VLDB 2026 Research / reviewers in the wild / expert
Keenan Crane
dblp:54/3414
· DBLP profile ↗
51ranked-venue papers
4as first author
23since 2021 · last 2026
0000-0003-2772-7034ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 51 · 4 first-author · 23 since 2021Human-computer interaction and ubiquitous computing · 2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Subgrid Marching TetrahedraabstractWe describe a method for recovering a manifold, intersection-free triangle mesh from the points where edges of a tetrahedral grid pierce a continuous surface. Unlike classic marching cubes or tets, our subgrid marching scheme allows arbitrarily many surface patches within a single cell, capturing fine features and thin sheets. Moreover, it requires neither a well-defined inside/outside (allowing surfaces with boundary), nor consistently-oriented input geometry. Yet we retain the local, parallel nature of classic marching: reconstruction is performed independently per tet, yielding a conforming mesh across tet boundaries. Our key innovation is a generalization of normal coordinates from geometric topology, which encode surface connectivity via arbitrary integer intersection counts along each grid edge. This encoding sidesteps the usual Nyquist-Shannon limit, putting no lower bound on the size of features that can be resolved on a fixed grid. In practice, for similar compute time and equal grid resolution—or even an equal number of output triangles—meshes produced by subgrid marching are far more accurate than those from classic marching. Beyond standard contouring, our method can be used to convert polygon soup into a manifold, intersection-free mesh. Hossein Baktash, Mark Gillespie, Keenan Crane |
ACM Trans. Graph. | 3 |
| 2026 | Points as Tori: Fast Pointwise Signed Distance for Point CloudsabstractWe describe a method for computing signed distance to point clouds that allows fast pointwise evaluation at arbitrary spatial resolution. As input, our method takes a point cloud with normals; as output, it provides an analytical parameterization that allows queries of signed distance to the approximate underlying surface at arbitrary points — simultaneously providing reconstruction and distance. Our key idea is to reconstruct shapes by locally fitting point clouds with tori, which have closed-form signed distance functions. Tori are fitted in a feed-forward manner, using a pre-trained network to output per-point curvature and shift parameters. Importantly, our method does not require costly global optimization or spatial discretization, and is easily parallelizable. Underlying our method is a new theory that unifies signed distance with the classic reconstruction methods of winding numbers and Poisson surface reconstruction. We use our method to compute signed distance to point clouds arising from photogrammetry, meshes, 3D Gaussians, and neural implicits. Our method allows point clouds to be used directly in applications, without explicit surface reconstruction: as examples, we take offsets of point clouds, apply morphological and Boolean operations, and directly visualize offset surfaces using sphere tracing. Nicole Feng, Ioannis Gkioulekas, Keenan Crane |
ACM Trans. Graph. | 3 |
| 2026 | Robust Planar Maps for 3D VectorizationabstractThis paper describes a strategy for vectorizing 3D scenes with proper occlusion. Given a collection of curves derived from 3D geometry (silhouettes, isolines, material boundaries, etc.), we produce a 2D vector image that partitions the image plane into a planar map of solid shaded regions. The method is agnostic to surface representation, handling for instance curves obtained from polygonal, NURBS or subdivision surfaces. The output likewise supports curve segments of arbitrary parametric type. Our key observation is that the spatial hierarchy used to accelerate curve-curve intersections provides the fundamental representation of the planar map itself. This approach provides geometric flexibility, since general curve-curve intersection problems are replaced with simpler curve-line intersection. Simultaneously, it provides robustness since cells of the spatial hierarchy define a well-defined planar map, even in the presence of numerical errors. For instance, it automatically handles "curve soup" where segment endpoints are not explicitly connected in the input file. The method scales to a large number of primitives, and is output sensitive: it resolves intersections only up to a user-defined precision—while still providing topologically valid output. We evaluate the method on a collection of challenging tests, showing that it is both more robust and orders of magnitude more efficient than existing curve arrangement techniques, such as those found in CGAL. Robert Fuchs, Keenan Crane |
ACM Trans. Graph. | 2 |
| 2026 | Untangling Surfaces via Shape and Mesh RepulsionabstractSelf-intersections are widespread in surface meshes and invalidate downstream simulation, fabrication, and learning pipelines. Existing approaches typically treat self-intersections as local collision events, but embeddedness (i.e., lack of self-intersections) is a global geometric property that cannot be enforced through local reasoning alone. We introduce an energy-based framework that enforces surface embeddedness simultaneously at the shape and mesh levels, based on the insight that successful untangling requires accounting for both global shape-level interactions and local mesh-level interactions. A shape-level energy captures global entanglement independent of discretization, while a mesh-level penalty regularizes local discrete interactions. Together, these energies enable reliable removal of self-intersections without changing mesh connectivity and apply to a broad class of geometries, including surfaces with boundary, non-manifold configurations, immersion failures, and multi-object scenes. Compared to prior state-of-the-art methods, our approach resolves self-intersections across challenging datasets, enabling reliable downstream processing of surface meshes. Jirí Minarcík, Michael Liu, Keenan Crane, Minchen Li |
ACM Trans. Graph. | 3 |
| 2025 | Putting Rigid Bodies to RestabstractThis paper explores the analysis and design of the resting configurations of a rigid body, without the use of physical simulation. In particular, given a rigid body in R 3 , we identify all possible stationary points, as well as the probability that the body will stop at these points, assuming a random initial orientation and negligible momentum. The forward version of our method can hence be used to automatically orient models, to provide feedback about object stability during the design process, and to furnish plausible distributions of shape orientation for natural scene modeling. Moreover, a differentiable inverse version of our method lets us design shapes with target resting behavior, such as dice with target, nonuniform probabilities. Here we find solutions that would be nearly impossible to find using classical techniques, such as dice with additional unstable faces that provide more natural overall geometry. From a technical point of view, our key observation is that rolling equilibria can be extracted from the Morse-Smale complex of the support function over the Gauss map. Our method is hence purely geometric, and does not make use of random sampling, or numerical time integration. Yet surprisingly, this purely geometric model makes extremely accurate predictions of rest behavior, which we validate both numerically, and via physical experiments. Moreover, for computing rest statistics, it is orders of magnitude faster than state of the art rigid body simulation, opening the door to inverse design—rather than just forward analysis. Hossein Baktash, Nicholas Sharp, Qingnan Zhou, Alec Jacobson, Keenan Crane |
ACM Trans. Graph. | 5 |
