Demo Data from VLDB 2026 / reviewers in the wild / expert
Eithan Ephrati
dblp:54/4779
· DBLP profile ↗
9ranked-venue papers
8as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 7 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 6 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Planning, search and constraint satisfaction · 41% Multi-agent systems · 35% Probabilistic and Bayesian machine learning · 13% | |
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 86% Distributed computing theory · 14% |
Topics — the 8 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent planning |
0.0 | 3 | 1994 | Divide and Conquer in Multi-Agent Planning · AAAI 1994 Multi-Agent Planning as a Dynamic Search for Social Consensus · IJCAI 1993 Constrained Intelligent Action: Planning Under the Influence of a Master Agent · AAAI 1992 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination |
0.0 | 2 | 1995 | Deriving Multi-Agent Coordination through Filtering Strategies · IJCAI (1) 1995 The Clarke Tax as a Consensus Mechanism Among Automated Agents · AAAI 1991 |
Knowledge, reasoning and agents › Multi-agent systems
consensus |
0.0 | 1 | 1996 | Deriving Consensus in Multiagent Systems · Artif. Intell. 1996 |
Machine learning › Probabilistic and Bayesian machine learning
data filtering |
0.0 | 1 | 1995 | Deriving Multi-Agent Coordination through Filtering Strategies · IJCAI (1) 1995 |
Machine learning › Efficient and distributed learning
divide and conquer |
0.0 | 1 | 1994 | Divide and Conquer in Multi-Agent Planning · AAAI 1994 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › constraint satisfaction › constraint-based reasoning
constrained planning |
0.0 | 1 | 1992 | Constrained Intelligent Action: Planning Under the Influence of a Master Agent · AAAI 1992 |
Algorithmic game theory and mechanism design
mechanism design |
0.0 | 1 | 1991 | The Clarke Tax as a Consensus Mechanism Among Automated Agents · AAAI 1991 |
Distributed computing theory › distributed algorithms › distributed coordination
distributed scheduling |
0.0 | 1 | 1994 | Meet your Destiny: A Non-Manipulable Meeting Scheduler · CSCW 1994 |
Methods — techniques the papers use, named apart from their topics
consensus mechanism · 0.0clarke tax · 0.0privacy-preserving computation · 0.0mechanism design · 0.0divide-and-conquer · 0.0planning under influence · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | Deriving Consensus in Multiagent Systems
Eithan Ephrati, Jeffrey S. Rosenschein |
Artif. Intell. | 1 |
| 1995 | Deriving Multi-Agent Coordination through Filtering Strategies
Eithan Ephrati, Martha E. Pollack, Sigalit Ur |
IJCAI (1) | 1 |
| 1994 | Divide and Conquer in Multi-Agent Planning
Eithan Ephrati, Jeffrey S. Rosenschein |
AAAI | 1 |
| 1994 | Meet your Destiny: A Non-Manipulable Meeting SchedulerabstractIn this paper we present three scheduling mechanisms that are manipulation-proof for closed systems. The amount of information that each user must encode in the mechanism increases with the complexity of the mechanism. On the other hand, the more complex the mechanism is, the more it maintains the privacy of the users.The first mechanism is a centralized, calendar-oriented one. It is the least computationally complex of the three, but does not maintain user privacy. The second is a distributed meeting-oriented mechanism that maintains user privacy, but at the cost of greater computational complexity. The third mechanism, while being the most complex, maintains user privacy (for the most part) and allows users to have the greatest influence on the resulting schedule. Eithan Ephrati, Gilad Zlotkin, Jeffrey S. Rosenschein |
CSCW | 1 |
| 1993 | Multi-Agent Planning as a Dynamic Search for Social Consensus
Eithan Ephrati, Jeffrey S. Rosenschein |
IJCAI | 1 |
| 1992 | Constrained Intelligent Action: Planning Under the Influence of a Master Agent
Eithan Ephrati, Jeffrey S. Rosenschein |
AAAI | 1 |
| 1992 | Reaching Agreement through Partial Revelation of Preferences
Eithan Ephrati, Jeffrey S. Rosenschein |
ECAI | 1 |
| 1991 | The Clarke Tax as a Consensus Mechanism Among Automated Agents
Eithan Ephrati, Jeffrey S. Rosenschein |
AAAI | 1 |
| 1991 | Negotiation in a non-cooperative environmentabstractThe area of automated negotiation has been of particular interest in artificial intelligence due to the important role negotiation plays in facilitating understanding and achieving co-operation among entities with differing interests. These entities may be individuals, organizations, governments, or automated agents. This paper presents methods for solving different aspects of automated negotiation: with whom to negotiate, evaluation of suggestions and the way to offer suggestions. These methods were successfully used to develop the system Diplomat, that may be one of the players in a board game, Diplomacy. This game is characterized by intense negotiation, a very large set of possible strategies and the absence of a trusted intermediary. Although Diplomacy players may break their promises, close co-operation is needed for a success. Sarit Kraus, Eithan Ephrati, Daniel Lehmann 0001 |
J. Exp. Theor. Artif. Intell. | 2 |