VLDB 2026 Research / reviewers in the wild / expert
Junghyun Ahn
dblp:54/4726
· DBLP profile ↗
14ranked-venue papers
5as first author
7since 2021 · last 2025
0000-0002-4736-3736ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 12 · 4 first-author · 6 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | UH-PCC: Unified Octree and Feature Coding for Hierarchical Point Cloud Geometry Compression
Muhammad Asad Lodhi, Jiahao Pang, Junghyun Ahn, Yuning Huang, Dong Tian |
PCS | 3 |
| 2024 | WrappingNet: Mesh Autoencoder Via Deep Sphere DeformationabstractThere have been recent efforts to learn more meaningful representations via fixed length codewords from mesh data, since a mesh serves as a complete model of underlying 3D shape compared to a point cloud. However, the mesh connectivity presents new difficulties when constructing a deep learning pipeline for meshes. Previous mesh unsupervised learning approaches typically assume category-specific templates, e.g., human face/body templates. It restricts the learned latent codes to only be meaningful for objects in a specific category, so the learned latent spaces are unable to be used across different types of objects. In this work, we present WrappingNet, the first mesh autoencoder enabling general mesh unsupervised learning over heterogeneous objects. It introduces a novel base graph in the bottleneck dedicated to representing mesh connectivity, which is shown to facilitate learning a shared latent space representing object shape. The superiority of WrappingNet mesh learning is further demonstrated via improved reconstruction quality and competitive classification compared to point cloud learning, as well as latent interpolation between meshes of different categories. The code is available at https://github.com/InterDigitalInc/WrappingNet. Eric Lei, Muhammad Asad Lodhi, Jiahao Pang, Junghyun Ahn, Dong Tian |
ICIP | 4 |
| 2024 | Towards Reproducible Learning-Based CompressionabstractA deep learning system typically suffers from a lack of reproducibility that is partially rooted in hardware or software implementation details. The irreproducibility leads to skepticism in deep learning technologies and it can hinder them from being deployed in many applications. In this work, the irreproducibility issue is analyzed where deep learning is employed in compression systems while the encoding and decoding may be run on devices from different manufacturers. The decoding process can even crash due to a single bit difference, e.g., in a learning-based entropy coder. For a given deep learning-based module with limited resources for protection, we first suggest that reproducibility can only be assured when the mismatches are bounded. Then a safeguarding mechanism is proposed to tackle the challenges. The proposed method may be applied for different levels of protection either at the reconstruction level or at a selected decoding level. Furthermore, the overhead introduced for the protection can be scaled down accordingly when the error bound is being suppressed. Experiments demonstrate the effectiveness of the proposed approach for learning-based compression systems, e.g., in image compression and point cloud compression. Jiahao Pang, Muhammad Asad Lodhi, Junghyun Ahn, Yuning Huang, Dong Tian |
MMSP | 3 |
| 2023 | S2F2: Self-Supervised High Fidelity Face Reconstruction from Monocular ImageabstractWe present a novel face reconstruction method capable of reconstructing detailed face geometry, spatially varying face reflectance from a single monocular image. We build our work upon the recent advances of DNN-based auto-encoders with differentiable ray tracing image formation, trained in self-supervised manner. While providing the advantage of learning-based approaches and real-time reconstruction, the latter methods lacked fidelity. In this work, we achieve, for the first time, high fidelity face reconstruction using self-supervised learning only. Our novel coarse-to-fine deep architecture allows us to solve the challenging problem of decoupling face reflectance from geometry using a single image, at high computational speed. Compared to state-of-the-art methods, our method achieves more visually appealing reconstruction. Abdallah Dib, Junghyun Ahn, Cédric Thébault, Philippe Henri Gosselin, Louis Chevallier |
FG | 2 |
| 2023 | DDA-Net: Deep Distribution-Aware Network for Point Cloud CompressionabstractDeep neural networks have been recently applied to point cloud compression (PCC). The features extracted via deep neural networks are essential for compression performance. Different from high level tasks such as point cloud classification or segmentation which homogenizes descriptors within same classes, PCC requires low level features discriminative for point-level 3D reconstructions. With this motivation, we first adopt Gaussian distribution to model the shape of feature elements. Then, we propose a deep distribution-aware network (DDA-Net) which manipulates distributions of feature elements on-the-fly to favor the point cloud reconstruction with high fidelity. Moreover, a residual network is integrated to enhance the modification of the Gaussian models. The proposed DDA-Net is incorporated into an end-to-end PCC system. Experimental results show that our DDA-Net significantly improves the compression performance across a wide range of point clouds. Junghyun Ahn, Jiahao Pang, Muhammad Asad Lodhi, Dong Tian |
ISCAS | 1 |
| 2021 | Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray TracingabstractRobust face reconstruction from monocular image in general lighting conditions is challenging. Methods combining deep neural network encoders with differentiable rendering have opened up the path for very fast monocular reconstruction of geometry, lighting and reflectance. They can also be trained in self-supervised manner for increased robustness and better generalization. However, their differentiable rasterization-based image formation models, as well as underlying scene parameterization, limit them to Lambertian face reflectance and to poor shape details. More recently, ray tracing was introduced for monocular face reconstruction within a classic optimization-based framework and enables state-of-the art results. However, optimization-based approaches are inherently slow and lack robustness. In this paper, we build our work on the afore-mentioned approaches and propose a new method that greatly improves reconstruction quality and robustness in general scenes. We achieve this by combining a CNN encoder with a differentiable ray tracer, which enables us to base the reconstruction on much more advanced personalized diffuse and specular albedos, a more sophisticated illumination model and a plausible representation of self-shadows. This enables to take a big leap forward in reconstruction quality of shape, appearance and lighting even in scenes with difficult illumination. With consistent face attributes reconstruction, our method leads to practical applications such as relighting and self-shadows removal. Compared to state-of-the-art methods, our results show improved accuracy and validity of the approach. Abdallah Dib, Cédric Thébault, Junghyun Ahn, Philippe Henri Gosselin, Christian Theobalt, Louis Chevallier |