| 2025 | Rectangular Surface ParameterizationabstractThis paper describes a method for computing surface parameterizations that map infinitesimal axis-aligned squares in the plane to infinitesimal rectangles on the surface. Such rectangular parameterizations are needed for a broad range of tasks, from physical simulation to geometric modeling to computational fabrication. Our main contribution is a novel strategy for constructing frame fields that are perfectly orthogonal and exactly integrable, in the limit of mesh refinement. In contrast to past strategies for achieving integrability, we obtain maps that are less distorted and better preserve target field directions. The method supports user-defined distortion measures, sharp feature alignment, prescribed or automatic cone singularities, and direct control over boundary behavior (e.g., sizing or aspect ratio). By quantizing and contouring these maps we obtain high-quality anisotropic quad meshes, even without element-based optimization. Empirically, we outperform state-of-the-art research and commercial mesh generation algorithms in terms of element quality, accuracy, and asymptotic convergence rate in end-to-end simulation tasks, are competitive with the widely-used ZBrush package for automatic retopology, and provide Chebyshev nets of superior quality to methods specifically tailored to digital fabrication. Etienne Corman, Keenan Crane |
ACM Trans. Graph. | 2 |
| 2025 | Solving partial differential equations in participating mediaabstractWe consider the problem of solving partial differential equations (PDEs) in domains with complex microparticle geometry that is impractical, or intractable, to model explicitly. Drawing inspiration from volume rendering, we propose tackling this problem by treating the domain as a participating medium that models microparticle geometry stochastically , through aggregate statistical properties (e.g., particle density). We first introduce the problem setting of PDE simulation in participating media. We then specialize to exponential media and describe the properties that make them an attractive model of microparticle geometry for PDE simulation problems. We use these properties to develop two new algorithms, volumetric walk on spheres and volumetric walk on stars , that generalize previous Monte Carlo algorithms to enable efficient and discretization-free simulation of linear elliptic PDEs (e.g., Laplace) in participating media. We demonstrate experimentally that our algorithms can solve Laplace boundary value problems with complex microparticle geometry more accurately and more efficiently than previous approaches, such as ensemble averaging and homogenization. Bailey Miller, Rohan Sawhney, Keenan Crane, Ioannis Gkioulekas |
ACM Trans. Graph. | 3 |
| 2024 | A Heat Method for Generalized Signed DistanceabstractWe introduce a method for approximating the signed distance function (SDF) of geometry corrupted by holes, noise, or self-intersections. The method implicitly defines a completed version of the shape, rather than explicitly repairing the given input. Our starting point is a modified version of the heat method for geodesic distance, which diffuses normal vectors rather than a scalar distribution. This formulation provides robustness akin to generalized winding numbers (GWN) , but provides distance function rather than just an inside/outside classification. Our formulation also offers several features not common to classic distance algorithms, such as the ability to simultaneously fit multiple level sets, a notion of distance for geometry that does not topologically bound any region, and the ability to mix and match signed and unsigned distance. The method can be applied in any dimension and to any spatial discretization, including triangle meshes, tet meshes, point clouds, polygonal meshes, voxelized surfaces, and regular grids. We evaluate the method on several challenging examples, implementing normal offsets and other morphological operations directly on imperfect curve and surface data. In many cases we also obtain an inside/outside classification dramatically more robust than the one obtained provided by GWN. Nicole Feng, Keenan Crane |
ACM Trans. Graph. | 2 |
| 2024 | Ray Tracing Harmonic FunctionsabstractSphere tracing is a fast and high-quality method for visualizing surfaces encoded by signed distance functions (SDFs). We introduce a similar method for a completely different class of surfaces encoded by harmonic functions , opening up rich new possibilities for visual computing. Our starting point is similar in spirit to sphere tracing: using conservative Harnack bounds on the growth of harmonic functions, we develop a Harnack tracing algorithm for visualizing level sets of harmonic functions, including those that are angle-valued and exhibit singularities. The method takes much larger steps than naïve ray marching, avoids numerical issues common to generic root finding methods and, like sphere tracing, needs only perform pointwise evaluation of the function at each step. For many use cases, the method is fast enough to run real time in a shader program. We use it to visualize smooth surfaces directly from point clouds (via Poisson surface reconstruction) or polygon soup (via generalized winding numbers) without linear solves or mesh extraction. We also use it to visualize nonplanar polygons (possibly with holes), surfaces from architectural geometry, mesh "exoskeletons", and key mathematical objects including knots, links, spherical harmonics, and Riemann surfaces. Finally we show that, at least in theory, Harnack tracing provides an alternative mechanism for visualizing arbitrary implicit surfaces. Mark Gillespie, Denise Yang, Mario Botsch, Keenan Crane |
ACM Trans. Graph. | 4 |
| 2024 | IMESH: A DSL for Mesh ProcessingabstractMesh processing algorithms are often communicated via concise mathematical notation (e.g., summation over mesh neighborhoods). However, conversion of notation into working code remains a time-consuming and error-prone process, which requires arcane knowledge of low-level data structures and libraries—impeding rapid exploration of high-level algorithms. We address this problem by introducing a domain-specific language (DSL) for mesh processing called I MESH, which resembles notation commonly used in visual and geometric computing and automates the process of converting notation into code. The centerpiece of our language is a flexible notation for specifying and manipulating neighborhoods of a cell complex, internally represented via standard operations on sparse boundary matrices. This layered design enables natural expression of algorithms while minimizing demands on a code generation backend. In particular, by integrating I MESH with the linear algebra features of the I LA DSL and adding support for automatic differentiation, we can rapidly implement a rich variety of algorithms on point clouds, surface meshes, and volume meshes. Shoaib Kamil 0001, Keenan Crane, Alec Jacobson, Yotam I. Gingold |
ACM Trans. Graph. | 3 |
| 2024 | Walkin' Robin: Walk on Stars with Robin Boundary ConditionsabstractNumerous scientific and engineering applications require solutions to boundary value problems (BVPs) involving elliptic partial differential equations, such as the Laplace or Poisson equations, on geometrically intricate domains. We develop a Monte Carlo method for solving such BVPs with arbitrary first-order linear boundary conditions---Dirichlet, Neumann, and Robin. Our method directly generalizes the walk on stars (WoSt) algorithm, which previously tackled only the first two types of boundary conditions, with a few simple modifications. Unlike conventional numerical methods, WoSt does not need finite element meshing or global solves. Similar to Monte Carlo rendering, it instead computes pointwise solution estimates by simulating random walks along star-shaped regions inside the BVP domain, using efficient ray-intersection and distance queries. To ensure WoSt produces bounded-variance estimates in the presence of Robin boundary conditions, we show that it is sufficient to modify how WoSt selects the size of these star-shaped regions. Our generalized WoSt algorithm reduces estimation error by orders of magnitude relative to alternative grid-free methods such as the walk on boundary algorithm. We also develop bidirectional and boundary value caching strategies to further reduce estimation error. Our algorithm is trivial to parallelize, scales sublinearly with increasing geometric detail, and enables progressive and view-dependent evaluation. Bailey Miller, Rohan Sawhney, Keenan Crane, Ioannis Gkioulekas |
