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Eithan Ephrati

dblp:54/4779 · DBLP profile ↗
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9ranked-venue papers
8as first author
0since 2021 · last 1996
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 7 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 6 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Planning, search and constraint satisfaction · 41% Multi-agent systems · 35% Probabilistic and Bayesian machine learning · 13%
Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 86% Distributed computing theory · 14%

Topics — the 8 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent planning
0.031994
Divide and Conquer in Multi-Agent Planning · AAAI 1994
Multi-Agent Planning as a Dynamic Search for Social Consensus · IJCAI 1993
Constrained Intelligent Action: Planning Under the Influence of a Master Agent · AAAI 1992
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination
0.021995
Deriving Multi-Agent Coordination through Filtering Strategies · IJCAI (1) 1995
The Clarke Tax as a Consensus Mechanism Among Automated Agents · AAAI 1991
Knowledge, reasoning and agents › Multi-agent systems
consensus
0.011996
Deriving Consensus in Multiagent Systems · Artif. Intell. 1996
Machine learning › Probabilistic and Bayesian machine learning
data filtering
0.011995
Deriving Multi-Agent Coordination through Filtering Strategies · IJCAI (1) 1995
Machine learning › Efficient and distributed learning
divide and conquer
0.011994
Divide and Conquer in Multi-Agent Planning · AAAI 1994
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › constraint satisfaction › constraint-based reasoning
constrained planning
0.011992
Constrained Intelligent Action: Planning Under the Influence of a Master Agent · AAAI 1992
Algorithmic game theory and mechanism design
mechanism design
0.011991
The Clarke Tax as a Consensus Mechanism Among Automated Agents · AAAI 1991
Distributed computing theory › distributed algorithms › distributed coordination
distributed scheduling
0.011994
Meet your Destiny: A Non-Manipulable Meeting Scheduler · CSCW 1994

Methods — techniques the papers use, named apart from their topics

consensus mechanism · 0.0clarke tax · 0.0privacy-preserving computation · 0.0mechanism design · 0.0divide-and-conquer · 0.0planning under influence · 0.0
YearPublicationVenuePosition
1996 Deriving Consensus in Multiagent Systems
Eithan Ephrati, Jeffrey S. Rosenschein
Artif. Intell.1
1995 Deriving Multi-Agent Coordination through Filtering Strategies
Eithan Ephrati, Martha E. Pollack, Sigalit Ur
IJCAI (1)1
1994 Divide and Conquer in Multi-Agent Planning
Eithan Ephrati, Jeffrey S. Rosenschein
AAAI1
1994 Meet your Destiny: A Non-Manipulable Meeting Scheduler
abstract
In this paper we present three scheduling mechanisms that are manipulation-proof for closed systems. The amount of information that each user must encode in the mechanism increases with the complexity of the mechanism. On the other hand, the more complex the mechanism is, the more it maintains the privacy of the users.The first mechanism is a centralized, calendar-oriented one. It is the least computationally complex of the three, but does not maintain user privacy. The second is a distributed meeting-oriented mechanism that maintains user privacy, but at the cost of greater computational complexity. The third mechanism, while being the most complex, maintains user privacy (for the most part) and allows users to have the greatest influence on the resulting schedule.
Eithan Ephrati, Gilad Zlotkin, Jeffrey S. Rosenschein
CSCW1
1993 Multi-Agent Planning as a Dynamic Search for Social Consensus
Eithan Ephrati, Jeffrey S. Rosenschein
IJCAI1
1992 Constrained Intelligent Action: Planning Under the Influence of a Master Agent
Eithan Ephrati, Jeffrey S. Rosenschein
AAAI1
1992 Reaching Agreement through Partial Revelation of Preferences
Eithan Ephrati, Jeffrey S. Rosenschein
ECAI1
1991 The Clarke Tax as a Consensus Mechanism Among Automated Agents
Eithan Ephrati, Jeffrey S. Rosenschein
AAAI1
1991 Negotiation in a non-cooperative environment
abstract
The area of automated negotiation has been of particular interest in artificial intelligence due to the important role negotiation plays in facilitating understanding and achieving co-operation among entities with differing interests. These entities may be individuals, organizations, governments, or automated agents. This paper presents methods for solving different aspects of automated negotiation: with whom to negotiate, evaluation of suggestions and the way to offer suggestions. These methods were successfully used to develop the system Diplomat, that may be one of the players in a board game, Diplomacy. This game is characterized by intense negotiation, a very large set of possible strategies and the absence of a trusted intermediary. Although Diplomacy players may break their promises, close co-operation is needed for a success.
Sarit Kraus, Eithan Ephrati, Daniel Lehmann 0001
J. Exp. Theor. Artif. Intell.2