ICCV | 3 |
| 2021 | Practical Face Reconstruction via Differentiable Ray TracingabstractAbstract We present a differentiable ray‐tracing based novel face reconstruction approach where scene attributes – 3D geometry, reflectance (diffuse, specular and roughness), pose, camera parameters, and scene illumination – are estimated from unconstrained monocular images. The proposed method models scene illumination via a novel, parameterized virtual light stage, which in‐conjunction with differentiable ray‐tracing, introduces a coarse‐to‐fine optimization formulation for face reconstruction. Our method can not only handle unconstrained illumination and self‐shadows conditions, but also estimates diffuse and specular albedos. To estimate the face attributes consistently and with practical semantics, a two‐stage optimization strategy systematically uses a subset of parametric attributes, where subsequent attribute estimations factor those previously estimated. For example, self‐shadows estimated during the first stage, later prevent its baking into the personalized diffuse and specular albedos in the second stage. We show the efficacy of our approach in several real‐world scenarios, where face attributes can be estimated even under extreme illumination conditions. Ablation studies, analyses and comparisons against several recent state‐of‐the‐art methods show improved accuracy and versatility of our approach. With consistent face attributes reconstruction, our method leads to several style – illumination, albedo, self‐shadow – edit and transfer applications, as discussed in the paper. Abdallah Dib, Gaurav Bharaj, Junghyun Ahn, Cédric Thébault, Philippe Henri Gosselin, Marco Romeo, Louis Chevallier |
Comput. Graph. Forum | 3 |
| 2013 | Damping Sentiment Analysis in Online Communication: Discussions, Monologs and Dialogs
Mike Thelwall, Kevan Buckley, Georgios Paltoglou, Marcin Skowron, David García 0001, Stéphane Gobron, Junghyun Ahn, Arvid Kappas, Dennis Küster, Janusz A. Holyst |
CICLing (2) | 7 |
| 2013 | Asymmetric facial expressions: revealing richer emotions for embodied conversational agentsabstractABSTRACT In this paper, we propose a method to achieve effective facial emotional expressivity for embodied conversational agents by considering two types of asymmetry when exploiting the valence–arousal–dominance representation of emotions. Indeed, the asymmetry of facial expressions helps to convey complex emotional feelings such as conflicting and/or hidden emotions due to social conventions. To achieve such a higher degree of facial expression in a generic way, we propose a new model for mapping the valence–arousal–dominance emotion model onto a set of 12 scalar facial part actions built mostly by combining pairs of antagonist action units from the Facial Action Coding System. The proposed linear model can automatically drive a large number of autonomous virtual humans or support the interactive design of complex facial expressions over time. By design, our approach produces symmetric facial expressions, as expected for most of the emotional spectrum. However, more complex ambivalent feelings can be produced when differing emotions are applied on the left and right sides of the face. We conducted an experiment on static images produced by our approach to compare the expressive power of symmetric and asymmetric facial expressions for a set of eight basic and complex emotions. Results confirm both the pertinence of our general mapping for expressing basic emotions and the significant improvement brought by asymmetry for expressing ambivalent feelings. Copyright © 2013 John Wiley & Sons, Ltd. Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic |
Comput. Animat. Virtual Worlds | 1 |
| 2012 | Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions
Junghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan Boulic |
MIG | 1 |
| 2011 | Long Term Real Trajectory Reuse through Region Goal Satisfaction
Junghyun Ahn, Stéphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko Raca, Julien Pettré, Daniel Thalmann, Pascal Fua, Ronan Boulic |
MIG | 1 |
| 2010 | From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text
Stéphane Gobron, Junghyun Ahn, Georgios Paltoglou, Mike Thelwall, Daniel Thalmann |
Vis. Comput. | 2 |
| 2006 | Optimized motion simplification for crowd animationabstractAbstract Simulating a huge number of articulate figures in a real‐time application is one of the challenging research topics in character animation. Several researchers have tried to improve the performance of animation using the image‐based technique such as ‘impostor.’ This method improved the speed of the animation; however, the accuracy, memory, and interactivity problems related to motion remain to be resolved. In this regard, a ‘motion simplification’ framework for an articulate figure is proposed, which not only improves the speed of the animation but also conserves the features of the original motion. First, the motion sequence is analyzed using mean shift clustering for the purpose of extracting key postures and automatically generating the priority of joint reductions. These motion analysis results are directly utilized as the input of the proposed posture optimization. The least square method is applied in order to minimize the error between the original and the simplified posture. Finally, how to apply the proposed simplified motion in a real‐time application without decreasing the visual quality of the scene is shown. The experimental result shows that the proposed motion simplification can be successfully applied in a real‐time animation system. Copyright © 2006 John Wiley & Sons, Ltd. Junghyun Ahn, Seungwoo Oh, Kwangyun Wohn |
Comput. Animat. Virtual Worlds | 1 |
| 2006 | Low damped cloth simulation
Seungwoo Oh, Junghyun Ahn, Kwangyun Wohn |
Vis. Comput. | 2 |