ACM Trans. Graph. | 3 |
| 2024 | Differential Walk on SpheresabstractWe introduce a Monte Carlo method for computing derivatives of the solution to a partial differential equation (PDE) with respect to problem parameters (such as domain geometry or boundary conditions). Derivatives can be evaluated at arbitrary points, without performing a global solve or constructing a volumetric grid or mesh. The method is hence well suited to inverse problems with complex geometry, such as PDE-constrained shape optimization. Like other walk on spheres (WoS) algorithms, our method is trivial to parallelize, and is agnostic to boundary representation (meshes, splines, implicit surfaces, etc. ), supporting large topological changes. We focus in particular on screened Poisson equations, which model diverse problems from scientific and geometric computing. As in differentiable rendering, we jointly estimate derivatives with respect to all parameters---hence, cost does not grow significantly with parameter count. In practice, even noisy derivative estimates exhibit fast, stable convergence for stochastic gradient-based optimization, as we show through examples from thermal design, shape from diffusion, and computer graphics. Bailey Miller, Rohan Sawhney, Keenan Crane, Ioannis Gkioulekas |
ACM Trans. Graph. | 3 |
| 2024 | Repulsive ShellsabstractThis paper develops a shape space framework for collision-aware geometric modeling, where basic geometric operations automatically avoid inter-penetration. Shape spaces are a powerful tool for surface modeling, shape analysis, nonrigid motion planning, and animation, but past formulations permit nonphysical intersections. Our framework augments an existing shape space using a repulsive energy such that collision avoidance becomes a first-class property, encoded in the Riemannian metric itself. In turn, tasks like intersection-free shape interpolation or motion extrapolation amount to simply computing geodesic paths via standard numerical algorithms. To make optimization practical, we develop an adaptive collision penalty that prevents mesh self-intersection, and converges to a meaningful limit energy under refinement. The final algorithms apply to any category of shape, and do not require a dataset of examples, training, rigging, nor any other prior information. For instance, to interpolate between two shapes we need only a single pair of meshes with the same connectivity. We evaluate our method on a variety of challenging examples from modeling and animation. Josua Sassen, Henrik Schumacher, Martin Rumpf, Keenan Crane |
ACM Trans. Graph. | 4 |
| 2023 | Winding Numbers on Discrete SurfacesabstractIn the plane, the winding number is the number of times a curve wraps around a given point. Winding numbers are a basic component of geometric algorithms such as point-in-polygon tests, and their generalization to data with noise or topological errors has proven valuable for geometry processing tasks ranging from surface reconstruction to mesh booleans. However, standard definitions do not immediately apply on surfaces, where not all curves bound regions. We develop a meaningful generalization, starting with the well-known relationship between winding numbers and harmonic functions. By processing the derivatives of such functions, we can robustly filter out components of the input that do not bound any region. Ultimately, our algorithm yields (i) a closed, completed version of the input curves, (ii) integer labels for regions that are meaningfully bounded by these curves, and (iii) the complementary curves that do not bound any region. The main computational cost is solving a standard Poisson equation, or for surfaces with nontrivial topology, a sparse linear program. We also introduce special basis functions to represent singularities that naturally occur at endpoints of open curves. Nicole Feng, Mark Gillespie, Keenan Crane |
ACM Trans. Graph. | 3 |
| 2023 | Surface Simplification using Intrinsic Error MetricsabstractThis paper describes a method for fast simplification of surface meshes. Whereas past methods focus on visual appearance, our goal is to solve equations on the surface. Hence, rather than approximate the extrinsic geometry, we construct a coarse intrinsic triangulation of the input domain. In the spirit of the quadric error metric (QEM) , we perform greedy decimation while agglomerating global information about approximation error. In lieu of extrinsic quadrics, however, we store intrinsic tangent vectors that track how far curvature "drifts" during simplification. This process also yields a bijective map between the fine and coarse mesh, and prolongation operators for both scalar- and vector-valued data. Moreover, we obtain hard guarantees on element quality via intrinsic retriangulation---a feature unique to the intrinsic setting. The overall payoff is a "black box" approach to geometry processing, which decouples mesh resolution from the size of matrices used to solve equations. We show how our method benefits several fundamental tasks, including geometric multigrid, all-pairs geodesic distance, mean curvature flow, geodesic Voronoi diagrams, and the discrete exponential map. Hsueh-Ti Derek Liu, Mark Gillespie, Benjamin Chislett, Nicholas Sharp, Alec Jacobson, Keenan Crane |
ACM Trans. Graph. | 6 |
| 2023 | Boundary Value Caching for Walk on SpheresabstractGrid-free Monte Carlo methods such as walk on spheres can be used to solve elliptic partial differential equations without mesh generation or global solves. However, such methods independently estimate the solution at every point, and hence do not take advantage of the high spatial regularity of solutions to elliptic problems. We propose a fast caching strategy which first estimates solution values and derivatives at randomly sampled points along the boundary of the domain (or a local region of interest). These cached values then provide cheap, output-sensitive evaluation of the solution (or its gradient) at interior points, via a boundary integral formulation. Unlike classic boundary integral methods, our caching scheme introduces zero statistical bias and does not require a dense global solve. Moreover we can handle imperfect geometry (e.g., with self-intersections) and detailed boundary/source terms without repairing or resampling the boundary representation. Overall, our scheme is similar in spirit to virtual point light methods from photorealistic rendering: it suppresses the typical salt-and-pepper noise characteristic of independent Monte Carlo estimates, while still retaining the many advantages of Monte Carlo solvers: progressive evaluation, trivial parallelization, geometric robustness, etc. We validate our approach using test problems from visual and geometric computing. Bailey Miller, Rohan Sawhney, Keenan Crane, Ioannis Gkioulekas |
ACM Trans. Graph. | 3 |
