental upstream design episodes for two example design domains. Results show that interactive evolutionary search, supported by software agents, appears highly promising. As an open system, search is steered jointly by designer preferences and software agents. Directly traceable to the design problem domain, a mass of useful and interesting class designs is arrived at which may be visualized by the designer with quantitative measures of structural integrity, such as design coupling and class cohesion. The class designs are found to be of equivalent or better coupling and cohesion when compared to a manual class design for the example design domains, and by exploiting concurrent execution, the runtime performance of the software agents is highly favorable. Christopher L. Simons, Ian C. Parmee, Rhys Gwynllyw |
IEEE Trans. Software Eng. | 3 |