| 2023 | Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary ConditionsabstractGrid-free Monte Carlo methods based on the walk on spheres (WoS) algorithm solve fundamental partial differential equations (PDEs) like the Poisson equation without discretizing the problem domain or approximating functions in a finite basis. Such methods hence avoid aliasing in the solution, and evade the many challenges of mesh generation. Yet for problems with complex geometry, practical grid-free methods have been largely limited to basic Dirichlet boundary conditions. We introduce the walk on stars (WoSt) algorithm, which solves linear elliptic PDEs with arbitrary mixed Neumann and Dirichlet boundary conditions. The key insight is that one can efficiently simulate reflecting Brownian motion (which models Neumann conditions) by replacing the balls used by WoS with star-shaped domains. We identify such domains via the closest point on the visibility silhouette, by simply augmenting a standard bounding volume hierarchy with normal information. Overall, WoSt is an easy modification of WoS, and retains the many attractive features of grid-free Monte Carlo methods such as progressive and view-dependent evaluation, trivial parallelization, and sublinear scaling to increasing geometric detail. Rohan Sawhney, Bailey Miller, Ioannis Gkioulekas, Keenan Crane |
ACM Trans. Graph. | 4 |
| 2022 | Grid-free Monte Carlo for PDEs with spatially varying coefficientsabstractPartial differential equations (PDEs) with spatially varying coefficients arise throughout science and engineering, modeling rich heterogeneous material behavior. Yet conventional PDE solvers struggle with the immense complexity found in nature, since they must first discretize the problem---leading to spatial aliasing, and global meshing/sampling that is costly and error-prone. We describe a method that approximates neither the domain geometry, the problem data, nor the solution space, providing the exact solution (in expectation) even for problems with extremely detailed geometry and intricate coefficients. Our main contribution is to extend the walk on spheres (WoS) algorithm from constant- to variable-coefficient problems, by drawing on techniques from volumetric rendering. In particular, an approach inspired by null-scattering yields unbiased Monte Carlo estimators for a large class of 2nd order elliptic PDEs, which share many attractive features with Monte Carlo rendering: no meshing, trivial parallelism, and the ability to evaluate the solution at any point without solving a global system of equations. Rohan Sawhney, Dario Seyb, Wojciech Jarosz, Keenan Crane |
ACM Trans. Graph. | 4 |
| 2022 | DiffusionNet: Discretization Agnostic Learning on SurfacesabstractWe introduce a new general-purpose approach to deep learning on three-dimensional surfaces based on the insight that a simple diffusion layer is highly effective for spatial communication. The resulting networks are automatically robust to changes in resolution and sampling of a surface—a basic property that is crucial for practical applications. Our networks can be discretized on various geometric representations, such as triangle meshes or point clouds, and can even be trained on one representation and then applied to another. We optimize the spatial support of diffusion as a continuous network parameter ranging from purely local to totally global, removing the burden of manually choosing neighborhood sizes. The only other ingredients in the method are a multi-layer perceptron applied independently at each point and spatial gradient features to support directional filters. The resulting networks are simple, robust, and efficient. Here, we focus primarily on triangle mesh surfaces and demonstrate state-of-the-art results for a variety of tasks, including surface classification, segmentation, and non-rigid correspondence. Nicholas Sharp, Souhaib Attaiki, Keenan Crane, Maks Ovsjanikov |
ACM Trans. Graph. | 3 |
| 2021 | Discrete conformal equivalence of polyhedral surfacesabstractThis paper describes a numerical method for surface parameterization, yielding maps that are locally injective and discretely conformal in an exact sense. Unlike previous methods for discrete conformal parameterization, the method is guaranteed to work for any manifold triangle mesh, with no restrictions on triangulatiothat each task can be formulated as a convex problem where the triangulation is allowed to change---we complete the picture by introducing the machinery needed to actually construct a discrete conformal map. In particular, we introduce a new scheme for tracking correspondence between triangulations based on normal coordinates , and a new interpolation procedure based on layout in the light cone. Stress tests involving difficult cone configurations and near-degenerate triangulations indicate that the method is extremely robust in practice, and provides high-quality interpolation even on meshes with poor elements. Mark Gillespie, Boris Springborn, Keenan Crane |
ACM Trans. Graph. | 3 |
| 2021 | Integer coordinates for intrinsic geometry processingabstractThis paper describes a numerically robust data structure for encoding intrinsic triangulations of polyhedral surfaces. Many applications demand a correspondence between the intrinsic triangulation and the input surface, but existing data structures either rely on floating point values to encode correspondence, or do not support remeshing operations beyond basic edge flips. We instead provide an integer-based data structure that guarantees valid correspondence, even for meshes with near-degenerate elements. Our starting point is the framework of normal coordinates from geometric topology, which we extend to the broader set of operations needed for mesh processing (vertex insertion, edge splits, etc. ). The resulting data structure can be used as a drop-in replacement for earlier schemes, automatically improving reliability across a wide variety of applications. As a stress test, we successfully compute an intrinsic Delaunay refinement and associated subdivision for all manifold meshes in the Thingi10k dataset. In turn, we can compute reliable and highly accurate solutions to partial differential equations even on extremely low-quality meshes. Mark Gillespie, Nicholas Sharp, Keenan Crane |
ACM Trans. Graph. | 3 |
| 2021 | Repulsive surfacesabstractFunctionals that penalize bending or stretching of a surface play a key role in geometric and scientific computing, but to date have ignored a very basic requirement: in many situations, surfaces must not pass through themselves or each other. This paper develops a numerical framework for optimization of surface geometry while avoiding (self-)collision. The starting point is the tangent-point energy , which effectively pushes apart pairs of points that are close in space but distant along the surface. We develop a discretization of this energy for triangle meshes, and introduce a novel acceleration scheme based on a fractional Sobolev inner product. In contrast to similar schemes developed for curves, we avoid the complexity of building a multiresolution mesh hierarchy by decomposing our preconditioner into two ordinary Poisson equations, plus forward application of a fractional differential operator. We further accelerate this scheme via hierarchical approximation, and describe how to incorporate a variety of constraints (on area, volume, etc. ). Finally, we explore how this machinery might be applied to problems in mathematical visualization, geometric modeling, and geometry processing. Chris Yu 0001, Caleb Brakensiek, Henrik Schumacher, Keenan Crane |
ACM Trans. Graph. | 4 |
| 2021 | Repulsive CurvesabstractCurves play a fundamental role across computer graphics, physical simulation, and mathematical visualization, yet most tools for curve design do nothing to prevent crossings or self-intersections. This article develops efficient algorithms for (self-)repulsion of plane and space curves that are well-suited to problems in computational design. Our starting point is the so-called tangent-point energy , which provides an infinite barrier to self-intersection. In contrast to local collision detection strategies used in, e.g., physical simulation, this energy considers interactions between all pairs of points, and is hence useful for global shape optimization: local minima tend to be aesthetically pleasing, physically valid, and nicely distributed in space. A reformulation of gradient descent based on a Sobolev-Slobodeckij inner product enables us to make rapid progress toward local minima—independent of curve resolution. We also develop a hierarchical multigrid scheme that significantly reduces the per-step cost of optimization. The energy is easily integrated with a variety of constraints and penalties (e.g., inextensibility, or obstacle avoidance), which we use for applications including curve packing, knot untangling, graph embedding, non-crossing spline interpolation, flow visualization, and robotic path planning. Chris Yu 0001, Henrik Schumacher, Keenan Crane |
ACM Trans. Graph. | 3 |
| 2020 | A Laplacian for Nonmanifold Triangle MeshesabstractAbstract We describe a discrete Laplacian suitable for any triangle mesh, including those that are nonmanifold or nonorientable (with or without boundary). Our Laplacian is a robust drop‐in replacement for the usual cotan matrix, and is guaranteed to have nonnegative edge weights on both interior and boundary edges, even for extremely poor‐quality meshes. The key idea is to build what we call a “tufted cover” over the input domain, which has nonmanifold vertices but manifold edges. Since all edges are manifold, we can flip to an intrinsic Delaunay triangulation; our Laplacian is then the cotan Laplacian of this new triangulation. This construction also provides a high‐quality point cloud Laplacian, via a nonmanifold triangulation of the point set. We validate our Laplacian on a variety of challenging examples (including all models from Thingi10k), and a variety of standard tasks including geodesic distance computation, surface deformation, parameterization, and computing minimal surfaces. Nicholas Sharp, Keenan Crane |
Comput. Graph. Forum | 2 |
| 2020 | Monte Carlo geometry processing: a grid-free approach to PDE-based methods on volumetric domainsabstractThis paper explores how core problems in PDE-based geometry processing can be efficiently and reliably solved via grid-free Monte Carlo methods. Modern geometric algorithms often need to solve Poisson-like equations on geometrically intricate domains. Conventional methods most often mesh the domain, which is both challenging and expensive for geometry with fine details or imperfections (holes, self-intersections, etc. ). In contrast, grid-free Monte Carlo methods avoid mesh generation entirely, and instead just evaluate closest point queries. They hence do not discretize space, time, nor even function spaces, and provide the exact solution (in expectation) even on extremely challenging models. More broadly, they share many benefits with Monte Carlo methods from photorealistic rendering: excellent scaling, trivial parallel implementation, view-dependent evaluation, and the ability to work with any kind of geometry (including implicit or procedural descriptions). We develop a complete "black box" solver that encompasses integration, variance reduction, and visualization, and explore how it can be used for various geometry processing tasks. In particular, we consider several fundamental linear elliptic PDEs with constant coefficients on solid regions of R n. Overall we find that Monte Carlo methods significantly broaden the horizons of geometry processing, since they easily handle problems of size and complexity that are essentially hopeless for conventional methods. Rohan Sawhney, Keenan Crane |
ACM Trans. Graph. | 2 |
| 2020 | You can find geodesic paths in triangle meshes by just flipping edgesabstractThis paper introduces a new approach to computing geodesics on polyhedral surfaces---the basic idea is to iteratively perform edge flips , in the same spirit as the classic Delaunay flip algorithm. This process also produces a triangulation conforming to the output geodesics, which is immediately useful for tasks in geometry processing and numerical simulation. More precisely, our FlipOut algorithm transforms a given sequence of edges into a locally shortest geodesic while avoiding self-crossings (formally: it finds a geodesic in the same isotopy class ). The algorithm is guaranteed to terminate in a finite number of operations; practical runtimes are on the order of a few milliseconds, even for meshes with millions of triangles. The same approach is easily applied to curves beyond simple paths, including closed loops, curve networks, and multiply-covered curves. We explore how the method facilitates tasks such as straightening cuts and segmentation boundaries, computing geodesic Bézier curves, extending the notion of constrained Delaunay triangulations (CDT) to curved surfaces, and providing accurate boundary conditions for partial differential equations (PDEs). Evaluation on challenging datasets such as Thingi10k indicates that the method is both robust and efficient, even for low-quality triangulations. Nicholas Sharp, Keenan Crane |
ACM Trans. Graph. | 2 |
| 2020 | Penrose: from mathematical notation to beautiful diagramsabstractWe introduce a system called Penrose for creating mathematical diagrams. Its basic functionality is to translate abstract statements written in familiar math-like notation into one or more possible visual representations. Rather than rely on a fixed library of visualization tools, the visual representation is user-defined in a constraint-based specification language; diagrams are then generated automatically via constrained numerical optimization. The system is user-extensible to many domains of mathematics, and is fast enough for iterative design exploration. In contrast to tools that specify diagrams via direct manipulation or low-level graphics programming, Penrose enables rapid creation and exploration of diagrams that faithfully preserve the underlying mathematical meaning. We demonstrate the effectiveness and generality of the system by showing how it can be used to illustrate a diverse set of concepts from mathematics and computer graphics. Katherine Ye, Wode Ni, Max Krieger, Dor Ma'ayan, Jenna DiVincenzo, Jonathan Aldrich, Joshua Sunshine, Keenan Crane |
ACM Trans. Graph. | 8 |
| 2019 | Symmetric moving framesabstractA basic challenge in field-guided hexahedral meshing is to find a spatially-varying frame that is adapted to the domain geometry and is continuous up to symmetries of the cube. We introduce a fundamentally new representation of such 3D cross fields based on Cartan's method of moving frames. Our key observation is that cross fields and ordinary frame fields are locally characterized by identical conditions on their Darboux derivative. Hence, by using derivatives as the principal representation (and only later recovering the field itself), one avoids the need to explicitly account for symmetry during optimization. At the discrete level, derivatives are encoded by skew-symmetric matrices associated with the edges of a tetrahedral mesh; these matrices encode arbitrarily large rotations along each edge, and can robustly capture singular behavior even on coarse meshes. We apply this representation to compute 3D cross fields that are as smooth as possible everywhere but on a prescribed network of singular curves---since these fields are adapted to curve tangents, they can be directly used as input for field-guided mesh generation algorithms. Optimization amounts to an easy nonlinear least squares problem that behaves like a convex program in the sense that it always appears to produce the same result, independent of initialization. We study the numerical behavior of this procedure, and perform some preliminary experiments with mesh generation. Etienne Corman, Keenan Crane |
ACM Trans. Graph. | 2 |
| 2019 | The Vector Heat MethodabstractThis article describes a method for efficiently computing parallel transport of tangent vectors on curved surfaces, or more generally, any vector-valued data on a curved manifold. More precisely, it extends a vector field defined over any region to the rest of the domain via parallel transport along shortest geodesics. This basic operation enables fast, robust algorithms for extrapolating level set velocities, inverting the exponential map, computing geometric medians and Karcher/Fréchet means of arbitrary distributions, constructing centroidal Voronoi diagrams, and finding consistently ordered landmarks. Rather than evaluate parallel transport by explicitly tracing geodesics, we show that it can be computed via a short-time heat flow involving the connection Laplacian . As a result, transport can be achieved by solving three prefactored linear systems, each akin to a standard Poisson problem. To implement the method, we need only a discrete connection Laplacian, which we describe for a variety of geometric data structures (point clouds, polygon meshes, etc.). We also study the numerical behavior of our method, showing empirically that it converges under refinement, and augment the construction of intrinsic Delaunay triangulations so that they can be used in the context of tangent vector field processing. Nicholas Sharp, Yousuf Soliman, Keenan Crane |
ACM Trans. Graph. | 3 |
| 2019 | Navigating intrinsic triangulationsabstractWe present a data structure that makes it easy to run a large class of algorithms from computational geometry and scientific computing on extremely poor-quality surface meshes. Rather than changing the geometry, as in traditional remeshing, we consider intrinsic triangulations which connect vertices by straight paths along the exact geometry of the input mesh. Our key insight is that such a triangulation can be encoded implicitly by storing the direction and distance to neighboring vertices. The resulting signpost data structure then allows geometric and topological queries to be made on-demand by tracing paths across the surface. Existing algorithms can be easily translated into the intrinsic setting, since this data structure supports the same basic operations as an ordinary triangle mesh (vertex insertions, edge splits, etc. ). The output of intrinsic algorithms can then be stored on an ordinary mesh for subsequent use; unlike previous data structures, we use a constant amount of memory and do not need to explicitly construct an overlay mesh unless it is specifically requested. Working in the intrinsic setting incurs little computational overhead, yet we can run algorithms on extremely degenerate inputs, including all manifold meshes from the Thingi10k data set. To evaluate our data structure we implement several fundamental geometric algorithms including intrinsic versions of Delaunay refinement and optimal Delaunay triangulation, approximation of Steiner trees, adaptive mesh refinement for PDEs, and computation of Poisson equations, geodesic distance, and flip-free tangent vector fields. Nicholas Sharp, Yousuf Soliman, Keenan Crane |
ACM Trans. Graph. | 3 |
| 2018 | Möbius RegistrationabstractAbstract Conformal parameterizations over the sphere provide high‐quality maps between genus zero surfaces, and are essential for applications such as data transfer and comparative shape analysis. However, such maps are not unique: to define correspondence between two surfaces, one must find the Möbius transformation that best aligns two parameterizations—akin to picking a translation and rotation in rigid registration problems. We describe a simple procedure that canonically centers and rotationally aligns two spherical maps. Centering is implemented via elementary operations on triangle meshes in ℝ3, and minimizes area distortion. Alignment is achieved using the FFT over the group of rotations. We examine this procedure in the context of spherical conformal parameterization, orbifold maps, non‐rigid symmetry detection, and dense point‐to‐point surface correspondence. Alex Baden, Keenan Crane, Michael M. Kazhdan |
Comput. Graph. Forum | 2 |
| 2018 | Rapid deployment of curved surfaces via programmable auxeticsabstractDeployable structures are physical mechanisms that can easily transition between two or more geometric configurations; such structures enable industrial, scientific, and consumer applications at a wide variety of scales. This paper develops novel deployable structures that can approximate a large class of doubly-curved surfaces and are easily actuated from a flat initial state via inflation or gravitational loading. The structures are based on two-dimensional rigid mechanical linkages that implicitly encode the curvature of the target shape via a user-programmable pattern that permits locally isotropic scaling under load. We explicitly characterize the shapes that can be realized by such structures---in particular, we show that they can approximate target surfaces of positive mean curvature and bounded scale distortion relative to a given reference domain. Based on this observation, we develop efficient computational design algorithms for approximating a given input geometry. The resulting designs can be rapidly manufactured via digital fabrication technologies such as laser cutting, CNC milling, or 3D printing. We validate our approach through a series of physical prototypes and present several application case studies, ranging from surgical implants to large-scale deployable architecture. Mina Konakovic-Lukovic, Julian Panetta, Keenan Crane, Mark Pauly |
ACM Trans. Graph. | 3 |
| 2018 | Boundary First FlatteningabstractA conformal flattening maps a curved surface to the plane without distorting angles—such maps have become a fundamental building block for problems in geometry processing, numerical simulation, and computational design. Yet existing methods provide little direct control over the shape of the flattened domain, or else demand expensive nonlinear optimization. Boundary first flattening (BFF) is a linear method for conformal parameterization that is faster than traditional linear methods, yet provides control and quality comparable to sophisticated nonlinear schemes. The key insight is that the boundary data for many conformal mapping problems can be efficiently constructed via the Cherrier formula together with a pair of Poincaré-Steklov operators ; once the boundary is known, the map can be easily extended over the rest of the domain. Since computation demands only a single factorization of the real Laplace matrix, the amortized cost is about 50× less than any previously published technique for boundary-controlled conformal flattening. As a result, BFF opens the door to real-time editing or fast optimization of high-resolution maps, with direct control over boundary length or angle. We show how this method can be used to construct maps with sharp corners, cone singularities, minimal area distortion, and uniformization over the unit disk; we also demonstrate for the first time how a surface can be conformally flattened directly onto any given target shape. Rohan Sawhney, Keenan Crane |
ACM Trans. Graph. | 2 |
| 2018 | Variational surface cuttingabstractThis paper develops a global variational approach to cutting curved surfaces so that they can be flattened into the plane with low metric distortion. Such cuts are a critical component in a variety of algorithms that seek to parameterize surfaces over flat domains, or fabricate structures from flat materials. Rather than evaluate the quality of a cut solely based on properties of the curve itself ( e.g. , its length or curvature), we formulate a flow that directly optimizes the distortion induced by cutting and flattening. Notably, we do not have to explicitly parameterize the surface in order to evaluate the cost of a cut, but can instead integrate a simple evolution equation defined on the cut curve itself. We arrive at this flow via a novel application of shape derivatives to the Yamabe equation from conformal geometry. We then develop an Eulerian numerical integrator on triangulated surfaces, which does not restrict cuts to mesh edges and can incorporate user-defined data such as importance or occlusion. The resulting cut curves can be used to drive distortion to arbitrarily low levels, and have a very different character from cuts obtained via purely discrete formulations. We briefly explore potential applications to computational design, as well as connections to space filling curves and the problem of uniform heat distribution. Nicholas Sharp, Keenan Crane |
ACM Trans. Graph. | 2 |
| 2018 | Optimal cone singularities for conformal flatteningabstractAngle-preserving or conformal surface parameterization has proven to be a powerful tool across applications ranging from geometry processing, to digital manufacturing, to machine learning, yet conformal maps can still suffer from severe area distortion. Cone singularities provide a way to mitigate this distortion, but finding the best configuration of cones is notoriously difficult. This paper develops a strategy that is globally optimal in the sense that it minimizes total area distortion among all possible cone configurations (number, placement, and size) that have no more than a fixed total cone angle. A key insight is that, for the purpose of optimization, one should not work directly with curvature measures (which naturally represent cone configurations), but can instead apply Fenchel-Rockafellar duality to obtain a formulation involving only ordinary functions. The result is a convex optimization problem, which can be solved via a sequence of sparse linear systems easily built from the usual cotangent Laplacian. The method supports user-defined notions of importance, constraints on cone angles ( e.g. , positive, or within a given range), and sophisticated boundary conditions ( e.g. , convex, or polygonal). We compare our approach to previous techniques on a variety of challenging models, often achieving dramatically lower distortion, and demonstrating that global optimality leads to extreme robustness in the presence of noise or poor discretization. Yousuf Soliman, Dejan Slepcev, Keenan Crane |
ACM Trans. Graph. | 3 |
| 2018 | Developability of triangle meshesabstractDevelopable surfaces are those that can be made by smoothly bending flat pieces without stretching or shearing. We introduce a definition of developability for triangle meshes which exactly captures two key properties of smooth developable surfaces, namely flattenability and presence of straight ruling lines. This definition provides a starting point for algorithms in developable surface modeling---we consider a variational approach that drives a given mesh toward developable pieces separated by regular seam curves. Computation amounts to gradient descent on an energy with support in the vertex star, without the need to explicitly cluster patches or identify seams. We briefly explore applications to developable design and manufacturing. Oded Stein, Eitan Grinspun, Keenan Crane |
ACM Trans. Graph. | 3 |
| 2017 | A Dirac Operator for Extrinsic Shape AnalysisabstractAbstract The eigenfunctions and eigenvalues of the Laplace‐Beltrami operator have proven to be a powerful tool for digital geometry processing, providing a description of geometry that is essentially independent of coordinates or the choice of discretization. However, since Laplace‐Beltrami is purely intrinsic it struggles to capture important phenomena such as extrinsic bending, sharp edges, and fine surface texture. We introduce a new extrinsic differential operator called the relative Dirac operator, leading to a family of operators with a continuous trade‐off between intrinsic and extrinsic features. Previous operators are either fully or partially intrinsic. In contrast, the proposed family spans the entire spectrum: from completely intrinsic (depending only on the metric) to completely extrinsic (depending only on the Gauss map). By adding an infinite potential well to this (or any) operator we can also robustly handle surface patches with irregular boundary. We explore use of these operators for a variety of shape analysis tasks, and study their performance relative to operators previously found in the geometry processing literature. Hsueh-Ti Derek Liu, Alec Jacobson, Keenan Crane |
Comput. Graph. Forum | 3 |
| 2017 | Computational design of telescoping structuresabstractTelescoping structures are valuable for a variety of applications where mechanisms must be compact in size and yet easily deployed. So far, however, there has been no systematic study of the types of shapes that can be modeled by telescoping structures, nor practical tools for telescopic design. We present a novel geometric characterization of telescoping curves, and explore how free-form surfaces can be approximated by networks of such curves. In particular we consider piecewise helical space curves with torsional impulses, which significantly generalize the linear telescopes found in typical engineering designs. Based on this principle we develop a system for computational design and fabrication which allows users to explore the space of telescoping structures; inputs to our system include user sketches or arbitrary meshes, which are then converted to a curve skeleton. We prototype applications in animation, fabrication, and robotics, using our system to design a variety of both simulated and fabricated examples. Chris Yu 0001, Keenan Crane, Stelian Coros |
ACM Trans. Graph. | 2 |
| 2016 | Beyond developable: computational design and fabrication with auxetic materialsabstractWe present a computational method for interactive 3D design and rationalization of surfaces via auxetic materials, i.e., flat flexible material that can stretch uniformly up to a certain extent. A key motivation for studying such material is that one can approximate doubly-curved surfaces (such as the sphere) using only flat pieces, making it attractive for fabrication. We physically realize surfaces by introducing cuts into approximately inextensible material such as sheet metal, plastic, or leather. The cutting pattern is modeled as a regular triangular linkage that yields hexagonal openings of spatially-varying radius when stretched. In the same way that isometry is fundamental to modeling developable surfaces, we leverage conformal geometry to understand auxetic design. In particular, we compute a global conformal map with bounded scale factor to initialize an otherwise intractable non-linear optimization. We demonstrate that this global approach can handle non-trivial topology and non-local dependencies inherent in auxetic material. Design studies and physical prototypes are used to illustrate a wide range of possible applications. Mina Konakovic-Lukovic, Keenan Crane, Bailin Deng, Sofien Bouaziz, Daniel Piker, Mark Pauly |
ACM Trans. Graph. | 2 |
| 2015 | Stripe patterns on surfacesabstractStripe patterns are ubiquitous in nature, describing macroscopic phenomena such as stripes on plants and animals, down to material impurities on the atomic scale. We propose a method for synthesizing stripe patterns on triangulated surfaces, where singularities are automatically inserted in order to achieve user-specified orientation and line spacing. Patterns are characterized as global minimizers of a convex-quadratic energy which is well-defined in the smooth setting. Computation amounts to finding the principal eigenvector of a symmetric positive-definite matrix with the same sparsity as the standard graph Laplacian. The resulting patterns are globally continuous, and can be applied to a variety of tasks in design and texture synthesis. Felix Knöppel, Keenan Crane, Ulrich Pinkall, Peter Schröder |
ACM Trans. Graph. | 2 |
| 2013 | Robust fairing via conformal curvature flowabstractWe present a formulation of Willmore flow for triangulated surfaces that permits extraordinarily large time steps and naturally preserves the quality of the input mesh. The main insight is that Willmore flow becomes remarkably stable when expressed in curvature space -- we develop the precise conditions under which curvature is allowed to evolve. The practical outcome is a highly efficient algorithm that naturally preserves texture and does not require remeshing during the flow. We apply this algorithm to surface fairing, geometric modeling, and construction of constant mean curvature (CMC) surfaces. We also present a new algorithm for length-preserving flow on planar curves, which provides a valuable analogy for the surface case. Keenan Crane, Ulrich Pinkall, Peter Schröder |
ACM Trans. Graph. | 1 |
| 2013 | Geodesics in heat: A new approach to computing distance based on heat flowabstractWe introduce the heat method \nfor computing the geodesic distance to a \nspecified subset (e.g., point or curve) of a given domain. The heat method is robust, efficient, and simple to implement since it is based on solving \na pair of standard linear elliptic problems. The resulting systems can be prefactored once and subsequently solved in near-linear time. In practice, \ndistance is updated an order of magnitude faster than with state-of-the-art \nmethods, while maintaining a comparable level of accuracy. The method requires only standard differential operators and can hence be applied on \na wide variety of domains (grids, triangle meshes, point clouds, etc.). We \nprovide numerical evidence that the method converges to the exact distance \nin the limit of refinement; we also explore smoothed approximations of \ndistance suitable for applications where greater regularity is required. Keenan Crane, Clarisse Weischedel, Max Wardetzky |
ACM Trans. Graph. | 1 |
| 2013 | Globally optimal direction fieldsabstractWe present a method for constructing smooth n -direction fields (line fields, cross fields, etc .) on surfaces that is an order of magnitude faster than state-of-the-art methods, while still producing fields of equal or better quality. Fields produced by the method are globally optimal in the sense that they minimize a simple, well-defined quadratic smoothness energy over all possible configurations of singularities (number, location, and index). The method is fully automatic and can optionally produce fields aligned with a given guidance field such as principal curvature directions. Computationally the smoothest field is found via a sparse eigenvalue problem involving a matrix similar to the cotan-Laplacian. When a guidance field is present, finding the optimal field amounts to solving a single linear system. Felix Knöppel, Keenan Crane, Ulrich Pinkall, Peter Schröder |
ACM Trans. Graph. | 2 |
| 2011 | Spin transformations of discrete surfacesabstractWe introduce a new method for computing conformal transformations of triangle meshes in R 3 . Conformal maps are desirable in digital geometry processing because they do not exhibit shear , and therefore preserve texture fidelity as well as the quality of the mesh itself. Traditional discretizations consider maps into the complex plane, which are useful only for problems such as surface parameterization and planar shape deformation where the target surface is flat. We instead consider maps into the quaternions H, which allows us to work directly with surfaces sitting in R 3 . In particular, we introduce a quaternionic Dirac operator and use it to develop a novel integrability condition on conformal deformations. Our discretization of this condition results in a sparse linear system that is simple to build and can be used to efficiently edit surfaces by manipulating curvature and boundary data, as demonstrated via several mesh processing applications. Keenan Crane, Ulrich Pinkall, Peter Schröder |
ACM Trans. Graph. | 1 |
| 2010 | Trivial Connections on Discrete SurfacesabstractAbstract This paper presents a straightforward algorithm for constructing connections on discrete surfaces that are as smooth as possible everywhere but on a set of isolated singularities with given index. We compute these connections by solving a single linear system built from standard operators. The solution can be used to design rotationally symmetric direction fields with user‐specified singularities and directional constraints. Keenan Crane, Mathieu Desbrun, Peter Schröder |
Comput. Graph. Forum | 1 |
| 2009 | Multiscale 3D reference visualizationabstractCopyright © 2009 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Michael Glueck, Keenan Crane, Sean Anderson, Andres Rutnik, Azam Khan |
SI3D | 2 |
| 2009 | Lie group integrators for animation and control of vehiclesabstractThis article is concerned with the animation and control of vehicles with complex dynamics such as helicopters, boats, and cars. Motivated by recent developments in discrete geometric mechanics, we develop a general framework for integrating the dynamics of holonomic and nonholonomic vehicles by preserving their state-space geometry and motion invariants. We demonstrate that the resulting integration schemes are superior to standard methods in numerical robustness and efficiency, and can be applied to many types of vehicles. In addition, we show how to use this framework in an optimal control setting to automatically compute accurate and realistic motions for arbitrary user-specified constraints. Marin Kobilarov, Keenan Crane, Mathieu Desbrun |
ACM Trans. Graph. | 2 |
| 2009 | Energy-preserving integrators for fluid animationabstractNumerical viscosity has long been a problem in fluid animation. Existing methods suffer from intrinsic artificial dissipation and often apply complicated computational mechanisms to combat such effects. Consequently, dissipative behavior cannot be controlled or modeled explicitly in a manner independent of time step size, complicating the use of coarse previews and adaptive-time stepping methods. This paper proposes simple, unconditionally stable, fully Eulerian integration schemes with no numerical viscosity that are capable of maintaining the liveliness of fluid motion without recourse to corrective devices. Pressure and fluxes are solved efficiently and simultaneously in a time-reversible manner on simplicial grids, and the energy is preserved exactly over long time scales in the case of inviscid fluids. These integrators can be viewed as an extension of the classical energy-preserving Harlow-Welch / Crank-Nicolson scheme to simplicial grids. Patrick Mullen, Keenan Crane, Dmitry Pavlov, Yiying Tong, Mathieu Desbrun |
ACM Trans. Graph. | 2 |
| 2007 | Capturing and animating occluded clothabstractWe capture the shape of moving cloth using a custom set of color markers printed on the surface of the cloth. The output is a sequence of triangle meshes with static connectivity and with detail at the scale of individual markers in both smooth and folded regions. We compute markers' coordinates in space using correspondence across multiple synchronized video cameras. Correspondence is determined from color information in small neighborhoods and refined using a novel strain pruning process. Final correspondence does not require neighborhood information. We use a novel data driven hole-filling technique to fill occluded regions. Our results include several challenging examples: a wrinkled shirt sleeve, a dancing pair of pants, and a rag tossed onto a cup. Finally, we demonstrate that cloth capture is reusable by animating a pair of pants using human motion capture data. Ryan White, Keenan Crane, David A. Forsyth |
ACM Trans. Graph. | 2 |
| 2006 | Fast GPU ray tracing of dynamic meshes using geometry images
Nathan Carr 0001, Jared Hoberock, Keenan Crane, John C. Hart |
Graphics Interface | 3 |
| 2006 | Rectangular multi-chart geometry images
Nathan Carr 0001, Jared Hoberock, Keenan Crane, John C. Hart |
Symposium on Geometry Processing | 3 |